Emote silent zone (#1342)
* Add an emote when the user is in silent zone * Update silent icon strategy * Update strategy for silent zone - Add svelte store - Show silent zone indication and replace camera This update permit to hide silent zone when user is in Jitsi discussion * Fix css silent zone Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
This commit is contained in:
parent
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@ -1,6 +1,6 @@
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<script lang="typescript">
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import {requestedScreenSharingState, screenSharingAvailableStore} from "../Stores/ScreenSharingStore";
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import {requestedCameraState, requestedMicrophoneState} from "../Stores/MediaStore";
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import {isSilentStore, requestedCameraState, requestedMicrophoneState} from "../Stores/MediaStore";
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import monitorImg from "./images/monitor.svg";
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import monitorCloseImg from "./images/monitor-close.svg";
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import cinemaImg from "./images/cinema.svg";
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@ -12,6 +12,7 @@
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import {layoutModeStore} from "../Stores/StreamableCollectionStore";
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import {LayoutMode} from "../WebRtc/LayoutManager";
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import {peerStore} from "../Stores/PeerStore";
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import {onDestroy} from "svelte";
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function screenSharingClick(): void {
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if ($requestedScreenSharingState === true) {
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@ -44,6 +45,12 @@
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$layoutModeStore = LayoutMode.Presentation;
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}
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}
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let isSilent: boolean;
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const unsubscribeIsSilent = isSilentStore.subscribe(value => {
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isSilent = value;
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});
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onDestroy(unsubscribeIsSilent);
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</script>
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<div>
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@ -55,22 +62,22 @@
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<img src={layoutChatImg} style="padding: 2px" alt="Switch to presentation mode">
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{/if}
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</div>
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<div class="btn-monitor" on:click={screenSharingClick} class:hide={!$screenSharingAvailableStore} class:enabled={$requestedScreenSharingState}>
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{#if $requestedScreenSharingState}
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<div class="btn-monitor" on:click={screenSharingClick} class:hide={!$screenSharingAvailableStore || isSilent} class:enabled={$requestedScreenSharingState}>
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{#if $requestedScreenSharingState && !isSilent}
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<img src={monitorImg} alt="Start screen sharing">
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{:else}
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<img src={monitorCloseImg} alt="Stop screen sharing">
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{/if}
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</div>
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<div class="btn-video" on:click={cameraClick} class:disabled={!$requestedCameraState}>
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{#if $requestedCameraState}
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<div class="btn-video" on:click={cameraClick} class:disabled={!$requestedCameraState || isSilent}>
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{#if $requestedCameraState && !isSilent}
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<img src={cinemaImg} alt="Turn on webcam">
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{:else}
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<img src={cinemaCloseImg} alt="Turn off webcam">
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{/if}
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</div>
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<div class="btn-micro" on:click={microphoneClick} class:disabled={!$requestedMicrophoneState}>
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{#if $requestedMicrophoneState}
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<div class="btn-micro" on:click={microphoneClick} class:disabled={!$requestedMicrophoneState || isSilent}>
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{#if $requestedMicrophoneState && !isSilent}
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<img src={microphoneImg} alt="Turn on microphone">
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{:else}
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<img src={microphoneCloseImg} alt="Turn off microphone">
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@ -1,6 +1,6 @@
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<script lang="typescript">
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import {obtainedMediaConstraintStore} from "../Stores/MediaStore";
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import {localStreamStore} from "../Stores/MediaStore";
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import {localStreamStore, isSilentStore} from "../Stores/MediaStore";
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import SoundMeterWidget from "./SoundMeterWidget.svelte";
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import {onDestroy} from "svelte";
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import {srcObject} from "./Video/utils";
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@ -17,14 +17,25 @@
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onDestroy(unsubscribe);
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let isSilent: boolean;
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const unsubscribeIsSilent = isSilentStore.subscribe(value => {
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isSilent = value;
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});
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onDestroy(unsubscribeIsSilent);
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</script>
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<div>
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<div class="video-container div-myCamVideo" class:hide={!$obtainedMediaConstraintStore.video}>
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<div class="video-container div-myCamVideo" class:hide={!$obtainedMediaConstraintStore.video || isSilent}>
