GRL
0c796dff90
Player return a the same position when after editing his profile
2021-08-19 17:22:16 +02:00
_Bastler
6ff4f4f52e
Merge branch 'develop' of github.com:thecodingmachine/workadventure
2021-08-19 10:36:23 +02:00
David Négrier
8a64491952
Improving popup
...
If a popup message is empty, only the buttons will be displayed (not the container)
Unrelated: the Sound.play method in the API now accepts 0 arguments.
2021-08-18 11:53:41 +02:00
_Bastler
123d6fd535
Merge branch 'develop' of github.com:thecodingmachine/workadventure
2021-08-17 11:40:32 +02:00
David Négrier
06be65c12f
Merge pull request #1368 from thecodingmachine/fix_zone_enter_exit
...
Fixing enter/leave event not properly sent on adjacent zones
2021-08-17 10:08:51 +02:00
David Négrier
1d45bab46d
Fixing enter/leave event not properly sent on adjacent zones
...
On adjacent zones, the zone leave event was not properly triggered when leaving a zone for the zone next to it.
Closes #1366
2021-08-17 10:04:11 +02:00
_Bastler
1958449178
Merge branch 'develop' of github.com:thecodingmachine/workadventure
2021-08-16 19:21:09 +02:00
GRL
d2413896c7
GameManager has an attribute scenePlugin
2021-08-16 11:50:09 +02:00
_Bastler
1fd5c146e0
Merge branch 'develop' of github.com:thecodingmachine/workadventure
2021-08-15 17:46:54 +02:00
grégoire parant
02a21209ec
Exit scene acess denied detected ( #1369 )
...
* Add auth token user to get right in admin and check if user have right
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Update error show
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-08-15 08:51:35 +02:00
_Bastler
27d331ea37
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-08-10 10:25:24 +02:00
_Bastler
73a2cec4df
merge
2021-08-08 15:47:53 +02:00
Gregoire Parant
af613f5b5b
Merge branch 'master' into develop
2021-08-06 15:53:33 +02:00
GRL78
e0fb31fc58
WIP: Migrate AudioManager in Svelte ( #1325 )
...
* Migrate AudioManager in Svelte
* use import type when needed
2021-08-06 09:11:17 +02:00
_Bastler
e9e96c9e30
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-08-05 20:46:42 +02:00
David Négrier
ac282db1ac
Removing pointless console.log
2021-08-05 17:21:55 +02:00
David Négrier
6b9b999996
Making embedded iframes scriptable using the WA.room.website namespace.
2021-08-05 12:37:05 +02:00
David Négrier
5bb29e99ba
Adding a "allowApi" property to authorize the API in a website.
2021-08-05 12:30:07 +02:00
David Négrier
ce3c53ae3f
Adding the ability to inject websites directly inside maps
...
This PR adds the ability to inject a website INSIDE a map (as an iframe inside a Phaser HTML object)
The iFrame will be rendered transparently, unless you set a background-color on the body, which opens a number of cool possibilities.
Needs to be done: allowing the iframe API in those iframes.
2021-08-05 12:30:05 +02:00
David Négrier
570110f831
Fixing openWebsiteTriggerMessage not hidden when moving out of zone.
2021-08-05 12:07:12 +02:00
David Négrier
bc1c6a4986
Refactoring displayActionMessage signature. Now accepting an options object. This should allow for more options in the future.
2021-08-05 12:02:00 +02:00
David Négrier
87e4367455
Refactoring layoutManagerActionStore. It now supports an uuid field.
...
layoutManagerVisibilityStore is now a derived field from layoutManagerActionStore.
2021-08-05 11:19:28 +02:00
David Négrier
92fee33b64
Merge branch 'develop' of github.com:thecodingmachine/workadventure into trigger-message-refv3
2021-08-05 09:24:05 +02:00
David Négrier
d1e5d57459
Changing the method name from "triggerMessage" to "displayActionMessage".
...
Generally speaking, I like to call the message at the bottom an "action message".
And things can "trigger" it, but in the case of a method that actually proactively displays the message, I find "displayActionMessage" to be a better name.
Also, removing package-lock files and improving code style
2021-08-05 09:17:33 +02:00
Gregoire Parant
190007a21f
Fix joystick postion
...
- Aply new size after open and close iframe and permit to keep the good position of the joystick on the WorkAdventure screen
2021-08-04 18:07:04 +02:00
_Bastler
d046460d76
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-08-04 18:02:49 +02:00
David Négrier
4713010929
Merge branch 'develop' of github.com:thecodingmachine/workadventure into trigger-message-refv3
2021-08-03 19:01:16 +02:00
GRL
2d8098b06d
Merge branch 'develop' of github.com:thecodingmachine/workadventure into layoutManagerSvelte
2021-08-03 11:40:51 +02:00
GRL
1436b15328
Migrate layoutManager in Svelte
2021-08-03 11:13:08 +02:00
Gregoire Parant
14b4229019
Merge branch 'develop' into GlobalMessageToWorld
...
# Conflicts:
# CHANGELOG.md
# front/src/Api/Events/IframeEvent.ts
# front/src/Components/App.svelte
# pusher/src/Services/SocketManager.ts
2021-08-02 23:07:39 +02:00
Gregoire Parant
2480d13f58
Merge branch 'master' into develop
2021-08-02 22:26:34 +02:00
Gregoire Parant
f2d382681b
Merge branch 'develop' into loadTileset
...
# Conflicts:
# CHANGELOG.md
# front/src/Phaser/Game/GameScene.ts
2021-08-02 22:16:05 +02:00
Gregoire Parant
7bd444ade9
Revert "Squashed commit of the following:"
...
This reverts commit c177f0a1b3
.
