Commit Graph

312 Commits

Author SHA1 Message Date
David Négrier
b148ca3708 Linting 2020-09-18 18:16:26 +02:00
David Négrier
d2a5060ad2 Using multistage builds with protocol buffers 2020-09-18 18:00:03 +02:00
David Négrier
d3116c7400 Building proto messages in CI 2020-09-18 17:51:12 +02:00
David Négrier
7826b2ea8d Fixing Docker build images to add new messages directory 2020-09-18 17:22:45 +02:00
David Négrier
32f92d5c45 Switching test loading from Artillery to home-grown test 2020-09-18 17:01:45 +02:00
David Négrier
28dc3a2c84 Removing protobuf packages from back 2020-09-18 16:05:52 +02:00
David Négrier
df0636c513 Migrating user position messages to protobuf 2020-09-18 15:51:15 +02:00
arp
3a17795ad3 added basic token auth 2020-09-18 15:48:30 +02:00
David Négrier
e9ca8721a6 Migrating userId to "int32" to save some space and adding userMoves message in protobuf 2020-09-18 13:57:38 +02:00
arp
ed9552b62b added a register route via token 2020-09-17 18:21:49 +02:00
David Négrier
4b55b54a07 Adding first protobuf message exchange 2020-09-17 17:14:47 +02:00
David Négrier
9dd3d4bac8 Watching protoc in dev mode 2020-09-16 22:27:37 +02:00
David Négrier
2e8fa8d676 Adding protocol buffers to the project with Typescript support 2020-09-16 18:34:24 +02:00
David Négrier
f6458a8335 Removing useless group callbacks at the World level 2020-09-16 16:13:47 +02:00
David Négrier
7410cc8a4b Fixing tests 2020-09-16 16:10:20 +02:00
David Négrier
f5f9dcac04 Making groups part of zones 2020-09-16 16:06:43 +02:00
David Négrier
3a9196fb82 Merge 2020-09-16 11:41:03 +02:00
David Négrier
7e7b42ce19 Changing load test to run in circles 2020-09-16 09:31:44 +02:00
David Négrier
d24ec0bd75 Plugin PositionNotifier into the main application. 2020-09-15 16:21:41 +02:00
David Négrier
f8d462b0d7 Fixing "any" type 2020-09-15 10:10:35 +02:00
David Négrier
9b702c75e3 Adding batched messages + the notion of notifier / zones (not plugged in the system yet) 2020-09-15 10:06:11 +02:00
David Négrier
b37a8f63be Moved benchmark to its own directory and added multicore testing + a README 2020-09-11 09:56:05 +02:00
Gregoire Parant
d4fe59d154 Create config file artillery websocket 2020-09-09 12:32:01 +02:00
David Négrier
8968627d69 Adding Jitsi meeting in TCM maps 2020-08-31 14:23:31 +02:00
David Négrier
9351719873 Adding the notion of silent zone 2020-08-31 14:10:01 +02:00
David Négrier
df7b5cc2e3 Adding a "silent" notion (triggered in Jitsi meets) 2020-08-31 14:03:40 +02:00
David Négrier
0a8ba37049 Adding Jitsi meet support 2020-08-31 12:18:00 +02:00
David Négrier
01319b50ca Adding a "openWebsite" property that opens websites when we walk over the zone. 2020-08-30 17:37:38 +02:00
David Négrier
fca93663b4 Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline 2020-08-24 18:15:44 +02:00
David Négrier
2ae19b9f30 Fixing build 2020-08-20 22:34:50 +02:00
David Négrier
27ffb6b13d Refactoring SimplePeer code: splitting Peer instantiation into 2 subclasses (VideoPeer and ScreenSharingPeer). This leads to way leaner code. 2020-08-20 16:56:10 +02:00
David Négrier
894f7c8009 Removing useless roomID parameter in WebRtcSignal message 2020-08-20 15:21:07 +02:00
David Négrier
0119534283 First version of screen-sharing that works when a user is joining a group after screen sharing begun. 2020-08-20 00:05:00 +02:00
David Négrier
6c5772e849 Fixing typipng in back 2020-08-18 15:31:42 +02:00
Gregoire Parant
4b72958193 Fix peer connexion for two player with screen sharing 2020-08-17 23:56:46 +02:00
Gregoire Parant
a8f27e6084 Create event to start webrtc screen charing 2020-08-17 23:54:26 +02:00
Gregoire Parant
a4f42111d7 Update screen sharing feature 2020-08-17 23:47:17 +02:00
David Négrier
6b970adc6c Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
#	front/src/Phaser/Player/Player.ts
#	front/src/index.ts
#	front/yarn.lock
2020-08-17 22:51:37 +02:00
David Négrier
84529d6e99 Propagating customized sprites all over the game 2020-07-28 17:45:55 +02:00
David Négrier
ee612f6585 Adding event support to items 2020-07-27 22:36:58 +02:00
David Négrier
d48d5b0285 Fix CS 2020-07-23 18:47:28 +02:00
David Négrier
2484e4f1df Moving maps to their own container 2020-07-23 18:43:51 +02:00
David Négrier
ed146226cf Adding Outline capabilities and a ActionableItem notion. 2020-07-23 18:09:24 +02:00
David Négrier
82c57810a2 Removing host label from Prometheus because it is redundant 2020-06-29 23:01:52 +02:00
David Négrier
6412c56fcd Adding finally clause to make sure Prometheus indicators are ok 2020-06-29 22:56:41 +02:00
David Négrier
31846d1640 Using a Set for groups 2020-06-29 22:21:11 +02:00
David Négrier
4fee1ac206 Refactoring World and Group to use Map and Set instead of arrays 2020-06-29 22:10:23 +02:00
David Négrier
981fa84aa7 Mitigating problem when there is a synchronization issue between World and sockets list. 2020-06-29 19:16:15 +02:00
David Négrier
9bdcc9da98 Deleting world when empty. 2020-06-29 19:14:54 +02:00
David Négrier
d736673169 Adding an entry point in first floor 2020-06-17 16:35:47 +02:00
David Négrier
e1954c7ff9 Removing overlapping tiles between start and exit 2020-06-17 16:31:42 +02:00
David Négrier
928e486de5 Fixing token management 2020-06-10 12:32:39 +02:00
David Négrier
a373626e24 Removing all "any" from back.
To do this, I used generic-type-guard package which generates both an interface AND a valid type guard from code.
With this, we are 100% sure that the messages we receive are validated at runtime!
The client cannot pass us an object that is invalid! \o/
2020-06-09 23:07:19 +02:00
David Négrier
ac0b7a7361 Turning let into const where applicable 2020-06-09 15:54:54 +02:00
David Négrier
30ca47c2d8 Enabling stricter lint: forbidding usage of any
See #168
2020-06-09 15:51:14 +02:00
David Négrier
68dfed5fba Fixing Prometheus indicator 2020-06-09 13:53:33 +02:00
David Négrier
c70da31e23
Merge pull request #163 from thecodingmachine/change_license
Changing license to AGPL + Commons Clause
2020-06-09 12:30:16 +02:00
David Négrier
a15d74e6ce
Adding ARP as contributor 2020-06-09 12:13:51 +02:00
David Négrier
af6924a27c Adding Prometheus metrics
This commit adds a '/metrics' endpoint in the API that can be exploited by Prometheus.

