Merge branch 'develop' of github.com:thecodingmachine/workadventure into loadTileset

This commit is contained in:
GRL 2021-07-29 15:35:32 +02:00
commit 5f7361156b
21 changed files with 88 additions and 49 deletions

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@ -28,7 +28,7 @@
- Use `WA.state.[any variable]: unknown` to access directly any variable (this is a shortcut to using `WA.state.loadVariable` and `WA.state.saveVariable`)
- Users blocking now relies on UUID rather than ID. A blocked user that leaves a room and comes back will stay blocked.
- The text chat was redesigned to be prettier and to use more features :
- The chat is now persistent bewteen discussions and always accesible
- The chat is now persistent between discussions and always accessible
- The chat now tracks incoming and outcoming users in your conversation
- The chat allows your to see the visit card of users
- You can close the chat window with the escape key

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@ -104,6 +104,15 @@ export class GameRoom {
public getUserById(id: number): User | undefined {
return this.users.get(id);
}
public getUsersByUuid(uuid: string): User[] {
const userList: User[] = [];
for (const user of this.users.values()) {
if (user.uuid === uuid) {
userList.push(user);
}
}
return userList;
}
public join(socket: UserSocket, joinRoomMessage: JoinRoomMessage): User {
const positionMessage = joinRoomMessage.getPositionmessage();

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@ -21,7 +21,7 @@ interface ZoneDescriptor {
}
export class PositionNotifier {
// TODO: we need a way to clean the zones if noone is in the zone and noone listening (to free memory!)
// TODO: we need a way to clean the zones if no one is in the zone and no one listening (to free memory!)
private zones: Zone[][] = [];

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@ -57,7 +57,7 @@ const roomManager: IRoomManagerServer = {
room = gameRoom;
user = myUser;
} else {
//Connexion may have been closed before the init was finished, so we have to manually disconnect the user.
//Connection may have been closed before the init was finished, so we have to manually disconnect the user.
socketManager.leaveRoom(gameRoom, myUser);
}
})

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@ -701,8 +701,8 @@ export class SocketManager {
return;
}
const recipient = room.getUserByUuid(recipientUuid);
if (recipient === undefined) {
const recipients = room.getUsersByUuid(recipientUuid);
if (recipients.length === 0) {
console.error(
"In sendAdminMessage, could not find user with id '" +
recipientUuid +
@ -711,14 +711,16 @@ export class SocketManager {
return;
}
const sendUserMessage = new SendUserMessage();
sendUserMessage.setMessage(message);
sendUserMessage.setType("ban"); //todo: is the type correct?
for (const recipient of recipients) {
const sendUserMessage = new SendUserMessage();
sendUserMessage.setMessage(message);
sendUserMessage.setType("ban"); //todo: is the type correct?
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setSendusermessage(sendUserMessage);
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setSendusermessage(sendUserMessage);
recipient.socket.write(serverToClientMessage);
recipient.socket.write(serverToClientMessage);
}
}
public async banUser(roomId: string, recipientUuid: string, message: string): Promise<void> {
@ -732,8 +734,8 @@ export class SocketManager {
return;
}
const recipient = room.getUserByUuid(recipientUuid);
if (recipient === undefined) {
const recipients = room.getUsersByUuid(recipientUuid);
if (recipients.length === 0) {
console.error(
"In banUser, could not find user with id '" +
recipientUuid +
@ -742,19 +744,21 @@ export class SocketManager {
return;
}
// Let's leave the room now.
room.leave(recipient);
for (const recipient of recipients) {
// Let's leave the room now.
room.leave(recipient);
const banUserMessage = new BanUserMessage();
banUserMessage.setMessage(message);
banUserMessage.setType("banned");
const banUserMessage = new BanUserMessage();
banUserMessage.setMessage(message);
banUserMessage.setType("banned");
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setBanusermessage(banUserMessage);
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setBanusermessage(banUserMessage);
// Let's close the connection when the user is banned.
recipient.socket.write(serverToClientMessage);
recipient.socket.end();
// Let's close the connection when the user is banned.
recipient.socket.write(serverToClientMessage);
recipient.socket.end();
}
}
async sendAdminRoomMessage(roomId: string, message: string) {