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{#if $localStreamStore.type === "success" && $localStreamStore.stream}
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<video class="myCamVideo" use:srcObject={stream} autoplay muted playsinline></video>
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<SoundMeterWidget stream={stream}></SoundMeterWidget>
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{/if}
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</div>
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<div class="is-silent" class:hide={isSilent}>
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Silent zone
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</div>
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</div>
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@ -1,29 +1,30 @@
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import {PlayerAnimationDirections, PlayerAnimationTypes} from "../Player/Animation";
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import {SpeechBubble} from "./SpeechBubble";
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import { PlayerAnimationDirections, PlayerAnimationTypes } from "../Player/Animation";
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import { SpeechBubble } from "./SpeechBubble";
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import Text = Phaser.GameObjects.Text;
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import Container = Phaser.GameObjects.Container;
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import Sprite = Phaser.GameObjects.Sprite;
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import {TextureError} from "../../Exception/TextureError";
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import {Companion} from "../Companion/Companion";
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import type {GameScene} from "../Game/GameScene";
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import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
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import {waScaleManager} from "../Services/WaScaleManager";
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import { TextureError } from "../../Exception/TextureError";
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import { Companion } from "../Companion/Companion";
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import type { GameScene } from "../Game/GameScene";
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import { DEPTH_INGAME_TEXT_INDEX } from "../Game/DepthIndexes";
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import { waScaleManager } from "../Services/WaScaleManager";
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import type OutlinePipelinePlugin from "phaser3-rex-plugins/plugins/outlinepipeline-plugin.js";
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import { isSilentStore } from "../../Stores/MediaStore";
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const playerNameY = - 25;
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const playerNameY = -25;
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interface AnimationData {
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key: string;
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frameRate: number;
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repeat: number;
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frameModel: string; //todo use an enum
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frames : number[]
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frames: number[];
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}
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const interactiveRadius = 35;
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export abstract class Character extends Container {
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private bubble: SpeechBubble|null = null;
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private bubble: SpeechBubble | null = null;
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private readonly playerName: Text;
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public PlayerValue: string;
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public sprites: Map<string, Sprite>;
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@ -32,35 +33,41 @@ export abstract class Character extends Container {
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private invisible: boolean;
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public companion?: Companion;
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private emote: Phaser.GameObjects.Sprite | null = null;
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private emoteTween: Phaser.Tweens.Tween|null = null;
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private emoteTween: Phaser.Tweens.Tween | null = null;
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scene: GameScene;
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constructor(scene: GameScene,
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x: number,
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y: number,
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texturesPromise: Promise<string[]>,
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name: string,
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direction: PlayerAnimationDirections,
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moving: boolean,
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frame: string | number,
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isClickable: boolean,
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companion: string|null,
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companionTexturePromise?: Promise<string>
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constructor(
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scene: GameScene,
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x: number,
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y: number,
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texturesPromise: Promise<string[]>,
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name: string,
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direction: PlayerAnimationDirections,
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moving: boolean,
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frame: string | number,
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isClickable: boolean,
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companion: string | null,
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companionTexturePromise?: Promise<string>
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) {
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super(scene, x, y/*, texture, frame*/);
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super(scene, x, y /*, texture, frame*/);
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this.scene = scene;
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this.PlayerValue = name;
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this.invisible = true
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this.invisible = true;
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this.sprites = new Map<string, Sprite>();
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//textures are inside a Promise in case they need to be lazyloaded before use.
