Hanusiak Piotr
905bd079ec
camera is now properly focusing on target when zooming, if any
2022-01-12 12:58:27 +01:00
Hanusiak Piotr
58af1f05f7
unlocking zooming with a delay when entering / leaving focusable zone
2022-01-12 12:08:11 +01:00
David Négrier
787cc508b8
Merge pull request #1708 from thecodingmachine/fix_firefox_private_browsing
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Fixing WA crashing in Firefox private mode
2022-01-06 11:57:12 +01:00
David Négrier
d713c82568
Fixing WA crashing in Firefox private mode
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Due to the way we now handle the browser cache, previously ignored errors in the Cache API were now explicitly thrown, preventing the loading of Firefox in private mode.
This commit fixes the issue and improves the stacktrace display of errors at the same time.
2022-01-06 11:55:43 +01:00
David Négrier
ab0f5e9837
Stopping sending literal errors
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Errors now must be of "Error" type.
Rule added in eslint.
2022-01-06 10:52:06 +01:00
David Négrier
24baf5664c
All promises are now handled
2022-01-04 17:06:29 +01:00
David Négrier
bade2b41b6
Merge pull request #1693 from jonnytest1/patch-2
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added columns type definition
2022-01-04 08:57:46 +01:00
David Négrier
4eb2ebd034
Merge pull request #1680 from workadventure-xce/fix/follow-via-keyboard
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Fix follow requests via keyboard
2022-01-03 18:24:03 +01:00
David Négrier
fb69476b97
Merge pull request #1698 from thecodingmachine/ts-proto
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Migrating front protobuf encode/decode to ts-proto lib
2022-01-03 18:07:19 +01:00
David Négrier
b0ee4fc633
Merge pull request #1696 from ngc4622/iframe-division-by-zero
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ScaleManager: do not apply new size if width is zero
2022-01-03 16:01:01 +01:00
David Négrier
bf070c33b5
Migrating front protobuf encode/decode to ts-proto lib
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The ts-proto lib has the huge advantage of producing code the "Typescript" way and not the "Java" way.
In particular, for "oneof" types in protobuf, it is generating "ADT" that can be used to check if we forgot or not to deal with a type.
2022-01-03 15:52:46 +01:00
Benedicte Quimbert
ac27ab7e3e
Revert "WIP enable/disable tutorial according to the map 'tutorial' property"
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This reverts commit 47a6710b60e3856bf57c0700fe33bec95c6fc6dd.
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
d9482d484b
WIP enable/disable tutorial according to the map 'tutorial' property
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
3abc571e79
Corrects scale managing and camera event listening
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
2a7c8f3786
Reverts adding scale to the camera updated event and uses it directly from the website manager
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
1e073d8a0e
Refactoring and documentation update
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
4356767739
Adds the camera to available APIs with retrieving of the worldView
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
d672a2dead
WIP API updates for tutorial and more
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
c53f0c6c8c
Fixes deleting SharedVariablesManager's close() function
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
516d756db1
Uses the current player position rather than the starting one to position iframe
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
3490daed6b
Creates player state and uses it to get and set values from local storage
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
e025c1dc8e
Allows to read and write "Player properties" from LocalStorage
2022-01-03 11:45:47 +01:00
Tobias Tefke
0603d08572
ScaleManager: do not apply new size if width is zero
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If the game width reaches zero (e.g by resizing a cowebsite manually),
a division by zero happens when calculating the new zoom.
This results in NaN, which causes phaser to reach an invalid state when rezooming.
2022-01-03 09:09:21 +01:00
jonnytest1
8cdbf382ad
added columns type definition
2021-12-31 15:55:17 +01:00
PizZaKatZe
5460bd49be
Fix follow requests via keyboard
2021-12-31 15:35:21 +01:00
David Négrier
36ce4f8f29
Merge pull request #1664 from Chasethechicken/layers
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Add missing layer properties
2021-12-24 16:10:15 +01:00
David Négrier
d37165219c
Migrating followStates and followRoles from a const object to a type restricted to only the string values allowed.
