Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
This commit is contained in:
commit
617435ea4c
35
docs/maps/text.md
Normal file
35
docs/maps/text.md
Normal file
@ -0,0 +1,35 @@
|
||||
{.section-title.accent.text-primary}
|
||||
# Writing text on a map
|
||||
|
||||
## Solution 1: design a specific tileset (recommended)
|
||||
|
||||
If you want to write some text on a map, our recommendation is to create a tileset that contains
|
||||
your text. You will obtain the most pleasant graphical result with this result, since you will be able
|
||||
to control the fonts you use, and you will be able to disable the antialiasing of the font to get a
|
||||
"crispy" result easily.
|
||||
|
||||
## Solution 2: using a "text" object in Tiled
|
||||
|
||||
On "object" layers, Tiled has support for "Text" objects. You can use these objects to add some
|
||||
text on your map.
|
||||
|
||||
WorkAdventure will do its best to display the text properly. However, you need to know that:
|
||||
|
||||
- Tiled displays your system fonts.
|
||||
- Computers have different sets of fonts. Therefore, browsers never rely on system fonts
|
||||
- Which means if you select a font in Tiled, it is quite unlikely it will render properly in WorkAdventure
|
||||
|
||||
To circumvent this problem, in your text object in Tiled, you can add an additional property: `font-family`.
|
||||
|
||||
The `font-family` property can contain any "web-font" that can be loaded by your browser.
|
||||
|
||||
{.alert.alert-info}
|
||||
**Pro-tip:** By default, WorkAdventure uses the **'"Press Start 2P"'** font, which is a great pixelated
|
||||
font that has support for a variety of accents. It renders great when used at *8px* size.
|
||||
|
||||
<div>
|
||||
<figure class="figure">
|
||||
<img src="https://workadventu.re/img/docs/text-object.png" class="figure-img img-fluid rounded" alt="" style="width: 70%" />
|
||||
<figcaption class="figure-caption">The "font-family" property</figcaption>
|
||||
</figure>
|
||||
</div>
|
@ -1,12 +1,27 @@
|
||||
<script lang="typescript">
|
||||
import { fly } from 'svelte/transition';
|
||||
import InputTextGlobalMessage from "./InputTextGlobalMessage.svelte";
|
||||
import UploadAudioGlobalMessage from "./UploadAudioGlobalMessage.svelte";
|
||||
import {gameManager} from "../../Phaser/Game/GameManager";
|
||||
import type {Game} from "../../Phaser/Game/Game";
|
||||
import { gameManager } from "../../Phaser/Game/GameManager";
|
||||
import type { Game } from "../../Phaser/Game/Game";
|
||||
import { consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
|
||||
|
||||
export let game: Game;
|
||||
let inputSendTextActive = true;
|
||||
let uploadMusicActive = false;
|
||||
let handleSendText: { sendTextMessage(): void };
|
||||
let handleSendAudio: { sendAudioMessage(): Promise<void> };
|
||||
let broadcastToWorld = false;
|
||||
|
||||
function closeConsoleGlobalMessage() {
|
||||
consoleGlobalMessageManagerVisibleStore.set(false)
|
||||
}
|
||||
|
||||
function onKeyDown(e:KeyboardEvent) {
|
||||
if (e.key === 'Escape') {
|
||||
closeConsoleGlobalMessage();
|
||||
}
|
||||
}
|
||||
|
||||
function inputSendTextActivate() {
|
||||
inputSendTextActive = true;
|
||||
@ -17,28 +32,121 @@
|
||||
uploadMusicActive = true;
|
||||
inputSendTextActive = false;
|
||||
}
|
||||
|
||||
function send() {
|
||||
if (inputSendTextActive) {
|
||||
handleSendText.sendTextMessage();
|
||||
}
|
||||
if (uploadMusicActive) {
|
||||
handleSendAudio.sendAudioMessage();