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texturesPromise.then((textures) => {
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this.addTextures(textures, frame);
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this.invisible = false
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})
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this.invisible = false;
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});
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this.playerName = new Text(scene, 0, playerNameY, name, {fontFamily: '"Press Start 2P"', fontSize: '8px', strokeThickness: 2, stroke: "gray"});
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this.playerName = new Text(scene, 0, playerNameY, name, {
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fontFamily: '"Press Start 2P"',
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fontSize: "8px",
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strokeThickness: 2,
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stroke: "gray",
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});
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this.playerName.setOrigin(0.5).setDepth(DEPTH_INGAME_TEXT_INDEX);
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this.add(this.playerName);
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@ -71,18 +78,17 @@ export abstract class Character extends Container {
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useHandCursor: true,
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});
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this.on('pointerover',() => {
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this.on("pointerover", () => {
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this.getOutlinePlugin()?.add(this.playerName, {
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thickness: 2,
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outlineColor: 0xffff00
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outlineColor: 0xffff00,
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});
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this.scene.markDirty();
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});
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this.on('pointerout',() => {
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this.on("pointerout", () => {
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this.getOutlinePlugin()?.remove(this.playerName);
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this.scene.markDirty();
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})
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});
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}
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scene.add.existing(this);
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@ -97,38 +103,38 @@ export abstract class Character extends Container {
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this.playAnimation(direction, moving);
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if (typeof companion === 'string') {
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if (typeof companion === "string") {
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this.addCompanion(companion, companionTexturePromise);
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}
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}
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private getOutlinePlugin(): OutlinePipelinePlugin|undefined {
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return this.scene.plugins.get('rexOutlinePipeline') as unknown as OutlinePipelinePlugin|undefined;
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private getOutlinePlugin(): OutlinePipelinePlugin | undefined {
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return this.scene.plugins.get("rexOutlinePipeline") as unknown as OutlinePipelinePlugin | undefined;
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}
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public addCompanion(name: string, texturePromise?: Promise<string>): void {
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if (typeof texturePromise !== 'undefined') {
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if (typeof texturePromise !== "undefined") {
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this.companion = new Companion(this.scene, this.x, this.y, name, texturePromise);
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}
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}
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public addTextures(textures: string[], frame?: string | number): void {
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for (const texture of textures) {
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if(this.scene && !this.scene.textures.exists(texture)){
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throw new TextureError('texture not found');
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if (this.scene && !this.scene.textures.exists(texture)) {
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throw new TextureError("texture not found");
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}
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const sprite = new Sprite(this.scene, 0, 0, texture, frame);
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this.add(sprite);
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this.getPlayerAnimations(texture).forEach(d => {
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this.getPlayerAnimations(texture).forEach((d) => {
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this.scene.anims.create({
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key: d.key,
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frames: this.scene.anims.generateFrameNumbers(d.frameModel, {frames: d.frames}),
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frames: this.scene.anims.generateFrameNumbers(d.frameModel, { frames: d.frames }),
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frameRate: d.frameRate,
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repeat: d.repeat
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repeat: d.repeat,
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});
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})
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});
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// Needed, otherwise, animations are not handled correctly.