2021-08-02 22:13:10 +02:00
Gregoire Parant
c177f0a1b3
Squashed commit of the following:
...
commit 41748a4036
Merge: 3b1d4d63
4991a70b
Author: grégoire parant <g.parant@thecodingmachine.com>
Date: Mon Aug 2 21:38:37 2021 +0200
Merge pull request #1327 from thecodingmachine/hotFixErrorCardBack
Fix error generated
commit 4991a70bba
Author: Gregoire Parant <g.parant@thecodingmachine.com>
Date: Mon Aug 2 21:34:03 2021 +0200
Fix error generated
Don't generate error if file is Invalid
commit 3b1d4d630c
Merge: f52b4598
02e5860e
Author: grégoire parant <g.parant@thecodingmachine.com>
Date: Mon Aug 2 21:03:18 2021 +0200
Merge pull request #1326 from thecodingmachine/HotFixCreateMapFeature
Hot fix create map feature
commit 02e5860e43
Author: Gregoire Parant <g.parant@thecodingmachine.com>
Date: Mon Aug 2 20:59:13 2021 +0200
HotFix redirect on production domain of WorkAdventure
- Update domain `ADMIN_URL` by `workadventu.re`
commit f52b459872
Merge: 3d657b4a
3ab069d6
Author: grégoire parant <g.parant@thecodingmachine.com>
Date: Mon Aug 2 11:23:16 2021 +0200
Merge pull request #1324 from thecodingmachine/develop
Release v1.4.11
commit 3ab069d650
Merge: 2b748138
9d4ffe54
Author: Kharhamel <Kharhamel@users.noreply.github.com>
Date: Fri Jul 30 15:51:07 2021 +0200
Merge pull request #1323 from thecodingmachine/openIDPoc
FIX: bomp the node version of pusher
commit 9d4ffe542c
Author: kharhamel <oognic@gmail.com>
Date: Fri Jul 30 15:50:30 2021 +0200
FIX: bomp the node version of pusher
commit 2b7481383f
Merge: 74975ac9
9c803a69
Author: Kharhamel <Kharhamel@users.noreply.github.com>
Date: Fri Jul 30 15:48:56 2021 +0200
Merge pull request #1251 from thecodingmachine/openIDPoc
POC for the openID connect
commit 9c803a69ff
Author: kharhamel <oognic@gmail.com>
Date: Tue Jul 27 16:37:01 2021 +0200
FEATURE: users can now login via an openID client
commit 74975ac9d8
Merge: 315fe7ca
ebdcf880
Author: Kharhamel <Kharhamel@users.noreply.github.com>
Date: Fri Jul 30 14:54:33 2021 +0200
Merge pull request #1322 from thecodingmachine/improveCapacityWarning
FEATURE: improved the room capacity warning visuals
commit ebdcf8804d
Author: kharhamel <oognic@gmail.com>
Date: Fri Jul 30 14:08:27 2021 +0200
added admin link to the warning container
commit 41ac51f291
Author: kharhamel <oognic@gmail.com>
Date: Thu Jul 29 18:02:36 2021 +0200
FEATURE: improved the room capacity warning visuals
commit 315fe7ca82
Author: David Négrier <d.negrier@thecodingmachine.com>
Date: Thu Jul 29 17:49:51 2021 +0200
Adding a "font-family" property for text objects. (#1311 )
- Tiled displays your system fonts.
- Computers have different sets of fonts. Therefore, browsers never rely on system fonts
- Which means if you select a font in Tiled, it is quite unlikely it will render properly in WorkAdventure
To circumvent this problem, in your text object in Tiled, you can now add an additional property: `font-family`.
The `font-family` property can contain any "web-font" that can be loaded by your browser.
This allows us to use the "Press Start 2P" 8px font in text objects, which renders way better than the default "Sans serif" font of your browser.
commit 7ffe564e8e
Author: GRL78 <80678534+GRL78@users.noreply.github.com>
Date: Thu Jul 29 17:42:16 2021 +0200
Graphic upgrade of the global message console (#1287 )
* Graphic upgrade of the global message console
Fix: error if LoginScene doesn't exist
* Rework graphic of global message console
* Rework graphic of global message console
* Remove console.log
commit 2a1af2a131
Author: grégoire parant <g.parant@thecodingmachine.com>
Date: Thu Jul 29 16:42:31 2021 +0200
PWA service workers (#1319 )
* PWA services worker
- [x] Register service worker of PWA to install WorkAdventure application on desktop and mobile
- [x] Create webpage specifique for PWA
- [ ] Add register service to save and redirect on a card
- [ ] Add possibilities to install PWA for one World (with register token if existing)
* Finish PWA strategy to load last map visited
* Fix feedback @Kharhamel
* Fix feedback @Kharhamel
2021-08-02 22:06:24 +02:00
Gregoire Parant
02e5860e43
HotFix redirect on production domain of WorkAdventure
...
- Update domain `ADMIN_URL` by `workadventu.re`
2021-08-02 20:59:13 +02:00
kharhamel
9c803a69ff
FEATURE: users can now login via an openID client
2021-07-30 15:43:46 +02:00
Kharhamel
74975ac9d8
Merge pull request #1322 from thecodingmachine/improveCapacityWarning
...
FEATURE: improved the room capacity warning visuals
2021-07-30 14:54:33 +02:00
kharhamel
ebdcf8804d
added admin link to the warning container
2021-07-30 14:50:11 +02:00
GRL
bd96a32d5b
Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld
2021-07-30 09:38:28 +02:00
kharhamel
41ac51f291
FEATURE: improved the room capacity warning visuals
2021-07-29 18:27:53 +02:00
GRL
6ac25d344b
Use const
2021-07-29 17:56:28 +02:00
_Bastler
617435ea4c
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-07-29 17:54:15 +02:00
David Négrier
315fe7ca82
Adding a "font-family" property for text objects. ( #1311 )
...
- Tiled displays your system fonts.
- Computers have different sets of fonts. Therefore, browsers never rely on system fonts
- Which means if you select a font in Tiled, it is quite unlikely it will render properly in WorkAdventure
To circumvent this problem, in your text object in Tiled, you can now add an additional property: `font-family`.
The `font-family` property can contain any "web-font" that can be loaded by your browser.