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<svelte:window on:keydown={onKeyDown}/>
|
||||
|
||||
<div class="main-console nes-container is-rounded">
|
||||
<!-- <div class="console nes-container is-rounded">
|
||||
<img class="btn-close" src="resources/logos/send-yellow.svg" alt="Close">
|
||||
</div>-->
|
||||
<div class="main-global-message">
|
||||
<h2> Global Message </h2>
|
||||
<div class="global-message">
|
||||
<div class="menu">
|
||||
<button class="nes-btn {inputSendTextActive ? 'is-disabled' : ''}" on:click|preventDefault={inputSendTextActivate}>Message</button>
|
||||
<button class="nes-btn {uploadMusicActive ? 'is-disabled' : ''}" on:click|preventDefault={inputUploadMusicActivate}>Audio</button>
|
||||
</div>
|
||||
<div class="main-input">
|
||||
{#if inputSendTextActive}
|
||||
<InputTextGlobalMessage game={game} gameManager={gameManager}></InputTextGlobalMessage>
|
||||
{/if}
|
||||
{#if uploadMusicActive}
|
||||
<UploadAudioGlobalMessage game={game} gameManager={gameManager}></UploadAudioGlobalMessage>
|
||||
{/if}
|
||||
</div>
|
||||
<div class="console-global-message">
|
||||
<div class="menu-console-global-message nes-container is-rounded" transition:fly="{{ x: -1000, duration: 500 }}">
|
||||
<button type="button" class="nes-btn {inputSendTextActive ? 'is-disabled' : ''}" on:click|preventDefault={inputSendTextActivate}>Message</button>
|
||||
<button type="button" class="nes-btn {uploadMusicActive ? 'is-disabled' : ''}" on:click|preventDefault={inputUploadMusicActivate}>Audio</button>
|
||||
</div>
|
||||
<div class="main-console-global-message nes-container is-rounded" transition:fly="{{ y: -1000, duration: 500 }}">
|
||||
<div class="title-console-global-message">
|
||||
<h2>Global Message</h2>
|
||||
<button type="button" class="nes-btn is-error" on:click|preventDefault={closeConsoleGlobalMessage}><i class="nes-icon close is-small"></i></button>
|
||||
</div>
|
||||
<div class="content-console-global-message">
|
||||
{#if inputSendTextActive}
|
||||
<InputTextGlobalMessage game={game} gameManager={gameManager} bind:handleSending={handleSendText}/>
|
||||
{/if}
|
||||
{#if uploadMusicActive}
|
||||
<UploadAudioGlobalMessage game={game} gameManager={gameManager} bind:handleSending={handleSendAudio}/>
|
||||
{/if}
|
||||
</div>
|
||||
<div class="footer-console-global-message">
|
||||
<label>
|
||||
<input type="checkbox" class="nes-checkbox is-dark nes-pointer" bind:checked={broadcastToWorld}>
|
||||
<span>Broadcast to all rooms of the world</span>
|
||||
</label>
|
||||
<button class="nes-btn is-primary" on:click|preventDefault={send}>Send</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
<style lang="scss">
|
||||
|
||||
.nes-container {
|
||||
padding: 0 5px;
|
||||
}
|
||||
|
||||
div.console-global-message {
|
||||
top: 20vh;
|
||||
width: 50vw;
|
||||
height: 50vh;
|
||||
position: relative;
|
||||
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
padding: 0;
|
||||
|
||||
pointer-events: auto;
|
||||
|
||||
div.menu-console-global-message {
|
||||
flex: 1 1 auto;
|
||||
max-width: 180px;
|
||||
|
||||
text-align: center;
|
||||
background-color: #333333;
|
||||
|
||||
button {
|
||||
width: 136px;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
}
|
||||
|
||||
div.main-console-global-message {
|
||||
flex: 1 1 auto;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
background-color: #333333;
|
||||
|
||||
div.title-console-global-message {
|
||||
flex: 0 0 auto;
|
||||
height: 50px;
|
||||
margin-bottom: 10px;
|
||||
|
||||
text-align: center;
|
||||