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if(this.scene) {
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if (this.scene) {
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this.scene.sys.updateList.add(sprite);
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}
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this.sprites.set(texture, sprite);
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@ -136,68 +142,77 @@ export abstract class Character extends Container {
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}
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private getPlayerAnimations(name: string): AnimationData[] {
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return [{
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key: `${name}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Walk}`,
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frameModel: name,
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frames: [0, 1, 2, 1],
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frameRate: 10,
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repeat: -1
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}, {
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key: `${name}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Walk}`,
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frameModel: name,
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frames: [3, 4, 5, 4],
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frameRate: 10,
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repeat: -1
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}, {
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key: `${name}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Walk}`,
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frameModel: name,
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frames: [6, 7, 8, 7],
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frameRate: 10,
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repeat: -1
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}, {
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key: `${name}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Walk}`,
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frameModel: name,
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frames: [9, 10, 11, 10],
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frameRate: 10,
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repeat: -1
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},{
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key: `${name}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Idle}`,
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frameModel: name,
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frames: [1],
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frameRate: 10,
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repeat: 1
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}, {
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key: `${name}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Idle}`,
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frameModel: name,
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frames: [4],
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frameRate: 10,
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repeat: 1
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}, {
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key: `${name}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Idle}`,
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frameModel: name,
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frames: [7],
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frameRate: 10,
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repeat: 1
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}, {
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key: `${name}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Idle}`,
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frameModel: name,
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frames: [10],
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frameRate: 10,
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repeat: 1
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}];
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return [
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{
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key: `${name}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Walk}`,
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frameModel: name,
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frames: [0, 1, 2, 1],
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frameRate: 10,
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repeat: -1,
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},
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{
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key: `${name}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Walk}`,
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frameModel: name,
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frames: [3, 4, 5, 4],
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frameRate: 10,
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repeat: -1,
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},