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This allows for more secure code (compilation checks) and simpler code too (we can pass strings instead of const values)
2021-12-24 15:49:25 +01:00
David Négrier
524339a3a0
Adding hightlight to player names when they follow each others
2021-12-23 18:07:51 +01:00
David Négrier
368a115b4c
Merge branch 'develop' of github.com:thecodingmachine/workadventure into feat/follow-woka
2021-12-23 16:04:59 +01:00
David Négrier
9efa115982
Merge branch 'master' of github.com:thecodingmachine/workadventure into develop
2021-12-23 11:04:20 +01:00
David Négrier
35463930a0
Sending color outline on connect
2021-12-23 10:22:19 +01:00
David Négrier
482ba9690a
Sharing outline color changes in real time
2021-12-22 18:34:36 +01:00
Chasethechicken
6cae134c8f
Fix indentation
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To make prettier happy
2021-12-22 10:13:26 +01:00
Chasethechicken
1ea7b45c7e
Fix misplaced semicolon
2021-12-21 23:26:15 +01:00
David Négrier
90f7287860
Adding the ability to set the player's color outline via the scripting API
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(currently not shared with the other players yet)
2021-12-21 17:02:53 +01:00
Chasethechicken
6f4fe47808
Add missing layer properties
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Enables map makers to set the alpha, visibility, origin and size of layers.
Co-authored-by: jonny <ga86lad@mytum.de>
2021-12-21 11:31:14 +01:00
PizZaKatZe
50147db895
Block running in follow mode
2021-12-20 13:36:29 +01:00
PizZaKatZe
21b1313a18
Get rid of buggy open state
2021-12-20 12:50:43 +01:00
Lurkars
3916d9c58e
Add follow button to ui, improved flow
2021-12-20 11:35:06 +01:00
Lurkars
2cd088c049
Change follow request to "F" button, use nes-css buttons
2021-12-18 11:58:30 +01:00
Hanusiak Piotr
f8353bd7b5
send camera update event from CameraManager
2021-12-17 11:05:11 +01:00
David Négrier
b2bcfde5b1
Merge branch 'develop' of github.com:thecodingmachine/workadventure into upgrade_typescript_4.5
2021-12-16 16:07:17 +01:00
Hanusiak Piotr
4ebc55a429
subtle changes in CameraManager in order to distinguish between setPosition and focusOn
2021-12-16 14:31:26 +01:00
Hanusiak Piotr
5f26a39a5d
added basic WA.camera commands
2021-12-16 13:41:28 +01:00
David Négrier
98d3a58861
Improving typings of VirtualJoystick
2021-12-16 10:04:55 +01:00
PizZaKatZe
e3e7fba539
Rename InteractMenu/-Store => FollowMenu/-Store
2021-12-15 18:50:59 +01:00
PizZaKatZe
2bd71790b5
Use user IDs instead of names
2021-12-15 18:42:24 +01:00
PizZaKatZe
1ab8165951
Process input events in follow mode as well
2021-12-15 18:42:24 +01:00
PizZaKatZe
290e5131e9
Clean up follow implementation; stop following when leader leaves the scene
2021-12-15 18:42:24 +01:00
PizZaKatZe
0a410d289d
Implement follow request / confirmation UI
2021-12-15 18:42:22 +01:00
PizZaKatZe
e7f1395809
Stop before running into followed Avatar; stop sprite animation
2021-12-15 18:36:12 +01:00
danb
372dda792f
Fix issue of interrupted conversation in follow-mode
2021-12-15 18:36:12 +01:00
danb
7c7144527c
Add minimum distance to enable following
2021-12-15 18:36:12 +01:00
danb
f340e8114d
Implement automatic following of other players.
