Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata
This commit is contained in:
commit
f435cecfdc
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@ -30,12 +30,10 @@
|
||||
|
||||
|
||||
<aside class="chatWindow" transition:fly="{{ x: -1000, duration: 500 }}">
|
||||
<section class="chatWindowTitle">
|
||||
<h1>Your chat history <span class="float-right" on:click={closeChat}>×</span></h1>
|
||||
|
||||
</section>
|
||||
<p class="close-icon" on:click={closeChat}>×</p>
|
||||
<section class="messagesList" bind:this={listDom}>
|
||||
<ul>
|
||||
<li><p class="system-text">Here is your chat history: </p></li>
|
||||
{#each $chatMessagesStore as message, i}
|
||||
<li><ChatElement message={message} line={i}></ChatElement></li>
|
||||
{/each}
|
||||
@ -47,16 +45,23 @@
|
||||
</aside>
|
||||
|
||||
<style lang="scss">
|
||||
h1 {
|
||||
font-family: Lato;
|
||||
|
||||
span.float-right {
|
||||
font-size: 30px;
|
||||
line-height: 25px;
|
||||
font-weight: bold;
|
||||
float: right;
|
||||
cursor: pointer;
|
||||
}
|
||||
p.close-icon {
|
||||
position: absolute;
|
||||
padding: 4px;
|
||||
right: 12px;
|
||||
font-size: 30px;
|
||||
line-height: 25px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
p.system-text {
|
||||
border-radius: 8px;
|
||||
margin-bottom: 10px;
|
||||
padding:6px;
|
||||
overflow-wrap: break-word;
|
||||
max-width: 100%;
|
||||
background: gray;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
aside.chatWindow {
|
||||
@ -78,16 +83,8 @@
|
||||
border-bottom-right-radius: 16px;
|
||||
border-top-right-radius: 16px;
|
||||
|
||||
h1 {
|
||||
background-color: #5f5f5f;
|
||||
border-radius: 8px;
|
||||
padding: 2px;
|
||||
}
|
||||
|
||||
.chatWindowTitle {
|
||||
flex: 0 100px;
|
||||
}
|
||||
.messagesList {
|
||||
margin-top: 35px;
|
||||
overflow-y: auto;
|
||||
flex: auto;
|
||||
|
||||
@ -98,7 +95,7 @@
|
||||
}
|
||||
.messageForm {
|
||||
flex: 0 70px;
|
||||
padding-top: 20px;
|
||||
padding-top: 15px;
|
||||
}
|
||||
}
|
||||
</style>
|
@ -32,7 +32,7 @@
|
||||
|
||||
input {
|
||||
flex: auto;
|
||||
background-color: #42464d;
|
||||
background-color: #254560;
|
||||
color: white;
|
||||
border-bottom-left-radius: 4px;
|
||||
border-top-left-radius: 4px;
|
||||
@ -45,11 +45,11 @@
|
||||
}
|
||||
|
||||
button {
|
||||
background-color: #42464d;
|
||||
background-color: #254560;
|
||||
border-bottom-right-radius: 4px;
|
||||
border-top-right-radius: 4px;
|
||||
border: none;
|
||||
border-left: solid black 1px;
|
||||
border-left: solid white 1px;
|
||||
font-size: 16px;
|
||||
}
|
||||
}
|
||||
|
@ -169,6 +169,7 @@ export class Room {
|
||||
*/
|
||||
public get key(): string {
|
||||
const newUrl = new URL(this.roomUrl.toString());
|
||||
newUrl.search = "";
|
||||
newUrl.hash = "";
|
||||
return newUrl.toString();
|
||||
}
|
||||
|
@ -1721,7 +1721,7 @@ ${escapedMessage}
|
||||
this.scene.start(ErrorSceneName, {
|
||||
title: "Banned",
|
||||
subTitle: "You were banned from WorkAdventure",
|
||||
message: "If you want more information, you may contact us at: workadventure@thecodingmachine.com",
|
||||
message: "If you want more information, you may contact us at: hello@workadventu.re",
|
||||
});
|
||||
}
|
||||
|
||||
@ -1736,14 +1736,14 @@ ${escapedMessage}
|
||||
this.scene.start(ErrorSceneName, {
|
||||
title: "Connection rejected",
|
||||
subTitle: "The world you are trying to join is full. Try again later.",
|
||||
message: "If you want more information, you may contact us at: workadventure@thecodingmachine.com",
|
||||
message: "If you want more information, you may contact us at: hello@workadventu.re",
|
||||
});
|
||||
} else {
|
||||
this.scene.start(ErrorSceneName, {
|
||||
title: "Connection rejected",
|
||||
subTitle: "You cannot join the World. Try again later. \n\r \n\r Error: " + message + ".",
|
||||
message:
|
||||
"If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com",
|
||||
"If you want more information, you may contact administrator or contact us at: hello@workadventu.re",
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
import {gameManager} from "../Game/GameManager";
|
||||
import {Scene} from "phaser";
|
||||
import {ErrorScene} from "../Reconnecting/ErrorScene";
|
||||
import {WAError} from "../Reconnecting/WAError";
|
||||
import {waScaleManager} from "../Services/WaScaleManager";
|
||||
import { gameManager } from "../Game/GameManager";
|
||||
import { Scene } from "phaser";
|
||||
import { ErrorScene } from "../Reconnecting/ErrorScene";
|
||||
import { WAError } from "../Reconnecting/WAError";
|
||||
import { waScaleManager } from "../Services/WaScaleManager";
|
||||
|
||||
export const EntrySceneName = "EntryScene";
|
||||
|
||||
@ -13,26 +13,32 @@ export const EntrySceneName = "EntryScene";
|
||||
export class EntryScene extends Scene {
|
||||
constructor() {
|
||||
super({
|
||||
key: EntrySceneName
|
||||
key: EntrySceneName,
|
||||
});
|
||||
}
|
||||
|
||||
create() {
|
||||
|
||||
gameManager.init(this.scene).then((nextSceneName) => {
|
||||
// Let's rescale before starting the game
|
||||
// We can do it at this stage.