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{
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key: `${name}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Walk}`,
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frameModel: name,
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frames: [6, 7, 8, 7],
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frameRate: 10,
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repeat: -1,
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},
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{
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key: `${name}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Walk}`,
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frameModel: name,
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frames: [9, 10, 11, 10],
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frameRate: 10,
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repeat: -1,
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},
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{
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key: `${name}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Idle}`,
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frameModel: name,
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frames: [1],
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frameRate: 10,
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repeat: 1,
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},
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{
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key: `${name}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Idle}`,
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frameModel: name,
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frames: [4],
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frameRate: 10,
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repeat: 1,
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},
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{
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key: `${name}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Idle}`,
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frameModel: name,
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frames: [7],
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frameRate: 10,
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repeat: 1,
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},
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{
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key: `${name}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Idle}`,
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frameModel: name,
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frames: [10],
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frameRate: 10,
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repeat: 1,
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},
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];
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}
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protected playAnimation(direction : PlayerAnimationDirections, moving: boolean): void {
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protected playAnimation(direction: PlayerAnimationDirections, moving: boolean): void {
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if (this.invisible) return;
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for (const [texture, sprite] of this.sprites.entries()) {
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if (!sprite.anims) {
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console.error('ANIMS IS NOT DEFINED!!!');
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console.error("ANIMS IS NOT DEFINED!!!");
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return;
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}
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if (moving && (!sprite.anims.currentAnim || sprite.anims.currentAnim.key !== direction)) {
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sprite.play(texture+'-'+direction+'-'+PlayerAnimationTypes.Walk, true);
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sprite.play(texture + "-" + direction + "-" + PlayerAnimationTypes.Walk, true);
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} else if (!moving) {
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sprite.anims.play(texture + '-' + direction + '-'+PlayerAnimationTypes.Idle, true);
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sprite.anims.play(texture + "-" + direction + "-" + PlayerAnimationTypes.Idle, true);
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}
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}
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}
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@ -205,7 +220,7 @@ export abstract class Character extends Container {
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protected getBody(): Phaser.Physics.Arcade.Body {
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const body = this.body;
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if (!(body instanceof Phaser.Physics.Arcade.Body)) {
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throw new Error('Container does not have arcade body');
