Merge branch 'develop' of github.com:thecodingmachine/workadventure

This commit is contained in:
_Bastler 2021-08-16 19:21:09 +02:00
commit 1958449178
17 changed files with 153 additions and 149 deletions

View File

@ -102,7 +102,7 @@
{/if}
{#if $consoleGlobalMessageManagerVisibleStore}
<div>
<ConsoleGlobalMessageManager game={game}></ConsoleGlobalMessageManager>
<ConsoleGlobalMessageManager></ConsoleGlobalMessageManager>
</div>
{/if}
{#if $helpCameraSettingsVisibleStore}

View File

@ -3,10 +3,8 @@
import InputTextGlobalMessage from "./InputTextGlobalMessage.svelte";
import UploadAudioGlobalMessage from "./UploadAudioGlobalMessage.svelte";
import { gameManager } from "../../Phaser/Game/GameManager";
import type { Game } from "../../Phaser/Game/Game";
import { consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
export let game: Game;
let inputSendTextActive = true;
let uploadMusicActive = false;
let handleSendText: { sendTextMessage(broadcast: boolean): void };
@ -57,10 +55,10 @@
</div>
<div class="content-console-global-message">
{#if inputSendTextActive}
<InputTextGlobalMessage game={game} gameManager={gameManager} bind:handleSending={handleSendText}/>
<InputTextGlobalMessage gameManager={gameManager} bind:handleSending={handleSendText}/>
{/if}
{#if uploadMusicActive}
<UploadAudioGlobalMessage game={game} gameManager={gameManager} bind:handleSending={handleSendAudio}/>
<UploadAudioGlobalMessage gameManager={gameManager} bind:handleSending={handleSendAudio}/>
{/if}
</div>
<div class="footer-console-global-message">

View File

@ -1,7 +1,6 @@
<script lang="ts">
import { consoleGlobalMessageManagerFocusStore, consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
import {onDestroy, onMount} from "svelte";
import type { Game } from "../../Phaser/Game/Game";
import type { GameManager } from "../../Phaser/Game/GameManager";
import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService";
import type { Quill } from "quill";
@ -31,10 +30,9 @@
// remove formatting button
];
export let game: Game;
export let gameManager: GameManager;
const gameScene = gameManager.getCurrentGameScene(game.findAnyScene());
const gameScene = gameManager.getCurrentGameScene();
let quill: Quill;
let INPUT_CONSOLE_MESSAGE: HTMLDivElement;

View File

@ -1,6 +1,5 @@
<script lang="ts">
import { HtmlUtils } from "../../WebRtc/HtmlUtils";
import type { Game } from "../../Phaser/Game/Game";
import type { GameManager } from "../../Phaser/Game/GameManager";
import { consoleGlobalMessageManagerFocusStore, consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService";
@ -11,10 +10,9 @@
files: Array<File>;
}
export let game: Game;
export let gameManager: GameManager;
let gameScene = gameManager.getCurrentGameScene(game.findAnyScene());
let gameScene = gameManager.getCurrentGameScene();
let fileInput: HTMLInputElement;
let fileName: string;
let fileSize: string;

View File

@ -29,8 +29,10 @@ class ConnectionManager {
});
}
public loadOpenIDScreen() {
localUserStore.setAuthToken(null);
/**
* @return Promise<void>
*/
public loadOpenIDScreen(): Promise<void> {
const state = localUserStore.generateState();
const nonce = localUserStore.generateNonce();
@ -44,8 +46,19 @@ class ConnectionManager {
} else {
loginUrl = `http://` + loginUrl;
}
window.location.assign(loginUrl);
localUserStore.setAuthToken(null);
//TODO refactor this and don't realise previous call
return Axios.get(loginUrl)
.then(() => {
window.location.assign(loginUrl);
})
.catch((err) => {
console.error(err, "We don't have URL to regenerate authentication user");
//TODO show modal login
window.location.reload();
});
}
public logout() {
@ -78,14 +91,14 @@ class ConnectionManager {
this.authToken = authToken;
let roomPath: string;
roomPath = window.location.protocol + "//" + window.location.host + START_ROOM_URL;
const lastRoomUrl = localUserStore.getLastRoomUrl();
if (lastRoomUrl != undefined && lastRoomUrl != "") {
roomPath = lastRoomUrl;
}
room = await Room.createRoom(new URL(roomPath));
urlManager.pushRoomIdToUrl(room);
} else if (connexionType === GameConnexionTypes.register) {
@ -104,11 +117,11 @@ class ConnectionManager {
room = await Room.createRoom(
new URL(
window.location.protocol +
"//" +
window.location.host +
roomUrl +
window.location.search +
window.location.hash
"//" +
window.location.host +
roomUrl +
window.location.search +
window.location.hash
)
);
urlManager.pushRoomIdToUrl(room);
@ -120,8 +133,8 @@ class ConnectionManager {
this.authToken = localUserStore.getAuthToken();
//todo: add here some kind of warning if authToken has expired.
if (!this.authToken) {
await this.anonymousLogin();
// this.loadOpenIDScreen();
await this.anonymousLogin();
// this.loadOpenIDScreen();
}
this.localUser = localUserStore.getLocalUser() as LocalUser; //if authToken exist in localStorage then localUser cannot be null
@ -217,9 +230,9 @@ class ConnectionManager {
reject(
new Error(
"An error occurred while connecting to socket server. Retrying. Code: " +
event.code +
", Reason: " +
event.reason
event.code +
", Reason: " +
event.reason
)
);
});