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@ -56,7 +56,7 @@ A few things to notice:
## Building walls and "collidable" areas
By default, the characters can traverse any tiles. If you want to prevent your characeter from going through a tile (like a wall or a desktop), you must make this tile "collidable". You can do this by settings the `collides` property on a given tile.
By default, the characters can traverse any tiles. If you want to prevent your character from going through a tile (like a wall or a desktop), you must make this tile "collidable". You can do this by settings the `collides` property on a given tile.
To make a tile "collidable", you should:

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@ -3,9 +3,12 @@
import { chatMessagesStore, chatVisibilityStore } from "../../Stores/ChatStore";
import ChatMessageForm from './ChatMessageForm.svelte';
import ChatElement from './ChatElement.svelte';
import { afterUpdate, beforeUpdate } from "svelte";
import {afterUpdate, beforeUpdate} from "svelte";
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
let listDom: HTMLElement;
let chatWindowElement: HTMLElement;
let handleFormBlur: { blur():void };
let autoscroll: boolean;
beforeUpdate(() => {
@ -16,6 +19,12 @@
if (autoscroll) listDom.scrollTo(0, listDom.scrollHeight);
});
function onClick(event: MouseEvent) {
if (HtmlUtils.isClickedOutside(event, chatWindowElement)) {
handleFormBlur.blur();
}
}
function closeChat() {
chatVisibilityStore.set(false);
}
@ -26,10 +35,10 @@
}
</script>
<svelte:window on:keydown={onKeyDown}/>
<svelte:window on:keydown={onKeyDown} on:click={onClick}/>
<aside class="chatWindow" transition:fly="{{ x: -1000, duration: 500 }}">
<aside class="chatWindow" transition:fly="{{ x: -1000, duration: 500 }}" bind:this={chatWindowElement}>
<p class="close-icon" on:click={closeChat}>&times</p>
<section class="messagesList" bind:this={listDom}>
<ul>
@ -40,7 +49,7 @@
</ul>
</section>
<section class="messageForm">
<ChatMessageForm></ChatMessageForm>
<ChatMessageForm bind:handleForm={handleFormBlur}></ChatMessageForm>
</section>
</aside>

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@ -7,13 +7,14 @@
export let message: ChatMessage;
export let line: number;
const chatStyleLink = "color: white; text-decoration: underline;";
$: author = message.author as PlayerInterface;
$: targets = message.targets || [];
$: texts = message.text || [];
function urlifyText(text: string): string {
return HtmlUtils.urlify(text)
return HtmlUtils.urlify(text, chatStyleLink);
}
function renderDate(date: Date) {
return date.toLocaleTimeString(navigator.language, {

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@ -1,6 +1,12 @@
<script lang="ts">
import {chatMessagesStore, chatInputFocusStore} from "../../Stores/ChatStore";
export const handleForm = {
blur() {
inputElement.blur();
}
}
let inputElement: HTMLElement;
let newMessageText = '';
function onFocus() {
@ -18,7 +24,7 @@
</script>
<form on:submit|preventDefault={saveMessage}>
<input type="text" bind:value={newMessageText} placeholder="Enter your message..." on:focus={onFocus} on:blur={onBlur} >
<input type="text" bind:value={newMessageText} placeholder="Enter your message..." on:focus={onFocus} on:blur={onBlur} bind:this={inputElement}>
<button type="submit">
<img src="/static/images/send.png" alt="Send" width="20">
</button>

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@ -107,7 +107,7 @@ export const createLoadingPromise = (
loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, frameConfig);
const errorCallback = (file: { src: string }) => {
if (file.src !== playerResourceDescriptor.img) return;
console.error("failed loading player ressource: ", playerResourceDescriptor);
console.error("failed loading player resource: ", playerResourceDescriptor);
rej(playerResourceDescriptor);
loadPlugin.off("filecomplete-spritesheet-" + playerResourceDescriptor.name, successCallback);
loadPlugin.off("loaderror", errorCallback);