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* initiate following by reacting to the interact event
* subscribe to remote player and update positions in relation to them
instead of reacting to user input
* cancel following if the user moves actively again
2021-12-15 18:36:12 +01:00
Hanusiak Piotr
99ffb7b450
merged develop
2021-12-15 15:23:21 +01:00
David Négrier
ea7fc62c00
Merge branch 'feature-picture-of-user' into feature-picture-of-user-merge
2021-12-14 16:06:35 +01:00
David Négrier
8efeab97c6
Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature-picture-of-user-merge
2021-12-14 15:50:24 +01:00
David Négrier
0a705eadf9
Merge pull request #1616 from Waclaw-I/feature-camera-zone-focus
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Focusable zones
2021-12-14 15:43:45 +01:00
David Négrier
0e68490e75
Refactoring with a MapStore
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A great deal of the complexity of the current code is that we must chain
2 reactive values (one in the map "GameScene.MapPlayersByKey" and one in
the snapshot store).
The new generic MapStore class can be used to listen to stores inside a map.
When the store inside the map, or the map itself is modified, the
resulting store is updated.
2021-12-14 14:47:25 +01:00
Hanusiak Piotr
960c247b20
added documentation for Focusable Zones
2021-12-14 12:03:05 +01:00
Hanusiak Piotr
0f1378c069
PR fixes
2021-12-14 10:28:41 +01:00
David Négrier
8a96ff8ee4
Merge pull request #1614 from ValdoTR/user-room-token
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Added the user-room token created from admin when we access a room
2021-12-13 17:50:49 +01:00
Valdo Romao
592e07bc4f
Fixed linter errors
2021-12-13 16:19:47 +00:00
Hanusiak Piotr
bbe539b785
moved gettingSnapshot logic into TexturesHelper
2021-12-10 12:02:14 +01:00
David Négrier
7a6e250a58
Fixing map caching
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Maps in the GameScene can be modified by the scripting API.
If so, previously, the changes to the maps were persisted in the ITiledMap object in the GameScene because this was cached by the Phaser loader,
causing a series of problems, the most noticeable being that templating in the scripting API stopped working on a second visit of a page.
We are now deep-copying the map on load to avoid these nasty effects.
Closes https://github.com/workadventure/scripting-api-extra/issues/77
2021-12-08 14:23:00 +01:00
Hanusiak Piotr
b12fb228af
fixed typos
2021-12-08 13:25:54 +01:00
Hanusiak Piotr
4d473480cf
enter and leave zone events
2021-12-08 13:18:06 +01:00
Hanusiak Piotr
03cf5c05ff
added zoom_margin optional property for zone definition
2021-12-08 13:03:25 +01:00
Hanusiak Piotr
082b33cf02
more subtle zone leaving camera work
2021-12-08 11:31:49 +01:00
Hanusiak Piotr
957ba8f8c7
more subtle start follow player by camera. wip
2021-12-07 17:03:51 +01:00
Hanusiak Piotr
8eaacdf2e5
companion pictures store
2021-12-07 16:37:24 +01:00
Hanusiak Piotr
e62ad6b9c9
merged develop
2021-12-07 13:56:28 +01:00
Hanusiak Piotr
e97fd1d38c
Merge branch 'develop' into feature-camera-zone-focus
2021-12-07 13:20:15 +01:00
Hanusiak Piotr
29ccb52c93
cleanup
2021-12-07 13:18:36 +01:00
Hanusiak Piotr
b00d24dbf7
refocusing on target (if any) in case of an external resize
2021-12-07 12:48:08 +01:00
PizZaKatZe
d49d44d7ea
New setting: Always ask before opening cowebsites / Jitsi meetings
2021-12-06 23:25:25 +01:00
Benedicte Quimbert
4b4f5520db
Corrects scale managing and camera event listening
2021-12-06 18:44:37 +01:00
David Négrier
84f7a8c383
Pretty fix
2021-12-06 18:20:06 +01:00
David Négrier