This allows us to use the "Press Start 2P" 8px font in text objects, which renders way better than the default "Sans serif" font of your browser.
2021-07-29 17:49:51 +02:00
GRL78
7ffe564e8e
Graphic upgrade of the global message console ( #1287 )
...
* Graphic upgrade of the global message console
Fix: error if LoginScene doesn't exist
* Rework graphic of global message console
* Rework graphic of global message console
* Remove console.log
2021-07-29 17:42:16 +02:00
GRL
eb8404ac91
Initialise iframeListener in preload
...
Add documentation and CHANGELOG
2021-07-29 15:53:27 +02:00
GRL
5f7361156b
Merge branch 'develop' of github.com:thecodingmachine/workadventure into loadTileset
2021-07-29 15:35:32 +02:00
GRL
897a01bb79
Loading a tileset create a new GameMap
2021-07-29 14:14:40 +02:00
GRL
73d589ad11
Load a json file that describe a tileset in Tile format.
...
Then add it to the tilemap of the GameScene
Then add if to the GameMap
2021-07-28 18:03:19 +02:00
_Bastler
b2d1ace0ea
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-07-28 13:25:26 +02:00
Gregoire Parant
4b4356e7ff
Merge branch 'master' into develop
2021-07-28 12:37:14 +02:00
_Bastler
3c52bb3dd4
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-07-28 08:25:52 +02:00
Stefan Weil
64065b2798
Fix some typos (found by codespell) ( #1316 )
...
Signed-off-by: Stefan Weil <sw@weilnetz.de>
2021-07-27 14:29:09 +02:00
grégoire parant
fc9865e273
HotFix position WOKA ( #1317 )
...
- Fix the moving position when a user enters in "custom your own" with custom WOKA loaded from admin
2021-07-27 14:28:00 +02:00
David Négrier
cdd61bdb2c
Merging with develop
2021-07-23 16:41:38 +02:00
David Négrier
3d5c222957
Reverting changes regarding single quotes
2021-07-23 14:59:56 +02:00
GRL
ba6e6235d6
Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld
2021-07-23 14:10:43 +02:00
_Bastler
07b3dc0f5e
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-07-23 12:18:30 +02:00
David Négrier
2aba6b1c27
Fixing loop when setting variables
...
Setting a variable would makes the application enter in an infinite loop of events (between all the scripts and the back)
This fix makes sure a variable does not emit any event if it is changed to a value it already has.
2021-07-23 11:51:01 +02:00
GRL
68ff1b9e17
Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld
2021-07-22 16:26:01 +02:00
GRL
9e16bfc366
playGlobalMessage are receive as adminRoomMessage
...
Suppression of GlobalMessageManager and TypeMessage
Migrating message to svelte
2021-07-22 16:14:27 +02:00
_Bastler
b3b99d1a55
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-07-22 14:53:32 +02:00
David Négrier
31811ab906
Improve docblock
2021-07-22 11:24:30 +02:00
_Bastler
39561b315c
Twemoji Picker
2021-07-21 18:54:43 +02:00
David Négrier
f435cecfdc
Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata
2021-07-21 15:37:53 +02:00
Lurkars
9d518eded8
Merge branch 'develop' of github.com:thecodingmachine/workadventure into twemojiEmoteMenu
2021-07-21 11:56:36 +02:00
Lurkars
d43202d90d
fix userInput
2021-07-21 10:17:46 +02:00
Lurkars
f43deff626
use emote button
2021-07-21 09:41:22 +02:00
_Bastler
c9b3835f99
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-07-20 20:31:01 +02:00
grégoire parant
b336e3b08a
Delete logo TCM on Error scene ( #1297 )
2021-07-20 16:45:24 +02:00
Lurkars
83bd19c8dc
Merge branch 'develop' of github.com:thecodingmachine/workadventure into twemojiEmoteMenu
2021-07-20 16:27:49 +02:00
_Bastler
a503866311
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-07-19 18:56:01 +02:00
GRL78
697f316780
In SelectCharacterScene, if custom character not loaded then select the first character ( #1284 )
2021-07-19 17:06:36 +02:00
GRL78
9432c82386
Change address mail to contact us ( #1282 )
2021-07-19 17:05:23 +02:00
David Négrier
dbd5b80636
Adding support for "readableBy" and "writableBy" in back
...
This means that we are now loading maps from server side.
2021-07-19 10:16:43 +02:00
GRL
0d3c697add
Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld
2021-07-19 10:01:13 +02:00
_Bastler
1054f6e0fa
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-07-16 18:11:06 +02:00
Kharhamel
d8176c2f8d
Merge pull request #1291 from thecodingmachine/chatTweak
...
FEATURE: chat tweak
2021-07-16 15:49:36 +02:00
kharhamel
f840034d9c
FEATURE: chat tweak
2021-07-16 14:25:59 +02:00
David Négrier
5c7ea7b258
Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata
2021-07-16 11:22:36 +02:00
_Bastler
bcfdcafa81
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-07-16 11:11:06 +02:00
David Négrier
c9fa9b9a92
Migrating away from the notion of public/private URL in WorkAdventure Github repository
...
The notion of public/private repositories (with /_/ and /@/ URLs) is specific to the SAAS version of WorkAdventure.
It would be better to avoid leaking the organization/world/room structure of the private SAAS URLs inside the WorkAdventure Github project.
Rather than sending http://admin_host/api/map?organizationSlug=...&worldSlug=...&roomSlug= ...., we are now sending /api/map&playUri=...
where playUri is the full URL of the current game.
This allows the backend to act as a complete router.
The front (and the pusher) will be able to completely ignore the specifics of URL building (with /@/ and /_/ URLs, etc...)
Those details will live only in the admin server, which is way cleaner (and way more powerful).
2021-07-15 17:07:47 +02:00
GRL
e43ea3aa5e
Graphic upgrade of the global message console
...