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@ -193,7 +193,7 @@ export class GameScene extends DirtyScene {
private popUpElements: Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
private originalMapUrl: string | undefined;
private pinchManager: PinchManager | undefined;
private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time.
private mapTransitioning: boolean = false; //used to prevent transitions happening at the same time.
private emoteManager!: EmoteManager;
private preloading: boolean = true;
private startPositionCalculator!: StartPositionCalculator;
@ -435,7 +435,7 @@ export class GameScene extends DirtyScene {
this.characterLayers = gameManager.getCharacterLayers();
this.companion = gameManager.getCompanion();
//initalise map
//initialise map
this.Map = this.add.tilemap(this.MapUrlFile);
const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf("/"));
this.mapFile.tilesets.forEach((tileset: ITiledTileSet) => {

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@ -45,7 +45,7 @@ export class StartPositionCalculator {
/**
*
* @param selectedLayer this is always the layer that is selected with the hash in the url
* @param selectedOrDefaultLayer this can also be the {defaultStartLayerName} if the {selectedLayer} didnt yield any start points
* @param selectedOrDefaultLayer this can also be the {defaultStartLayerName} if the {selectedLayer} did not yield any start points
*/
public initPositionFromLayerName(selectedOrDefaultLayer: string | null, selectedLayer: string | null) {
if (!selectedOrDefaultLayer) {
@ -73,7 +73,7 @@ export class StartPositionCalculator {
/**
*
* @param selectedLayer this is always the layer that is selected with the hash in the url
* @param selectedOrDefaultLayer this can also be the default layer if the {selectedLayer} didnt yield any start points
* @param selectedOrDefaultLayer this can also be the default layer if the {selectedLayer} did not yield any start points
*/
private startUser(selectedOrDefaultLayer: ITiledMapTileLayer, selectedLayer: string | null): PositionInterface {
const tiles = selectedOrDefaultLayer.data;

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@ -244,6 +244,7 @@ export class CustomizeScene extends AbstractCharacterScene {
update(time: number, delta: number): void {
if (this.lazyloadingAttempt) {
this.moveLayers();
this.doMoveCursorHorizontally(this.moveHorizontally);
this.lazyloadingAttempt = false;
}

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@ -21,7 +21,7 @@ export enum UserInputEvent {
}
//we cannot use a map structure so we have to create a replacment
//we cannot use a map structure so we have to create a replacement
export class ActiveEventList {
private eventMap : Map<UserInputEvent, boolean> = new Map<UserInputEvent, boolean>();

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@ -274,12 +274,12 @@ export const mediaStreamConstraintsStore = derived(
currentAudioConstraint = false;
}
// Disable webcam for privacy reasons (the game is not visible and we were talking to noone)
// Disable webcam for privacy reasons (the game is not visible and we were talking to no one)
if ($privacyShutdownStore === true) {
currentVideoConstraint = false;
}
// Disable webcam for energy reasons (the user is not moving and we are talking to noone)
// Disable webcam for energy reasons (the user is not moving and we are talking to no one)
if ($cameraEnergySavingStore === true) {
currentVideoConstraint = false;
currentAudioConstraint = false;

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@ -31,7 +31,7 @@ export class HtmlUtils {
return p.innerHTML;
}
public static urlify(text: string): string {
public static urlify(text: string, style: string = ""): string {
const urlRegex = /(https?:\/\/[^\s]+)/g;
text = HtmlUtils.escapeHtml(text);
return text.replace(urlRegex, (url: string) => {
@ -40,10 +40,19 @@ export class HtmlUtils {
link.target = "_blank";
const text = document.createTextNode(url);
link.appendChild(text);
link.setAttribute("style", style);
return link.outerHTML;
});
}
public static isClickedInside(event: MouseEvent, target: HTMLElement): boolean {
return !!event.composedPath().find((et) => et === target);
}
public static isClickedOutside(event: MouseEvent, target: HTMLElement): boolean {
return !this.isClickedInside(event, target);
}
private static isHtmlElement<T extends HTMLElement>(elem: HTMLElement | null): elem is T {
return elem !== null;
}