View File

@ -19,6 +19,7 @@ export class GameManager {
private characterLayers: string[] | null;
private companion: string | null;
private startRoom!: Room;
private scenePlugin!: Phaser.Scenes.ScenePlugin;
currentGameSceneName: string | null = null;
constructor() {
@ -28,8 +29,9 @@ export class GameManager {
}
public async init(scenePlugin: Phaser.Scenes.ScenePlugin): Promise<string> {
this.scenePlugin = scenePlugin;
this.startRoom = await connectionManager.initGameConnexion();
this.loadMap(this.startRoom, scenePlugin);
this.loadMap(this.startRoom);
if(!this.playerName) {
const res = await Axios.get("/");
@ -74,20 +76,20 @@ export class GameManager {
return this.companion;
}
public loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin) {
public loadMap(room: Room) {
const roomID = room.key;
const gameIndex = scenePlugin.getIndex(roomID);
const gameIndex = this.scenePlugin.getIndex(roomID);
if (gameIndex === -1) {
const game: Phaser.Scene = new GameScene(room, room.mapUrl);
scenePlugin.add(roomID, game, false);
this.scenePlugin.add(roomID, game, false);
}
}
public goToStartingMap(scenePlugin: Phaser.Scenes.ScenePlugin): void {
public goToStartingMap(): void {
console.log("starting " + (this.currentGameSceneName || this.startRoom.key));
scenePlugin.start(this.currentGameSceneName || this.startRoom.key);
scenePlugin.launch(MenuSceneName);
this.scenePlugin.start(this.currentGameSceneName || this.startRoom.key);
this.scenePlugin.launch(MenuSceneName);
if (
!localUserStore.getHelpCameraSettingsShown() &&
@ -108,33 +110,33 @@ export class GameManager {
* Temporary leave a gameScene to go back to the loginScene for example.
* This will close the socket connections and stop the gameScene, but won't remove it.
*/
leaveGame(scene: Phaser.Scene, targetSceneName: string, sceneClass: Phaser.Scene): void {
leaveGame(targetSceneName: string, sceneClass: Phaser.Scene): void {
if (this.currentGameSceneName === null) throw "No current scene id set!";
const gameScene: GameScene = scene.scene.get(this.currentGameSceneName) as GameScene;
const gameScene: GameScene = this.scenePlugin.get(this.currentGameSceneName) as GameScene;
gameScene.cleanupClosingScene();
scene.scene.stop(this.currentGameSceneName);
scene.scene.sleep(MenuSceneName);
if (!scene.scene.get(targetSceneName)) {
scene.scene.add(targetSceneName, sceneClass, false);
this.scenePlugin.stop(this.currentGameSceneName);
this.scenePlugin.sleep(MenuSceneName);
if (!this.scenePlugin.get(targetSceneName)) {
this.scenePlugin.add(targetSceneName, sceneClass, false);
}
scene.scene.run(targetSceneName);
this.scenePlugin.run(targetSceneName);
}
/**
* follow up to leaveGame()
*/
tryResumingGame(scene: Phaser.Scene, fallbackSceneName: string) {
tryResumingGame(fallbackSceneName: string) {
if (this.currentGameSceneName) {
scene.scene.start(this.currentGameSceneName);
scene.scene.wake(MenuSceneName);
this.scenePlugin.start(this.currentGameSceneName);
this.scenePlugin.wake(MenuSceneName);
} else {
scene.scene.run(fallbackSceneName);
this.scenePlugin.run(fallbackSceneName);
}
}
public getCurrentGameScene(scene: Phaser.Scene): GameScene {
public getCurrentGameScene(): GameScene {
if (this.currentGameSceneName === null) throw "No current scene id set!";
return scene.scene.get(this.currentGameSceneName) as GameScene;
return this.scenePlugin.get(this.currentGameSceneName) as GameScene;
}
}