44c4b4fc34
Fixing error handling of fonts when there is no connection to front
2021-12-06 15:14:38 +01:00
Hanusiak Piotr
4bc21a95c5
ran prettier
2021-12-04 17:11:49 +01:00
Hanusiak Piotr
a1a83775d6
issues with zone triggering fixed
2021-12-04 17:11:49 +01:00
Hanusiak Piotr
37949eda53
working with zoom modifier calculating per zone
2021-12-04 17:11:49 +01:00
Hanusiak Piotr
ddaa81a7ac
some more tweaks with smooth zooming control
2021-12-04 17:11:49 +01:00
Hanusiak Piotr
092daa245f
locking zooming via player input
2021-12-04 17:11:49 +01:00
Hanusiak Piotr
ef3a7513e2
camera zoom using scaleManager zooming. WIP
2021-12-04 17:11:49 +01:00
Hanusiak Piotr
eb95e2e483
detecting zoe enter and leave events
2021-12-04 17:11:49 +01:00
Hanusiak Piotr
8016cf3c1a
fallback in case of CanvasRenderer
2021-12-04 16:29:28 +01:00
Hanusiak Piotr
ed8d6855b1
fixed bug with woka picture snapshot taking current frame and not front
2021-12-04 15:36:11 +01:00
Hanusiak Piotr
642d3bb301
Changed the way WOKA's are stored
2021-12-04 15:36:11 +01:00
Hanusiak Piotr
2ea54fd243
use Prettier to fix style issues
2021-12-04 15:36:11 +01:00
Hanusiak Piotr
913a07350d
little cleanup, added reject for Character snapshot
2021-12-04 15:36:11 +01:00
Hanusiak Piotr
f4ce82481e
avatar as a menu button
2021-12-04 15:36:11 +01:00
Hanusiak Piotr
b8eeb3c8ab
saving players avatar textures to the texturesManager
2021-12-04 15:36:11 +01:00
David Négrier
411ee251ff
Improving URL displaying of failed Axios request
2021-12-03 22:02:19 +01:00
David Négrier
487b8317e7
Adding stacktrace to error message in console
2021-12-03 21:58:08 +01:00
David Négrier
ebcfc069bc
More details in the error
2021-12-03 21:45:25 +01:00
David Négrier
8b21ba5383
Improving Axios error logging
2021-12-03 20:55:46 +01:00
David Négrier
f90bd85ded
Improving error reporting and adding Video reports
2021-12-03 19:54:34 +01:00
David Négrier
c89afba6cd
Working on more tests
2021-12-03 15:21:31 +01:00
David Négrier
78ee4009c8
Improving tests, WIP
2021-12-03 09:28:30 +01:00
Valdo Romao
dd79f7d0f4
Added the user-room token created from admin when we access a room
2021-12-01 15:50:14 +00:00
Benedicte Quimbert
7eda8a45a7
Reverts adding scale to the camera updated event and uses it directly from the website manager
2021-11-26 14:46:02 +01:00
Benedicte Quimbert
f761858328
Refactoring and documentation update
2021-11-25 10:56:43 +01:00
Benedicte Quimbert
5b6a8ca4d7
Adds the camera to available APIs with retrieving of the worldView
2021-11-25 10:56:42 +01:00
Benedicte Quimbert
99dfd77600
WIP API updates for tutorial and more
2021-11-25 10:55:54 +01:00
Benedicte Quimbert
353577b1d7
Fixes deleting SharedVariablesManager's close() function
2021-11-25 10:55:54 +01:00
Benedicte Quimbert
a22c2a09b8
Uses the current player position rather than the starting one to position iframe
2021-11-25 10:55:54 +01:00
Benedicte Quimbert
bf69b55e99
Creates player state and uses it to get and set values from local storage
2021-11-25 10:55:54 +01:00
Benedicte Quimbert
89cd292527
Allows to read and write "Player properties" from LocalStorage
2021-11-25 10:55:54 +01:00
Gregoire Parant
060c844468
Fix htag in localstorage
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Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-11-24 19:24:43 +01:00
David Négrier
257162c451
Fixing prettier
2021-11-24 17:02:11 +01:00
David Négrier
6e6cdc7bde
Revert "Improving log messages"
2021-11-24 16:20:07 +01:00
David Négrier
6c5f330b71
Merge pull request #1584 from thecodingmachine/fixes
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Fixes
2021-11-24 15:55:33 +01:00
Alexis Faizeau
