2020-05-23 16:50:17 +02:00
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import {GameManager, gameManager, HasMovedEvent} from "./GameManager";
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2020-05-19 19:11:12 +02:00
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import {
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GroupCreatedUpdatedMessageInterface,
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MessageUserMovedInterface,
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2020-05-23 15:43:26 +02:00
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MessageUserPositionInterface, PointInterface, PositionInterface
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2020-05-24 23:14:12 +02:00
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} from "../../Connection";
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2020-05-02 16:54:52 +02:00
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import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
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2020-06-01 22:42:18 +02:00
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import { DEBUG_MODE, ZOOM_LEVEL, POSITION_DELAY } from "../../Enum/EnvironmentVariable";
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2020-05-09 21:28:50 +02:00
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import {ITiledMap, ITiledMapLayer, ITiledTileSet} from "../Map/ITiledMap";
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2020-05-06 01:50:01 +02:00
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import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
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2020-05-08 16:09:50 +02:00
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import Texture = Phaser.Textures.Texture;
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import Sprite = Phaser.GameObjects.Sprite;
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import CanvasTexture = Phaser.Textures.CanvasTexture;
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2020-05-19 19:11:12 +02:00
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import {AddPlayerInterface} from "./AddPlayerInterface";
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2020-05-22 22:59:43 +02:00
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import {PlayerAnimationNames} from "../Player/Animation";
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2020-06-02 13:44:42 +02:00
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import {PlayerMovement} from "./PlayerMovement";
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import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
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2020-04-07 19:23:21 +02:00
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2020-04-11 18:17:36 +02:00
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export enum Textures {
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2020-05-09 19:41:21 +02:00
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Player = "male1"
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2020-04-11 18:17:36 +02:00
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}
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2020-05-23 15:43:26 +02:00
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interface GameSceneInitInterface {
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initPosition: PointInterface|null
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}
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2020-05-19 19:11:12 +02:00
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export class GameScene extends Phaser.Scene {
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GameManager : GameManager;
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2020-04-15 19:39:26 +02:00
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Terrains : Array<Phaser.Tilemaps.Tileset>;
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2020-04-13 15:34:09 +02:00
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CurrentPlayer: CurrentGamerInterface;
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MapPlayers : Phaser.Physics.Arcade.Group;
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2020-05-19 19:11:12 +02:00
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MapPlayersByKey : Map<string, GamerInterface> = new Map<string, GamerInterface>();
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2020-04-13 15:34:09 +02:00
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Map: Phaser.Tilemaps.Tilemap;
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Layers : Array<Phaser.Tilemaps.StaticTilemapLayer>;
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Objects : Array<Phaser.Physics.Arcade.Sprite>;
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2020-04-15 23:10:12 +02:00
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map: ITiledMap;
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2020-05-09 19:41:21 +02:00
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groups: Map<string, Sprite>;
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2020-05-03 17:19:42 +02:00
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startX = 704;// 22 case
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startY = 32; // 1 case
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2020-05-08 16:09:50 +02:00
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circleTexture: CanvasTexture;
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2020-05-23 15:43:26 +02:00
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initPosition: PositionInterface;
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2020-06-02 13:44:42 +02:00
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private playersPositionInterpolator = new PlayersPositionInterpolator();
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2020-04-15 19:39:26 +02:00
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2020-05-09 19:41:21 +02:00
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MapKey: string;
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MapUrlFile: string;
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2020-05-23 17:27:49 +02:00
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RoomId: string;
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instance: string;
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2020-05-09 19:41:21 +02:00
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2020-06-01 22:42:18 +02:00
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currentTick: number;
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lastSentTick: number; // The last tick at which a position was sent.