Fix: error if LoginScene doesn't exist
2021-07-15 15:09:35 +02:00
_Bastler
b9e8c970f2
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-07-14 19:36:16 +02:00
kharhamel
3983d0c5bc
FEATURE: improved the notification system
2021-07-13 16:54:11 +02:00
_Bastler
304c3e8906
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-07-13 16:48:34 +02:00
Kharhamel
41a1f56bd5
Merge pull request #1111 from thecodingmachine/svelteChat
...
FEATURE: migrated the chat window to svelte
2021-07-13 11:25:38 +02:00
GRL
f7127bfb5a
Graphic upgrade 2
2021-07-13 11:05:34 +02:00
_Bastler
bcab6ae1f1
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-07-08 08:20:42 +02:00
kharhamel
3cfbcc6b02
FEATURE: migrated the chat window to svelte
2021-07-07 18:07:58 +02:00
David Négrier
e65e8b2097
First version with variables that actually work
2021-07-07 17:17:28 +02:00
David Négrier
ae9af56661
Merge pull request #1264 from thecodingmachine/UpdateShowHideLayer
...
Show/Hide Layer now unset collision and can show/hide all the layer in a group layer
2021-07-07 17:15:41 +02:00
GRL
64c569c42f
Add documentation and CHANGELOG
...
Modify error message
2021-07-07 17:06:23 +02:00
GRL
41c60579a6
Merge branch 'develop' of github.com:thecodingmachine/workadventure into UpdateSetTiles
2021-07-07 17:00:10 +02:00
GRL
e50292a2ba
Add documentation
...
No second parameter
2021-07-07 16:58:54 +02:00
GRL
6f6ad949ca
Merge branch 'develop' of github.com:thecodingmachine/workadventure into UpdateShowHideLayer
2021-07-07 16:34:36 +02:00
GRL
24811e0a31
SetProperty delete a property where tha value is undefined and load the map of exitUrl property
2021-07-07 14:59:40 +02:00
GRL
bef5e139c0
SetTiles can now set a tile to null so that there is no more tile.
2021-07-07 14:42:17 +02:00
GRL
d51ac45079
Show/Hide Layer now unset collision and can show/hide all the layer in a group layer
2021-07-07 14:26:53 +02:00
_Bastler
303aef3e68
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-07-07 12:20:28 +02:00
David Négrier
5116b82e77
Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata
2021-07-07 11:55:00 +02:00
David Négrier
34cb0ebf39
Users blocking now rely on UUID rather than ID
...
This way, if a user A blocks another user B, if user B refreshes the browser or leaves and re-enters the room, user B will still be blocked.
As a side effect, this allows us to completely remove the "sockets" property in the SocketManager on the Pusher.
2021-07-07 11:24:51 +02:00
David Négrier
19bd1045e1
Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata
2021-07-06 17:24:16 +02:00
David Négrier
46e6917df6
Adding a playersStore
...
The playerStore can be useful to get the details of a given player from its ID.
2021-07-06 17:13:08 +02:00
David Négrier
cb78ff333b
Adding client side check of setVariable with writableBy property
2021-07-06 10:58:12 +02:00
David Négrier
0aa93543bc
Adding warning if "template" object is used as a variable
2021-07-05 18:48:26 +02:00
David Négrier
bf17ad4567
Switching setVariable to a query and fixing error hangling in query mechanism
2021-07-05 18:29:34 +02:00
David Négrier
c30de8c6db
Adding support for default variables values
2021-07-05 17:25:23 +02:00
David Négrier
62a4814961
Migrating WA.player.getCurrentUser and WA.room.getCurrentRoom to direct property access and WA.room.getMap
2021-07-05 11:53:33 +02:00
_Bastler
7932b7488f
update emotes
2021-07-03 11:15:18 +02:00
_Bastler
74823177f5
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-07-02 20:59:39 +02:00
jonny
9bcdc9ba33
linter fixes
2021-07-02 19:05:03 +02:00
jonny
310e131a6e
eslint restart
2021-07-02 19:03:34 +02:00
jonny
369d453455
Merge remote-tracking branch 'remotes/upstream/develop' into trigger-message-refv3
2021-07-02 18:49:22 +02:00
David Négrier
ea1460abaf
Adding variables (on the front side for now)
2021-07-02 17:36:43 +02:00
David Négrier
280c59e6b5
Changing callback signature of registerAnswerer so that it can return a value and not necessarily a promise.
2021-07-02 17:26:28 +02:00
David Négrier
5b4a72ea1f
Add new "query/answer" utility functions for the scripting API
...
So far, the scripting API was using events to communicate between WA and the iFrame.
But often, the scripting API might actually want to "ask" WA a question and wait for an answer.
We dealt with this by using 2 unrelated events (in a mostly painful way).
This commit adds a "queryWorkadventure" utility function in the iFrame API that allows us
to send a query, and to wait for an answer. The query and answer events have a unique ID to be
sure the answer matches the correct query.
On the WA side, a new `IframeListener.registerAnswerer` method can be used to register a possible answer.
