HotFix mandatory login with ADMIN openid connexion (#1503)
Before anonymous connexion, we must get the details of the map and permit to check mandatory connexion and redirect user to login page. Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
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@ -137,17 +137,6 @@ class ConnectionManager {
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connexionType === GameConnexionTypes.empty
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) {
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this.authToken = localUserStore.getAuthToken();
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//todo: add here some kind of warning if authToken has expired.
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if (!this.authToken) {
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await this.anonymousLogin();
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} else {
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try {
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await this.checkAuthUserConnexion();
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} catch (err) {
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console.error(err);
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}
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}
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this.localUser = localUserStore.getLocalUser() as LocalUser; //if authToken exist in localStorage then localUser cannot be null
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let roomPath: string;
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if (connexionType === GameConnexionTypes.empty) {
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@ -172,7 +161,21 @@ class ConnectionManager {
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}
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//get detail map for anonymous login and set texture in local storage
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//before set token of user we must load room and all information. For example the mandatory authentication could be require on current room
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this._currentRoom = await Room.createRoom(new URL(roomPath));
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//todo: add here some kind of warning if authToken has expired.
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if (!this.authToken && !this._currentRoom.authenticationMandatory) {
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await this.anonymousLogin();
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} else {
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try {
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await this.checkAuthUserConnexion();
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} catch (err) {
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console.error(err);
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}
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}
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this.localUser = localUserStore.getLocalUser() as LocalUser; //if authToken exist in localStorage then localUser cannot be null
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if (this._currentRoom.textures != undefined && this._currentRoom.textures.length > 0) {
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//check if texture was changed
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if (this.localUser.textures.length === 0) {
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@ -25,7 +25,7 @@ export class LoginScene extends ResizableScene {
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if (
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localUserStore.getAuthToken() == undefined &&
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gameManager.currentStartedRoom &&
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gameManager.currentStartedRoom?.authenticationMandatory
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gameManager.currentStartedRoom.authenticationMandatory
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) {
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connectionManager.loadOpenIDScreen();
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loginSceneVisibleIframeStore.set(true);
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