Merge pull request #99 from thecodingmachine/map_history

Adding support for history API
This commit is contained in:
David Négrier 2020-05-13 11:03:49 +02:00 committed by GitHub
commit 23a12ea652
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GPG Key ID: 4AEE18F83AFDEB23
14 changed files with 103 additions and 42 deletions

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@ -49,7 +49,7 @@
{
"name":"exitSceneUrl",
"type":"string",
"value":"\/Floor1\/floor1.json"
"value":"..\/Floor1\/floor1.json"
}],
"type":"tilelayer",
"visible":true,
@ -67,7 +67,7 @@
{
"name":"exitSceneUrl",
"type":"string",
"value":"\/Lyon\/lyon.json"
"value":"..\/Lyon\/lyon.json"
}],
"type":"tilelayer",
"visible":true,

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@ -43,7 +43,7 @@
{
"name":"exitSceneUrl",
"type":"string",
"value":"\/Floor0\/floor0.json"
"value":"..\/Floor0\/floor0.json"
}],
"type":"tilelayer",
"visible":true,

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@ -37,7 +37,7 @@
{
"name":"exitSceneUrl",
"type":"string",
"value":"\/Floor0\/floor0.json"
"value":"..\/Floor0\/floor0.json"
}],
"type":"tilelayer",
"visible":true,

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@ -20,7 +20,7 @@ export class MapController {
getMaps() {
this.App.get("/maps", (req: Request, res: Response) => {
return res.status(OK).send({
mapUrlStart: URL_ROOM_STARTED
mapUrlStart: req.headers.host + "/map/files" + URL_ROOM_STARTED
});
});
}

23
front/dist/.htaccess vendored Normal file
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@ -0,0 +1,23 @@
DirectoryIndex index.html
# By default, Apache does not evaluate symbolic links if you did not enable this
# feature in your server configuration. Uncomment the following line if you
# install assets as symlinks or if you experience problems related to symlinks
# when compiling LESS/Sass/CoffeScript assets.
# Options FollowSymlinks
# Disabling MultiViews prevents unwanted negotiation, e.g. "/index" should not resolve
# to the front controller "/index.php" but be rewritten to "/index.php/index".
<IfModule mod_negotiation.c>
Options -MultiViews
</IfModule>
RewriteEngine On
RewriteBase /
# If the requested filename exists, simply serve it.
# We only want to let Apache serve files and not directories.
# Rewrite all other queries starting with _ to index.ts.
RewriteCond %{REQUEST_FILENAME} !-f
RewriteRule "^_/" "/index.html" [L]

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@ -5,6 +5,7 @@
<meta name="viewport"
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<base href="/">
<link rel="stylesheet" href="/resources/style/style.css">
<title>Document</title>
</head>

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@ -140,7 +140,6 @@ export interface ConnexionInterface {
token: string;
email: string;
userId: string;
startedRoom: string;
createConnexion(characterSelected: string): Promise<any>;
@ -167,7 +166,6 @@ export class Connexion implements ConnexionInterface {
token: string;
email: string;
userId: string;
startedRoom: string;
GameManager: GameManager;
@ -183,8 +181,6 @@ export class Connexion implements ConnexionInterface {
return Axios.post(`${API_URL}/login`, {email: this.email})
.then((res) => {
this.token = res.data.token;
this.startedRoom = getMapKeyByUrl(res.data.mapUrlStart);
this.userId = res.data.userId;
this.socket = SocketIo(`${API_URL}`, {
@ -194,10 +190,10 @@ export class Connexion implements ConnexionInterface {
});
//join the room
this.joinARoom(this.startedRoom, characterSelected);
//this.joinARoom(this.startedRoom, characterSelected);
//share your first position
this.sharePosition(0, 0, characterSelected, this.startedRoom);
//this.sharePosition(0, 0, characterSelected, this.startedRoom);
this.positionOfAllUser();

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@ -3,13 +3,11 @@ const API_URL = process.env.API_URL || "http://api.workadventure.localhost";
const ROOM = [process.env.ROOM || "THECODINGMACHINE"];
const RESOLUTION = 3;
const ZOOM_LEVEL = 1/*3/4*/;
const MAP_FILE_URL = `${API_URL}/map/files`;
export {
DEBUG_MODE,
API_URL,
RESOLUTION,
ZOOM_LEVEL,
ROOM,
MAP_FILE_URL
ROOM
}

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@ -5,6 +5,9 @@ import {
ListMessageUserPositionInterface
} from "../../Connexion";
import {SimplePeerInterface, SimplePeer} from "../../WebRtc/SimplePeer";
import {getMapKeyByUrl} from "../Login/LogincScene";
import SceneManager = Phaser.Scenes.SceneManager;
import ScenePlugin = Phaser.Scenes.ScenePlugin;
export enum StatusGameManagerEnum {
IN_PROGRESS = 1,
@ -124,6 +127,18 @@ export class GameManager {
pushPlayerPosition(event: HasMovedEvent) {
this.ConnexionInstance.sharePosition(event.x, event.y, event.character, this.currentGameScene.scene.key, event.direction);
}
loadMap(mapUrl: string, scene: ScenePlugin): string {
let sceneKey = getMapKeyByUrl(mapUrl);
let gameIndex = scene.getIndex(sceneKey);
let game : Phaser.Scene = null;
if(gameIndex === -1){
game = new GameScene(sceneKey, mapUrl);
scene.add(sceneKey, game, false);
}
return sceneKey;
}
}
export const gameManager = new GameManager();