2021-07-02 16:49:22 +02:00
GRL
8644389d7e
remove unnecessary conversion type
2021-07-02 14:45:27 +02:00
GRL
c5b5326480
setProperty function doesn't set an empty array if property doesn't exist
2021-07-02 14:40:18 +02:00
GRL
e1611969ce
Merge branch 'develop' of github.com:thecodingmachine/workadventure into jonnytest1-tiles-start-positions
2021-07-02 14:35:28 +02:00
_Bastler
413f1ea6df
fix
2021-07-01 13:48:03 +02:00
_Bastler
2701d656da
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-07-01 12:10:53 +02:00
GRL
01d02124d1
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2
2021-07-01 11:38:33 +02:00
_Bastler
ee1e4c1910
merge dev
2021-06-29 20:21:00 +02:00
David Négrier
8f3d9277ac
Merging master into develop
2021-06-29 18:39:43 +02:00
GRL
95bd639124
More statement
2021-06-29 16:50:33 +02:00
_Bastler
086243b92f
twemoji emote menu
2021-06-29 09:52:13 +02:00
Lurkars
c264364752
Twemoji Emote Menu
2021-06-29 08:37:01 +02:00
David Négrier
1e57028e6e
Renaming changeTile
to setTiles
2021-06-28 14:58:49 +02:00
GRL
ed84dacb9c
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2
2021-06-28 12:01:08 +02:00
GRL
b182a08ca2
correction from review
2021-06-28 09:33:13 +02:00
jonny
bbdf0a1289
fixed merge conflict
2021-06-25 18:20:16 +02:00
jonny
7f61e9addd
Merge remote-tracking branch 'remotes/upstream/develop' into tiles-start-positions
2021-06-25 18:14:40 +02:00
jonny
769e0fcc29
refactor to position object
2021-06-25 18:03:43 +02:00
jonny
c7fa5cab8b
cleanup
2021-06-25 17:57:09 +02:00
jonny
f536d538ea
added backwards compatible check and maps
2021-06-25 17:35:42 +02:00
_Bastler
c29ada18e9
formatting
2021-06-25 16:32:48 +02:00
_Bastler
07b6fce877
re-adding popup-input, video container fix
2021-06-25 11:34:27 +02:00
_Bastler
0bb39a6a5d
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-06-24 18:28:04 +02:00
David Négrier
ac97cf5772
Fixing a lock when the player is moving from one room to the other
...
This was due to a store not properly unsubscribed when changing rooms.
2021-06-24 17:02:57 +02:00
_Bastler
3cb877cee0
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-06-24 15:42:47 +02:00
David Négrier
8c8649b584
Merge pull request #1232 from thecodingmachine/fixCollides
...
Fix collides
2021-06-24 15:19:10 +02:00
_Bastler
f4d2897957
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-06-24 13:02:41 +02:00
kharhamel
a094e16c1f
FIX: solved a menu crash
2021-06-24 12:14:28 +02:00
GRL
dcc7f2a686
Fix collides
2021-06-24 12:10:44 +02:00
GRL
c79603d7fa
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2
2021-06-24 11:55:07 +02:00
David Négrier
2f282e3469
peerStore loading order caused issues. Fixed in GameScene (+ extracted a few stores in their files)
2021-06-24 11:54:09 +02:00
GRL
4903911d62
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2
2021-06-24 11:33:29 +02:00
GRL
a666bf310b
Change Tiles
2021-06-24 11:31:29 +02:00
David Négrier
e4708149e0
Merge branch 'develop' of github.com:thecodingmachine/workadventure into svelte_video_overlay
...
# Conflicts:
# front/package.json
# front/src/Components/App.svelte
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Menu/MenuScene.ts
# front/src/WebRtc/MediaManager.ts
2021-06-24 10:49:55 +02:00
_Bastler
ab20a074fe
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-06-24 09:47:16 +02:00
_Bastler
418dd4a6c5
merge dev
2021-06-24 08:56:29 +02:00
jonny
5472d220ba
added trigger message code
2021-06-23 17:32:32 +02:00
jonny
64847cd465
adjusted null if no hash
2021-06-23 12:42:24 +02:00
jonny
b20b4abb9e
allow start hashes in tiles
...
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
2021-06-23 12:37:50 +02:00
GRL
24cc340cb9
Merge branch 'metadataScriptingApi' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2
2021-06-23 12:02:29 +02:00
GRL
2a2cea2cd5
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-06-23 11:40:08 +02:00
GRL
bdb32a29e1
New methods refactored
2021-06-23 11:32:11 +02:00
David Négrier
b7934d9d03
Merge branch 'develop' of github.com:thecodingmachine/workadventure into functional-tile-properties
2021-06-23 10:40:59 +02:00
GRL
b50df10a49
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-06-23 09:25:13 +02:00
GRL
85fe92f604
Merge branch 'menu-commands-apiref' of github.com:jonnytest1/workadventure into metadataScriptingApi
2021-06-23 09:18:20 +02:00
David Négrier
ee07f637fa
Merge pull request #1219 from thecodingmachine/rex_outline
...
Putting an outline on the character name
2021-06-22 18:14:27 +02:00
David Négrier
1ef1a1cb22
Removing useless import
2021-06-22 17:47:54 +02:00
David Négrier
f1d00aac0e
Merge pull request #1211 from thecodingmachine/adminSvelte
...
Migrating ConsoleGlobalMessageManager in svelte
2021-06-22 17:28:37 +02:00
David Négrier
dc0f3feabf
Putting an outline on the character name
...
In the future, we might want to put an outline on the whole character body but this is harder as the body is actually a container and so we would need to turn this container into a sprite first.
2021-06-22 17:15:18 +02:00
David Négrier
e9dd7ebdd9
Enabling Outline back on actionable objects
...
Actionable objects (still a prototype) were outlined when you walk next to them.
The OutlinePipeline was broken when moving in Phaser 3.50+.
This PR completely removes the custom OutlinePipeline and replaces it with the rexOutlinePipelinePlugin
that is provided by a third party library and that works great \o/
2021-06-22 16:35:57 +02:00
GRL
cec7087fc2
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-06-22 16:28:45 +02:00
GRL
67d4c6e271
Resolve review
2021-06-22 16:12:53 +02:00
GRL
0728d462a5
Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte
2021-06-22 16:08:06 +02:00
David Négrier
eb526f5b67
Upgrading animatedtiles plugin to trigger an event when an animation occurs and setting the scene to dirty state
2021-06-22 14:21:15 +02:00
GRL
ca3f5c599a
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-06-22 14:00:19 +02:00
GRL
0cc7ed1647
Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte
2021-06-22 10:36:16 +02:00
jonny
64a00481f0
fixed wrong import
2021-06-21 18:39:02 +02:00
jonny
ba1bcf226a
menu command api
2021-06-21 18:22:31 +02:00
David Négrier
e4dab5fd0d
Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature/animated-tiles
...