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lastMoveEventSent: HasMovedEvent = {
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direction: '',
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moving: false,
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x: -1000,
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y: -1000
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}
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2020-05-09 21:28:50 +02:00
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PositionNextScene: Array<any> = new Array<any>();
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2020-05-23 17:27:49 +02:00
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static createFromUrl(mapUrlFile: string, instance: string): GameScene {
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let key = GameScene.getMapKeyByUrl(mapUrlFile);
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return new GameScene(key, mapUrlFile, instance);
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}
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constructor(MapKey : string, MapUrlFile: string, instance: string) {
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2020-04-07 19:23:21 +02:00
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super({
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2020-05-09 19:41:21 +02:00
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key: MapKey
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2020-04-07 19:23:21 +02:00
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});
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2020-05-09 19:41:21 +02:00
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2020-04-27 15:03:05 +02:00
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this.GameManager = gameManager;
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this.Terrains = [];
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this.groups = new Map<string, Sprite>();
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2020-05-23 17:27:49 +02:00
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this.instance = instance;
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2020-05-09 19:41:21 +02:00
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2020-05-23 17:27:49 +02:00
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this.MapKey = MapKey;
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2020-05-09 19:41:21 +02:00
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this.MapUrlFile = MapUrlFile;
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2020-05-23 17:27:49 +02:00
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this.RoomId = this.instance + '__' + this.MapKey;
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2020-04-07 19:23:21 +02:00
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}
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//hook preload scene
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preload(): void {
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2020-04-27 15:03:05 +02:00
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this.GameManager.setCurrentGameScene(this);
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2020-05-09 19:41:21 +02:00
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this.load.on('filecomplete-tilemapJSON-'+this.MapKey, (key: string, type: string, data: any) => {
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2020-06-03 10:45:25 +02:00
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this.onMapLoad(data);
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2020-04-15 19:23:06 +02:00
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});
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2020-05-10 17:55:30 +02:00
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//TODO strategy to add access token
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2020-05-10 18:34:55 +02:00
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this.load.tilemapTiledJSON(this.MapKey, this.MapUrlFile);
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2020-06-03 10:45:25 +02:00
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// If the map has already been loaded as part of another GameScene, the "on load" event will not be triggered.
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// In this case, we check in the cache to see if the map is here and trigger the event manually.
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if (this.cache.tilemap.exists(this.MapKey)) {
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let data = this.cache.tilemap.get(this.MapKey);
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this.onMapLoad(data);
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}
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2020-05-06 01:50:01 +02:00
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//add player png
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PLAYER_RESOURCES.forEach((playerResource: any) => {
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this.load.spritesheet(
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playerResource.name,
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playerResource.img,
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{frameWidth: 32, frameHeight: 32}
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);
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});
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2020-05-01 23:38:09 +02:00
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this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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2020-04-07 19:23:21 +02:00
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}
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2020-06-03 10:45:25 +02:00
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private onMapLoad(data: any): void {
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// Triggered when the map is loaded
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// Load tiles attached to the map recursively
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this.map = data.data;
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let url = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
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this.map.tilesets.forEach((tileset) => {
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if (typeof tileset.name === 'undefined' || typeof tileset.image === 'undefined') {
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console.warn("Don't know how to handle tileset ", tileset)
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return;
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}
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//TODO strategy to add access token
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this.load.image(tileset.name, `${url}/${tileset.image}`);
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})
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}
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2020-04-07 19:23:21 +02:00
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//hook initialisation
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2020-05-23 15:43:26 +02:00
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init(initData : GameSceneInitInterface) {
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this.initPosition = initData.initPosition;
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}
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2020-04-07 19:23:21 +02:00
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//hook create scene
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create(): void {
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2020-04-13 15:34:09 +02:00
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//initalise map
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2020-05-09 19:41:21 +02:00
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this.Map = this.add.tilemap(this.MapKey);
