Removing useless group callbacks at the World level
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@ -149,26 +149,6 @@ export class IoSocketController {
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return null;
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}
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private sendUpdateGroupEvent(group: Group): void {
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// Let's get the room of the group. To do this, let's get anyone in the group and find its room.
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// Note: this is suboptimal
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const userId = group.getUsers()[0].id;
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const client: ExSocketInterface = this.searchClientByIdOrFail(userId);
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const roomId = client.roomId;
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this.Io.in(roomId).emit(SockerIoEvent.GROUP_CREATE_UPDATE, {
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position: group.getPosition(),
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groupId: group.getId()
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});
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}
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private sendDeleteGroupEvent(uuid: string, lastUser: User): void {
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// Let's get the room of the group. To do this, let's get anyone in the group and find its room.
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const userId = lastUser.id;
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const client: ExSocketInterface = this.searchClientByIdOrFail(userId);
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const roomId = client.roomId;
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this.Io.in(roomId).emit(SockerIoEvent.GROUP_DELETE, uuid);
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}
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ioConnection() {
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this.Io.on(SockerIoEvent.CONNECTION, (socket: Socket) => {
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const client : ExSocketInterface = socket as ExSocketInterface;
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@ -498,11 +478,7 @@ export class IoSocketController {
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this.connectedUser(user1, group);
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}, (user1: string, group: Group) => {
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this.disConnectedUser(user1, group);
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}, MINIMUM_DISTANCE, GROUP_RADIUS, (group: Group) => {
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//this.sendUpdateGroupEvent(group);
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}, (groupUuid: string, lastUser: User) => {
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//this.sendDeleteGroupEvent(groupUuid, lastUser);
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}, (thing: Movable, listener: User) => {
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}, MINIMUM_DISTANCE, GROUP_RADIUS, (thing: Movable, listener: User) => {
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const clientListener = this.searchClientByIdOrFail(listener.id);
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if (thing instanceof User) {
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const clientUser = this.searchClientByIdOrFail(thing.id);
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@ -14,10 +14,6 @@ import {Movable} from "_Model/Movable";
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export type ConnectCallback = (user: string, group: Group) => void;
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export type DisconnectCallback = (user: string, group: Group) => void;
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// callback called when a group is created or moved or changes users
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export type GroupUpdatedCallback = (group: Group) => void;
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export type GroupDeletedCallback = (uuid: string, lastUser: User) => void;
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export class World {
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private readonly minDistance: number;
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private readonly groupRadius: number;
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@ -28,8 +24,6 @@ export class World {
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private readonly connectCallback: ConnectCallback;
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private readonly disconnectCallback: DisconnectCallback;
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private readonly groupUpdatedCallback: GroupUpdatedCallback;
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private readonly groupDeletedCallback: GroupDeletedCallback;
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private itemsState: Map<number, unknown> = new Map<number, unknown>();
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@ -39,8 +33,6 @@ export class World {
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disconnectCallback: DisconnectCallback,
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minDistance: number,
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groupRadius: number,
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groupUpdatedCallback: GroupUpdatedCallback,
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groupDeletedCallback: GroupDeletedCallback,
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onEnters: EntersCallback,
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onMoves: MovesCallback,
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onLeaves: LeavesCallback)
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@ -51,8 +43,6 @@ export class World {
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this.disconnectCallback = disconnectCallback;
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this.minDistance = minDistance;
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this.groupRadius = groupRadius;
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this.groupUpdatedCallback = groupUpdatedCallback;
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this.groupDeletedCallback = groupDeletedCallback;
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// A zone is 10 sprites wide.
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this.positionNotifier = new PositionNotifier(320, 320, onEnters, onMoves, onLeaves);
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}
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@ -138,7 +128,6 @@ export class World {
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// At the very end, if the user is part of a group, let's call the callback to update group position
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if (typeof user.group !== 'undefined') {
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this.positionNotifier.updatePosition(user.group, user.group.getPosition(), oldGroupPosition ? oldGroupPosition : user.group.getPosition());
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//this.groupUpdatedCallback(user.group);
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}
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}
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@ -174,7 +163,6 @@ export class World {
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}
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group.leave(user);
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if (group.isEmpty()) {
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//this.groupDeletedCallback(group.getId(), user);
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this.positionNotifier.leave(group);
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group.destroy();
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if (!this.groups.has(group)) {
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@ -183,7 +171,6 @@ export class World {
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this.groups.delete(group);
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} else {
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this.positionNotifier.updatePosition(group, group.getPosition(), group.getPosition());
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//this.groupUpdatedCallback(group);
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}
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}
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@ -13,7 +13,7 @@ describe("World", () => {
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}
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const world = new World(connect, disconnect, 160, 160, () => {}, () => {}, () => {}, () => {}, () => {});
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const world = new World(connect, disconnect, 160, 160, () => {}, () => {}, () => {});
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world.join({ userId: "foo" }, new Point(100, 100));
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@ -40,7 +40,7 @@ describe("World", () => {
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}
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const world = new World(connect, disconnect, 160, 160, () => {}, () => {}, () => {}, () => {}, () => {});
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const world = new World(connect, disconnect, 160, 160, () => {}, () => {}, () => {});
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world.join({ userId: "foo" }, new Point(100, 100));
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@ -69,7 +69,7 @@ describe("World", () => {
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disconnectCallNumber++;
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}
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const world = new World(connect, disconnect, 160, 160, () => {}, () => {}, () => {}, () => {}, () => {});
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const world = new World(connect, disconnect, 160, 160, () => {}, () => {}, () => {});
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world.join({ userId: "foo" }, new Point(100, 100));
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