|
||||
waScaleManager.applyNewSize();
|
||||
this.scene.start(nextSceneName);
|
||||
}).catch((err) => {
|
||||
if (err.response && err.response.status == 404) {
|
||||
ErrorScene.showError(new WAError(
|
||||
'Access link incorrect',
|
||||
'Could not find map. Please check your access link.',
|
||||
'If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com'), this.scene);
|
||||
} else {
|
||||
ErrorScene.showError(err, this.scene);
|
||||
}
|
||||
});
|
||||
gameManager
|
||||
.init(this.scene)
|
||||
.then((nextSceneName) => {
|
||||
// Let's rescale before starting the game
|
||||
// We can do it at this stage.
|
||||
waScaleManager.applyNewSize();
|
||||
this.scene.start(nextSceneName);
|
||||
})
|
||||
.catch((err) => {
|
||||
if (err.response && err.response.status == 404) {
|
||||
ErrorScene.showError(
|
||||
new WAError(
|
||||
"Access link incorrect",
|
||||
"Could not find map. Please check your access link.",
|
||||
"If you want more information, you may contact administrator or contact us at: hello@workadventu.re"
|
||||
),
|
||||
this.scene
|
||||
);
|
||||
} else {
|
||||
ErrorScene.showError(err, this.scene);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -1,25 +1,25 @@
|
||||
import {gameManager} from "../Game/GameManager";
|
||||
import { gameManager } from "../Game/GameManager";
|
||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
import {EnableCameraSceneName} from "./EnableCameraScene";
|
||||
import {CustomizeSceneName} from "./CustomizeScene";
|
||||
import {localUserStore} from "../../Connexion/LocalUserStore";
|
||||
import {loadAllDefaultModels} from "../Entity/PlayerTexturesLoadingManager";
|
||||
import {addLoader} from "../Components/Loader";
|
||||
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
|
||||
import {AbstractCharacterScene} from "./AbstractCharacterScene";
|
||||
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {PinchManager} from "../UserInput/PinchManager";
|
||||
import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore";
|
||||
import {waScaleManager} from "../Services/WaScaleManager";
|
||||
import {isMobile} from "../../Enum/EnvironmentVariable";
|
||||
import { EnableCameraSceneName } from "./EnableCameraScene";
|
||||
import { CustomizeSceneName } from "./CustomizeScene";
|
||||
import { localUserStore } from "../../Connexion/LocalUserStore";
|
||||
import { loadAllDefaultModels } from "../Entity/PlayerTexturesLoadingManager";
|
||||
import { addLoader } from "../Components/Loader";
|
||||
import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
|
||||
import { AbstractCharacterScene } from "./AbstractCharacterScene";
|
||||
import { areCharacterLayersValid } from "../../Connexion/LocalUser";
|
||||
import { touchScreenManager } from "../../Touch/TouchScreenManager";
|
||||
import { PinchManager } from "../UserInput/PinchManager";
|
||||
import { selectCharacterSceneVisibleStore } from "../../Stores/SelectCharacterStore";
|
||||
import { waScaleManager } from "../Services/WaScaleManager";
|
||||
import { isMobile } from "../../Enum/EnvironmentVariable";
|
||||
|
||||
//todo: put this constants in a dedicated file
|
||||
export const SelectCharacterSceneName = "SelectCharacterScene";
|
||||
|
||||
export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
protected readonly nbCharactersPerRow = 6;
|
||||
protected selectedPlayer!: Phaser.Physics.Arcade.Sprite|null; // null if we are selecting the "customize" option
|
||||
protected selectedPlayer!: Phaser.Physics.Arcade.Sprite | null; // null if we are selecting the "customize" option
|
||||
protected players: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
|
||||
protected playerModels!: BodyResourceDescriptionInterface[];
|
||||
|
||||
@ -38,7 +38,6 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
}
|
||||
|
||||
preload() {
|
||||
|
||||
this.loadSelectSceneCharacters().then((bodyResourceDescriptions) => {
|
||||
bodyResourceDescriptions.forEach((bodyResourceDescription) => {
|
||||
this.playerModels.push(bodyResourceDescription);
|
||||
@ -54,7 +53,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
|
||||
create() {
|
||||
selectCharacterSceneVisibleStore.set(true);
|
||||
this.events.addListener('wake', () => {
|
||||