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2020-04-15 23:10:12 +02:00
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this.map.tilesets.forEach((tileset: ITiledTileSet) => {
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this.Terrains.push(this.Map.addTilesetImage(tileset.name, tileset.name));
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2020-04-15 19:39:26 +02:00
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});
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2020-04-13 15:34:09 +02:00
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//permit to set bound collision
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this.physics.world.setBounds(0,0, this.Map.widthInPixels, this.Map.heightInPixels);
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//add layer on map
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this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
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2020-04-15 23:10:12 +02:00
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let depth = -2;
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2020-05-09 21:28:50 +02:00
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this.map.layers.forEach((layer : ITiledMapLayer) => {
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2020-05-08 17:35:40 +02:00
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if (layer.type === 'tilelayer') {
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this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
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2020-05-08 13:18:34 +02:00
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}
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2020-05-11 18:49:20 +02:00
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if (layer.type === 'tilelayer' && this.getExitSceneUrl(layer) !== undefined) {
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2020-05-10 14:49:49 +02:00
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this.loadNextGame(layer, this.map.width, this.map.tilewidth, this.map.tileheight);
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2020-05-09 21:28:50 +02:00
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}
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if (layer.type === 'tilelayer' && layer.name === "start") {
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2020-06-03 11:14:04 +02:00
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let startPosition = this.startUser(layer);
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this.startX = startPosition.x;
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this.startY = startPosition.y;
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2020-05-09 21:28:50 +02:00
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}
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2020-05-08 17:35:40 +02:00
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if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
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depth = 10000;
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2020-04-15 23:10:12 +02:00
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}
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});
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if (depth === -2) {
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throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at.');
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}
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2020-04-13 15:34:09 +02:00
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//add entities
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this.Objects = new Array<Phaser.Physics.Arcade.Sprite>();
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//init event click
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this.EventToClickOnTile();
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//initialise list of other player
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this.MapPlayers = this.physics.add.group({ immovable: true });
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2020-04-10 12:54:05 +02:00
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//notify game manager can to create currentUser in map
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2020-05-24 23:33:56 +02:00
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this.createCurrentPlayer();
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2020-04-13 19:56:41 +02:00
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//initialise camera
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this.initCamera();
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2020-05-08 00:35:36 +02:00
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2020-05-08 16:09:50 +02:00
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// Let's generate the circle for the group delimiter
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2020-05-10 17:55:30 +02:00
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let circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite');
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if(circleElement) {
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this.textures.remove('circleSprite');
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2020-05-09 19:41:21 +02:00
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}
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2020-05-10 17:55:30 +02:00
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this.circleTexture = this.textures.createCanvas('circleSprite', 96, 96);
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2020-05-08 16:09:50 +02:00
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let context = this.circleTexture.context;
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context.beginPath();
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context.arc(48, 48, 48, 0, 2 * Math.PI, false);
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// context.lineWidth = 5;
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context.strokeStyle = '#ffffff';
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context.stroke();
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this.circleTexture.refresh();
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2020-05-12 00:07:50 +02:00
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// Let's alter browser history
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let url = new URL(this.MapUrlFile);
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2020-05-23 17:27:49 +02:00
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let path = '/_/'+this.instance+'/'+url.host+url.pathname;
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2020-05-12 00:07:50 +02:00
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if (url.hash) {
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// FIXME: entry should be dictated by a property passed to init()
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path += '#'+url.hash;
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}
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window.history.pushState({}, null, path);
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2020-04-13 19:56:41 +02:00
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}
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2020-05-11 18:49:20 +02:00
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private getExitSceneUrl(layer: ITiledMapLayer): string|undefined {
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let properties : any = layer.properties;
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if (!properties) {
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return undefined;
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}
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let obj = properties.find((property:any) => property.name === "exitSceneUrl");
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if (obj === undefined) {