View File

@ -927,9 +927,10 @@ export class GameScene extends DirtyScene {
});
this.gameMap.onPropertyChange("zone", (newValue, oldValue) => {
if (newValue === undefined || newValue === false || newValue === "") {
if (oldValue) {
iframeListener.sendLeaveEvent(oldValue as string);
} else {
}
if (newValue) {
iframeListener.sendEnterEvent(newValue as string);
}
});
@ -1482,7 +1483,7 @@ export class GameScene extends DirtyScene {
private async loadNextGame(exitRoomPath: URL): Promise<void> {
try {
const room = await Room.createRoom(exitRoomPath);
return gameManager.loadMap(room, this.scene);
return gameManager.loadMap(room);
} catch (e /*: unknown*/) {
console.warn('Error while pre-loading exit room "' + exitRoomPath.toString() + '"', e);
}
@ -1542,7 +1543,7 @@ export class GameScene extends DirtyScene {
});
} catch (err) {
if (err instanceof TextureError) {
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene());
gameManager.leaveGame(SelectCharacterSceneName, new SelectCharacterScene());
}
throw err;
}

View File

@ -282,7 +282,7 @@ export class CustomizeScene extends AbstractCharacterScene {
this.scene.sleep(CustomizeSceneName);
waScaleManager.restoreZoom();
this.events.removeListener("wake");
gameManager.tryResumingGame(this, EnableCameraSceneName);
gameManager.tryResumingGame(EnableCameraSceneName);
customCharacterSceneVisibleStore.set(false);
}

View File

@ -1,50 +1,43 @@
import {gameManager} from "../Game/GameManager";
import {TextField} from "../Components/TextField";
import { gameManager } from "../Game/GameManager";
import { TextField } from "../Components/TextField";
import Image = Phaser.GameObjects.Image;
import {mediaManager} from "../../WebRtc/MediaManager";
import {SoundMeter} from "../Components/SoundMeter";
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import { mediaManager } from "../../WebRtc/MediaManager";
import { SoundMeter } from "../Components/SoundMeter";
import { HtmlUtils } from "../../WebRtc/HtmlUtils";
import { touchScreenManager } from "../../Touch/TouchScreenManager";
import { PinchManager } from "../UserInput/PinchManager";
import Zone = Phaser.GameObjects.Zone;
import { MenuScene } from "../Menu/MenuScene";
import {ResizableScene} from "./ResizableScene";
import {
enableCameraSceneVisibilityStore,
} from "../../Stores/MediaStore";
import { ResizableScene } from "./ResizableScene";
import { enableCameraSceneVisibilityStore } from "../../Stores/MediaStore";
export const EnableCameraSceneName = "EnableCameraScene";
export class EnableCameraScene extends ResizableScene {
constructor() {
super({
key: EnableCameraSceneName
key: EnableCameraSceneName,
});
}
preload() {
}
preload() {}
create() {
this.input.keyboard.on('keyup-ENTER', () => {
this.input.keyboard.on("keyup-ENTER", () => {
this.login();
});
enableCameraSceneVisibilityStore.showEnableCameraScene();
}
public onResize(): void {
}
public onResize(): void {}
update(time: number, delta: number): void {
}
update(time: number, delta: number): void {}
public login(): void {
enableCameraSceneVisibilityStore.hideEnableCameraScene();
this.scene.sleep(EnableCameraSceneName);
gameManager.goToStartingMap(this.scene);
gameManager.goToStartingMap();
}
}

