Create config file artillery websocket
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@ -41,6 +41,7 @@
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"@types/jsonwebtoken": "^8.3.8",
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"@types/socket.io": "^2.1.4",
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"@types/uuidv4": "^5.0.0",
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"artillery": "^1.6.1",
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"body-parser": "^1.19.0",
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"express": "^4.17.1",
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"generic-type-guard": "^3.2.0",
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50
back/socketio-load-test.yaml
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50
back/socketio-load-test.yaml
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@ -0,0 +1,50 @@
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config:
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target: "http://api.workadventure.localhost/"
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socketio:
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transports: ["websocket"]
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query:
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token: "test"
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phases:
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- duration: 10
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arrivalRate: 10
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- duration: 10
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arrivalRate: 10
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processor: "./socketioLoadTest.js"
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scenarios:
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- name: "Connect and send a bunch of messages"
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weight: 90
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engine: "socketio"
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flow:
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#- loop:
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#- emit:
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# channel: "connection"
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# data: "hello world!"
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#- think: 5
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- emit:
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channel: "set-player-details"
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data:
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name: 'TEST'
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characterLayers: ['male3']
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- think: 1
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- emit:
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channel: "join-room"
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data:
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roomId: 'global__api.workadventure.localhost/map/files/Floor0/floor0'
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position:
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x: 783
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y: 170
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direction: 'down'
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moving: false
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- think: 1
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- loop:
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- function: "setYRandom"
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- emit:
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channel: "user-position"
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data:
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x: "{{ x }}"
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y: "{{ y }}"
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direction: 'down'
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moving: false
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- think: 1
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count: 10
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- think: 10
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15
back/socketioLoadTest.js
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15
back/socketioLoadTest.js
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@ -0,0 +1,15 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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'use strict';
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module.exports = {
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setYRandom
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};
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function setYRandom(context, events, done) {
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context.vars.x = (883 + Math.round(Math.random() * 300));
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context.vars.y = (270 + Math.round(Math.random() * 300));
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return done();
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}
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@ -18,6 +18,7 @@ import {isJoinRoomMessageInterface} from "../Model/Websocket/JoinRoomMessage";
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import {isPointInterface, PointInterface} from "../Model/Websocket/PointInterface";
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import {isWebRtcSignalMessageInterface} from "../Model/Websocket/WebRtcSignalMessage";
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import {UserInGroupInterface} from "../Model/Websocket/UserInGroupInterface";
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import {uuid} from 'uuidv4';
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enum SockerIoEvent {
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CONNECTION = "connection",
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@ -60,10 +61,18 @@ export class IoSocketController {
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// Authentication with token. it will be decoded and stored in the socket.
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// Completely commented for now, as we do not use the "/login" route at all.
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this.Io.use((socket: Socket, next) => {
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console.log(socket.handshake.query.token);
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if (!socket.handshake.query || !socket.handshake.query.token) {
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console.error('An authentication error happened, a user tried to connect without a token.');
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return next(new Error('Authentication error'));
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}
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if(socket.handshake.query.token === 'test'){
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(socket as ExSocketInterface).token = socket.handshake.query.token;
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(socket as ExSocketInterface).userId = uuid();
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console.log((socket as ExSocketInterface).userId);
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next();
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return;
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}
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if(this.searchClientByToken(socket.handshake.query.token)){
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console.error('An authentication error happened, a user tried to connect while its token is already connected.');
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return next(new Error('Authentication error'));
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@ -155,6 +164,7 @@ export class IoSocketController {
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y: user y position on map
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*/
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socket.on(SockerIoEvent.JOIN_ROOM, (message: unknown, answerFn): void => {
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console.log(SockerIoEvent.JOIN_ROOM, message);
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try {
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if (!isJoinRoomMessageInterface(message)) {
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socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Invalid JOIN_ROOM message.'});
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@ -191,7 +201,7 @@ export class IoSocketController {
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}
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return new MessageUserPosition(user.id, player.name, player.characterLayers, player.position);
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}).filter((item: MessageUserPosition|null) => item !== null);
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answerFn(listOfUsers);
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//answerFn(listOfUsers);
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} catch (e) {
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console.error('An error occurred on "join_room" event');
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console.error(e);
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@ -199,6 +209,7 @@ export class IoSocketController {
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});
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socket.on(SockerIoEvent.USER_POSITION, (position: unknown): void => {
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console.log(SockerIoEvent.USER_POSITION, position);
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try {
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if (!isPointInterface(position)) {
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socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Invalid USER_POSITION message.'});
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@ -265,6 +276,7 @@ export class IoSocketController {
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// Let's send the user id to the user
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socket.on(SockerIoEvent.SET_PLAYER_DETAILS, (playerDetails: unknown, answerFn) => {
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console.log(SockerIoEvent.SET_PLAYER_DETAILS, playerDetails);
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if (!isSetPlayerDetailsMessage(playerDetails)) {
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socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Invalid SET_PLAYER_DETAILS message.'});
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console.warn('Invalid SET_PLAYER_DETAILS message received: ', playerDetails);
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@ -273,10 +285,11 @@ export class IoSocketController {
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const Client = (socket as ExSocketInterface);
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Client.name = playerDetails.name;
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Client.characterLayers = playerDetails.characterLayers;
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answerFn(Client.userId);
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//answerFn(Client.userId);
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});
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socket.on(SockerIoEvent.SET_SILENT, (silent: unknown) => {
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console.log(SockerIoEvent.SET_SILENT, silent);
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if (typeof silent !== "boolean") {
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socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Invalid SET_SILENT message.'});
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console.warn('Invalid SET_SILENT message received: ', silent);
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1324
back/yarn.lock
1324
back/yarn.lock
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