this.events.addListener("wake", () => {
|
||||
waScaleManager.saveZoom();
|
||||
waScaleManager.zoomModifier = isMobile() ? 2 : 1;
|
||||
selectCharacterSceneVisibleStore.set(true);
|
||||
@ -68,26 +67,26 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
waScaleManager.zoomModifier = isMobile() ? 2 : 1;
|
||||
|
||||
const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
|
||||
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
|
||||
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xffffff);
|
||||
this.selectedRectangle.setDepth(2);
|
||||
|
||||
/*create user*/
|
||||
this.createCurrentPlayer();
|
||||
|
||||
this.input.keyboard.on('keyup-ENTER', () => {
|
||||
this.input.keyboard.on("keyup-ENTER", () => {
|
||||
return this.nextSceneToCameraScene();
|
||||
});
|
||||
|
||||
this.input.keyboard.on('keydown-RIGHT', () => {
|
||||
this.input.keyboard.on("keydown-RIGHT", () => {
|
||||
this.moveToRight();
|
||||
});
|
||||
this.input.keyboard.on('keydown-LEFT', () => {
|
||||
this.input.keyboard.on("keydown-LEFT", () => {
|
||||
this.moveToLeft();
|
||||
});
|
||||
this.input.keyboard.on('keydown-UP', () => {
|
||||
this.input.keyboard.on("keydown-UP", () => {
|
||||
this.moveToUp();
|
||||
});
|
||||
this.input.keyboard.on('keydown-DOWN', () => {
|
||||
this.input.keyboard.on("keydown-DOWN", () => {
|
||||
this.moveToDown();
|
||||
});
|
||||
}
|
||||
@ -96,7 +95,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
if (this.selectedPlayer !== null && !areCharacterLayersValid([this.selectedPlayer.texture.key])) {
|
||||
return;
|
||||
}
|
||||
if(!this.selectedPlayer){
|
||||
if (!this.selectedPlayer) {
|
||||
return;
|
||||
}
|
||||
this.scene.stop(SelectCharacterSceneName);
|
||||
@ -105,7 +104,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
gameManager.tryResumingGame(this, EnableCameraSceneName);
|
||||
this.players = [];
|
||||
selectCharacterSceneVisibleStore.set(false);
|
||||
this.events.removeListener('wake');
|
||||
this.events.removeListener("wake");
|
||||
}
|
||||
|
||||
public nextSceneToCustomizeScene(): void {
|
||||
@ -119,11 +118,11 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
}
|
||||
|
||||
createCurrentPlayer(): void {
|
||||
for (let i = 0; i <this.playerModels.length; i++) {
|
||||
for (let i = 0; i < this.playerModels.length; i++) {
|
||||
const playerResource = this.playerModels[i];
|
||||
|
||||
//check already exist texture
|
||||
if(this.players.find((c) => c.texture.key === playerResource.name)){
|
||||
if (this.players.find((c) => c.texture.key === playerResource.name)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -132,9 +131,9 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
this.setUpPlayer(player, i);
|
||||
this.anims.create({
|
||||
key: playerResource.name,
|
||||
frames: this.anims.generateFrameNumbers(playerResource.name, {start: 0, end: 11}),
|
||||
frames: this.anims.generateFrameNumbers(playerResource.name, { start: 0, end: 11 }),
|
||||
frameRate: 8,
|
||||
repeat: -1
|
||||
repeat: -1,
|
||||
});
|
||||
player.setInteractive().on("pointerdown", () => {
|
||||
if (this.pointerClicked) {
|
||||
@ -153,77 +152,79 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
});
|
||||
this.players.push(player);
|
||||
}
|
||||
if (this.currentSelectUser >= this.players.length) {
|
||||
this.currentSelectUser = 0;
|
||||
}
|
||||
this.selectedPlayer = this.players[this.currentSelectUser];
|
||||
this.selectedPlayer.play(this.playerModels[this.currentSelectUser].name);
|
||||
}
|
||||
|
||||
protected moveUser(){
|
||||
for(let i = 0; i < this.players.length; i++){
|
||||
protected moveUser() {
|
||||
for (let i = 0; i < this.players.length; i++) {
|
||||
const player = this.players[i];
|
||||
this.setUpPlayer(player, i);
|
||||
}
|
||||
this.updateSelectedPlayer();
|
||||
}
|
||||
|
||||
public moveToLeft(){
|
||||
if(this.currentSelectUser === 0){
|
||||
public moveToLeft() {
|
||||
if (this.currentSelectUser === 0) {
|
||||
return;
|
||||
}
|
||||
this.currentSelectUser -= 1;
|
||||
this.moveUser();
|
||||
}
|
||||
|
||||
public moveToRight(){
|
||||
if(this.currentSelectUser === (this.players.length - 1)){
|
||||
public moveToRight() {
|
||||
if (this.currentSelectUser === this.players.length - 1) {
|
||||
return;