5c3036e18b
Display a default skin on remote player entity
2021-11-24 15:43:01 +01:00
David Négrier
07ba532c5e
Prettier fixes on front
2021-11-24 15:31:17 +01:00
David Négrier
9b29fde1b3
Merge branch 'develop' of github.com:thecodingmachine/workadventure into pretty_ci_front_fix
2021-11-24 15:30:29 +01:00
David Négrier
dc58f16418
Merge pull request #1582 from thecodingmachine/end-to-end-tests
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Making the loader resizable
2021-11-24 15:30:15 +01:00
David Négrier
2cbf5b56af
Fixing linting
2021-11-24 15:29:12 +01:00
David Négrier
7c6105d93a
Making the loader resizable
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This way, if the window is resized while loading, the loading bar will stay in the middle
2021-11-24 15:21:07 +01:00
Alexis Faizeau
24640d13bb
Fix removing of co-website action trigger
2021-11-24 14:50:19 +01:00
Alexis Faizeau
4ca763c028
Fix tab index on embbed iframes
2021-11-24 11:05:18 +01:00
Gregoire Parant
ecc6321e17
Add new action post hog
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Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-11-18 11:39:56 +01:00
Gregoire Parant
8768374460
HotFix connexion manager
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Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-11-16 13:14:40 +01:00
Alexis Faizeau
624593e425
Implement twemoji on emote
2021-11-10 16:55:20 +01:00
Alexis Faizeau
5a3d510f05
Create GameMapProperties index
2021-11-02 10:52:25 +01:00
Alexis Faizeau
f4df12e5ff
Cowebsite properties manage by layer and not by property index
2021-10-29 19:45:03 +02:00
Alexis Faizeau
934e24f837
Implement on enter/leave layer events
2021-10-29 19:44:58 +02:00
Alexis Faizeau
b81b1ff68b
Implement new cowbesite system on API
2021-10-25 19:00:26 +02:00
Alexis Faizeau
da8cc661b7
Implement the new co website system
2021-10-25 19:00:26 +02:00
Alexis Faizeau
1ee0b28f66
Fix co website closing on exit zone
2021-10-25 19:00:26 +02:00
David Négrier
1efcbb4529
Merge pull request #1521 from thecodingmachine/change-player-depth
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Change character depth to 0
2021-10-25 15:11:09 +02:00
David Négrier
4abf7208ff
Merge pull request #1524 from thecodingmachine/player-direction
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Display the real sprite direction on character loaded
2021-10-18 14:37:01 +02:00
Alexis Faizeau
c13839ce8d
Display the real sprite direction on character loaded
2021-10-15 16:35:42 +02:00
David Négrier
70d5c7f658
Triggering onload even if file already loaded for files loaded via http://
2021-10-15 16:14:17 +02:00
David Négrier
79a5916057
Removing dead code
2021-10-15 15:08:06 +02:00
Alexis Faizeau
cdf4023928
Change character depth to 0
2021-10-14 17:32:27 +02:00
Kharhamel
726f52976d
FEATURE: analytics client now scrape user email and room group
2021-10-11 16:30:01 +02:00
grégoire parant
900c53f499
Update icon message and profile ( #1504 )
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- Add new icon profil pixel
- Add new icon message pixel
- Migrate message icon in svelt menu
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-10-06 15:36:42 +02:00
grégoire parant
358d9a79d3
Add condition Hash for start layer ( #1506 )
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Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-10-05 23:34:18 +02:00
grégoire parant
908b78fdda
HotFix mandatory login with ADMIN openid connexion ( #1503 )
...
Before anonymous connexion, we must get the details of the map and permit to check mandatory connexion and redirect user to login page.
