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- Create position and check if user is in position to switch in the next scene. - When scene is load, we load all scene in the layer of name "exit". - Layer "exit" of map.json have a parametter "exitSceneKey" to identify next scene. - Add layer "start", the player could start in the scene on the object present in the layer of name "start". |
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.. | ||
src | ||
tests | ||
.dockerignore | ||
.eslintrc.json | ||
.gitignore | ||
Dockerfile | ||
jasmine.json | ||
package.json | ||
position-test.js | ||
README.md | ||
server.ts | ||
tsconfig.json | ||
yarn.lock |
Back Features
Login
To start your game, you must authenticate on the server back. When you are authenticated, the back server return token and room starting.
POST => /login
Params :
email: email of user.
Join a room
When a user is connected, the user can join a room.
So you must send emit join-room
with information user:
Socket.io => 'join-room'
userId: user id of gamer
roomId: room id when user enter in game
position: {
x: position x on map
y: position y on map
}
All data users are stocked on socket client.
Send position user
When user move on the map, you can share new position on back with event user-position
.
The information sent:
Socket.io => 'user-position'
userId: user id of gamer
roomId: room id when user enter in game
position: {
x: position x on map
y: position y on map
}
All data users are updated on socket client.
Receive positions of all users
The application sends position of all users in each room in every few 10 milliseconds.
The data will pushed on event user-position
:
Socket.io => 'user-position'
[
{
userId: user id of gamer
roomId: room id when user enter in game
position: {
x: position x on map
y: position y on map
}
},
...
]