View File

@ -1,23 +1,21 @@
import {gameManager} from "../Game/GameManager";
import {SelectCharacterSceneName} from "./SelectCharacterScene";
import {ResizableScene} from "./ResizableScene";
import {loginSceneVisibleStore} from "../../Stores/LoginSceneStore";
import { gameManager } from "../Game/GameManager";
import { SelectCharacterSceneName } from "./SelectCharacterScene";
import { ResizableScene } from "./ResizableScene";
import { loginSceneVisibleStore } from "../../Stores/LoginSceneStore";
export const LoginSceneName = "LoginScene";
export class LoginScene extends ResizableScene {
private name: string = '';
private name: string = "";
constructor() {
super({
key: LoginSceneName
key: LoginSceneName,
});
this.name = gameManager.getPlayerName() || '';
this.name = gameManager.getPlayerName() || "";
}
preload() {
}
preload() {}
create() {
loginSceneVisibleStore.set(true);
@ -27,15 +25,13 @@ export class LoginScene extends ResizableScene {
name = name.trim();
gameManager.setPlayerName(name);
this.scene.stop(LoginSceneName)
gameManager.tryResumingGame(this, SelectCharacterSceneName);
this.scene.stop(LoginSceneName);
gameManager.tryResumingGame(SelectCharacterSceneName);
this.scene.remove(LoginSceneName);
loginSceneVisibleStore.set(false);
}
update(time: number, delta: number): void {
}
update(time: number, delta: number): void {}
public onResize(): void {
}
public onResize(): void {}
}

View File

@ -101,7 +101,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
this.scene.stop(SelectCharacterSceneName);
waScaleManager.restoreZoom();
gameManager.setCharacterLayers([this.selectedPlayer.texture.key]);
gameManager.tryResumingGame(this, EnableCameraSceneName);
gameManager.tryResumingGame(EnableCameraSceneName);
this.players = [];
selectCharacterSceneVisibleStore.set(false);
this.events.removeListener("wake");