|
||||
}
|
||||
this.currentSelectUser += 1;
|
||||
this.moveUser();
|
||||
}
|
||||
|
||||
protected moveToUp(){
|
||||
if(this.currentSelectUser < this.nbCharactersPerRow){
|
||||
protected moveToUp() {
|
||||
if (this.currentSelectUser < this.nbCharactersPerRow) {
|
||||
return;
|
||||
}
|
||||
this.currentSelectUser -= this.nbCharactersPerRow;
|
||||
this.moveUser();
|
||||
}
|
||||
|
||||
protected moveToDown(){
|
||||
if((this.currentSelectUser + this.nbCharactersPerRow) > (this.players.length - 1)){
|
||||
protected moveToDown() {
|
||||
if (this.currentSelectUser + this.nbCharactersPerRow > this.players.length - 1) {
|
||||
return;
|
||||
}
|
||||
this.currentSelectUser += this.nbCharactersPerRow;
|
||||
this.moveUser();
|
||||
}
|
||||
|
||||
protected defineSetupPlayer(num: number){
|
||||
protected defineSetupPlayer(num: number) {
|
||||
const deltaX = 32;
|
||||
const deltaY = 32;
|
||||
let [playerX, playerY] = this.getCharacterPosition(); // player X and player y are middle of the
|
||||
|
||||
playerX = ( (playerX - (deltaX * 2.5)) + ((deltaX) * (num % this.nbCharactersPerRow)) ); // calcul position on line users
|
||||
playerY = ( (playerY - (deltaY * 2)) + ((deltaY) * ( Math.floor(num / this.nbCharactersPerRow) )) ); // calcul position on column users
|
||||
playerX = playerX - deltaX * 2.5 + deltaX * (num % this.nbCharactersPerRow); // calcul position on line users
|
||||
playerY = playerY - deltaY * 2 + deltaY * Math.floor(num / this.nbCharactersPerRow); // calcul position on column users
|
||||
|
||||
const playerVisible = true;
|
||||
const playerScale = 1;
|
||||
const playerOpacity = 1;
|
||||
|
||||
// if selected
|
||||
if( num === this.currentSelectUser ){
|
||||
if (num === this.currentSelectUser) {
|
||||
this.selectedRectangle.setX(playerX);
|
||||
this.selectedRectangle.setY(playerY);
|
||||
}
|
||||
|
||||
return {playerX, playerY, playerScale, playerOpacity, playerVisible}
|
||||
return { playerX, playerY, playerScale, playerOpacity, playerVisible };
|
||||
}
|
||||
|
||||
protected setUpPlayer(player: Phaser.Physics.Arcade.Sprite, num: number){
|
||||
|
||||
const {playerX, playerY, playerScale, playerOpacity, playerVisible} = this.defineSetupPlayer(num);
|
||||
protected setUpPlayer(player: Phaser.Physics.Arcade.Sprite, num: number) {
|
||||
const { playerX, playerY, playerScale, playerOpacity, playerVisible } = this.defineSetupPlayer(num);
|
||||
player.setBounce(0.2);
|
||||
player.setCollideWorldBounds(false);
|
||||
player.setVisible( playerVisible );
|
||||
player.setVisible(playerVisible);
|
||||
player.setScale(playerScale, playerScale);
|
||||
player.setAlpha(playerOpacity);
|
||||
player.setX(playerX);
|
||||
@ -234,10 +235,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
* Returns pixel position by on column and row number
|
||||
*/
|
||||
protected getCharacterPosition(): [number, number] {
|
||||
return [
|
||||
this.game.renderer.width / 2,
|
||||
this.game.renderer.height / 2.5
|
||||
];
|
||||
return [this.game.renderer.width / 2, this.game.renderer.height / 2.5];
|
||||
}
|
||||
|
||||
protected updateSelectedPlayer(): void {
|
||||
@ -256,7 +254,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
this.pointerClicked = false;
|
||||
}
|
||||
|
||||
if(this.lazyloadingAttempt){
|
||||
if (this.lazyloadingAttempt) {
|
||||
//re-render players list
|
||||
this.createCurrentPlayer();
|
||||
this.moveUser();
|
||||
|
@ -20,6 +20,7 @@ import { consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlo
|
||||
import { get } from "svelte/store";
|
||||
import { playersStore } from "../../Stores/PlayersStore";
|
||||
import { mediaManager } from "../../WebRtc/MediaManager";
|
||||
import { chatVisibilityStore } from "../../Stores/ChatStore";
|
||||
|
||||
export const MenuSceneName = "MenuScene";
|
||||
const gameMenuKey = "gameMenu";
|
||||
@ -147,6 +148,9 @@ export class MenuScene extends Phaser.Scene {
|
||||
this.menuElement.on("click", this.onMenuClick.bind(this));
|
||||
|
||||
worldFullWarningStream.stream.subscribe(() => this.showWorldCapacityWarning());
|
||||
chatVisibilityStore.subscribe((v) => {
|
||||
this.menuButton.setVisible(!v);
|
||||
});
|
||||
}
|
||||
|
||||
//todo put this method in a parent menuElement class
