fixed bug with woka picture snapshot taking current frame and not front
This commit is contained in:
parent
ecb334cbd2
commit
ed8d6855b1
@ -120,6 +120,7 @@ export abstract class Character extends Container {
|
||||
public async getSnapshot(): Promise<HTMLImageElement> {
|
||||
const rt = this.scene.make.renderTexture({}, false);
|
||||
for (const sprite of this.sprites.values()) {
|
||||
sprite.setFrame(1);
|
||||
rt.draw(sprite, sprite.displayWidth * 0.5, sprite.displayHeight * 0.5);
|
||||
}
|
||||
return new Promise<HTMLImageElement>((resolve, reject) => {
|
||||
|
@ -201,7 +201,7 @@ export class GameScene extends DirtyScene {
|
||||
private objectsByType = new Map<string, ITiledMapObject[]>();
|
||||
private embeddedWebsiteManager!: EmbeddedWebsiteManager;
|
||||
private loader: Loader;
|
||||
private userWokaPictureStores: Map<number, UserWokaPictureStore> = new Map<number, any>();
|
||||
private userWokaPictureStores: Map<number, UserWokaPictureStore> = new Map<number, UserWokaPictureStore>();
|
||||
|
||||
constructor(private room: Room, MapUrlFile: string, customKey?: string | undefined) {
|
||||
super({
|
||||
|
Loading…
Reference in New Issue
Block a user