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@ -295,7 +295,7 @@ export class SimplePeer {
// I do understand the method closeConnection is called twice, but I don't understand how they manage to run in parallel.
peer.destroy();
//Comment this peer connexion because if we delete and try to reshare screen, the RTCPeerConnection send renegociate event. This array will be remove when user left circle discussion
//Comment this peer connection because if we delete and try to reshare screen, the RTCPeerConnection send renegotiate event. This array will be remove when user left circle discussion
/*if(!this.PeerScreenSharingConnectionArray.delete(userId)){
throw 'Couln\'t delete peer screen sharing connexion';
}*/
@ -370,14 +370,14 @@ export class SimplePeer {
console.error(
'Could not find peer whose ID is "' + data.userId + '" in receiveWebrtcScreenSharingSignal'
);
console.info("Attempt to create new peer connexion");
console.info("Attempt to create new peer connection");
if (stream) {
this.sendLocalScreenSharingStreamToUser(data.userId, stream);
}
}
} catch (e) {
console.error(`receiveWebrtcSignal => ${data.userId}`, e);
//Comment this peer connexion because if we delete and try to reshare screen, the RTCPeerConnection send renegociate event. This array will be remove when user left circle discussion
//Comment this peer connection because if we delete and try to reshare screen, the RTCPeerConnection send renegotiate event. This array will be remove when user left circle discussion
//this.PeerScreenSharingConnectionArray.delete(data.userId);
this.receiveWebrtcScreenSharingSignal(data);
}
@ -485,7 +485,7 @@ export class SimplePeer {
if (!PeerConnectionScreenSharing.isReceivingScreenSharingStream()) {
PeerConnectionScreenSharing.destroy();
//Comment this peer connexion because if we delete and try to reshare screen, the RTCPeerConnection send renegociate event. This array will be remove when user left circle discussion
//Comment this peer connection because if we delete and try to reshare screen, the RTCPeerConnection send renegotiate event. This array will be remove when user left circle discussion
//this.PeerScreenSharingConnectionArray.delete(userId);
}
}

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@ -8,19 +8,19 @@ describe("getRessourceDescriptor()", () => {
expect(desc.img).toEqual('url');
});
it(", if given a string as parameter, should search trough hardcoded values", () => {
it(", if given a string as parameter, should search through hardcoded values", () => {
const desc = getRessourceDescriptor('male1');
expect(desc.name).toEqual('male1');
expect(desc.img).toEqual("resources/characters/pipoya/Male 01-1.png");
});
it(", if given a string as parameter, should search trough hardcoded values (bis)", () => {
it(", if given a string as parameter, should search through hardcoded values (bis)", () => {
const desc = getRessourceDescriptor('color_2');
expect(desc.name).toEqual('color_2');
expect(desc.img).toEqual("resources/customisation/character_color/character_color1.png");
});
it(", if given a descriptor without url as parameter, should search trough hardcoded values", () => {
it(", if given a descriptor without url as parameter, should search through hardcoded values", () => {
const desc = getRessourceDescriptor({name: 'male1', img: ''});
expect(desc.name).toEqual('male1');
expect(desc.img).toEqual("resources/characters/pipoya/Male 01-1.png");

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@ -176,7 +176,7 @@ Tuomo Untinen CC-BY-3.0
Casper Nilsson
~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Asain themed shrine including red lantern
- Asian themed shrine including red lantern
- foodog statue
- Toro
- Cherry blossom tree

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@ -21,7 +21,7 @@ interface ZoneDescriptor {
}
export class PositionDispatcher {
// TODO: we need a way to clean the zones if noone is in the zone and noone listening (to free memory!)
// TODO: we need a way to clean the zones if no one is in the zone and no one listening (to free memory!)
private zones: Zone[][] = [];

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@ -463,7 +463,7 @@ export class SocketManager implements ZoneEventListener {
client.send(serverToClientMessage.serializeBinary().buffer, true);
} catch (e) {
console.error("An error occured while generating the Jitsi JWT token: ", e);
console.error("An error occurred while generating the Jitsi JWT token: ", e);
}
}