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throw new Error("Container does not have arcade body");
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}
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return body;
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}
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@ -216,16 +231,20 @@ export abstract class Character extends Container {
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body.setVelocity(x, y);
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// up or down animations are prioritized over left and right
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if (body.velocity.y < 0) { //moving up
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if (body.velocity.y < 0) {
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//moving up
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this.lastDirection = PlayerAnimationDirections.Up;
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this.playAnimation(PlayerAnimationDirections.Up, true);
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} else if (body.velocity.y > 0) { //moving down
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} else if (body.velocity.y > 0) {
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//moving down
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this.lastDirection = PlayerAnimationDirections.Down;
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this.playAnimation(PlayerAnimationDirections.Down, true);
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} else if (body.velocity.x > 0) { //moving right
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} else if (body.velocity.x > 0) {
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//moving right
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this.lastDirection = PlayerAnimationDirections.Right;
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this.playAnimation(PlayerAnimationDirections.Right, true);
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} else if (body.velocity.x < 0) { //moving left
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} else if (body.velocity.x < 0) {
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//moving left
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this.lastDirection = PlayerAnimationDirections.Left;
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this.playAnimation(PlayerAnimationDirections.Left, true);
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}
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@ -237,32 +256,39 @@ export abstract class Character extends Container {
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}
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}
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stop(){
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stop() {
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this.getBody().setVelocity(0, 0);
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this.playAnimation(this.lastDirection, false);
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}
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say(text: string) {
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if (this.bubble) return;
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this.bubble = new SpeechBubble(this.scene, this, text)
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this.bubble = new SpeechBubble(this.scene, this, text);
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setTimeout(() => {
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if (this.bubble !== null) {
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this.bubble.destroy();
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this.bubble = null;
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}
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}, 3000)
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}, 3000);
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}
|
||||
|
||||
destroy(): void {
|
||||
for (const sprite of this.sprites.values()) {
|
||||
if(this.scene) {
|
||||
if (this.scene) {
|
||||
this.scene.sys.updateList.remove(sprite);
|
||||
}
|
||||
}
|
||||
this.list.forEach(objectContaining => objectContaining.destroy())
|
||||
this.list.forEach((objectContaining) => objectContaining.destroy());
|
||||
super.destroy();
|
||||
}
|
||||
|
||||
isSilent() {
|
||||
isSilentStore.set(true);
|
||||
}
|
||||
noSilent() {
|
||||
isSilentStore.set(false);
|
||||
}
|
||||
|
||||
playEmote(emoteKey: string) {
|
||||
this.cancelPreviousEmote();
|
||||
|
||||
@ -270,7 +296,7 @@ export abstract class Character extends Container {
|
||||
const emoteY = -30 - scalingFactor * 10;
|
||||
|
||||
this.playerName.setVisible(false);
|
||||
this.emote = new Sprite(this.scene, 0, 0, emoteKey);
|
||||
this.emote = new Sprite(this.scene, 0, 0, emoteKey);
|
||||
this.emote.setAlpha(0);
|
||||
this.emote.setScale(0.1 * scalingFactor);
|
||||
this.add(this.emote);
|
||||
@ -287,11 +313,11 @@ export abstract class Character extends Container {
|
||||
alpha: 1,
|
||||
y: emoteY,
|
||||
},
|
||||
ease: 'Power2',
|
||||
ease: "Power2",
|
||||
duration: 500,
|
||||
onComplete: () => {
|
||||
this.startPulseTransition(emoteY, scalingFactor);
|
||||
}
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
@ -300,7 +326,7 @@ export abstract class Character extends Container {
|
||||
targets: this.emote,