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-10-05 18:59:26 +02:00
grégoire parant
b33e271d2e
Merge pull request #1499 from thecodingmachine/develop
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Release 1.5.3
2021-10-04 20:54:13 +02:00
Kharhamel
02108ce977
FIX: fixes for the emnote menu
2021-10-04 14:43:19 +02:00
Kharhamel
ce26294250
FIX: initPositionFromLayerName will now prioritize its target layer rather than the start layer
2021-09-24 11:54:19 +02:00
GRL78
3f1c5246f8
TO MERGE : Contact page from Admin or Environment Variable ( #1401 )
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* Contact page from Admin or Environment Variable
* Get contact page from admin by pusher
* Changes requested
* Modify contactPageStore management
* documentation environment variables
Co-authored-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-21 20:24:53 +02:00
Kharhamel
8b099e5725
FIX: added another catch case for default model
2021-09-21 14:29:15 +02:00
Gregoire Parant
3f954d273c
Merge branch 'master' into develop
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Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-21 02:37:56 +02:00
grégoire parant
e77d4dda84
Update favicon and logo to deploy new design ( #1475 )
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Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-20 22:42:15 +02:00
Lurkars
781c69387c
fix wrong font name
2021-09-20 15:22:54 +02:00
Lurkars
7922de10ff
Merge branch 'develop' of github.com:thecodingmachine/workadventure into twemojiEmoteMenuSvelte
2021-09-16 18:12:51 +02:00
Kharhamel
483191c521
Merge pull request #1458 from thecodingmachine/posthog
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FEATURE: added posthog as new analytics tool
2021-09-16 15:24:27 +02:00
Kharhamel
2e111aa13a
FEATURE: added posthog as new analytics tool
2021-09-16 15:16:10 +02:00
David Négrier
801ec3bf4c
Turn off audio on exit
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If an exit zone is overlapping an audio zone, when exiting, the audio is stopped.
We do this by actually triggering the fact that a user should "leave" all active zones when exiting.
2021-09-15 15:28:55 +02:00
David Négrier
d26325d8dc
Fixing silent zone not respected when exiting Jitsi
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Now, when a silent zone is adjacent to a Jitsi, it is enforced, even after leaving the Jitsi zone
2021-09-15 11:16:23 +02:00
Lurkars
91bc524e06
disable controls
2021-09-14 08:50:43 +02:00
Lurkars
beed50874b
fix emotemenu on open jitsi rooms
2021-09-13 19:16:47 +02:00
Lurkars
3080e1fdc7
improvements on svelte store + handling
2021-09-12 11:11:52 +02:00
TabascoEye
94517c0f4b
add the possibilities of "onaction" and message to new "openTab" property
2021-09-10 23:17:04 +02:00
Lurkars
e553392d9d
move twemoji menu to svelte
2021-09-10 16:57:21 +02:00
Lurkars
d23820227e
Merge branch 'twemojiEmoteMenu' of github.com:Lurkars/workadventure into twemojiEmoteMenuSvelte
2021-09-10 14:58:49 +02:00
Lurkars
36df585a5e
fix wrong layer names after re-enter room
2021-09-09 08:47:38 +02:00
kharhamel
4160235b92
ran pretty on the front
2021-09-06 14:31:59 +02:00
grégoire parant
4f0bb95a38
Emote silent zone ( #1342 )
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* Add an emote when the user is in silent zone
* Update silent icon strategy
* Update strategy for silent zone
- Add svelte store
- Show silent zone indication and replace camera
This update permit to hide silent zone when user is in Jitsi discussion
* Fix css silent zone
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-05 18:36:22 +02:00
grégoire parant
d2b8d7dc04
Active authentication Oauth ( #1377 )
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* Active authentication Oauth
- Google authentication
- GitHub authentication
- Linkedin authentication
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Finish connexion et get user info connexion
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Fix lint error
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Change the expires token for 30 days
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Update connexion stratgey
- Set last room when it will be created and not when connexion is openned
- Add '/login' end point permit to logout and open iframe to log user
- Add logout feature permit to logout in front
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Implement logout and revoke token with hydra