color: whitesmoke;
|
||||
|
||||
.nes-btn {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 0;
|
||||
}
|
||||
}
|
||||
|
||||
div.content-console-global-message {
|
||||
flex: 1 1 auto;
|
||||
max-height: calc(100% - 120px);
|
||||
}
|
||||
|
||||
div.footer-console-global-message {
|
||||
height: 50px;
|
||||
margin-top: 10px;
|
||||
text-align: center;
|
||||
|
||||
label {
|
||||
margin: 0;
|
||||
position: absolute;
|
||||
left: 0;
|
||||
max-width: 30%;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
@ -1,15 +1,14 @@
|
||||
<script lang="ts">
|
||||
import {consoleGlobalMessageManagerFocusStore, consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
|
||||
import {onMount} from "svelte";
|
||||
import type {Game} from "../../Phaser/Game/Game";
|
||||
import type {GameManager} from "../../Phaser/Game/GameManager";
|
||||
import type {PlayGlobalMessageInterface} from "../../Connexion/ConnexionModels";
|
||||
import {AdminMessageEventTypes} from "../../Connexion/AdminMessagesService";
|
||||
import type {Quill} from "quill";
|
||||
import {LoginSceneName} from "../../Phaser/Login/LoginScene";
|
||||
import { consoleGlobalMessageManagerFocusStore, consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
|
||||
import { onMount } from "svelte";
|
||||
import type { Game } from "../../Phaser/Game/Game";
|
||||
import type { GameManager } from "../../Phaser/Game/GameManager";
|
||||
import type { PlayGlobalMessageInterface } from "../../Connexion/ConnexionModels";
|
||||
import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService";
|
||||
import type { Quill } from "quill";
|
||||
|
||||
//toolbar
|
||||
export const toolbarOptions = [
|
||||
const toolbarOptions = [
|
||||
['bold', 'italic', 'underline', 'strike'], // toggled buttons
|
||||
['blockquote', 'code-block'],
|
||||
|
||||
@ -35,12 +34,31 @@
|
||||
export let game: Game;
|
||||
export let gameManager: GameManager;
|
||||
|
||||
let gameScene = gameManager.getCurrentGameScene(game.scene.getScene(LoginSceneName));
|
||||
let gameScene = gameManager.getCurrentGameScene(game.findAnyScene());
|
||||
let quill: Quill;
|
||||
let INPUT_CONSOLE_MESSAGE: HTMLDivElement;
|
||||
|
||||
const MESSAGE_TYPE = AdminMessageEventTypes.admin;
|
||||
|
||||
export const handleSending = {
|
||||
sendTextMessage() {
|
||||
if (gameScene == undefined) {
|
||||
return;
|
||||
}
|
||||
const text = quill.getText(0, quill.getLength());
|
||||
|
||||
const GlobalMessage: PlayGlobalMessageInterface = {
|
||||
id: "1", // FIXME: use another ID?
|
||||
message: text,
|
||||
type: MESSAGE_TYPE
|
||||
};
|
||||
|
||||
quill.deleteText(0, quill.getLength());
|
||||
gameScene.connection?.emitGlobalMessage(GlobalMessage);
|
||||
disableConsole();
|
||||
}
|
||||
}
|
||||
|
||||
//Quill
|
||||
onMount(async () => {
|
||||
|
||||
@ -48,6 +66,7 @@
|
||||
const {default: Quill} = await import("quill"); // eslint-disable-line @typescript-eslint/no-explicit-any
|
||||
|
||||
quill = new Quill(INPUT_CONSOLE_MESSAGE, {
|
||||
placeholder: 'Enter your message here...',
|
||||
theme: 'snow',
|
||||
modules: {
|
||||
toolbar: toolbarOptions
|
||||
@ -66,31 +85,10 @@
|
||||
consoleGlobalMessageManagerVisibleStore.set(false);
|
||||
consoleGlobalMessageManagerFocusStore.set(false);
|
||||
}
|
||||
|
||||
function SendTextMessage() {
|
||||
if (gameScene == undefined) {
|
||||
return;
|
||||
}
|
||||
const text = quill.getText(0, quill.getLength());
|
||||
|
||||
const GlobalMessage: PlayGlobalMessageInterface = {
|
||||
id: "1", // FIXME: use another ID?
