Merge branch 'master' of github.com:thecodingmachine/workadventure into map-v1
# Conflicts: # back/src/Assets/Maps/Floor0/floor0.json
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commit
cf49f7de00
@ -47,7 +47,7 @@ A few things to notice:
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In order to place an on your scene that leads to another scene:
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- You must create an "exit" layer. The layer name MUST be "exit".
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- You must create an specific layer. When a character reaches ANY tile of that layer, it will exit the scene.
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- In layer properties, you must add "exitSceneUrl" property. It represents the map URL of the next scene. For example : `/<map folder>/<map>.json`. Be careful, if you want the next map to be correctly loaded, you must check that the map files are in folder `back/src/Assets/Maps/<your map folder>`. The files will be accessible by url `<HOST>/map/files/<your map folder>/...`.
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- If you want to have multiple exits, you can create many layers with name "exit". Each layer has a different key `exitSceneUrl` and have tiles that represent exits to another scene.
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@ -88,7 +88,7 @@
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"y":0
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},
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"name":"ecran",
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@ -111,10 +111,10 @@
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@ -126,7 +126,7 @@
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"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":51,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":52,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":56,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":false
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":57,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":false
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":64,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":65,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":66,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":67,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":68,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":72,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":73,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":84,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":152,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":153,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":154,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":155,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":156,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":157,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":161,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":162,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":168,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":169,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":170,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":171,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":172,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":173,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":177,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":178,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":184,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":185,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":186,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":196,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":198,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":212,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":214,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id":228,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
}],
|
||||
"tilewidth":32
|
||||
},
|
||||
{
|
||||
"columns":8,
|
||||
"firstgid":257,
|
||||
"image":"floortileset.png",
|
||||
"imageheight":256,
|
||||
"imagewidth":256,
|
||||
"margin":0,
|
||||
"name":"floortileset",
|
||||
"spacing":0,
|
||||
"tilecount":64,
|
||||
"tileheight":32,
|
||||
"tiles":[
|
||||
{
|
||||
"id":37,
|
||||
"properties":[
|
||||
{
|
||||
"name":"collides",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
}]
|
||||
}],
|
||||
"tilewidth":32
|
||||
}],
|
||||
"tilewidth":32,
|
||||
"type":"map",
|
||||
"version":1.2,
|
||||
"width":15
|
||||
}
|
@ -109,7 +109,7 @@ export class IoSocketController {
|
||||
this.saveUserInformation(Client, messageUserPosition);
|
||||
|
||||
//add function to refresh position user in real time.
|
||||
this.refreshUserPosition();
|
||||
this.refreshUserPosition(Client);
|
||||
|
||||
socket.to(messageUserPosition.roomId).emit(SockerIoEvent.JOIN_ROOM, messageUserPosition.toString());
|
||||
});
|
||||
@ -120,11 +120,13 @@ export class IoSocketController {
|
||||
return socket.emit(SockerIoEvent.MESSAGE_ERROR, JSON.stringify({message: messageUserPosition.message}));
|
||||
}
|
||||
|
||||
let Client = (socket as ExSocketInterface);
|
||||
|
||||
// sending to all clients in room except sender
|
||||
this.saveUserInformation((socket as ExSocketInterface), messageUserPosition);
|
||||
this.saveUserInformation(Client, messageUserPosition);
|
||||
|
||||
//refresh position of all user in all rooms in real time
|
||||
this.refreshUserPosition();
|
||||
this.refreshUserPosition(Client);
|
||||
});
|
||||
|
||||
socket.on(SockerIoEvent.WEBRTC_SIGNAL, (message: string) => {
|
||||
@ -155,7 +157,7 @@ export class IoSocketController {
|
||||
this.sendDisconnectedEvent(Client);
|
||||
|
||||
//refresh position of all user in all rooms in real time
|
||||
this.refreshUserPosition();
|
||||
this.refreshUserPosition(Client);
|
||||