# Conflicts:
# front/package.json
# front/tsconfig.json
# front/yarn.lock
2021-06-21 17:26:00 +02:00
GRL
232fd33ec8
Migrating ConsoleGlobalMessageManager in svelte
2021-06-21 17:19:27 +02:00
David Négrier
77a4d23301
Renaming biggestAvailableArray to biggestAvailableArea + removing duplicated code.
2021-06-21 14:07:03 +02:00
jonny
5bf943ce77
converted cache to constant lookup time
2021-06-20 19:14:04 +02:00
jonny
92485a02cf
tileIndex setting got merged out
2021-06-19 15:46:32 +02:00
jonny
c1d9b2c9ed
coverted property map to object
2021-06-19 15:41:58 +02:00
jonny
27ccdf165c
fixed merge imports
2021-06-19 15:24:27 +02:00
jonny
74dda8ab69
allow properties on tiles
...
# Conflicts:
# front/src/Phaser/Game/GameMap.ts
# front/src/Phaser/Map/ITiledMap.ts
2021-06-19 15:23:30 +02:00
David Négrier
227575043b
Removing dead code
2021-06-17 18:56:30 +02:00
David Négrier
d6ec0d22d3
Code cleanup
2021-06-17 10:35:08 +02:00
David Négrier
d533894a74
Fixing warnings and moving biggest area compute in store
2021-06-17 10:13:23 +02:00
David Négrier
3b278d0498
Removing dead code
2021-06-17 10:07:27 +02:00
David Négrier
76261de805
Enabling back the open report feature
2021-06-17 10:07:27 +02:00
David Négrier
5cf5e0ce2b
Changing the way we focus a video element.
...
Now, only one video element can be important.
2021-06-17 10:07:27 +02:00
David Négrier
e7b0f859a5
Migrating the video overlay in Svelte (WIP)
2021-06-17 10:07:27 +02:00
_Bastler
b96ba7f8c5
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-06-16 19:58:34 +02:00
David Négrier
e6264948b1
Merge pull request #946 from jonnytest1/load-page-api
...
Load page iframe-api
2021-06-16 18:10:10 +02:00
_Bastler
a3bed1eeb4
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-06-16 11:38:43 +02:00
David Négrier
0afdbf7040
Fixing Svelte-check errors
2021-06-15 18:34:11 +02:00
kharhamel
c559b2104b
scene cleanup
2021-06-15 15:32:40 +02:00
_Bastler
b3c58bd5d4
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-06-15 15:24:00 +02:00
jonny
7712bd685b
fixed merge errors
2021-06-15 15:19:45 +02:00
jonny
238f333b81
Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api
...
# Conflicts:
# front/src/Api/Events/IframeEvent.ts
# front/src/Api/IframeListener.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/iframe_api.ts
2021-06-15 15:05:49 +02:00
GRL
09da69c24a
CustomizeScene buttons use moveHorizontally and moveVertically
2021-06-15 11:16:44 +02:00
_Bastler
29da03ee44
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-06-15 09:21:40 +02:00
GRL
b04016f30f
Merge branch 'develop' of github.com:thecodingmachine/workadventure into gameSizeFix
2021-06-15 09:06:47 +02:00
_Bastler
39dbd56207
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-06-15 08:18:39 +02:00
David Négrier
6bca3469b6
Removing useless import
2021-06-14 18:44:20 +02:00
David Négrier
1fa03e44df
Fixing size of camera on resize
...
The size of the Camera after a change in zoom is only computed on the "render" step.
Therefore, we should wait the "render" step to call GameScene.onResize.
Closes #1180
2021-06-14 18:40:58 +02:00
David Négrier
f16514db21
Merge pull request #1177 from thecodingmachine/bugfix/1167
...
Making code more robust regarding scene being null in Character class
2021-06-14 16:54:12 +02:00
David Négrier
dcd44f283f
Making code more robust regarding scene being null in Character class
...
Not sure how this can happen but it does.
Closes #1167
2021-06-14 16:40:33 +02:00
David Négrier
e3ee66527a
Fixing bug slowing down the CustomizeScene a lot
...
By forcing the containers to be updated only in the "update" method, we seem to be solving some bugs regarding the way sprites are handled.
There is still an issue though. Some times, for some reasons, the update list seems to be growing a lot.
The more we click the left/right arrow to choose a character, the slower it gets (but with this commit, it does not lock anymore)
2021-06-14 16:32:09 +02:00
GRL
b239edb266
Clean code
2021-06-14 16:09:41 +02:00
GRL
281b8580cd
Use window and not viewport in css for main-container
2021-06-14 15:54:22 +02:00
GRL
f103a919f2
Merge branch 'develop' of github.com:thecodingmachine/workadventure into gameSizeFix
2021-06-14 14:25:59 +02:00
GRL
d26502a724
Use HtmlUtils to get DOM Element game
2021-06-10 09:23:25 +02:00
grégoire parant
5a2b3a303a
Improve texture loaded from admin ( #1151 )
2021-06-09 22:33:42 +02:00
GRL
6868128267
DOM Element game resize at the same time and the same size at the canvas of phaser
...
Remove VisitCard scss unused
2021-06-09 18:08:14 +02:00
_Bastler
7a10f4ecb6
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-06-08 16:46:32 +02:00
kharhamel
dd45996f9c
FIX: improved the visit card, cleanup the code
2021-06-08 16:39:22 +02:00
David Négrier
e3223164b6
Merge pull request #1117 from thecodingmachine/selectCharacterFix
...
Fix : SelectCharacterScene and SelectCompanionScene
2021-06-08 10:29:21 +02:00
Kharhamel
e2295d2419
Merge pull request #1133 from thecodingmachine/disableVisitCard
...