View File

@ -1,18 +1,18 @@
import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle;
import { addLoader } from "../Components/Loader";
import { gameManager} from "../Game/GameManager";
import { gameManager } from "../Game/GameManager";
import { ResizableScene } from "./ResizableScene";
import { EnableCameraSceneName } from "./EnableCameraScene";
import { localUserStore } from "../../Connexion/LocalUserStore";
import type { CompanionResourceDescriptionInterface } from "../Companion/CompanionTextures";
import { getAllCompanionResources } from "../Companion/CompanionTexturesLoadingManager";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import { touchScreenManager } from "../../Touch/TouchScreenManager";
import { PinchManager } from "../UserInput/PinchManager";
import { MenuScene } from "../Menu/MenuScene";
import {selectCompanionSceneVisibleStore} from "../../Stores/SelectCompanionStore";
import {waScaleManager} from "../Services/WaScaleManager";
import {isMobile} from "../../Enum/EnvironmentVariable";
import { selectCompanionSceneVisibleStore } from "../../Stores/SelectCompanionStore";
import { waScaleManager } from "../Services/WaScaleManager";
import { isMobile } from "../../Enum/EnvironmentVariable";
export const SelectCompanionSceneName = "SelectCompanionScene";
@ -28,12 +28,12 @@ export class SelectCompanionScene extends ResizableScene {
constructor() {
super({
key: SelectCompanionSceneName
key: SelectCompanionSceneName,
});
}
preload() {
getAllCompanionResources(this.load).forEach(model => {
getAllCompanionResources(this.load).forEach((model) => {
this.companionModels.push(model);
});
@ -42,7 +42,6 @@ export class SelectCompanionScene extends ResizableScene {
}
create() {
selectCompanionSceneVisibleStore.set(true);
waScaleManager.saveZoom();
@ -53,14 +52,16 @@ export class SelectCompanionScene extends ResizableScene {
}
// input events
this.input.keyboard.on('keyup-ENTER', this.selectCompanion.bind(this));
this.input.keyboard.on("keyup-ENTER", this.selectCompanion.bind(this));
this.input.keyboard.on('keydown-RIGHT', this.moveToRight.bind(this));
this.input.keyboard.on('keydown-LEFT', this.moveToLeft.bind(this));
this.input.keyboard.on("keydown-RIGHT", this.moveToRight.bind(this));
this.input.keyboard.on("keydown-LEFT", this.moveToLeft.bind(this));
if(localUserStore.getCompanion()){
const companionIndex = this.companionModels.findIndex((companion) => companion.name === localUserStore.getCompanion());
if(companionIndex > -1 || companionIndex < this.companions.length){
if (localUserStore.getCompanion()) {
const companionIndex = this.companionModels.findIndex(
(companion) => companion.name === localUserStore.getCompanion()
);
if (companionIndex > -1 || companionIndex < this.companions.length) {
this.currentCompanion = companionIndex;
this.selectedCompanion = this.companions[companionIndex];
}
@ -89,26 +90,26 @@ export class SelectCompanionScene extends ResizableScene {
this.closeScene();
}
public closeScene(){
public closeScene() {
// next scene
this.scene.stop(SelectCompanionSceneName);
waScaleManager.restoreZoom();
gameManager.tryResumingGame(this, EnableCameraSceneName);
gameManager.tryResumingGame(EnableCameraSceneName);
this.scene.remove(SelectCompanionSceneName);
selectCompanionSceneVisibleStore.set(false);
}
private createCurrentCompanion(): void {
for (let i = 0; i < this.companionModels.length; i++) {
const companionResource = this.companionModels[i]
const companionResource = this.companionModels[i];
const [middleX, middleY] = this.getCompanionPosition();
const companion = this.physics.add.sprite(middleX, middleY, companionResource.name, 0);
this.setUpCompanion(companion, i);
this.anims.create({
key: companionResource.name,
frames: this.anims.generateFrameNumbers(companionResource.name, {start: 0, end: 2,}),
frames: this.anims.generateFrameNumbers(companionResource.name, { start: 0, end: 2 }),
frameRate: 10,
repeat: -1
repeat: -1,
});
companion.setInteractive().on("pointerdown", () => {
@ -140,87 +141,84 @@ export class SelectCompanionScene extends ResizableScene {
this.selectedCompanion = companion;
}
private moveCompanion(){
for(let i = 0; i < this.companions.length; i++){
private moveCompanion() {
for (let i = 0; i < this.companions.length; i++) {
const companion = this.companions[i];
this.setUpCompanion(companion, i);
}
this.updateSelectedCompanion();
}
public moveToRight(){
if(this.currentCompanion === (this.companions.length - 1)){
public moveToRight() {
if (this.currentCompanion === this.companions.length - 1) {
return;
}
this.currentCompanion += 1;
this.moveCompanion();
}
public moveToLeft(){
if(this.currentCompanion === 0){
public moveToLeft() {
if (this.currentCompanion === 0) {
return;
}
this.currentCompanion -= 1;
this.moveCompanion();
}
private defineSetupCompanion(num: number){
private defineSetupCompanion(num: number) {
const deltaX = 30;
const deltaY = 2;
let [companionX, companionY] = this.getCompanionPosition();
let companionVisible = true;
let companionScale = 1.5;
let companionOpactity = 1;
if( this.currentCompanion !== num ){
if (this.currentCompanion !== num) {
companionVisible = false;
}
if( num === (this.currentCompanion + 1) ){
if (num === this.currentCompanion + 1) {
companionY -= deltaY;
companionX += deltaX;
companionScale = 0.8;
companionOpactity = 0.6;
companionVisible = true;
}
if( num === (this.currentCompanion + 2) ){
if (num === this.currentCompanion + 2) {
companionY -= deltaY;
companionX += (deltaX * 2);
companionX += deltaX * 2;
companionScale = 0.8;
companionOpactity = 0.6;
companionVisible = true;
}
if( num === (this.currentCompanion - 1) ){
if (num === this.currentCompanion - 1) {
companionY -= deltaY;
companionX -= deltaX;
companionScale = 0.8;
companionOpactity = 0.6;
companionVisible = true;
}
if( num === (this.currentCompanion - 2) ){
if (num === this.currentCompanion - 2) {
companionY -= deltaY;
companionX -= (deltaX * 2);
companionX -= deltaX * 2;
companionScale = 0.8;
companionOpactity = 0.6;
companionVisible = true;
}
return {companionX, companionY, companionScale, companionOpactity, companionVisible}
return { companionX, companionY, companionScale, companionOpactity, companionVisible };
}
/**
* Returns pixel position by on column and row number
*/
private getCompanionPosition(): [number, number] {
return [
this.game.renderer.width / 2,
this.game.renderer.height / 3
];
return [this.game.renderer.width / 2, this.game.renderer.height / 3];
}
private setUpCompanion(companion: Phaser.Physics.Arcade.Sprite, numero: number){
const {companionX, companionY, companionScale, companionOpactity, companionVisible} = this.defineSetupCompanion(numero);
private setUpCompanion(companion: Phaser.Physics.Arcade.Sprite, numero: number) {
const { companionX, companionY, companionScale, companionOpactity, companionVisible } =
this.defineSetupCompanion(numero);
companion.setBounce(0.2);
companion.setCollideWorldBounds(true);
companion.setVisible( companionVisible );
companion.setVisible(companionVisible);
companion.setScale(companionScale, companionScale);
companion.setAlpha(companionOpactity);
companion.setX(companionX);