|
||||
//leave room
|
||||
this.leaveRoom(Client);
|
||||
@ -299,13 +301,29 @@ export class IoSocketController {
|
||||
socket.character = message.character;
|
||||
}
|
||||
|
||||
refreshUserPosition() {
|
||||
refreshUserPosition(Client : ExSocketInterface) {
|
||||
//refresh position of all user in all rooms in real time
|
||||
let rooms = (this.Io.sockets.adapter.rooms as ExtRoomsInterface);
|
||||
if (!rooms.refreshUserPosition) {
|
||||
rooms.refreshUserPosition = RefreshUserPositionFunction;
|
||||
}
|
||||
rooms.refreshUserPosition(rooms, this.Io, this.Worlds);
|
||||
rooms.refreshUserPosition(rooms, this.Io);
|
||||
|
||||
// update position in the worl
|
||||
let data = {
|
||||
userId: Client.userId,
|
||||
roomId: Client.roomId,
|
||||
position: Client.position,
|
||||
name: Client.name,
|
||||
character: Client.character,
|
||||
};
|
||||
let messageUserPosition = new MessageUserPosition(data);
|
||||
let world = this.Worlds.get(messageUserPosition.roomId);
|
||||
if (!world) {
|
||||
return;
|
||||
}
|
||||
world.updatePosition(messageUserPosition);
|
||||
this.Worlds.set(messageUserPosition.roomId, world);
|
||||
}
|
||||
|
||||
//Hydrate and manage error
|
||||
|
@ -1,8 +1,6 @@
|
||||
import {ExtRoomsInterface} from "./ExtRoomsInterface";
|
||||
import socketIO = require('socket.io');
|
||||
import {ExSocketInterface} from "./ExSocketInterface";
|
||||
import {MessageUserPosition} from "./MessageUserPosition";
|
||||
import {World} from "_Model/World";
|
||||
|
||||
export class ExtRooms implements ExtRoomsInterface{
|
||||
userPositionMapByRoom: any;
|
||||
@ -12,7 +10,7 @@ export class ExtRooms implements ExtRoomsInterface{
|
||||
[room: string]: SocketIO.Room;
|
||||
}
|
||||
|
||||
let RefreshUserPositionFunction = function(rooms : ExtRooms, Io: socketIO.Server, Worlds: Map<string, World>) {
|
||||
let RefreshUserPositionFunction = function(rooms : ExtRooms, Io: socketIO.Server) {
|
||||
let clients = Io.clients();
|
||||
let socketsKey = Object.keys(Io.clients().sockets);
|
||||
|
||||
@ -38,22 +36,10 @@ let RefreshUserPositionFunction = function(rooms : ExtRooms, Io: socketIO.Server
|
||||
dataArray = [data];
|
||||
}
|
||||
mapPositionUserByRoom.set(data.roomId, dataArray);
|
||||
|
||||
// update position in the worl
|
||||
if (!Worlds) {
|
||||
return;
|
||||
}
|
||||
let messageUserPosition = new MessageUserPosition(data);
|
||||
let world = Worlds.get(messageUserPosition.roomId);
|
||||
if (!world) {
|
||||
return;
|
||||
}
|
||||
world.updatePosition(messageUserPosition);
|
||||
Worlds.set(messageUserPosition.roomId, world);
|
||||
}
|
||||
rooms.userPositionMapByRoom = Array.from(mapPositionUserByRoom);
|
||||
}
|
||||
};
|
||||
|
||||
export {
|
||||
RefreshUserPositionFunction
|
||||
}
|
||||
};
|
||||
|
@ -107,7 +107,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
|
||||
if (layer.type === 'tilelayer') {
|
||||
this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
|
||||
}
|
||||
if (layer.type === 'tilelayer' && layer.name === "exit") {
|
||||
if (layer.type === 'tilelayer' && this.getExitSceneUrl(layer) !== undefined) {
|
||||
this.loadNextGame(layer, this.map.width, this.map.tilewidth, this.map.tileheight);
|
||||
}
|
||||
if (layer.type === 'tilelayer' && layer.name === "start") {
|
||||
@ -153,6 +153,18 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
|
||||
this.circleTexture.refresh();
|
||||
}
|
||||
|
||||
private getExitSceneUrl(layer: ITiledMapLayer): string|undefined {
|
||||
let properties : any = layer.properties;
|
||||
if (!properties) {
|
||||
return undefined;
|
||||
}
|
||||
let obj = properties.find((property:any) => property.name === "exitSceneUrl");
|
||||
if (obj === undefined) {
|
||||
return undefined;
|
||||
}
|
||||
return obj.value;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param layer
|
||||
@ -161,15 +173,14 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
|
||||
* @param tileHeight
|
||||
*/
|
||||
private loadNextGame(layer: ITiledMapLayer, mapWidth: number, tileWidth: number, tileHeight: number){
|
||||
let properties : any = layer.properties;
|
||||
let exitSceneUrl = properties.find((property:any) => property.name === "exitSceneUrl");
|
||||
let exitSceneUrl = this.getExitSceneUrl(layer);
|
||||
|
||||
let exitSceneKey = getMapKeyByUrl(exitSceneUrl.value);
|
||||
let exitSceneKey = getMapKeyByUrl(exitSceneUrl);
|
||||
|
||||
let gameIndex = this.scene.getIndex(exitSceneKey);
|
||||
let game : Phaser.Scene = null;
|
||||
if(gameIndex === -1){
|
||||
game = new GameScene(exitSceneKey, `${MAP_FILE_URL}${exitSceneUrl.value}`);
|
||||
game = new GameScene(exitSceneKey, `${MAP_FILE_URL}${exitSceneUrl}`);
|
||||
this.scene.add(exitSceneKey, game, false);
|
||||
}else{
|
||||
game = this.scene.get(exitSceneKey);
|
||||
@ -186,6 +197,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
|
||||
let y : number = parseInt(((key + 1) / mapWidth).toString());
|
||||
let x : number = key - (y * mapWidth);
|
||||
//push and save switching case
|
||||
// TODO: this is not efficient. We should refactor that to enable a search by key. For instance: this.PositionNextScene[y][x] = exitSceneKey
|
||||
this.PositionNextScene.push({
|
||||
xStart: (x * tileWidth),
|
||||
yStart: (y * tileWidth),
|
||||
@ -205,9 +217,8 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
|
||||
if(objectKey === 0){
|
||||
return;
|
||||
}
|
||||
let y = (key / 45);
|
||||
y = parseInt(`${y}`);
|
||||
let x = key - (y * 46);
|
||||
let y = Math.floor(key / layer.width);
|
||||
let x = key % layer.width;
|
||||
|
||||
this.startX = (x * 32);
|
||||
this.startY = (y * 32);
|
||||
@ -411,6 +422,9 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
|
||||
}
|
||||
|
||||
deleteGroup(groupId: string): void {
|
||||
if(!this.groups.get(groupId)){
|
||||
return;
|
||||
}
|
||||
this.groups.get(groupId).destroy();
|
||||
this.groups.delete(groupId);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user