|
||||
|
@ -1,14 +1,14 @@
|
||||
import {TextField} from "../Components/TextField";
|
||||
import { TextField } from "../Components/TextField";
|
||||
import Image = Phaser.GameObjects.Image;
|
||||
import Sprite = Phaser.GameObjects.Sprite;
|
||||
import Text = Phaser.GameObjects.Text;
|
||||
import ScenePlugin = Phaser.Scenes.ScenePlugin;
|
||||
import {WAError} from "./WAError";
|
||||
import { WAError } from "./WAError";
|
||||
|
||||
export const ErrorSceneName = "ErrorScene";
|
||||
enum Textures {
|
||||
icon = "icon",
|
||||
mainFont = "main_font"
|
||||
mainFont = "main_font",
|
||||
}
|
||||
|
||||
export class ErrorScene extends Phaser.Scene {
|
||||
@ -23,25 +23,21 @@ export class ErrorScene extends Phaser.Scene {
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
key: ErrorSceneName
|
||||
key: ErrorSceneName,
|
||||
});
|
||||
}
|
||||
|
||||
init({title, subTitle, message}: { title?: string, subTitle?: string, message?: string }) {
|
||||
this.title = title ? title : '';
|
||||
this.subTitle = subTitle ? subTitle : '';
|
||||
this.message = message ? message : '';
|
||||
init({ title, subTitle, message }: { title?: string; subTitle?: string; message?: string }) {
|
||||
this.title = title ? title : "";
|
||||
this.subTitle = subTitle ? subTitle : "";
|
||||
this.message = message ? message : "";
|
||||
}
|
||||
|
||||
preload() {
|
||||
this.load.image(Textures.icon, "resources/logos/tcm_full.png");
|
||||
this.load.image(Textures.icon, "static/images/favicons/favicon-32x32.png");
|
||||
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
|
||||
this.load.bitmapFont(Textures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||
this.load.spritesheet(
|
||||
'cat',
|
||||
'resources/characters/pipoya/Cat 01-1.png',
|
||||
{frameWidth: 32, frameHeight: 32}
|
||||
);
|
||||
this.load.bitmapFont(Textures.mainFont, "resources/fonts/arcade.png", "resources/fonts/arcade.xml");
|
||||
this.load.spritesheet("cat", "resources/characters/pipoya/Cat 01-1.png", { frameWidth: 32, frameHeight: 32 });
|
||||
}
|
||||
|
||||
create() {
|
||||
@ -50,15 +46,25 @@ export class ErrorScene extends Phaser.Scene {
|
||||
|
||||
this.titleField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, this.title);
|
||||
|
||||
this.subTitleField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2 + 24, this.subTitle);
|
||||
this.subTitleField = new TextField(
|
||||
this,
|
||||
this.game.renderer.width / 2,
|
||||
this.game.renderer.height / 2 + 24,
|
||||
this.subTitle
|
||||
);
|
||||
|
||||
this.messageField = this.add.text(this.game.renderer.width / 2, this.game.renderer.height / 2 + 48, this.message, {
|
||||
fontFamily: 'Georgia, "Goudy Bookletter 1911", Times, serif',
|
||||
fontSize: '10px'
|
||||
});
|
||||
this.messageField = this.add.text(
|
||||
this.game.renderer.width / 2,
|
||||
this.game.renderer.height / 2 + 48,
|
||||
this.message,
|
||||
{
|
||||
fontFamily: 'Georgia, "Goudy Bookletter 1911", Times, serif',
|
||||
fontSize: "10px",
|
||||
}
|
||||
);
|
||||
this.messageField.setOrigin(0.5, 0.5);
|
||||
|
||||
this.cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, 'cat', 6);
|
||||
this.cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, "cat", 6);
|
||||
this.cat.flipY = true;
|
||||
}
|
||||
|
||||
@ -69,38 +75,38 @@ export class ErrorScene extends Phaser.Scene {
|
||||
public static showError(error: any, scene: ScenePlugin): void {
|
||||
console.error(error);
|
||||
|
||||
if (typeof error === 'string' || error instanceof String) {
|
||||
if (typeof error === "string" || error instanceof String) {
|
||||
scene.start(ErrorSceneName, {
|
||||
title: 'An error occurred',
|
||||
subTitle: error
|
||||
title: "An error occurred",
|
||||
subTitle: error,
|
||||
});
|
||||
} else if (error instanceof WAError) {
|
||||
scene.start(ErrorSceneName, {
|
||||
title: error.title,
|
||||
subTitle: error.subTitle,
|
||||
message: error.details
|
||||
message: error.details,
|
||||
});
|
||||
} else if (error.response) {
|
||||
// Axios HTTP error
|
||||
// client received an error response (5xx, 4xx)
|
||||
scene.start(ErrorSceneName, {
|
||||
title: 'HTTP ' + error.response.status + ' - ' + error.response.statusText,
|
||||
subTitle: 'An error occurred while accessing URL:',