This endpoint returns:

- the number of connected sockets
- the number of users per room
- common NodeJS and system metrics

WARNING: this endpoint is public right now and should be protected
2020-06-09 11:49:23 +02:00
David Négrier
91ce318848 Changing license to AGPL + Commons Clause
This is an important change.
So far, the project was labelled as licensed under the "AGPL" (improperly since no version of the AGPL was specified)

This commit changes the license to "AGPL + Commons Clause"

The [common clause](https://commonsclause.com/) is an additional restriction forbidding companies from taking WorkAdventure of the shelf, and reselling WorkAdventure.

This license does not forbid anyone from installing and using WorkAdventure, it only targets resellers (so SAAS exploitation of WorkAdventure is limited to TheCodingMachine).

This effectively makes WorkAdventure non open-source, but the source-code remains available for anyone to see and modify.
2020-06-09 10:17:21 +02:00
David Négrier
69cfac290d Improving logs (adding date) 2020-06-09 09:30:12 +02:00
David Négrier
db3ef81842 Adding the ability to add several entry points
We can now have several start layers and choose an entry point using a # in the URL
2020-06-07 13:23:32 +02:00
David Négrier
d630106ff0
Merge pull request #155 from thecodingmachine/fixing_long_disconnect
Fixing disconnection taking ~15 seconds
2020-06-06 22:47:24 +02:00
David Négrier
96c5d92c46 Fixing disconnection taking ~15 seconds
Most of the time, sending a disconnect event to one of the players is enough (the player will close the connection
which will be shut for the other player).
However! In the rare case where the WebRTC connection is not yet established, if we close the connection on one of the player,
the other player will try connecting until a timeout happens (during this time, the circle with the name is displayed for nothing).