|
||||
message: text,
|
||||
type: MESSAGE_TYPE
|
||||
};
|
||||
|
||||
quill.deleteText(0, quill.getLength());
|
||||
gameScene.connection?.emitGlobalMessage(GlobalMessage);
|
||||
disableConsole();
|
||||
}
|
||||
</script>
|
||||
|
||||
|
||||
<section class="section-input-send-text">
|
||||
<div class="input-send-text" bind:this={INPUT_CONSOLE_MESSAGE}></div>
|
||||
<div class="btn-action">
|
||||
<button class="nes-btn is-primary" on:click|preventDefault={SendTextMessage}>Send</button>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
|
||||
|
@ -1,12 +1,11 @@
|
||||
<script lang="ts">
|
||||
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
|
||||
import type {Game} from "../../Phaser/Game/Game";
|
||||
import type {GameManager} from "../../Phaser/Game/GameManager";
|
||||
import {consoleGlobalMessageManagerFocusStore, consoleGlobalMessageManagerVisibleStore} from "../../Stores/ConsoleGlobalMessageManagerStore";
|
||||
import {AdminMessageEventTypes} from "../../Connexion/AdminMessagesService";
|
||||
import type {PlayGlobalMessageInterface} from "../../Connexion/ConnexionModels";
|
||||
import { HtmlUtils } from "../../WebRtc/HtmlUtils";
|
||||
import type { Game } from "../../Phaser/Game/Game";
|
||||
import type { GameManager } from "../../Phaser/Game/GameManager";
|
||||
import { consoleGlobalMessageManagerFocusStore, consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
|
||||
import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService";
|
||||
import type { PlayGlobalMessageInterface } from "../../Connexion/ConnexionModels";
|
||||
import uploadFile from "../images/music-file.svg";
|
||||
import {LoginSceneName} from "../../Phaser/Login/LoginScene";
|
||||
|
||||
interface EventTargetFiles extends EventTarget {
|
||||
files: Array<File>;
|
||||
@ -15,38 +14,39 @@
|
||||
export let game: Game;
|
||||
export let gameManager: GameManager;
|
||||
|
||||
let gameScene = gameManager.getCurrentGameScene(game.scene.getScene(LoginSceneName));
|
||||
let fileinput: HTMLInputElement;
|
||||
let filename: string;
|
||||
let filesize: string;
|
||||
let errorfile: boolean;
|
||||
let gameScene = gameManager.getCurrentGameScene(game.findAnyScene());
|
||||
let fileInput: HTMLInputElement;
|
||||
let fileName: string;
|
||||
let fileSize: string;
|
||||
let errorFile: boolean;
|
||||
|
||||
const AUDIO_TYPE = AdminMessageEventTypes.audio;
|
||||
|
||||
export const handleSending = {
|
||||
async sendAudioMessage() {
|
||||
if (gameScene == undefined) {
|
||||
return;
|
||||
}
|
||||
const inputAudio = HtmlUtils.getElementByIdOrFail<HTMLInputElement>("input-send-audio");
|
||||
const selectedFile = inputAudio.files ? inputAudio.files[0] : null;
|
||||
if (!selectedFile) {
|
||||
errorFile = true;
|
||||
throw 'no file selected';
|
||||
}
|
||||
|
||||
async function SendAudioMessage() {
|
||||
if (gameScene == undefined) {
|
||||
return;
|
||||
}
|
||||
const inputAudio = HtmlUtils.getElementByIdOrFail<HTMLInputElement>("input-send-audio");
|
||||
const selectedFile = inputAudio.files ? inputAudio.files[0] : null;
|
||||
if (!selectedFile) {
|
||||
errorfile = true;
|
||||
throw 'no file selected';
|
||||
}
|
||||
const fd = new FormData();
|
||||
fd.append('file', selectedFile);
|
||||
const res = await gameScene.connection?.uploadAudio(fd);
|
||||
|
||||
const fd = new FormData();
|
||||
fd.append('file', selectedFile);
|
||||
const res = await gameScene.connection?.uploadAudio(fd);
|
||||
|
||||
const GlobalMessage: PlayGlobalMessageInterface = {
|
||||
id: (res as { id: string }).id,
|
||||
message: (res as { path: string }).path,
|
||||
type: AUDIO_TYPE
|
||||
const GlobalMessage: PlayGlobalMessageInterface = {