|
||||
message: error.response.config.url
|
||||
title: "HTTP " + error.response.status + " - " + error.response.statusText,
|
||||
subTitle: "An error occurred while accessing URL:",
|
||||
message: error.response.config.url,
|
||||
});
|
||||
} else if (error.request) {
|
||||
// Axios HTTP error
|
||||
// client never received a response, or request never left
|
||||
scene.start(ErrorSceneName, {
|
||||
title: 'Network error',
|
||||
subTitle: error.message
|
||||
title: "Network error",
|
||||
subTitle: error.message,
|
||||
});
|
||||
} else if (error instanceof Error) {
|
||||
// Error
|
||||
scene.start(ErrorSceneName, {
|
||||
title: 'An error occurred',
|
||||
title: "An error occurred",
|
||||
subTitle: error.name,
|
||||
message: error.message
|
||||
message: error.message,
|
||||
});
|
||||
} else {
|
||||
throw error;
|
||||
@ -114,7 +120,7 @@ export class ErrorScene extends Phaser.Scene {
|
||||
scene.start(ErrorSceneName, {
|
||||
title,
|
||||
subTitle,
|
||||
message
|
||||
message,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -1,11 +1,11 @@
|
||||
import {TextField} from "../Components/TextField";
|
||||
import { TextField } from "../Components/TextField";
|
||||
import Image = Phaser.GameObjects.Image;
|
||||
import Sprite = Phaser.GameObjects.Sprite;
|
||||
|
||||
export const ReconnectingSceneName = "ReconnectingScene";
|
||||
enum ReconnectingTextures {
|
||||
icon = "icon",
|
||||
mainFont = "main_font"
|
||||
mainFont = "main_font",
|
||||
}
|
||||
|
||||
export class ReconnectingScene extends Phaser.Scene {
|
||||
@ -14,35 +14,40 @@ export class ReconnectingScene extends Phaser.Scene {
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
key: ReconnectingSceneName
|
||||
key: ReconnectingSceneName,
|
||||
});
|
||||
}
|
||||
|
||||
preload() {
|
||||
this.load.image(ReconnectingTextures.icon, "resources/logos/tcm_full.png");
|
||||
this.load.image(ReconnectingTextures.icon, "static/images/favicons/favicon-32x32.png");
|
||||
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
|
||||
this.load.bitmapFont(ReconnectingTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||
this.load.spritesheet(
|
||||
'cat',
|
||||
'resources/characters/pipoya/Cat 01-1.png',
|
||||
{frameWidth: 32, frameHeight: 32}
|
||||
);
|
||||
this.load.bitmapFont(ReconnectingTextures.mainFont, "resources/fonts/arcade.png", "resources/fonts/arcade.xml");
|
||||
this.load.spritesheet("cat", "resources/characters/pipoya/Cat 01-1.png", { frameWidth: 32, frameHeight: 32 });
|
||||
}
|
||||
|
||||
create() {
|
||||
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, ReconnectingTextures.icon);
|
||||
this.logo = new Image(
|
||||
this,
|
||||
this.game.renderer.width - 30,
|
||||
this.game.renderer.height - 20,
|
||||
ReconnectingTextures.icon
|
||||
);
|
||||
this.add.existing(this.logo);
|
||||
|
||||
this.reconnectingField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, "Connection lost. Reconnecting...");
|
||||
this.reconnectingField = new TextField(
|
||||
this,
|
||||
this.game.renderer.width / 2,
|
||||
this.game.renderer.height / 2,
|
||||
"Connection lost. Reconnecting..."
|
||||
);
|
||||
|
||||
const cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, 'cat');
|
||||
const cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, "cat");
|
||||
this.anims.create({
|
||||
key: 'right',
|
||||
frames: this.anims.generateFrameNumbers('cat', { start: 6, end: 8 }),
|
||||
key: "right",
|
||||
frames: this.anims.generateFrameNumbers("cat", { start: 6, end: 8 }),
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
repeat: -1,
|
||||
});
|
||||
cat.play('right');
|
||||
|
||||
cat.play("right");
|
||||
}
|
||||
}
|
||||
|
@ -96,6 +96,7 @@ function createChatMessagesStore() {
|
||||
}
|
||||
return list;
|
||||
});
|
||||
chatVisibilityStore.set(true);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
@ -3,6 +3,8 @@ import type { PlayerInterface } from "../Phaser/Game/PlayerInterface";
|
||||
import type { RoomConnection } from "../Connexion/RoomConnection";
|
||||
import { getRandomColor } from "../WebRtc/ColorGenerator";
|
||||
|
||||
let idCount = 0;
|
||||
|
||||
/**
|
||||
* A store that contains the list of players currently known.