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return undefined;
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}
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return obj.value;
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}
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2020-05-23 17:27:49 +02:00
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private getExitSceneInstance(layer: ITiledMapLayer): string|undefined {
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let properties : any = layer.properties;
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if (!properties) {
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return undefined;
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}
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let obj = properties.find((property:any) => property.name === "exitInstance");
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if (obj === undefined) {
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return undefined;
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}
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return obj.value;
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}
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2020-05-09 21:28:50 +02:00
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/**
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2020-05-10 14:49:49 +02:00
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*
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* @param layer
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* @param mapWidth
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* @param tileWidth
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* @param tileHeight
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2020-05-09 21:28:50 +02:00
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*/
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2020-05-10 14:49:49 +02:00
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private loadNextGame(layer: ITiledMapLayer, mapWidth: number, tileWidth: number, tileHeight: number){
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2020-05-11 18:49:20 +02:00
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let exitSceneUrl = this.getExitSceneUrl(layer);
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2020-05-23 17:27:49 +02:00
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let instance = this.getExitSceneInstance(layer);
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if (instance === undefined) {
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instance = this.instance;
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}
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2020-05-09 21:28:50 +02:00
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2020-05-13 00:02:39 +02:00
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// TODO: eventually compute a relative URL
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let absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
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2020-05-23 17:27:49 +02:00
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let exitSceneKey = gameManager.loadMap(absoluteExitSceneUrl, this.scene, instance);
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2020-05-10 18:34:55 +02:00
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2020-05-09 21:28:50 +02:00
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let tiles : any = layer.data;
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tiles.forEach((objectKey : number, key: number) => {
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if(objectKey === 0){
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return;
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}
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2020-05-10 14:49:49 +02:00
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//key + 1 because the start x = 0;
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let y : number = parseInt(((key + 1) / mapWidth).toString());
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let x : number = key - (y * mapWidth);
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//push and save switching case
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2020-05-11 18:49:20 +02:00
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// TODO: this is not efficient. We should refactor that to enable a search by key. For instance: this.PositionNextScene[y][x] = exitSceneKey
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2020-05-09 21:28:50 +02:00
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this.PositionNextScene.push({
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2020-05-10 14:49:49 +02:00
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xStart: (x * tileWidth),
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yStart: (y * tileWidth),
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xEnd: ((x +1) * tileHeight),
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yEnd: ((y + 1) * tileHeight),
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2020-05-10 18:34:55 +02:00
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key: exitSceneKey
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2020-05-09 21:28:50 +02:00
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})
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});
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}
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/**
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* @param layer
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*/
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2020-06-03 11:14:04 +02:00
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private startUser(layer: ITiledMapLayer): PositionInterface {
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2020-05-23 15:43:26 +02:00
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if (this.initPosition !== undefined) {
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this.startX = this.initPosition.x;
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this.startY = this.initPosition.y;
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2020-06-03 11:14:04 +02:00
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return {
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x: this.initPosition.x,
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y: this.initPosition.y
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};
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2020-05-23 15:43:26 +02:00
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}
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2020-05-09 21:28:50 +02:00
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let tiles : any = layer.data;
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2020-06-03 11:14:04 +02:00
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let possibleStartPositions : PositionInterface[] = [];
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2020-05-09 21:28:50 +02:00
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tiles.forEach((objectKey : number, key: number) => {
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if(objectKey === 0){
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return;
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}
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2020-05-11 18:49:20 +02:00
|
|
|
let y = Math.floor(key / layer.width);
|
|
|
|
let x = key % layer.width;
|
2020-05-09 21:28:50 +02:00
|
|
|
|
2020-06-03 11:14:04 +02:00
|
|
|
possibleStartPositions.push({x: x*32, y: y*32});
|
2020-05-09 21:28:50 +02:00
|
|
|
});
|
2020-06-03 11:14:04 +02:00
|
|
|
// Get a value at random amongst allowed values
|
|
|
|
if (possibleStartPositions.length === 0) {
|
|
|
|
console.warn('The start layer "'+layer.name+'" for this map is empty.');
|
|
|
|
return {
|
|
|
|
x: 0,
|
|
|
|
y: 0
|
|
|
|
};
|
|
|
|
}
|
|
|
|
// Choose one of the available start positions at random amongst the list of available start positions.