So now, we send disconnection event to every body (not only the people in the group, but also to the person leaving the group)
2020-06-05 13:07:18 +02:00
David Négrier
c73fc30802 Adding a Yarn command to profile 2020-06-03 09:18:49 +02:00
David Négrier
66ec11176b Tracking nb users connected and server load
When a user connects or disconnects on the server, we log this (along the current server load).
This is only temporary, in order to assess the number of users a server can safely handle before crashing.
2020-05-28 22:00:56 +02:00
NIP
5066e5ad4c Fix issue on start point 2020-05-28 12:19:46 +02:00
NIP
c90994574a Add a coders exit to https://npeguin.github.io/coders-map/map.json 2020-05-28 11:56:47 +02:00
David Négrier
cd586a9e0c Renaming /maps to /start-map
Closes #90
2020-05-24 22:53:10 +02:00
David Négrier
2448fef53a Adding a notion of instances per mapAdding a notion of instances to room
The URL signature becomes:

https://workadventu.re/_/[instance]/[path_to_map.json]

This allows us to create many instances of the same map (and therefore to create several different worlds for different people)

An exit on a map can target another "instance" by passing the "exitInstance" property.
2020-05-23 17:45:49 +02:00
Gregoire Parant
57e8c0261c Fix test socket 2020-05-23 16:32:14 +02:00
Gregoire Parant
0c9cbca765 Use userId generated by back end in all message 2020-05-23 15:04:25 +02:00
Gregoire Parant
ab32021fc0 Fix mediam stream manage and server back down 2020-05-23 14:00:36 +02:00
David Négrier
ab798b1c09 Changing the "Point" notion to add a notion of "moving" in addition to the notion of direction.
Also, refactoring JOIN_ROOM event to add complete position.
2020-05-22 23:04:45 +02:00
David Négrier
fb8d7b5d59 Removing dead code 2020-05-19 19:53:26 +02:00
David Négrier
125a4d11af Refactored and optimized messages
Now, when a user moves, only his/her position is sent back to the other users. The position of all users is not sent each time.

The messages sent to the browser are now:

- the list of all users as a return to the join_room event (you can send responses to events in socket.io)
- a "join_room" event sent when a new user joins the room
- a "user_moved" event when a user moved
- a "user_left" event when a user left the room

The GameScene tracks all these events and reacts accordingly.

Also, I made a number of refactoring in the classes and removed the GameSceneInterface that was useless (it was implemented by the LogincScene for no reason at all)
2020-05-19 19:11:12 +02:00
David Négrier
e934015d87 Refactoring searchClientById
searchClientById was scanning through all open sockets to find the right one (which is inefficient if we have many).
Instead, I created a new Map that directly maps ids to sockets.
Furthermore, this solves a long-standing issue (when a socket is disconnected, we cannot find it anymore in the sockets list but it is still available in the disconnect callback from the map)
As a result, we should not have any remaining circles any more.
2020-05-18 18:33:04 +02:00
David Négrier
2628373b56 Stricter compiler 2020-05-16 16:11:58 +02:00
David Négrier
1bbd0866cb Code cleaning 2020-05-16 16:07:57 +02:00
David Négrier
57adc6b21c Cleaning up tests 2020-05-16 15:58:20 +02:00
David Négrier
87707bc814 Removing broken import 2020-05-16 15:51:00 +02:00
David Négrier
b20357c1ee Removing the Message class and merging it with MessageUserPosition (since it is only ever used it in MessageUserPosition)
Taking advantage of the TypeScript Constructor Assignment too to reduce the amount of code!
2020-05-16 15:44:45 +02:00
David Négrier
3b6ace03fa Getting rid of roomId in Message class (this is not needed since all messages sent are for the room we are currently in) 2020-05-16 00:19:27 +02:00
David Négrier
4d1c3517ec When sharing user position, only position is sent now! 2020-05-15 23:47:00 +02:00
David Négrier
cdfa9acf01 JoinRoom now ONLY sends the roomId. 2020-05-15 23:24:04 +02:00
David Négrier
7e00d61f94 Fixing test 2020-05-15 23:17:58 +02:00
David Négrier
b80e3e07d8 Sending player details (name + character selected) on connection 2020-05-15 22:49:50 +02:00
David Négrier
fff0e13a2e More code removal 2020-05-15 22:09:21 +02:00
David Négrier
4e745f20f7 More code removal 2020-05-15 22:08:53 +02:00
David Négrier
5a3668a12e Refactoring messages
Socket.io can stringify JSON messages itself, so there is no need to pass a string to "emit". You can pass a serializable object!

This commit removes all the useless toJson() methods, JSON.serialize and JSON.parse!