|
||||
id: (res as { id: string }).id,
|
||||
message: (res as { path: string }).path,
|
||||
type: AUDIO_TYPE
|
||||
}
|
||||
inputAudio.value = '';
|
||||
gameScene.connection?.emitGlobalMessage(GlobalMessage);
|
||||
disableConsole();
|
||||
}
|
||||
inputAudio.value = '';
|
||||
gameScene.connection?.emitGlobalMessage(GlobalMessage);
|
||||
disableConsole();
|
||||
}
|
||||
|
||||
function inputAudioFile(event: Event) {
|
||||
@ -60,9 +60,9 @@
|
||||
return;
|
||||
}
|
||||
|
||||
filename = file.name;
|
||||
filesize = getFileSize(file.size);
|
||||
errorfile = false;
|
||||
fileName = file.name;
|
||||
fileSize = getFileSize(file.size);
|
||||
errorFile = false;
|
||||
}
|
||||
|
||||
function getFileSize(number: number) {
|
||||
@ -85,46 +85,46 @@
|
||||
|
||||
|
||||
<section class="section-input-send-audio">
|
||||
<div class="input-send-audio">
|
||||
<img src="{uploadFile}" alt="Upload a file" on:click|preventDefault={ () => {fileinput.click();}}>
|
||||
{#if filename != undefined}
|
||||
<label for="input-send-audio">{filename} : {filesize}</label>
|
||||
{/if}
|
||||
{#if errorfile}
|
||||
<p class="err">No file selected. You need to upload a file before sending it.</p>
|
||||
{/if}
|
||||
<input type="file" id="input-send-audio" bind:this={fileinput} on:change={(e) => {inputAudioFile(e)}}>
|
||||
</div>
|
||||
<div class="btn-action">
|
||||
<button class="nes-btn is-primary" on:click|preventDefault={SendAudioMessage}>Send</button>
|
||||
</div>
|
||||
<img class="nes-pointer" src="{uploadFile}" alt="Upload a file" on:click|preventDefault={ () => {fileInput.click();}}>
|
||||
{#if fileName !== undefined}
|
||||
<p>{fileName} : {fileSize}</p>
|
||||
{/if}
|
||||
{#if errorFile}
|
||||
<p class="err">No file selected. You need to upload a file before sending it.</p>
|
||||
{/if}
|
||||
<input type="file" id="input-send-audio" bind:this={fileInput} on:change={(e) => {inputAudioFile(e)}}>
|
||||
</section>
|
||||
|
||||
<style lang="scss">
|
||||
//UploadAudioGlobalMessage
|
||||
.section-input-send-audio {
|
||||
margin: 10px;
|
||||
}
|
||||
section.section-input-send-audio {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
.section-input-send-audio .input-send-audio {
|
||||
height: 100%;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.section-input-send-audio #input-send-audio{
|
||||
display: none;
|
||||
}
|
||||
img {
|
||||
flex: 1 1 auto;
|
||||
|
||||
.section-input-send-audio div.input-send-audio label{
|
||||
color: white;
|
||||
}
|
||||
max-height: 80%;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.section-input-send-audio div.input-send-audio p.err {
|
||||
color: #ce372b;
|
||||
text-align: center;
|
||||
}
|
||||
p {
|
||||
flex: 1 1 auto;
|
||||
|
||||
.section-input-send-audio div.input-send-audio img{
|
||||
height: 150px;
|
||||
cursor: url('../../../style/images/cursor_pointer.png'), pointer;
|
||||
margin-bottom: 5px;
|
||||
|
||||
color: whitesmoke;
|
||||
font-size: 1rem;
|
||||
|
||||
&.err {
|
||||
color: #ce372b;
|
||||
}
|
||||
}
|
||||
|
||||
input {
|
||||
display: none;
|
||||
}
|
||||
}
|
||||
</style>
|
@ -1,35 +1,43 @@
|
||||
import type {ITiledMapObject} from "../Map/ITiledMap";
|
||||
import type {GameScene} from "../Game/GameScene";
|
||||
import type { ITiledMapObject } from "../Map/ITiledMap";
|
||||
import type { GameScene } from "../Game/GameScene";
|
||||
import { type } from "os";
|
||||
|
||||
export class TextUtils {
|
||||
public static createTextFromITiledMapObject(scene: GameScene, object: ITiledMapObject): void {
|
||||
if (object.text === undefined) {
|
||||
throw new Error('This object has not textual representation.');
|
||||