|
|
|
|
return possibleStartPositions[Math.floor(Math.random() * possibleStartPositions.length)];
|
2020-05-09 21:28:50 +02:00
|
|
|
}
|
|
|
|
|
2020-04-13 19:56:41 +02:00
|
|
|
//todo: in a dedicated class/function?
|
|
|
|
initCamera() {
|
|
|
|
this.cameras.main.setBounds(0,0, this.Map.widthInPixels, this.Map.heightInPixels);
|
|
|
|
this.cameras.main.startFollow(this.CurrentPlayer);
|
|
|
|
this.cameras.main.setZoom(ZOOM_LEVEL);
|
2020-04-10 12:54:05 +02:00
|
|
|
}
|
|
|
|
|
2020-04-13 15:34:09 +02:00
|
|
|
addLayer(Layer : Phaser.Tilemaps.StaticTilemapLayer){
|
|
|
|
this.Layers.push(Layer);
|
|
|
|
}
|
|
|
|
|
|
|
|
createCollisionWithPlayer() {
|
|
|
|
//add collision layer
|
|
|
|
this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => {
|
|
|
|
this.physics.add.collider(this.CurrentPlayer, Layer, (object1: any, object2: any) => {
|
2020-04-13 16:56:06 +02:00
|
|
|
//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
|
2020-04-13 15:34:09 +02:00
|
|
|
});
|
|
|
|
Layer.setCollisionByProperty({collides: true});
|
2020-04-13 19:40:10 +02:00
|
|
|
if (DEBUG_MODE) {
|
|
|
|
//debug code to see the collision hitbox of the object in the top layer
|
|
|
|
Layer.renderDebug(this.add.graphics(), {
|
|
|
|
tileColor: null, //non-colliding tiles
|
|
|
|
collidingTileColor: new Phaser.Display.Color(243, 134, 48, 200), // Colliding tiles,
|
|
|
|
faceColor: new Phaser.Display.Color(40, 39, 37, 255) // Colliding face edges
|
|
|
|
});
|
|
|
|
}
|
2020-04-13 15:34:09 +02:00
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
createCollisionObject(){
|
|
|
|
this.Objects.forEach((Object : Phaser.Physics.Arcade.Sprite) => {
|
|
|
|
this.physics.add.collider(this.CurrentPlayer, Object, (object1: any, object2: any) => {
|
2020-04-13 16:56:06 +02:00
|
|
|
//this.CurrentPlayer.say("Collision with object : " + (object2 as Phaser.Physics.Arcade.Sprite).texture.key)
|
2020-04-13 15:34:09 +02:00
|
|
|
});
|
|
|
|
})
|
|
|
|
}
|
|
|
|
|
2020-05-14 23:19:48 +02:00
|
|
|
createCurrentPlayer(){
|
2020-04-13 15:34:09 +02:00
|
|
|
//initialise player
|
2020-05-23 17:27:49 +02:00
|
|
|
//TODO create animation moving between exit and start
|
2020-04-13 15:34:09 +02:00
|
|
|
this.CurrentPlayer = new Player(
|
2020-05-24 23:14:12 +02:00
|
|
|
null, // The current player is not has no id (because the id can change if connection is lost and we should check that id using the GameManager.