View File

@ -171,7 +171,7 @@ export class MenuScene extends Phaser.Scene {
this.closeAll();
this.sideMenuOpened = true;
this.menuButton.getChildByID("openMenuButton").innerHTML = "X";
const connection = gameManager.getCurrentGameScene(this).connection;
const connection = gameManager.getCurrentGameScene().connection;
if (connection && connection.isAdmin()) {
const adminSection = this.menuElement.getChildByID("adminConsoleSection") as HTMLElement;
adminSection.hidden = false;
@ -322,18 +322,18 @@ export class MenuScene extends Phaser.Scene {
switch ((event?.target as HTMLInputElement).id) {
case "changeNameButton":
this.closeSideMenu();
gameManager.leaveGame(this, LoginSceneName, new LoginScene());
gameManager.leaveGame(LoginSceneName, new LoginScene());
break;
case "sparkButton":
this.gotToCreateMapPage();
break;
case "changeSkinButton":
this.closeSideMenu();
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene());
gameManager.leaveGame(SelectCharacterSceneName, new SelectCharacterScene());
break;
case "changeCompanionButton":
this.closeSideMenu();
gameManager.leaveGame(this, SelectCompanionSceneName, new SelectCompanionScene());
gameManager.leaveGame(SelectCompanionSceneName, new SelectCompanionScene());
break;
case "closeButton":
this.closeSideMenu();

View File

@ -62,7 +62,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
this.opened = true;
gameManager.getCurrentGameScene(this.scene).userInputManager.disableControls();
gameManager.getCurrentGameScene().userInputManager.disableControls();
this.scene.tweens.add({
targets: this,
@ -73,7 +73,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
}
public close(): void {
gameManager.getCurrentGameScene(this.scene).userInputManager.restoreControls();
gameManager.getCurrentGameScene().userInputManager.restoreControls();
this.opened = false;
const mainEl = this.getChildByID("gameReport") as HTMLElement;
this.scene.tweens.add({
@ -112,9 +112,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
gamePError.style.display = "block";
return;
}
gameManager
.getCurrentGameScene(this.scene)
.connection?.emitReportPlayerMessage(this.userUuid, gameTextArea.value);
gameManager.getCurrentGameScene().connection?.emitReportPlayerMessage(this.userUuid, gameTextArea.value);
this.close();
}
}

View File

@ -174,7 +174,7 @@ export class IoSocketController {
}
const tokenData =
token && typeof token === "string" ? jwtTokenManager.decodeJWTToken(token) : null;
token && typeof token === "string" ? jwtTokenManager.verifyJWTToken(token) : null;
const userIdentifier = tokenData ? tokenData.identifier : "";
let memberTags: string[] = [];

View File

@ -6,7 +6,8 @@ import { ADMIN_API_URL } from "../Enum/EnvironmentVariable";
import { GameRoomPolicyTypes } from "../Model/PusherRoom";
import { MapDetailsData } from "../Services/AdminApi/MapDetailsData";
import { socketManager } from "../Services/SocketManager";
import { jwtTokenManager } from "../Services/JWTTokenManager";
import { AuthTokenData, jwtTokenManager } from "../Services/JWTTokenManager";
import { v4 } from "uuid";
export class MapController extends BaseController {
constructor(private App: TemplatedApp) {
@ -71,8 +72,16 @@ export class MapController extends BaseController {
try {
let userId: string | undefined = undefined;
if (query.authToken != undefined) {
const authTokenData = jwtTokenManager.decodeJWTToken(query.authToken as string);
userId = authTokenData.identifier;
let authTokenData: AuthTokenData;
try {
authTokenData = jwtTokenManager.verifyJWTToken(query.authToken as string);
userId = authTokenData.identifier;
} catch (e) {
// Decode token, in this case we don't need to create new token.
authTokenData = jwtTokenManager.verifyJWTToken(query.authToken as string, true);
userId = authTokenData.identifier;
console.info("JWT expire, but decoded", userId);
}
}
const mapDetails = await adminApi.fetchMapDetails(query.playUri as string, userId);

View File

@ -15,9 +15,9 @@ class JWTTokenManager {
return Jwt.sign({ identifier }, SECRET_KEY, { expiresIn: "200d" });
}
public decodeJWTToken(token: string): AuthTokenData {
public verifyJWTToken(token: string, ignoreExpiration: boolean = false): AuthTokenData {
try {
return Jwt.verify(token, SECRET_KEY, { ignoreExpiration: false }) as AuthTokenData;
return Jwt.verify(token, SECRET_KEY, { ignoreExpiration }) as AuthTokenData;
} catch (e) {
throw { reason: tokenInvalidException, message: e.message };
}