|
||||
props: {
|
||||
y: emoteY * 1.3,
|
||||
scale: scalingFactor * 1.1
|
||||
scale: scalingFactor * 1.1,
|
||||
},
|
||||
duration: 250,
|
||||
yoyo: true,
|
||||
@ -308,7 +334,7 @@ export abstract class Character extends Container {
|
||||
completeDelay: 200,
|
||||
onComplete: () => {
|
||||
this.startExitTransition(emoteY);
|
||||
}
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
@ -319,11 +345,11 @@ export abstract class Character extends Container {
|
||||
alpha: 0,
|
||||
y: 2 * emoteY,
|
||||
},
|
||||
ease: 'Power2',
|
||||
ease: "Power2",
|
||||
duration: 500,
|
||||
onComplete: () => {
|
||||
this.destroyEmote();
|
||||
}
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
@ -331,7 +357,7 @@ export abstract class Character extends Container {
|
||||
if (!this.emote) return;
|
||||
|
||||
this.emoteTween?.remove();
|
||||
this.destroyEmote()
|
||||
this.destroyEmote();
|
||||
}
|
||||
|
||||
private destroyEmote() {
|
||||
|
@ -1,37 +1,36 @@
|
||||
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
|
||||
import {emoteEventStream} from "../../Connexion/EmoteEventStream";
|
||||
import type {GameScene} from "./GameScene";
|
||||
import type {RadialMenuItem} from "../Components/RadialMenu";
|
||||
import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
|
||||
import { emoteEventStream } from "../../Connexion/EmoteEventStream";
|
||||
import type { GameScene } from "./GameScene";
|
||||
import type { RadialMenuItem } from "../Components/RadialMenu";
|
||||
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
|
||||
import type {Subscription} from "rxjs";
|
||||
|
||||
import type { Subscription } from "rxjs";
|
||||
|
||||
interface RegisteredEmote extends BodyResourceDescriptionInterface {
|
||||
name: string;
|
||||
img: string;
|
||||
}
|
||||
|
||||
export const emotes: {[key: string]: RegisteredEmote} = {
|
||||
'emote-heart': {name: 'emote-heart', img: 'resources/emotes/heart-emote.png'},
|
||||
'emote-clap': {name: 'emote-clap', img: 'resources/emotes/clap-emote.png'},
|
||||
'emote-hand': {name: 'emote-hand', img: 'resources/emotes/hand-emote.png'},
|
||||
'emote-thanks': {name: 'emote-thanks', img: 'resources/emotes/thanks-emote.png'},
|
||||
'emote-thumb-up': {name: 'emote-thumb-up', img: 'resources/emotes/thumb-up-emote.png'},
|
||||
'emote-thumb-down': {name: 'emote-thumb-down', img: 'resources/emotes/thumb-down-emote.png'},
|
||||
export const emotes: { [key: string]: RegisteredEmote } = {
|
||||
"emote-heart": { name: "emote-heart", img: "resources/emotes/heart-emote.png" },
|
||||
"emote-clap": { name: "emote-clap", img: "resources/emotes/clap-emote.png" },
|
||||
"emote-hand": { name: "emote-hand", img: "resources/emotes/hand-emote.png" },
|
||||
"emote-thanks": { name: "emote-thanks", img: "resources/emotes/thanks-emote.png" },
|
||||
"emote-thumb-up": { name: "emote-thumb-up", img: "resources/emotes/thumb-up-emote.png" },
|
||||
"emote-thumb-down": { name: "emote-thumb-down", img: "resources/emotes/thumb-down-emote.png" },
|
||||
};
|
||||
|
||||
export class EmoteManager {
|
||||
private subscription: Subscription;
|
||||
|
||||
|
||||
constructor(private scene: GameScene) {
|
||||
this.subscription = emoteEventStream.stream.subscribe((event) => {
|
||||
const actor = this.scene.MapPlayersByKey.get(event.userId);
|
||||
if (actor) {
|
||||
this.lazyLoadEmoteTexture(event.emoteName).then(emoteKey => {
|
||||
this.lazyLoadEmoteTexture(event.emoteName).then((emoteKey) => {
|
||||
actor.playEmote(emoteKey);
|
||||
})
|
||||
});
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
createLoadingPromise(loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface) {
|
||||
return new Promise<string>((res) => {
|
||||
@ -39,20 +38,22 @@ export class EmoteManager {
|
||||
return res(playerResourceDescriptor.name);
|
||||
}
|
||||
loadPlugin.image(playerResourceDescriptor.name, playerResourceDescriptor.img);
|
||||
loadPlugin.once('filecomplete-image-' + playerResourceDescriptor.name, () => res(playerResourceDescriptor.name));
|
||||
loadPlugin.once("filecomplete-image-" + playerResourceDescriptor.name, () =>
|
||||
res(playerResourceDescriptor.name)
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
lazyLoadEmoteTexture(textureKey: string): Promise<string> {
|
||||
const emoteDescriptor = emotes[textureKey];
|
||||
if (emoteDescriptor === undefined) {
|
||||
throw 'Emote not found!';
|
||||
throw "Emote not found!";
|
||||
}
|
||||
const loadPromise = this.createLoadingPromise(this.scene.load, emoteDescriptor);
|
||||
this.scene.load.start();
|
||||
return loadPromise
|
||||
return loadPromise;
|
||||
}
|
||||
|
||||
|
||||
getMenuImages(): Promise<RadialMenuItem[]> {
|
||||
const promises = [];
|
||||
for (const key in emotes) {
|
||||
@ -60,14 +61,14 @@ export class EmoteManager {
|
||||
return {
|
||||
image: textureKey,
|
||||
name: textureKey,
|
||||
}
|
||||
};
|
||||
});
|
||||
promises.push(promise);
|
||||
}
|
||||
return Promise.all(promises);
|
||||
}
|
||||
|
||||
|
||||
destroy() {
|
||||
this.subscription.unsubscribe();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -93,6 +93,7 @@ import { userIsAdminStore } from "../../Stores/GameStore";
|
||||
import { layoutManagerActionStore } from "../../Stores/LayoutManagerStore";
|
||||
import { EmbeddedWebsiteManager } from "./EmbeddedWebsiteManager";
|
||||
import { GameMapPropertiesListener } from "./GameMapPropertiesListener";
|
||||
import type { RadialMenuItem } from "../Components/RadialMenu";