|
2020-04-13 15:34:09 +02:00
|
|
|
this,
|
|
|
|
this.startX,
|
|
|
|
this.startY,
|
2020-05-06 01:50:01 +02:00
|
|
|
this.GameManager.getPlayerName(),
|
2020-05-22 22:59:43 +02:00
|
|
|
this.GameManager.getCharacterSelected(),
|
|
|
|
PlayerAnimationNames.WalkDown,
|
|
|
|
false
|
2020-04-13 15:34:09 +02:00
|
|
|
);
|
|
|
|
|
|
|
|
//create collision
|
|
|
|
this.createCollisionWithPlayer();
|
|
|
|
this.createCollisionObject();
|
2020-05-10 13:58:32 +02:00
|
|
|
|
|
|
|
//join room
|
2020-05-23 17:27:49 +02:00
|
|
|
this.GameManager.joinRoom(this.RoomId, this.startX, this.startY, PlayerAnimationNames.WalkDown, false);
|
2020-05-10 13:58:32 +02:00
|
|
|
|
|
|
|
//listen event to share position of user
|
2020-05-02 16:54:52 +02:00
|
|
|
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
|
|
|
|
}
|
2020-05-04 18:38:04 +02:00
|
|
|
|
2020-05-02 16:54:52 +02:00
|
|
|
pushPlayerPosition(event: HasMovedEvent) {
|
2020-06-01 22:42:18 +02:00
|
|
|
if (this.lastMoveEventSent === event) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// If the player is not moving, let's send the info right now.
|
|
|
|
if (event.moving === false) {
|
|
|
|
this.doPushPlayerPosition(event);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// If the player is moving, and if it changed direction, let's send an event
|
|
|
|
if (event.direction !== this.lastMoveEventSent.direction) {
|
|
|
|
this.doPushPlayerPosition(event);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// If more than 200ms happened since last event sent
|
|
|
|
if (this.currentTick - this.lastSentTick >= POSITION_DELAY) {
|
|
|
|
this.doPushPlayerPosition(event);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Otherwise, do nothing.
|
|
|
|
}
|
|
|
|
|
|
|
|
private doPushPlayerPosition(event: HasMovedEvent): void {
|
|
|
|
this.lastMoveEventSent = event;
|
|
|
|
this.lastSentTick = this.currentTick;
|
2020-05-02 16:54:52 +02:00
|
|
|
this.GameManager.pushPlayerPosition(event);
|
2020-04-13 15:34:09 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
EventToClickOnTile(){
|
|
|
|
// debug code to get a tile properties by clicking on it
|
|
|
|
this.input.on("pointerdown", (pointer: Phaser.Input.Pointer)=>{
|
|
|
|
//pixel position toz tile position
|
|
|
|
let tile = this.Map.getTileAt(this.Map.worldToTileX(pointer.worldX), this.Map.worldToTileY(pointer.worldY));
|
|
|
|
if(tile){
|
|
|
|
this.CurrentPlayer.say("Your touch " + tile.layer.name);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
2020-04-18 17:16:39 +02:00
|
|
|
/**
|
|
|
|
* @param time
|
|
|
|
* @param delta The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
|
|
|
|
*/
|
|
|
|
update(time: number, delta: number) : void {
|
2020-06-01 22:42:18 +02:00
|
|
|
this.currentTick = time;
|
2020-04-18 17:16:39 +02:00
|
|
|
this.CurrentPlayer.moveUser(delta);
|
2020-06-02 13:44:42 +02:00
|
|
|
|
|
|
|
// Let's move all users
|
|
|
|
let updatedPlayersPositions = this.playersPositionInterpolator.getUpdatedPositions(time);
|
|
|
|
updatedPlayersPositions.forEach((moveEvent: HasMovedEvent, userId: string) => {
|
|
|
|
let player : GamerInterface | undefined = this.MapPlayersByKey.get(userId);
|
|
|
|
if (player === undefined) {