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Fix pull develop conflict
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Profile url (#1399 )
* Create function that permit to get profile URL
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Continue profil user
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Add menu and logout button
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Update last room use
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Profile callback permit to get url profile setting from admin
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Finish profile show
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Delete profileUrl will be not use today
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Correct lint
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Update size of iframe
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Delete console log
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Update feedback ARP
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-05 18:17:49 +02:00
grégoire parant
a0d863569b
WIP: Bypass camera scene ( #1337 )
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* Set new local camera setup variable
* Finish by pass video settings
- TODO add button to update camera settings
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Merge branch 'develop' into jumpVideoCamera
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
# Conflicts:
# front/src/Connexion/LocalUserStore.ts
# front/src/Phaser/Components/Loader.ts
# front/src/Phaser/Game/GameManager.ts
# front/src/Phaser/Login/EnableCameraScene.ts
* Add menu to open enable camera scene
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Finish jump camera setup
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-04 21:31:36 +02:00
kharhamel
ba5fa06306
FIX: fixed a circular dependancy in stores by rewriting createPeerStore() and createScreenSharingPeerStore()
2021-09-03 17:16:31 +02:00
David Négrier
86858a176e
Merge pull request #1406 from thecodingmachine/fix/recursive_variables
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Allowing variables nested in group layers
2021-09-02 18:37:27 +02:00
David Négrier
68a4772627
Allowing variables nested in group layers
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Up until this commit, variables nested in object layers inside group layers where not found by the front nor the back.
This PR changes analysis so that variables can be detected.
2021-09-02 18:05:55 +02:00
Kharhamel
8d2da6bdc7
Merge pull request #1405 from jonnytest1/opentab2
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openTabPropertyKey (create new props in own file)
2021-09-02 17:19:20 +02:00
jonny
606e9093e1
renamed
2021-09-01 18:16:31 +02:00
Kharhamel
095a486621
Merge pull request #1402 from thecodingmachine/betterMEdiaStore
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FEATURE: improved the mediaStore code to disable tracks instead of deleting them
2021-09-01 17:30:59 +02:00
kharhamel
52fe79df47
FEATURE: improved the mediaStore code to disable tracks instead of deleting them
2021-09-01 17:14:05 +02:00
jonny
0272e4f691
merged in develop again
2021-09-01 14:55:29 +02:00
jonny
7971daa27f
openTabPropertyKey (create new props in own file)
2021-09-01 14:50:48 +02:00
Kharhamel
ad60993b9a
Merge pull request #1398 from tabascoeye/develop
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add possibility to set size of coWebsite and Jitsis via map property
2021-09-01 14:42:41 +02:00
GRL78
19baf7f582
fix ReportMenu ( #1397 )
2021-09-01 10:11:12 +02:00
TabascoEye
da03e60de4
Update GameScene.ts
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typo fixed
2021-08-30 19:42:18 +02:00
¯\_(ツ)_/¯
ae3e2a09d9
add possibility to set size of coWebsite and Jitsis via map property
2021-08-30 19:32:02 +02:00
David Négrier
d2816220eb
Merge pull request #1395 from thecodingmachine/triggerOnSetLayer
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Properties changed via the Iframe API now trigger changes directly
2021-08-27 17:41:58 +02:00
David Négrier
4536a63e69
Properties changed via the Iframe API now trigger changes directly
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Changes performed in WA.room.setPropertyLayer now have a real-time impact.
If the property is changed on a layer the current player is on, the changes will be triggered.
