Use user IDs instead of names
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e528682403
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2bd71790b5
@ -96,11 +96,6 @@ export class GameRoom {
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return this.users;
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}
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public getUserByName(name: string): User | undefined {
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let foundUsers = Array.from(this.users.values());
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foundUsers = foundUsers.filter((user: User) => user.name === name);
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return foundUsers[0];
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}
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public getUserByUuid(uuid: string): User | undefined {
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return this.usersByUuid.get(uuid);
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}
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@ -237,10 +232,6 @@ export class GameRoom {
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});
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}
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public sendToUserWithName(name: string, message: ServerToClientMessage): void {
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this.getUserByName(name)?.socket.write(message);
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}
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setSilent(user: User, silent: boolean) {
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if (user.silent === silent) {
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return;
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@ -25,7 +25,7 @@ export class User implements Movable {
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public readonly IPAddress: string,
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private position: PointInterface,
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public silent: boolean,
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public following: string[],
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public following: number[],
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private positionNotifier: PositionNotifier,
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public readonly socket: UserSocket,
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public readonly tags: string[],
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@ -49,15 +49,15 @@ export class User implements Movable {
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this.positionNotifier.updatePosition(this, position, oldPosition);
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}
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public addFollower(name: string): void {
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if (this.following.includes(name)) {
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public addFollower(userId: number): void {
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if (this.following.includes(userId)) {
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return;
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}
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this.following.push(name);
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this.following.push(userId);
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}
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public delFollower(name: string): void {
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const idx = this.following.indexOf(name);
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public delFollower(userId: number): void {
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const idx = this.following.indexOf(userId);
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if (idx === -1) {
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return;
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}
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@ -846,16 +846,17 @@ export class SocketManager {
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handleFollowConfirmationMessage(room: GameRoom, user: User, message: FollowConfirmationMessage) {
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const clientMessage = new ServerToClientMessage();
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clientMessage.setFollowconfirmationmessage(message);
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room.sendToUserWithName(message.getLeader(), clientMessage);
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const leader = room.getUserById(message.getLeader());
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leader?.socket.write(clientMessage);
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room.getUserByName(message.getLeader())?.addFollower(user.name);
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leader?.addFollower(user.id);
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user.addFollower(message.getLeader());
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}
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handleFollowAbortMessage(room: GameRoom, user: User, message: FollowAbortMessage) {
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const clientMessage = new ServerToClientMessage();
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clientMessage.setFollowabortmessage(message);
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if (user.name === message.getLeader()) {
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if (user.id === message.getLeader()) {
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// Forward message
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room.sendToOthersInGroupIncludingUser(user, clientMessage);
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@ -865,10 +866,11 @@ export class SocketManager {
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});
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} else {
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// Forward message
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room.sendToUserWithName(message.getLeader(), clientMessage);
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const leader = room.getUserById(message.getLeader());
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leader?.socket.write(clientMessage);
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// Update followers
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room.getUserByName(message.getLeader())?.delFollower(user.name);
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leader?.delFollower(user.id);
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user.following = [];
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}
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}
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@ -19,7 +19,7 @@ vim: ft=typescript
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let followState: string;
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let followRole: string;
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let followUsers: string[];
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let followUsers: number[];
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let stateUnsubscriber: Unsubscriber;
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let roleUnsubscriber: Unsubscriber;
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let nameUnsubscriber: Unsubscriber;
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@ -51,14 +51,18 @@ vim: ft=typescript
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}
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});
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function name(userId: number): string | undefined {
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return gameScene.MapPlayersByKey.get(userId)?.PlayerValue;
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}
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function sendFollowRequest() {
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gameScene.connection?.emitFollowRequest(gameManager.getPlayerName());
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gameScene.connection?.emitFollowRequest();
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followStateStore.set(followStates.active);
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}
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function acceptFollowRequest() {
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gameScene.CurrentPlayer.enableFollowing();
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gameScene.connection?.emitFollowConfirmation(followUsers[0], gameManager.getPlayerName());
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gameScene.connection?.emitFollowConfirmation();
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}
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function abortEnding() {
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@ -66,11 +70,7 @@ vim: ft=typescript
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}
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function reset() {
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if (followRole === followRoles.leader && followUsers.length > 0) {
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gameScene.connection?.emitFollowAbort(gameManager.getPlayerName(), "*");
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} else {
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gameScene.connection?.emitFollowAbort(followUsers[0], gameManager.getPlayerName());
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}
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gameScene.connection?.emitFollowAbort();
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followStateStore.set(followStates.off);
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followRoleStore.set(followRoles.leader);
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followUsersStore.set([]);
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@ -92,7 +92,7 @@ vim: ft=typescript
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</section>
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{#if followRole === followRoles.follower}
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<section class="interact-menu-question">
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<p>Do you want to follow {followUsers[0]}?</p>
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<p>Do you want to follow {name(followUsers[0])}?</p>
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</section>
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<section class="interact-menu-action">
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<button type="button" class="accept" on:click|preventDefault={acceptFollowRequest}>Yes</button>