throw new Error("This object has not textual representation.");
|
||||
}
|
||||
const options: {
|
||||
fontStyle?: string,
|
||||
fontSize?: string,
|
||||
fontFamily?: string,
|
||||
color?: string,
|
||||
align?: string,
|
||||
fontStyle?: string;
|
||||
fontSize?: string;
|
||||
fontFamily?: string;
|
||||
color?: string;
|
||||
align?: string;
|
||||
wordWrap?: {
|
||||
width: number,
|
||||
useAdvancedWrap?: boolean
|
||||
}
|
||||
width: number;
|
||||
useAdvancedWrap?: boolean;
|
||||
};
|
||||
} = {};
|
||||
if (object.text.italic) {
|
||||
options.fontStyle = 'italic';
|
||||
options.fontStyle = "italic";
|
||||
}
|
||||
// Note: there is no support for "strikeout" and "underline"
|
||||
let fontSize: number = 16;
|
||||
if (object.text.pixelsize) {
|
||||
fontSize = object.text.pixelsize;
|
||||
}
|
||||
options.fontSize = fontSize + 'px';
|
||||
options.fontSize = fontSize + "px";
|
||||
if (object.text.fontfamily) {
|
||||
options.fontFamily = '"'+object.text.fontfamily+'"';
|
||||
options.fontFamily = '"' + object.text.fontfamily + '"';
|
||||
}
|
||||
let color = '#000000';
|
||||
if (object.properties !== undefined) {
|
||||
for (const property of object.properties) {
|
||||
if (property.name === "font-family" && typeof property.value === "string") {
|
||||
options.fontFamily = property.value;
|
||||
}
|
||||
}
|
||||
}
|
||||
let color = "#000000";
|
||||
if (object.text.color !== undefined) {
|
||||
color = object.text.color;
|
||||
}
|
||||
@ -38,7 +46,7 @@ export class TextUtils {
|
||||
options.wordWrap = {
|
||||
width: object.width,
|
||||
//useAdvancedWrap: true
|
||||
}
|
||||
};
|
||||
}
|
||||
if (object.text.halign !== undefined) {
|
||||
options.align = object.text.halign;
|
||||
|
@ -1,7 +1,7 @@
|
||||
import {SKIP_RENDER_OPTIMIZATIONS} from "../../Enum/EnvironmentVariable";
|
||||
import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
|
||||
import {waScaleManager} from "../Services/WaScaleManager";
|
||||
import {ResizableScene} from "../Login/ResizableScene";
|
||||
import { SKIP_RENDER_OPTIMIZATIONS } from "../../Enum/EnvironmentVariable";
|
||||
import { coWebsiteManager } from "../../WebRtc/CoWebsiteManager";
|
||||
import { waScaleManager } from "../Services/WaScaleManager";
|
||||
import { ResizableScene } from "../Login/ResizableScene";
|
||||
|
||||
const Events = Phaser.Core.Events;
|
||||
|
||||
@ -14,10 +14,8 @@ const Events = Phaser.Core.Events;
|
||||
* It also automatically calls "onResize" on any scenes extending ResizableScene.
|
||||
*/
|
||||
export class Game extends Phaser.Game {
|
||||
|
||||
private _isDirty = false;
|
||||
|
||||
|
||||
constructor(GameConfig: Phaser.Types.Core.GameConfig) {
|
||||
super(GameConfig);
|
||||
|
||||
@ -27,7 +25,7 @@ export class Game extends Phaser.Game {
|
||||
scene.onResize();
|
||||
}
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
/*window.addEventListener('resize', (event) => {
|
||||
// Let's trigger the onResize method of any active scene that is a ResizableScene
|
||||
@ -39,11 +37,9 @@ export class Game extends Phaser.Game {
|
||||
});*/
|
||||
}
|
||||
|
||||
public step(time: number, delta: number)
|
||||
{
|
||||
public step(time: number, delta: number) {
|
||||
// @ts-ignore
|
||||
if (this.pendingDestroy)
|
||||
{
|
||||
if (this.pendingDestroy) {
|
||||
// @ts-ignore
|
||||
return this.runDestroy();
|
||||
}
|
||||
@ -100,15 +96,17 @@ export class Game extends Phaser.Game {
|
||||
}
|
||||
|
||||
// Loop through the scenes in forward order
|
||||
for (let i = 0; i < this.scene.scenes.length; i++)
|
||||
{
|
||||
for (let i = 0; i < this.scene.scenes.length; i++) {
|
||||
const scene = this.scene.scenes[i];