|
|
|
|
throw new Error('Cannot find player with ID "' + userId +'"');
|
|
|
|
}
|
|
|
|
player.updatePosition(moveEvent);
|
|
|
|
});
|
|
|
|
|
2020-05-09 21:28:50 +02:00
|
|
|
let nextSceneKey = this.checkToExit();
|
|
|
|
if(nextSceneKey){
|
2020-06-03 10:45:25 +02:00
|
|
|
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
|
|
|
|
this.scene.remove(this.scene.key);
|
2020-05-09 21:28:50 +02:00
|
|
|
this.scene.start(nextSceneKey.key);
|
2020-05-09 19:41:21 +02:00
|
|
|
}
|
2020-04-13 15:34:09 +02:00
|
|
|
}
|
|
|
|
|
2020-05-09 21:28:50 +02:00
|
|
|
/**
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
checkToExit(){
|
|
|
|
if(this.PositionNextScene.length === 0){
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
return this.PositionNextScene.find((position : any) => {
|
|
|
|
return position.xStart <= this.CurrentPlayer.x && this.CurrentPlayer.x <= position.xEnd
|
|
|
|
&& position.yStart <= this.CurrentPlayer.y && this.CurrentPlayer.y <= position.yEnd
|
|
|
|
})
|
|
|
|
}
|
|
|
|
|
2020-05-19 19:11:12 +02:00
|
|
|
public initUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
|
|
|
|
if(!this.CurrentPlayer){
|
|
|
|
console.error('Cannot initiate users list because map is not loaded yet')
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
let currentPlayerId = this.GameManager.getPlayerId();
|
|
|
|
|
|
|
|
// clean map
|
|
|
|
this.MapPlayersByKey.forEach((player: GamerInterface) => {
|
|
|
|
player.destroy();
|
|
|
|
this.MapPlayers.remove(player);
|
|
|
|
});
|
|
|
|
this.MapPlayersByKey = new Map<string, GamerInterface>();
|
|
|
|
|
|
|
|
// load map
|
|
|
|
usersPosition.forEach((userPosition : MessageUserPositionInterface) => {
|
|
|
|
if(userPosition.userId === currentPlayerId){
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
this.addPlayer(userPosition);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
2020-04-10 12:54:05 +02:00
|
|
|
/**
|
2020-04-13 15:34:09 +02:00
|
|
|
* Create new player
|
2020-04-10 12:54:05 +02:00
|
|
|
*/
|
2020-05-19 19:11:12 +02:00
|
|
|
public addPlayer(addPlayerData : AddPlayerInterface) : void{
|
2020-05-23 14:00:36 +02:00
|
|
|
//check if exist player, if exist, move position
|
|
|
|
if(this.MapPlayersByKey.has(addPlayerData.userId)){
|
|
|
|
this.updatePlayerPosition({
|
|
|
|
userId: addPlayerData.userId,
|
|
|
|
position: addPlayerData.position
|
|
|
|
});
|
|
|
|
return;
|
|
|
|
}
|
2020-04-13 15:34:09 +02:00
|
|
|
//initialise player
|
|
|
|
let player = new Player(
|
2020-05-19 19:11:12 +02:00
|
|
|
addPlayerData.userId,
|
2020-04-13 15:34:09 +02:00
|
|
|
this,
|
2020-05-19 19:11:12 +02:00
|
|
|
addPlayerData.position.x,
|
|
|
|
addPlayerData.position.y,
|
|
|
|
addPlayerData.name,
|
2020-05-22 22:59:43 +02:00
|
|
|
addPlayerData.character,
|
|
|
|
addPlayerData.position.direction,
|
|
|
|
addPlayerData.position.moving
|
2020-04-13 15:34:09 +02:00
|
|
|
);
|
|
|
|
this.MapPlayers.add(player);
|
2020-05-19 19:11:12 +02:00
|
|
|
this.MapPlayersByKey.set(player.userId, player);
|
|
|
|
player.updatePosition(addPlayerData.position);
|
2020-04-13 15:34:09 +02:00
|
|
|
|
2020-05-08 15:18:22 +02:00
|
|
|
//init collision
|
|
|
|