Woot!
2020-05-15 22:04:49 +02:00
David Négrier
4de552437d Completely getting rid of "userid"
Previously, userid was generated by the "/login" route and passed along.
This commit completely removes the uuid "userid" (and disables the LoginController too and any Jwt check).

"userid" is replaced by the "socket id" of the connection.
So a user is now identified using a socket id, which is unique for a given connection.
2020-05-14 23:20:43 +02:00
David Négrier
76b43245c5
Merge pull request #113 from thecodingmachine/display_circle_on_startup
Displaying circle on join
2020-05-14 22:02:41 +02:00
gparant
b467adece9 Minor update floor0 and floor1 2020-05-14 21:00:52 +02:00
gparant
787e1c463c Media webrtcA
- Update peerConnexion manage
 - Add muted microphone logo
 - Add icon user
 - Sound when user enter in room webrtc
2020-05-14 20:39:30 +02:00
David Négrier
4cca1c1e58 Displaying circle on join
So far, someone joining a map would not see the circles of groups already formed until someone moves in the group (because the "circle_moved_or_updated" event was not fired when someone arrives)

This commit fixes this behaviour. Someone entering a room will receive an event for each and every group currently formed.
2020-05-13 23:11:10 +02:00
gparant
517d3981d1 Minor changes map floor 0 2020-05-13 22:36:34 +02:00
David Négrier
2e34b76a77
Merge pull request #111 from thecodingmachine/new-floor0
New map floor0
2020-05-13 22:28:17 +02:00
David Négrier
11972555ee More detailed error log to debug disconnect issue 2020-05-13 22:11:05 +02:00
gparant
b4e720b00a New map floor0 2020-05-13 22:09:02 +02:00
gparant
ec297e3912 Auto-reconnect 2020-05-13 20:22:42 +02:00
David Négrier
23a12ea652
Merge pull request #99 from thecodingmachine/map_history
Adding support for history API
2020-05-13 11:03:49 +02:00
David Négrier
59ee78275e Removing limitation to allow up to 4 players in a group 2020-05-13 09:39:48 +02:00
David Négrier
faadacddb6 Redirecting to the correct map after login screen based on URL provided 2020-05-13 00:06:58 +02:00
David Négrier
256fa51e24 Catching errors in socket callbacks
Catching errors in socket callbacks to avoid having the server crashing when an error occurs.
2020-05-12 11:49:55 +02:00
gparant
b50f28176e Minor update layer position in map floor0 and floor1 2020-05-12 02:01:18 +02:00
David Négrier
872fa8c750 Fixing exit points 2020-05-12 00:38:24 +02:00
David Négrier
cf49f7de00 Merge branch 'master' of github.com:thecodingmachine/workadventure into map-v1
# Conflicts:
#	back/src/Assets/Maps/Floor0/floor0.json
2020-05-12 00:24:05 +02:00
NIP
98e73582c8 Add KEN office to the map 2020-05-11 23:42:10 +02:00
David Négrier
0daddb3669
Merge pull request #93 from thecodingmachine/fix-recette-grp
Fix recette GRP
2020-05-11 22:59:22 +02:00
gparant
7ccd84d941 Fix depth error in the first floor 2020-05-11 21:16:14 +02:00
gparant
bd2ffde4c4 Fix CI lint 2020-05-11 20:55:17 +02:00
gparant
c41e88370d Fix position layer in map lyon 2020-05-11 20:53:23 +02:00
David Négrier
98628957a4 Refactoring "exit" to allow multiple maps
Adding several layers named "exit" causes issues with Phaser 3.
This PR makes any possible layer being an exit layer (it only depends on the exitUrl property)

