Use userId
generated by back end in all message
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@ -51,7 +51,7 @@ export class IoSocketController {
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return next(new Error('Authentication error'));
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}
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(socket as ExSocketInterface).token = tokenDecoded;
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(socket as ExSocketInterface).id = tokenDecoded.userId;
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(socket as ExSocketInterface).userId = tokenDecoded.userId;
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next();
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});
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});
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@ -97,7 +97,8 @@ export class IoSocketController {
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ioConnection() {
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this.Io.on(SockerIoEvent.CONNECTION, (socket: Socket) => {
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this.sockets.set(socket.id, socket as ExSocketInterface);
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let client : ExSocketInterface = socket as ExSocketInterface;
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this.sockets.set(client.userId, client);
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/*join-rom event permit to join one room.
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message :
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userId : user identification
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@ -135,7 +136,7 @@ export class IoSocketController {
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//add function to refresh position user in real time.
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//this.refreshUserPosition(Client);
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let messageUserJoined = new MessageUserJoined(Client.id, Client.name, Client.character, Client.position);
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let messageUserJoined = new MessageUserJoined(Client.userId, Client.name, Client.character, Client.position);
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socket.to(roomId).emit(SockerIoEvent.JOIN_ROOM, messageUserJoined);
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@ -172,7 +173,7 @@ export class IoSocketController {
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}
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world.updatePosition(Client, position);
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socket.to(Client.roomId).emit(SockerIoEvent.USER_MOVED, new MessageUserMoved(Client.id, Client.position));
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socket.to(Client.roomId).emit(SockerIoEvent.USER_MOVED, new MessageUserMoved(Client.userId, Client.position));
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} catch (e) {
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console.error('An error occurred on "user_position" event');
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console.error(e);
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@ -200,9 +201,8 @@ export class IoSocketController {
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});
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socket.on(SockerIoEvent.DISCONNECT, () => {
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let Client = (socket as ExSocketInterface);
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try {
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let Client = (socket as ExSocketInterface);
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//leave room
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this.leaveRoom(Client);
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@ -218,7 +218,7 @@ export class IoSocketController {
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console.error('An error occurred on "disconnect"');
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console.error(e);
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}
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this.sockets.delete(socket.id);
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this.sockets.delete(Client.userId);
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});
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// Let's send the user id to the user
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@ -226,7 +226,7 @@ export class IoSocketController {
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let Client = (socket as ExSocketInterface);
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Client.name = playerDetails.name;
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Client.character = playerDetails.character;
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answerFn(socket.id);
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answerFn(Client.userId);
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});
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});
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}
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@ -242,7 +242,7 @@ export class IoSocketController {
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leaveRoom(Client : ExSocketInterface){
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// leave previous room and world
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if(Client.roomId){
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Client.to(Client.roomId).emit(SockerIoEvent.USER_LEFT, Client.id);
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Client.to(Client.roomId).emit(SockerIoEvent.USER_LEFT, Client.userId);
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//user leave previous world
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let world : World|undefined = this.Worlds.get(Client.roomId);
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@ -310,11 +310,11 @@ export class IoSocketController {
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clients.forEach((client: ExSocketInterface, index: number) => {
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let clientsId = clients.reduce((tabs: Array<any>, clientId: ExSocketInterface, indexClientId: number) => {
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if (!clientId.id || clientId.id === client.id) {
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if (!clientId.userId || clientId.userId === client.userId) {
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return tabs;
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}
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tabs.push({
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userId: clientId.id,
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userId: clientId.userId,
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name: clientId.name,
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initiator: index <= indexClientId
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});
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@ -6,7 +6,7 @@ export interface ExSocketInterface extends Socket, Identificable {
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token: any;
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roomId: string;
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webRtcRoomId: string;
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//userId: string;
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userId: string;
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name: string;
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character: string;
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position: PointInterface;
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@ -1,3 +1,3 @@
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export interface Identificable {
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id: string;
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userId: string;
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}
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@ -53,8 +53,8 @@ export class World {
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}
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public join(socket : Identificable, userPosition: PointInterface): void {
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this.users.set(socket.id, {
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id: socket.id,
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this.users.set(socket.userId, {
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id: socket.userId,
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position: userPosition
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});
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// Let's call update position to trigger the join / leave room
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@ -62,18 +62,18 @@ export class World {
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}
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public leave(user : Identificable){
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let userObj = this.users.get(user.id);
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let userObj = this.users.get(user.userId);
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if (userObj === undefined) {
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console.warn('User ', user.id, 'does not belong to world! It should!');
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console.warn('User ', user.userId, 'does not belong to world! It should!');
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}
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if (userObj !== undefined && typeof userObj.group !== 'undefined') {
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this.leaveGroup(userObj);
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}
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this.users.delete(user.id);
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this.users.delete(user.userId);
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}
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public updatePosition(socket : Identificable, userPosition: PointInterface): void {
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let user = this.users.get(socket.id);
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let user = this.users.get(socket.userId);
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if(typeof user === 'undefined') {
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return;
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}
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