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@ -1,14 +1,13 @@
import {GameManager, gameManager, HasMovedEvent, MapObject, StatusGameManagerEnum} from "./GameManager";
import {GroupCreatedUpdatedMessageInterface, MessageUserPositionInterface} from "../../Connexion";
import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
import { DEBUG_MODE, MAP_FILE_URL, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
import { DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
import {ITiledMap, ITiledMapLayer, ITiledTileSet} from "../Map/ITiledMap";
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
import Texture = Phaser.Textures.Texture;
import Sprite = Phaser.GameObjects.Sprite;
import CanvasTexture = Phaser.Textures.CanvasTexture;
import CreateSceneFromObjectConfig = Phaser.Types.Scenes.CreateSceneFromObjectConfig;
import {getMapKeyByUrl} from "../Login/LogincScene";
export enum Textures {
Player = "male1"
@ -61,7 +60,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
// Triggered when the map is loaded
// Load tiles attached to the map recursively
this.map = data.data;
let url = this.MapUrlFile.substr(0, this.MapUrlFile.indexOf(`${this.MapKey}.json`));
let url = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
this.map.tilesets.forEach((tileset) => {
if (typeof tileset.name === 'undefined' || typeof tileset.image === 'undefined') {
console.warn("Don't know how to handle tileset ", tileset)
@ -151,6 +150,15 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
context.strokeStyle = '#ffffff';
context.stroke();
this.circleTexture.refresh();
// Let's alter browser history
let url = new URL(this.MapUrlFile);
let path = '/_/'+url.host+url.pathname;
if (url.hash) {
// FIXME: entry should be dictated by a property passed to init()
path += '#'+url.hash;
}
window.history.pushState({}, null, path);
}
private getExitSceneUrl(layer: ITiledMapLayer): string|undefined {
@ -175,19 +183,11 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
private loadNextGame(layer: ITiledMapLayer, mapWidth: number, tileWidth: number, tileHeight: number){
let exitSceneUrl = this.getExitSceneUrl(layer);
let exitSceneKey = getMapKeyByUrl(exitSceneUrl);
// TODO: eventually compute a relative URL
let absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
console.log('absoluteExitSceneUrl ', absoluteExitSceneUrl);
let exitSceneKey = gameManager.loadMap(absoluteExitSceneUrl, this.scene);
let gameIndex = this.scene.getIndex(exitSceneKey);
let game : Phaser.Scene = null;
if(gameIndex === -1){
game = new GameScene(exitSceneKey, `${MAP_FILE_URL}${exitSceneUrl}`);
this.scene.add(exitSceneKey, game, false);
}else{
game = this.scene.get(exitSceneKey);
}
if(!game){
return;
}
let tiles : any = layer.data;
tiles.forEach((objectKey : number, key: number) => {
if(objectKey === 0){

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@ -8,9 +8,15 @@ import Rectangle = Phaser.GameObjects.Rectangle;
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
import {cypressAsserter} from "../../Cypress/CypressAsserter";
import {GroupCreatedUpdatedMessageInterface, MessageUserPositionInterface} from "../../Connexion";
import {MAP_FILE_URL} from "../../Enum/EnvironmentVariable";
export function getMapKeyByUrl(mapUrlStart: string){
// FIXME: the key should be computed from the full URL of the map.
let startPos = mapUrlStart.indexOf('://')+3;
let endPos = mapUrlStart.indexOf(".json");
console.log('MAP KEY '+mapUrlStart.substring(startPos, endPos));
return mapUrlStart.substring(startPos, endPos);
let tab = mapUrlStart.split("/");
return tab[tab.length -1].substr(0, tab[tab.length -1].indexOf(".json"));
}
@ -99,25 +105,40 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
private async login(name: string) {
return gameManager.connect(name, this.selectedPlayer.texture.key).then(() => {
return gameManager.loadMaps().then((scene : any) => {
if (!scene) {
return;
}
let key = getMapKeyByUrl(scene.mapUrlStart);
let game = new GameScene(key,`${MAP_FILE_URL}${scene.mapUrlStart}`);
this.scene.add(key, game, false);
// Do we have a start URL in the address bar? If so, let's redirect to this address
let mapUrl = this.findMapUrl();
if (mapUrl !== null) {
let key = gameManager.loadMap(mapUrl, this.scene);
this.scene.start(key);
return scene;
}).catch((err) => {
console.error(err);
throw err;
});
return mapUrl;
} else {
// If we do not have a map address in the URL, let's ask the server for a start map.
return gameManager.loadMaps().then((scene : any) => {
if (!scene) {
return;
}
let key = gameManager.loadMap(window.location.protocol+"//"+scene.mapUrlStart, this.scene);
this.scene.start(key);
return scene;
}).catch((err) => {
console.error(err);
throw err;
});
}
}).catch((err) => {
console.error(err);
throw err;
});
}
private findMapUrl(): string|null {
let path = window.location.pathname;
if (!path.startsWith('/_/')) {
return null;
}
return window.location.protocol+'//'+path.substr(3);
}
Map: Phaser.Tilemaps.Tilemap;
initAnimation(): void {

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@ -8,6 +8,12 @@ module.exports = {
contentBase: './dist',
host: '0.0.0.0',
disableHostCheck: true,
historyApiFallback: {
rewrites: [
{ from: /^_\/.*$/, to: '/index.html' }
],
disableDotRule: true
},
},
module: {
rules: [
@ -24,6 +30,7 @@ module.exports = {
output: {
filename: 'bundle.js',
path: path.resolve(__dirname, 'dist'),
publicPath: '/'
},
plugins: [
new webpack.ProvidePlugin({