|
||||
*/
|
||||
@ -40,6 +42,27 @@ function createPlayersStore() {
|
||||
getPlayerById(userId: number): PlayerInterface | undefined {
|
||||
return players.get(userId);
|
||||
},
|
||||
addFacticePlayer(name: string): number {
|
||||
let userId: number | null = null;
|
||||
players.forEach((p) => {
|
||||
if (p.name === name) userId = p.userId;
|
||||
});
|
||||
if (userId) return userId;
|
||||
const newUserId = idCount--;
|
||||
update((users) => {
|
||||
users.set(newUserId, {
|
||||
userId: newUserId,
|
||||
name,
|
||||
characterLayers: [],
|
||||
visitCardUrl: null,
|
||||
companion: null,
|
||||
userUuid: "dummy",
|
||||
color: getRandomColor(),
|
||||
});
|
||||
return users;
|
||||
});
|
||||
return newUserId;
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -1,11 +1,12 @@
|
||||
import { iframeListener } from "../Api/IframeListener";
|
||||
import { chatMessagesStore, chatVisibilityStore } from "../Stores/ChatStore";
|
||||
import { chatMessagesStore } from "../Stores/ChatStore";
|
||||
import { playersStore } from "../Stores/PlayersStore";
|
||||
|
||||
export class DiscussionManager {
|
||||
constructor() {
|
||||
iframeListener.chatStream.subscribe((chatEvent) => {
|
||||
chatMessagesStore.addExternalMessage(parseInt(chatEvent.author), chatEvent.message);
|
||||
chatVisibilityStore.set(true);
|
||||
const userId = playersStore.addFacticePlayer(chatEvent.author);
|
||||
chatMessagesStore.addExternalMessage(userId, chatEvent.message);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -170,7 +170,6 @@ export class VideoPeer extends Peer {
|
||||
} else if (message.type === MESSAGE_TYPE_MESSAGE) {
|
||||
if (!blackListManager.isBlackListed(this.userUuid)) {
|
||||
chatMessagesStore.addExternalMessage(this.userId, message.message);
|
||||
chatVisibilityStore.set(true);
|
||||
}
|
||||
} else if (message.type === MESSAGE_TYPE_BLOCKED) {
|
||||
//FIXME when A blacklists B, the output stream from A is muted in B's js client. This is insecure since B can manipulate the code to unmute A stream.
|
||||
|
@ -8,7 +8,7 @@ GNU GPL 3.0:
|
||||
- http://www.gnu.org/licenses/gpl-3.0.html
|
||||
- See the file: gpl-3.0.txt
|
||||
|
||||
Assets from: workadventure@thecodingmachine.com
|
||||
Assets from: hello@workadventu.re
|
||||
|
||||
BASE assets:
|
||||
------------
|
||||
|
@ -8,7 +8,7 @@ GNU GPL 3.0:
|
||||
- http://www.gnu.org/licenses/gpl-3.0.html
|
||||
- See the file: gpl-3.0.txt
|
||||
|
||||
Assets from: workadventure@thecodingmachine.com
|
||||
Assets from: hello@workadventu.re
|
||||
|
||||
BASE assets:
|
||||
------------
|
||||
|
@ -1,13 +1,20 @@
|
||||
<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<script src="http://play.workadventure.localhost/iframe_api.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
<script>
|
||||
WA.ui.registerMenuCommand("test", () => {
|
||||
WA.chat.sendChatMessage("test clicked", "menu cmd")
|
||||
<script>
|
||||
var script = document.createElement('script');
|
||||
// Don't do this at home kids! The "document.referrer" part is actually inserting a XSS security.
|
||||
// We are OK in this precise case because the HTML page is hosted on the "maps" domain that contains only static files.
|
||||
script.setAttribute('src', document.referrer + 'iframe_api.js');
|
||||
document.head.appendChild(script);
|
||||
window.addEventListener('load', () => {
|
||||
WA.ui.registerMenuCommand("test", () => {
|
||||
WA.chat.sendChatMessage("test clicked", "menu cmd")
|
||||
})
|
||||
})
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
<p>Add a custom menu</p>
|
||||
</body>
|
||||
</html>
|
@ -1,12 +1,18 @@
|
||||
<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<script src="http://play.workadventure.localhost/iframe_api.js"></script>
|
||||
<script>
|
||||
var script = document.createElement('script');
|
||||
// Don't do this at home kids! The "document.referrer" part is actually inserting a XSS security.