Also, fixing start position (it takes into account the layer width now)
2020-05-11 18:49:20 +02:00
William
e9d3a7d169 use start and exit layers on map 2020-05-11 14:00:15 +02:00
gparant
099961b818 Delete params not used 2020-05-11 13:19:48 +02:00
gparant
e35c188854 Fix update world back end and deleting group in front end 2020-05-11 13:17:02 +02:00
gparant
45370e6391 Fix exit tile map of floot1 2020-05-11 00:32:37 +02:00
gparant
f4af824cf9 Fix error mapping refresh in back & the end of this feature development 2020-05-10 23:49:08 +02:00
gparant
8b9c36e3be Refactor leave and join room 2020-05-10 19:54:41 +02:00
gparant
8a91190d8c Change to update world by scene and room id 2020-05-10 19:45:17 +02:00
gparant
58b65030bd Fix feedback @moufmouf strategy of maps managing by back. 2020-05-10 18:34:55 +02:00
gparant
69777ad1cb Remove middleware to secure access API. 2020-05-10 17:31:27 +02:00
grégoire parant
bdea7e49d1
Update back/src/Controller/MapController.ts
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2020-05-10 14:48:58 +02:00
grégoire parant
929bb37728
Update back/src/Controller/MapController.ts
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2020-05-10 14:48:34 +02:00
gparant
5f11b065e1 Permit to dissociate data by room
- Update share room id.
 - Join room when a scene is loaded.
 - Add a room in constant variable.
2020-05-10 13:58:32 +02:00
gparant
27c6034661 Manage multi scene
- Create position and check if user is in position to switch in the next scene.
 - When scene is load, we load all scene in the layer of name "exit".
 - Layer "exit" of map.json have a parametter "exitSceneKey" to identify next scene.
 - Add layer "start", the player could start in the scene on the object present in the layer of name "start".
2020-05-09 21:28:50 +02:00
gparant
fb8d9bf9a8 Multi Scene in back end
- Change maps url to get maps
 - Change GameScene to create scene with file since back end
 - Change LoginScene to upload scene and start game
2020-05-09 19:41:21 +02:00
gparant
7f989cfd23 Add maps in back
- Add all map json in back
 - Create middleware to check authentification user
 - Create controllers to get map
 - Create access to get all files in folder Assets/Maps
2020-05-09 17:50:47 +02:00
gparant
6dc309db34 Fix manage webrtc room id 2020-05-08 21:17:52 +02:00
David Négrier
c59d693f6e
Merge pull request #83 from thecodingmachine/cleanup_rename_frame
Cleanup: renaming "frame" to "character"
2020-05-08 16:21:16 +02:00
David Négrier
e4824fe34d
Merge pull request #81 from thecodingmachine/display_groups
Adding the display of a circle around the group
2020-05-08 16:20:56 +02:00
David Négrier
8e9c1cac1e Renaming frame in tests 2020-05-08 15:20:49 +02:00
David Négrier
492196b333 Cleanup: renaming "frame" to "character"
The "frame" variable actually contains a string pointing to the character selected.
It has nothing to do with a frame which is usually a particular image in an animation.

I'm renaming the variable accross the application to avoid confusion.
2020-05-08 15:18:22 +02:00
gparant
802d710006 Fix lint tsc 2020-05-08 11:58:09 +02:00
gparant
41f5b5a1f6 Fix shares information to enter into Webrtc room.
- Refactor share position in world class.
- Update selects a client to send information about connecting WebRtc room.
2020-05-08 11:54:47 +02:00
gparant
16cf33755c Fix webrtc back
- Add refuse to join if webrtc room have 4 players.
2020-05-08 11:16:49 +02:00
David Négrier
02e6b50b16 Adding the display of a circle around the group
This PR adds the display of a circle around groups. This is useful to view where you need to go to speak to someone but also to debug.

Note: implementation is suboptimal, relying on a "graphics" object that is known to be slow. In the future, we need to use a circle as a sprite instead.
2020-05-08 00:35:36 +02:00
gparant
6a4aca723f Fix CI 2020-05-06 02:17:07 +02:00
gparant
5a6415607d Send event and play animation with user frame 2020-05-06 01:50:01 +02:00
gparant
b51ce51847 Fix unit test 2020-05-04 08:44:07 +02:00
gparant
03bda7ddd5 Fix CI 2020-05-04 01:54:49 +02:00
gparant
b65e37c468 Name of map users
- Add name on user
 - Delete NonPlayer class not used
2020-05-03 22:24:14 +02:00
David Négrier
b260dc32b5 Merge from master 2020-05-03 18:04:01 +02:00
David Négrier
d9fd2f7d5a Merge branch 'master' of github.com:thecodingmachine/workadventure into event_group 2020-05-03 17:53:05 +02:00
David Négrier
9c32c930a0 Merge 2020-05-03 17:47:54 +02:00
David Négrier
bf723b2e30 Reducing connection distance and group radius 2020-05-03 17:46:26 +02:00
David Négrier
3b27f8b000 Making the group radius distinct from the minimum distance to connect 2 players
Also, changed default settings from 160px for Group Radius to 120px
(minimum distance to connect 2 players remains 160px)
2020-05-03 16:57:17 +02:00
gparant
c48073b908 Fix update callback 2020-05-03 16:30:22 +02:00
gparant
372f938bbb Connect and Disconnect event. 2020-05-03 16:28:18 +02:00
David Négrier
dcc9725abd Improving test 2020-05-03 16:22:42 +02:00