FIX: the visit card feature can now be disabled client side
2021-06-07 19:12:37 +02:00
kharhamel
1264b286b2
FIX: trying to start a emote after a scene is desotryed should not crash the game
2021-06-07 15:11:54 +02:00
kharhamel
26f21fe6e4
FIX: the visit card feature can now be disabled client side
2021-06-07 15:01:21 +02:00
GRL
edfdc3bf47
comment on pointerTimer and pointerClicked
2021-06-07 09:17:24 +02:00
_Bastler
d20ca2f15b
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-06-04 21:08:43 +02:00
GRL
3e19234edc
Change <dialog> for ErrorDialog in <div> because only Chrome knows <dialog>
2021-06-04 16:32:21 +02:00
GRL
247d508d09
create PR to test iphone compatibility
2021-06-04 10:01:08 +02:00
GRL
0d2b190222
Replace setTimeout by timer manage in Update
2021-06-04 09:39:33 +02:00
_Bastler
f24a547814
merge dev
2021-06-04 08:53:45 +02:00
kharhamel
c5f3cfe87c
FEATURE: clicking on another player show a contact card when possible
2021-06-03 17:58:21 +02:00
grégoire parant
fffd36267d
Hot Custom Characters Scene ( #1113 )
2021-06-03 17:22:31 +02:00
GRL
02ff6fb5bf
Add timer so that pointerdown event can't be call two time in one click
2021-06-03 17:08:56 +02:00
GRL
c435b7451e
Update don't call createPlayer but call moveUser
...
Change time of pointerclicked from 100ms to 250ms
Suppression of console.log
2021-06-03 16:54:52 +02:00
David Négrier
50e994c674
Attempt to switch bubble sound playing into Phaser
...
In iOS, we cannot trigger a playing sound if it does not start from a user gesture.
This is a huge bummer for a notification sound!
This is an attempt to switch sound playing to Phaser, which is using under the hood the WebAudio API.
This might solve the issue.
2021-06-03 15:40:44 +02:00
grégoire parant
2b13b764b4
Public texture ( #1093 )
...
* Public texture
- Front => Get texture when user connected on public method
- Front => Anonymous login will be make every connexion to get map details
- Pusher => `/anonymLogin` permit to get map details and public texture load in customize scene
* Improve texture local user
- Permit to keep previous texture get with 'register' link
* Texture public loading
- Texture will be load with Room class
- Fix issue on lazzy loading atttempt
* Remove async await useless
2021-06-03 13:07:52 +02:00
kharhamel
b8ffe5038c
FIX: on a touch screen, the menu emote will not open if more than one pointer is used
2021-06-03 10:22:06 +02:00
GRL
304675bc74
Merge remote-tracking branch 'origin/resizeSelect' into resizeSelect
2021-06-02 18:01:42 +02:00
GRL
59d60f54fe
Save zoom level in the gameScene and restore it after the SelectCharacterScene and CustomizeScene
2021-06-02 18:01:36 +02:00
David Négrier
100198b55c
Using "standardized-audio-context" to fix compatibility of AudioContext with Safari.
2021-06-02 17:58:58 +02:00
David Négrier
f4880cc1d0
Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect
2021-06-02 16:48:53 +02:00
David Négrier
267d0a2cd1
Moving audio message to Svelte
2021-06-02 16:46:28 +02:00
GRL
3d9e2ad49a
Save zoom level of the game and restore it when quitting the login scenes
...
SelectCompanionScene with zoom on mobile
2021-06-02 16:08:31 +02:00
GRL
5bd5245044
SelectCharacterScene and CustomCharacterScene mobile version
2021-06-02 12:00:35 +02:00
David Négrier
bf7083effc
Migrating EnableCameraScene to Svelte
2021-06-01 16:17:36 +02:00
David Négrier
c7b3e3cd44
Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect
2021-06-01 11:19:56 +02:00
David Négrier
47555d5955
Migrating cam to Svelte on Camera setup screen
2021-06-01 11:19:46 +02:00
GRL
9a5300dd2d
helpCameraSettingPopup in svelte with nes-css
2021-06-01 11:07:52 +02:00
David Négrier
5839e0b270
Throwing exceptions into store subscribers is wreaking havok
2021-06-01 09:17:01 +02:00
David Négrier
9063ba2a1f
Removing call to removed method
2021-06-01 09:12:31 +02:00
David Négrier
9d6b597552
Starting working towards migrating the help camera popup
2021-06-01 09:08:02 +02:00
GRL
047337ae81
Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect
2021-05-31 17:53:44 +02:00
GRL
4923ce8b83
selectCharacterScene and customCharacterScene in svelte
2021-05-31 17:50:14 +02:00
David Négrier
cb03580421
Partial migration of EnableCameraScene to Svelte
2021-05-31 17:49:41 +02:00
David Négrier
13d3227323
Migrating LoginScene to Svelte
2021-05-31 17:03:29 +02:00
GRL
b8873d1277
selectCompanionScene work with svelte
2021-05-31 12:06:11 +02:00
GRL
471ff2bb01
Merge branch 'develop' of github.com:thecodingmachine/workadventure into resizeSelect
2021-05-31 10:21:15 +02:00
GRL
1ac108a9b8
correction of resize select character and companion by David
2021-05-31 10:20:48 +02:00
_Bastler
85c9393962
merged latest dev
2021-05-30 15:29:28 +02:00
kharhamel
679b5b6b79
FIX: better error text in LoginScene
2021-05-28 17:51:18 +02:00
_Bastler
de02580ac8
merge latest dev
2021-05-28 15:53:27 +02:00
kharhamel
12da6ddd6c
FEATURE: improved the display of player names, with the font-family 'Press start 2P' and gray outlines
2021-05-28 15:33:10 +02:00
_Bastler
ae67f43a7e
add iro
2021-05-28 13:57:00 +02:00
GRL
276b404dd9
Merge remote-tracking branch 'origin/metadataScriptingApi' into metadataScriptingApi
2021-05-28 12:13:25 +02:00
GRL
858a513569
correction of adding custom menu
...