|
||||
// We are OK in this precise case because the HTML page is hosted on the "maps" domain that contains only static files.
|
||||
script.setAttribute('src', document.referrer + 'iframe_api.js');
|
||||
document.head.appendChild(script);
|
||||
window.addEventListener('load', () => {
|
||||
WA.player.onPlayerMove(console.log);
|
||||
})
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
<div id="playerMovement"></div>
|
||||
<script>
|
||||
WA.player.onPlayerMove(console.log);
|
||||
</script>
|
||||
<p>Log in the console the movement of the current player in the zone of the iframe</p>
|
||||
</body>
|
||||
</html>
|
@ -1,12 +1,19 @@
|
||||
<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<script src="http://play.workadventure.localhost/iframe_api.js"></script>
|
||||
<script>
|
||||
var script = document.createElement('script');
|
||||
// Don't do this at home kids! The "document.referrer" part is actually inserting a XSS security.
|
||||
// We are OK in this precise case because the HTML page is hosted on the "maps" domain that contains only static files.
|
||||
script.setAttribute('src', document.referrer + 'iframe_api.js');
|
||||
document.head.appendChild(script);
|
||||
window.addEventListener('load', () => {
|
||||
WA.room.setProperty('iframeTest', 'openWebsite', 'https://www.wikipedia.org/');
|
||||
WA.room.setProperty('metadata', 'openWebsite', 'https://www.wikipedia.org/');
|
||||
})
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
<script>
|
||||
WA.room.setProperty('iframeTest', 'openWebsite', 'https://www.wikipedia.org/');
|
||||
WA.room.setProperty('metadata', 'openWebsite', 'https://www.wikipedia.org/');
|
||||
</script>
|
||||
<p>Change the url of this iframe and add the 'openWebsite' property to the red tile layer</p>
|
||||
</body>
|
||||
</html>
|
@ -1,21 +1,27 @@
|
||||
<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<script src="http://play.workadventure.localhost/iframe_api.js"></script>
|
||||
<script>
|
||||
var script = document.createElement('script');
|
||||
// Don't do this at home kids! The "document.referrer" part is actually inserting a XSS security.
|
||||
// We are OK in this precise case because the HTML page is hosted on the "maps" domain that contains only static files.
|
||||
script.setAttribute('src', document.referrer + 'iframe_api.js');
|
||||
document.head.appendChild(script);
|
||||
window.addEventListener('load', () => {
|
||||
document.getElementById('show/hideLayer').onclick = () => {
|
||||
if (document.getElementById('show/hideLayer').checked) {
|
||||
WA.room.showLayer('crystal');
|
||||
}
|
||||
else {
|
||||
WA.room.hideLayer('crystal');
|
||||
}
|
||||
}
|
||||
})
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
<div>
|
||||
<label for="show/hideLayer">Crysal Layer : </label><input type="checkbox" id="show/hideLayer" name="visible" value="show" checked>
|
||||
</div>
|
||||
<script>
|
||||
document.getElementById('show/hideLayer').onclick = () => {
|
||||
if (document.getElementById('show/hideLayer').checked) {
|
||||
WA.room.showLayer('crystal');
|
||||
}
|
||||
else {
|
||||
WA.room.hideLayer('crystal');
|
||||
}
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
@ -124,10 +124,10 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<input type="radio" name="test-getCurrentRoom"> Success <input type="radio" name="test-getCurrentRoom"> Failure <input type="radio" name="test-getCurrentRoom" checked> Pending
|
||||
<input type="radio" name="test-getCurrentUser"> Success <input type="radio" name="test-getCurrentUser"> Failure <input type="radio" name="test-getCurrentUser" checked> Pending
|
||||
</td>
|
||||
<td>
|
||||
<a href="#" class="testLink" data-testmap="Metadata/getCurrentRoom.json" target="_blank">Testing room/player attributes in Scripting API + WA.onInit</a>
|
||||
<a href="#" class="testLink" data-testmap="Metadata/getCurrentRoom.json" target="_blank">Testing return current player attributes in Scripting API + WA.onInit</a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -178,14 +178,6 @@
|
||||
<a href="#" class="testLink" data-testmap="start-tile.json#S2" target="_blank">Test start tile (S2)</a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<input type="radio" name="test-cowebsite-allowAPI"> Success <input type="radio" name="test-cowebsite-allowAPI"> Failure <input type="radio" name="test-cowebsite-allowAPI" checked> Pending
|
||||
</td>
|
||||
<td>
|
||||
<a href="#" class="testLink" data-testmap="Metadata/cowebsiteAllowApi.json" target="_blank">Test cowebsite opened by script is allowed to use IFrame API</a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<input type="radio" name="test-set-tiles"> Success <input type="radio" name="test-set-tiles"> Failure <input type="radio" name="test-set-tiles" checked> Pending
|
||||
|
Loading…
Reference in New Issue
Block a user