|
||||
const sys = scene.sys;
|
||||
|
||||
if (sys.settings.visible && sys.settings.status >= Phaser.Scenes.LOADING && sys.settings.status < Phaser.Scenes.SLEEPING)
|
||||
{
|
||||
if (
|
||||
sys.settings.visible &&
|
||||
sys.settings.status >= Phaser.Scenes.LOADING &&
|
||||
sys.settings.status < Phaser.Scenes.SLEEPING
|
||||
) {
|
||||
// @ts-ignore
|
||||
if(typeof scene.isDirty === 'function') {
|
||||
if (typeof scene.isDirty === "function") {
|
||||
// @ts-ignore
|
||||
const isDirty = scene.isDirty() || scene.tweens.getAllTweens().length > 0;
|
||||
if (isDirty) {
|
||||
@ -129,4 +127,11 @@ export class Game extends Phaser.Game {
|
||||
public markDirty(): void {
|
||||
this._isDirty = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the first scene found in the game
|
||||
*/
|
||||
public findAnyScene(): Phaser.Scene {
|
||||
return this.scene.getScenes()[0];
|
||||
}
|
||||
}
|
||||
|
@ -5,4 +5,4 @@
|
||||
@import "style";
|
||||
@import "mobile-style.scss";
|
||||
@import "fonts.scss";
|
||||
@import "svelte-style.scss";
|
||||
@import "inputTextGlobalMessageSvelte-Style.scss";
|
||||
|
24
front/style/inputTextGlobalMessageSvelte-Style.scss
Normal file
24
front/style/inputTextGlobalMessageSvelte-Style.scss
Normal file
@ -0,0 +1,24 @@
|
||||
//InputTextGlobalMessage
|
||||
section.section-input-send-text {
|
||||
height: 100%;
|
||||
|
||||
.ql-toolbar{
|
||||
max-height: 100px;
|
||||
|
||||
background: whitesmoke;
|
||||
}
|
||||
|
||||
div.input-send-text{
|
||||
height: auto;
|
||||
max-height: calc(100% - 100px);
|
||||
overflow: auto;
|
||||
|
||||
color: whitesmoke;
|
||||
font-size: 1rem;
|
||||
|
||||
.ql-editor.ql-blank::before {
|
||||
color: whitesmoke;
|
||||
font-size: 1rem;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,60 +0,0 @@
|
||||
//Contains all styles not unique to a svelte component.
|
||||
|
||||
//ConsoleGlobalMessage
|
||||
div.main-console.nes-container {
|
||||
pointer-events: auto;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
top: 20vh;
|
||||
width: 50vw;
|
||||
height: 50vh;
|
||||
padding: 0;
|
||||
background-color: #333333;
|
||||
|
||||
.btn-action{
|
||||
margin: 10px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.main-global-message {
|
||||
width: 100%;
|
||||
max-height: 100%;
|
||||
}
|
||||
|
||||
.main-global-message h2 {
|
||||
text-align: center;
|
||||
color: white;
|
||||
}
|
||||
|
||||
div.global-message {
|
||||
display: flex;
|
||||
max-height: 100%;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
div.menu {
|
||||
flex: auto;
|
||||
}
|
||||
|
||||
div.menu button {
|
||||
margin: 7px;
|
||||
}
|
||||
|
||||
.main-input {
|
||||
width: 95%;
|
||||
}
|
||||
|
||||
//InputTextGlobalMessage
|
||||
.section-input-send-text {
|
||||
margin: 10px;
|
||||
}
|
||||
|
||||
.section-input-send-text .input-send-text .ql-editor{
|
||||
color: white;
|
||||
min-height: 200px;
|
||||
}
|
||||
|
||||
.section-input-send-text .ql-toolbar{
|
||||
background: white;
|
||||
}
|
||||
}
|
@ -58,11 +58,17 @@
|
||||
"height":94.6489098314831,
|
||||
"id":1,
|
||||
"name":"",
|
||||
"properties":[
|
||||
{
|
||||
"name":"font-family",
|
||||
"type":"string",
|
||||
"value":"\"Press Start 2P\""
|
||||
}],
|
||||
"rotation":0,
|
||||
"text":
|
||||
{
|
||||
"fontfamily":"Sans Serif",
|
||||
"pixelsize":11,
|
||||
"pixelsize":8,
|
||||
"text":"Test:\nWalk on the carpet and press space\nResult:\nJitsi opens on meet.jit.si (check this in the network tab). Note: this test only makes sense if the default configured Jitsi instance is NOT meet.jit.si (check your .env file)",
|
||||
"wrap":true
|
||||
},
|
||||
|
Loading…
Reference in New Issue
Block a user