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@ -117,7 +117,7 @@ vim: ft=typescript
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</section>
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{#if followRole === followRoles.follower}
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<section class="interact-menu-question">
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<p>Do you want to stop following {followUsers[0]}?</p>
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<p>Do you want to stop following {name(followUsers[0])}?</p>
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</section>
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{:else if followRole === followRoles.leader}
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<section class="interact-menu-question">
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@ -135,15 +135,15 @@ vim: ft=typescript
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<div class="interact-status nes-container is-rounded">
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<section class="interact-status">
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{#if followRole === followRoles.follower}
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<p>Following {followUsers[0]}</p>
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<p>Following {name(followUsers[0])}</p>
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{:else if followUsers.length === 0}
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<p>Waiting for followers' confirmation</p>
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{:else if followUsers.length === 1}
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<p>{followUsers[0]} is following you</p>
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<p>{name(followUsers[0])} is following you</p>
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{:else if followUsers.length === 2}
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<p>{followUsers[0]} and {followUsers[1]} are following you</p>
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<p>{name(followUsers[0])} and {name(followUsers[1])} are following you</p>
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{:else}
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<p>{followUsers[0]}, {followUsers[1]} and {followUsers[2]} are following you</p>
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<p>{name(followUsers[0])}, {name(followUsers[1])} and {name(followUsers[2])} are following you</p>
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{/if}
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</section>
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</div>
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@ -750,39 +750,41 @@ export class RoomConnection implements RoomConnection {
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this.socket.send(clientToServerMessage.serializeBinary().buffer);
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}
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public emitFollowRequest(user: string | null): void {
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if (!user) {
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public emitFollowRequest(): void {
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if (!this.userId) {
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return;
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}
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console.log("Emitting follow request");
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const message = new FollowRequestMessage();
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message.setLeader(user);
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message.setLeader(this.userId);
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const clientToServerMessage = new ClientToServerMessage();
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clientToServerMessage.setFollowrequestmessage(message);
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this.socket.send(clientToServerMessage.serializeBinary().buffer);
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}
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public emitFollowConfirmation(leader: string | null, follower: string | null): void {
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if (!leader || !follower) {
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public emitFollowConfirmation(): void {
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if (!this.userId) {
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return;
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}
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console.log("Emitting follow confirmation");
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const message = new FollowConfirmationMessage();
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message.setLeader(leader);
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message.setFollower(follower);
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message.setLeader(get(followUsersStore)[0]);
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message.setFollower(this.userId);
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const clientToServerMessage = new ClientToServerMessage();
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clientToServerMessage.setFollowconfirmationmessage(message);
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this.socket.send(clientToServerMessage.serializeBinary().buffer);
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}
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public emitFollowAbort(leader: string | null, follower: string | null): void {
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if (!leader || !follower) {
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public emitFollowAbort(): void {
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const isLeader = get(followRoleStore) === followRoles.leader;
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const hasFollowers = get(followUsersStore).length > 0;
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if (!this.userId || (isLeader && !hasFollowers)) {
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return;
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}
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console.log("Emitting follow abort");
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const message = new FollowAbortMessage();
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message.setLeader(leader);
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message.setFollower(follower);
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message.setLeader(isLeader ? this.userId : get(followUsersStore)[0]);
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message.setFollower(isLeader ? 0 : this.userId);
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const clientToServerMessage = new ClientToServerMessage();
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clientToServerMessage.setFollowabortmessage(message);
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this.socket.send(clientToServerMessage.serializeBinary().buffer);
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@ -1715,10 +1715,6 @@ ${escapedMessage}
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});
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}
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public findPlayer(testFunction: (player: RemotePlayer) => boolean): RemotePlayer | undefined {
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return Array.from(this.MapPlayersByKey.values()).find(testFunction);
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}
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/**
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* Called by the connexion when a new player arrives on a map
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*/
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@ -86,9 +86,9 @@ export class Player extends Character {
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private computeFollowMovement(): number[] {
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// Find followed WOKA and abort following if we lost it
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const player = this.scene.findPlayer((p) => p.PlayerValue === get(followUsersStore)[0]);
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const player = this.scene.MapPlayersByKey.get(get(followUsersStore)[0]);
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if (!player) {
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this.scene.connection?.emitFollowAbort(get(followUsersStore)[0], this.PlayerValue);
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this.scene.connection?.emitFollowAbort();
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followStateStore.set(followStates.off);
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return [0, 0];
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}
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@ -14,4 +14,4 @@ export const followRoles = {
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export const followStateStore = writable(followStates.off);
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export const followRoleStore = writable(followRoles.leader);
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export const followUsersStore = writable<string[]>([]);
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export const followUsersStore = writable<number[]>([]);
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@ -81,17 +81,17 @@ message QueryJitsiJwtMessage {
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}
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message FollowRequestMessage {
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string leader = 1;
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int32 leader = 1;
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}
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message FollowConfirmationMessage {
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string leader = 1;
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string follower = 2;
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int32 leader = 1;
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int32 follower = 2;
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}
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message FollowAbortMessage {
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string leader = 1;
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string follower = 2;
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int32 leader = 1;
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int32 follower = 2;
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}
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message ClientToServerMessage {
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