fixed typos
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@ -6,6 +6,6 @@ export const isChangeZoneEvent = new tg.IsInterface()
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})
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.get();
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/**
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* A message sent from the game to the iFrame when a user enters or leaves a layer.
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* A message sent from the game to the iFrame when a user enters or leaves a zone.
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*/
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export type ChangeZoneEvent = tg.GuardedType<typeof isChangeZoneEvent>;
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@ -788,7 +788,6 @@ export class GameScene extends DirtyScene {
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});
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});
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// P.H. TODO: Send those events to the iframe?
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this.gameMap.onEnterZone((zones) => {
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for (const zone of zones) {
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const focusable = zone.properties?.find((property) => property.name === "focusable");
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