2021-08-27 15:05:14 +02:00
GRL78
7c956d1481
REVIEW : Migration Menu and Report Menu in Svelte ( #1363 )
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* WIP: svelte menu
* temp
* temp
* New menu svelte
* Migration of report menu in svelte
* Migration of registerCustomMenu for Menu in Svelte
Refactor subMenuStore
Suppression of old MenuScene and ReportMenu
* Suppression of HTML files that aren't use anymore
* fix deeployer
* First pass on css
* First pass on css
* Second pass on css and reportMenu
* Second pass on css and reportMenu
* Second pass on css and reportMenu
* Third pass on css and reportMenu
* Correction following test
* Contact page only if environment variable exist
* Update service worker
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Change requested
* Change requested
Co-authored-by: kharhamel <oognic@gmail.com>
Co-authored-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-08-26 12:01:07 +02:00
David Négrier
8c43c2e6e8
Rollback on createPromise switched to public
2021-08-23 18:54:00 +02:00
GRL
ad95fa5e11
Execute scripts of the map after creating gameScene
2021-08-23 18:53:59 +02:00
GRL
c2b3d23ec0
Player return a the same position when after editing his profile (same as reconnection)
2021-08-20 09:49:37 +02:00
GRL
0c796dff90
Player return a the same position when after editing his profile
2021-08-19 17:22:16 +02:00
David Négrier
8a64491952
Improving popup
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If a popup message is empty, only the buttons will be displayed (not the container)
Unrelated: the Sound.play method in the API now accepts 0 arguments.
2021-08-18 11:53:41 +02:00
David Négrier
06be65c12f
Merge pull request #1368 from thecodingmachine/fix_zone_enter_exit
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Fixing enter/leave event not properly sent on adjacent zones
2021-08-17 10:08:51 +02:00
David Négrier
1d45bab46d
Fixing enter/leave event not properly sent on adjacent zones
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On adjacent zones, the zone leave event was not properly triggered when leaving a zone for the zone next to it.
Closes #1366
2021-08-17 10:04:11 +02:00
GRL
d2413896c7
GameManager has an attribute scenePlugin
2021-08-16 11:50:09 +02:00
grégoire parant
02a21209ec
Exit scene acess denied detected ( #1369 )
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* Add auth token user to get right in admin and check if user have right
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Update error show
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-08-15 08:51:35 +02:00
Gregoire Parant
af613f5b5b
Merge branch 'master' into develop
2021-08-06 15:53:33 +02:00
GRL78
e0fb31fc58
WIP: Migrate AudioManager in Svelte ( #1325 )
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* Migrate AudioManager in Svelte
* use import type when needed
2021-08-06 09:11:17 +02:00
David Négrier
ac282db1ac
Removing pointless console.log
2021-08-05 17:21:55 +02:00
David Négrier
6b9b999996
Making embedded iframes scriptable using the WA.room.website namespace.
2021-08-05 12:37:05 +02:00
David Négrier
5bb29e99ba
Adding a "allowApi" property to authorize the API in a website.
2021-08-05 12:30:07 +02:00
David Négrier
ce3c53ae3f
Adding the ability to inject websites directly inside maps
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This PR adds the ability to inject a website INSIDE a map (as an iframe inside a Phaser HTML object)
The iFrame will be rendered transparently, unless you set a background-color on the body, which opens a number of cool possibilities.
Needs to be done: allowing the iframe API in those iframes.
2021-08-05 12:30:05 +02:00
David Négrier
570110f831
Fixing openWebsiteTriggerMessage not hidden when moving out of zone.
2021-08-05 12:07:12 +02:00
David Négrier
bc1c6a4986
Refactoring displayActionMessage signature. Now accepting an options object. This should allow for more options in the future.
2021-08-05 12:02:00 +02:00
David Négrier
87e4367455
Refactoring layoutManagerActionStore. It now supports an uuid field.
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layoutManagerVisibilityStore is now a derived field from layoutManagerActionStore.
2021-08-05 11:19:28 +02:00
David Négrier
92fee33b64
Merge branch 'develop' of github.com:thecodingmachine/workadventure into trigger-message-refv3
2021-08-05 09:24:05 +02:00
David Négrier
d1e5d57459
Changing the method name from "triggerMessage" to "displayActionMessage".
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Generally speaking, I like to call the message at the bottom an "action message".
And things can "trigger" it, but in the case of a method that actually proactively displays the message, I find "displayActionMessage" to be a better name.
Also, removing package-lock files and improving code style
2021-08-05 09:17:33 +02:00