/*this.physics.add.collider(this.CurrentPlayer, player, (CurrentPlayer: CurrentGamerInterface, MapPlayer: GamerInterface) => {
|
2020-04-13 15:35:38 +02:00
|
|
|
CurrentPlayer.say("Hello, how are you ? ");
|
2020-05-08 15:18:22 +02:00
|
|
|
});*/
|
2020-04-07 20:41:35 +02:00
|
|
|
}
|
2020-05-08 00:35:36 +02:00
|
|
|
|
2020-05-19 19:11:12 +02:00
|
|
|
public removePlayer(userId: string) {
|
2020-05-22 22:59:43 +02:00
|
|
|
console.log('Removing player ', userId)
|
2020-05-19 19:11:12 +02:00
|
|
|
let player = this.MapPlayersByKey.get(userId);
|
|
|
|
if (player === undefined) {
|
|
|
|
console.error('Cannot find user with id ', userId);
|
|
|
|
}
|
|
|
|
player.destroy();
|
|
|
|
this.MapPlayers.remove(player);
|
|
|
|
this.MapPlayersByKey.delete(userId);
|
2020-06-02 13:44:42 +02:00
|
|
|
this.playersPositionInterpolator.removePlayer(userId);
|
2020-05-19 19:11:12 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
updatePlayerPosition(message: MessageUserMovedInterface): void {
|
|
|
|
let player : GamerInterface | undefined = this.MapPlayersByKey.get(message.userId);
|
|
|
|
if (player === undefined) {
|
|
|
|
throw new Error('Cannot find player with ID "' + message.userId +'"');
|
|
|
|
}
|
2020-06-02 13:44:42 +02:00
|
|
|
|
|
|
|
// We do not update the player position directly (because it is sent only every 200ms).
|
|
|
|
// Instead we use the PlayersPositionInterpolator that will do a smooth animation over the next 200ms.
|
|
|
|
let playerMovement = new PlayerMovement({ x: player.x, y: player.y }, this.currentTick, message.position, this.currentTick + POSITION_DELAY);
|
|
|
|
this.playersPositionInterpolator.updatePlayerPosition(player.userId, playerMovement);
|
2020-05-19 19:11:12 +02:00
|
|
|
}
|
|
|
|
|
2020-05-08 00:35:36 +02:00
|
|
|
shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
|
|
|
|
let groupId = groupPositionMessage.groupId;
|
|
|
|
|
|
|
|
if (this.groups.has(groupId)) {
|
2020-05-08 16:09:50 +02:00
|
|
|
this.groups.get(groupId).setPosition(Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y));
|
2020-05-08 00:35:36 +02:00
|
|
|
} else {
|
|
|
|
// TODO: circle radius should not be hard stored
|
2020-05-10 17:55:30 +02:00
|
|
|
let sprite = new Sprite(
|
|
|
|
this,
|
|
|
|
Math.round(groupPositionMessage.position.x),
|
|
|
|
Math.round(groupPositionMessage.position.y),
|
|
|
|
'circleSprite');
|
2020-05-08 16:09:50 +02:00
|
|
|
sprite.setDisplayOrigin(48, 48);
|
|
|
|
this.add.existing(sprite);
|
|
|
|
this.groups.set(groupId, sprite);
|
2020-05-08 00:35:36 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
deleteGroup(groupId: string): void {
|
2020-05-11 13:17:02 +02:00
|
|
|
if(!this.groups.get(groupId)){
|
|
|
|
return;
|
|
|
|
}
|
2020-05-08 16:09:50 +02:00
|
|
|
this.groups.get(groupId).destroy();
|
2020-05-08 00:35:36 +02:00
|
|
|
this.groups.delete(groupId);
|
|
|
|
}
|
2020-05-23 17:27:49 +02:00
|
|
|
|
|
|
|
public static getMapKeyByUrl(mapUrlStart: string) : string {
|
|
|
|
// FIXME: the key should be computed from the full URL of the map.
|
|
|
|
let startPos = mapUrlStart.indexOf('://')+3;
|
|
|
|
let endPos = mapUrlStart.indexOf(".json");
|
|
|
|
return mapUrlStart.substring(startPos, endPos);
|
|
|
|
}
|
2020-04-07 19:23:21 +02:00
|
|
|
}
|