correction of setProperty
updating CHANGELOG
updating api-reference
2021-05-28 12:13:10 +02:00
David Négrier
5d8d729bd7
Uncommenting action
2021-05-27 18:25:27 +02:00
GRL
6dcb0d3750
first step to change tile
2021-05-27 17:06:39 +02:00
GRL
9cd3ff1d31
Merge branch 'correct-merge' into metadataScriptAPIV2
2021-05-27 10:16:00 +02:00
GRL
acbe4f89a6
Merge branch 'update-game-tiles' into correct-merge
2021-05-27 09:45:25 +02:00
_Bastler
05e18e0568
merge betterNameText
2021-05-26 20:31:33 +02:00
_Bastler
7bdbc191b5
merge latest dev
2021-05-26 19:14:18 +02:00
GRL
5565ddd3f4
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-05-26 17:22:37 +02:00
David Négrier
870f16f9c6
Merge branch 'develop' of github.com:thecodingmachine/workadventure into SoundInMapScript
2021-05-26 16:15:33 +02:00
David Négrier
fac6574cb5
Removing console.log and unused files
2021-05-26 16:08:43 +02:00
David Négrier
d32df13f1b
Camera now show up when someone is moving and hides 5 seconds after we stop moving.
...
Also, added an animation to show/hide the webcam.
2021-05-26 12:12:46 +02:00
David Négrier
8af8ccd54b
Migrating MediaManager game part to Svelte store
2021-05-26 12:12:18 +02:00
David Négrier
28d78a7988
Switching MediaManager to using a Svelte store
...
This allows cleaner and more expressive code, especially regarding whether the webcam should be on or off.
2021-05-26 12:11:16 +02:00
David Négrier
4f4d2532b7
Merge pull request #1082 from thecodingmachine/disabling_physics_optim
...
Moving Physics optim to DirtyScene
2021-05-26 12:08:57 +02:00
David Négrier
bc19cbd525
Moving Physics optim to DirtyScene
...
The Physics engine is now disabled only if no sprites are moving (if they have no velocity).
Also, if a sprite is moving (if it has a velocity), the dirty state is set.
2021-05-26 12:00:27 +02:00
GRL
17261dfab6
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-05-26 10:58:25 +02:00
GRL
b4fa38bf8c
Merge remote-tracking branch 'origin/metadataScriptingApi' into metadataScriptingApi
2021-05-25 17:21:12 +02:00
GRL
a5cb93541a
correction from code review
2021-05-25 17:21:02 +02:00
kharhamel
595c5ca64d
now use custom emotes with tweens instead of transistions
2021-05-25 16:37:24 +02:00
GRL78
7c44d747de
Apply suggestions from code review
...
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2021-05-25 11:02:25 +02:00
GRL
d4bc999c54
pause loading tileset on fly
2021-05-25 10:15:56 +02:00
GRL
36f0cd1a23
Revert "pause for loading tileset on the fly"
...
This reverts commit a3165a0540
.
2021-05-25 10:11:27 +02:00
GRL
a3165a0540
pause for loading tileset on the fly
2021-05-25 09:39:04 +02:00
GRL
d0aaa0620d
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-05-25 09:24:26 +02:00
DESKTOP-FMM8UI0\CLV
0c3b9ccfbf
Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into SoundInMapScript
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# Conflicts:
# front/src/Api/IframeListener.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/iframe_api.ts
# maps/Tuto/scriptTuto.js
# maps/Village/Village.json
2021-05-21 17:45:26 +02:00
GRL
1110f4fb7f
Revert "Merge branch 'update-game-tiles' into metadataScriptingApi"
...
This reverts commit 796a9418d3
, reversing
changes made to 3506063e65
.
2021-05-21 16:24:48 +02:00
GRL
796a9418d3
Merge branch 'update-game-tiles' into metadataScriptingApi
2021-05-21 15:56:35 +02:00
GRL
3506063e65
first step on loading a tileset from a script
2021-05-20 17:09:10 +02:00
GRL
2f9cc393a7
Implementation of getTag of the current user
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documentation of getTag
Adding map for test of getTag
2021-05-20 10:57:36 +02:00
kharhamel
d93b30f982
improved radial menu
2021-05-19 18:11:51 +02:00
kharhamel
35b37a6a88
Added a radial menu to run emotes
2021-05-19 15:17:50 +02:00
kharhamel
a1d52b4265
FEATURE: added the possibility toplay emotes
2021-05-19 15:17:03 +02:00
GRL
ce0a72c6ce
Merge branch 'menu-command-api' of github.com:jonnytest1/workadventure into metadataScriptingApi
2021-05-19 09:36:11 +02:00
GRL
aa78bf44ef
implementation of DataLayerEvent
...
update GetGameState to add nickname to the returned data
update GameMap to separate phaserLayer and mapLayer
2021-05-18 15:41:16 +02:00
GRL
201fcf6afa
Merge branch 'gamestate-api-read' of github.com:jonnytest1/workadventure into metadataScriptingApi
2021-05-18 15:18:35 +02:00
_Bastler
5538a511c7
merge latest dev
2021-05-18 15:04:35 +02:00
GRL
2ee62c9e9e
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-05-18 11:50:03 +02:00
kharhamel
20ec609535
FIX: rejected map axios promises are now catched
2021-05-18 11:45:07 +02:00
GRL
3edfd5b285
GameState is now save in cache
...
HasPlayerMoved is send when the player is actually moving on the map every 200ms.
2021-05-18 11:33:16 +02:00
David Négrier
2ea731beeb
Merge pull request #1057 from thecodingmachine/physics_flag
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Making sure Physics is not enabled several times
2021-05-18 10:26:32 +02:00
David Négrier
c9eb5691b5
Merge pull request #1045 from thecodingmachine/svelte
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Installing Svelte in front container
2021-05-18 10:25:54 +02:00
David Négrier
127a4759ac
Merge branch 'develop' of github.com:thecodingmachine/workadventure into menu-command-api
...
# Conflicts:
# front/src/Api/Events/IframeEvent.ts
# front/src/Api/IframeListener.ts
# front/src/iframe_api.ts
2021-05-18 10:16:44 +02:00
_Bastler
d133bf17ea
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-05-18 09:54:08 +02:00