|
||||
|
||||
export interface GameSceneInitInterface {
|
||||
initPosition: PointInterface | null;
|
||||
@ -853,8 +854,10 @@ export class GameScene extends DirtyScene {
|
||||
this.gameMap.onPropertyChange("silent", (newValue, oldValue) => {
|
||||
if (newValue === undefined || newValue === false || newValue === "") {
|
||||
this.connection?.setSilent(false);
|
||||
this.CurrentPlayer.noSilent();
|
||||
} else {
|
||||
this.connection?.setSilent(true);
|
||||
this.CurrentPlayer.isSilent();
|
||||
}
|
||||
});
|
||||
this.gameMap.onPropertyChange("playAudio", (newValue, oldValue, allProps) => {
|
||||
|
@ -1,9 +1,9 @@
|
||||
import {PlayerAnimationDirections} from "./Animation";
|
||||
import type {GameScene} from "../Game/GameScene";
|
||||
import {UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
|
||||
import {Character} from "../Entity/Character";
|
||||
import {userMovingStore} from "../../Stores/GameStore";
|
||||
import {RadialMenu, RadialMenuClickEvent, RadialMenuItem} from "../Components/RadialMenu";
|
||||
import { PlayerAnimationDirections } from "./Animation";
|
||||
import type { GameScene } from "../Game/GameScene";
|
||||
import { UserInputEvent, UserInputManager } from "../UserInput/UserInputManager";
|
||||
import { Character } from "../Entity/Character";
|
||||
import { userMovingStore } from "../../Stores/GameStore";
|
||||
import { RadialMenu, RadialMenuClickEvent, RadialMenuItem } from "../Components/RadialMenu";
|
||||
|
||||
export const hasMovedEventName = "hasMoved";
|
||||
export const requestEmoteEventName = "requestEmote";
|
||||
@ -11,7 +11,7 @@ export const requestEmoteEventName = "requestEmote";
|
||||
export class Player extends Character {
|
||||
private previousDirection: string = PlayerAnimationDirections.Down;
|
||||
private wasMoving: boolean = false;
|
||||
private emoteMenu: RadialMenu|null = null;
|
||||
private emoteMenu: RadialMenu | null = null;
|
||||
private updateListener: () => void;
|
||||
|
||||
constructor(
|
||||
@ -23,7 +23,7 @@ export class Player extends Character {
|
||||
direction: PlayerAnimationDirections,
|
||||
moving: boolean,
|
||||
private userInputManager: UserInputManager,
|
||||
companion: string|null,
|
||||
companion: string | null,
|
||||
companionTexturePromise?: Promise<string>
|
||||
) {
|
||||
super(Scene, x, y, texturesPromise, name, direction, moving, 1, true, companion, companionTexturePromise);
|
||||
@ -37,7 +37,7 @@ export class Player extends Character {
|
||||
this.emoteMenu.y = this.y;
|
||||
}
|
||||
};
|
||||
this.scene.events.addListener('postupdate', this.updateListener);
|
||||
this.scene.events.addListener("postupdate", this.updateListener);
|
||||
}
|
||||
|
||||
moveUser(delta: number): void {
|
||||
@ -73,14 +73,14 @@ export class Player extends Character {
|
||||
|
||||
if (x !== 0 || y !== 0) {
|
||||
this.move(x, y);
|
||||
this.emit(hasMovedEventName, {moving, direction, x: this.x, y: this.y});
|
||||
this.emit(hasMovedEventName, { moving, direction, x: this.x, y: this.y });
|
||||
} else if (this.wasMoving && moving) {
|
||||
// slow joystick movement
|
||||
this.move(0, 0);
|
||||
this.emit(hasMovedEventName, {moving, direction: this.previousDirection, x: this.x, y: this.y});
|
||||
this.emit(hasMovedEventName, { moving, direction: this.previousDirection, x: this.x, y: this.y });
|
||||
} else if (this.wasMoving && !moving) {
|
||||
this.stop();
|
||||
this.emit(hasMovedEventName, {moving, direction: this.previousDirection, x: this.x, y: this.y});
|
||||
this.emit(hasMovedEventName, { moving, direction: this.previousDirection, x: this.x, y: this.y });
|
||||
}
|
||||
|
||||
if (direction !== null) {
|
||||
@ -94,17 +94,17 @@ export class Player extends Character {
|
||||
return this.wasMoving;
|
||||
}
|
||||
|
||||
openOrCloseEmoteMenu(emotes:RadialMenuItem[]) {
|
||||
if(this.emoteMenu) {
|
||||
openOrCloseEmoteMenu(emotes: RadialMenuItem[]) {
|
||||
if (this.emoteMenu) {
|
||||
this.closeEmoteMenu();
|
||||
} else {
|
||||
this.openEmoteMenu(emotes);
|
||||
}
|
||||
}
|
||||
|
||||
openEmoteMenu(emotes:RadialMenuItem[]): void {
|
||||
openEmoteMenu(emotes: RadialMenuItem[]): void {
|
||||
this.cancelPreviousEmote();
|
||||
this.emoteMenu = new RadialMenu(this.scene, this.x, this.y, emotes)
|
||||
this.emoteMenu = new RadialMenu(this.scene, this.x, this.y, emotes);
|
||||
this.emoteMenu.on(RadialMenuClickEvent, (item: RadialMenuItem) => {
|
||||
this.closeEmoteMenu();
|
||||
this.emit(requestEmoteEventName, item.name);
|
||||
@ -112,6 +112,13 @@ export class Player extends Character {
|
||||
});
|
||||
}
|
||||
|
||||
isSilent() {
|
||||
super.isSilent();
|
||||
}
|
||||
noSilent() {
|
||||
super.noSilent();
|
||||
}
|
||||
|
||||
closeEmoteMenu(): void {
|
||||
if (!this.emoteMenu) return;
|
||||
this.emoteMenu.destroy();
|
||||
@ -119,7 +126,7 @@ export class Player extends Character {
|
||||
}
|
||||
|
||||
destroy() {
|
||||
this.scene.events.removeListener('postupdate', this.updateListener);
|
||||
this.scene.events.removeListener("postupdate", this.updateListener);
|
||||
super.destroy();
|
||||
}
|
||||
}
|
||||
|
@ -569,3 +569,8 @@ localStreamStore.subscribe((streamResult) => {
|
||||
* A store containing the real active media is mobile
|
||||
*/
|
||||
export const obtainedMediaConstraintIsMobileStore = writable(false);
|
||||
|
||||
/**
|
||||
* A store containing if user is silent, so if he is in silent zone. This permit to show et hide camera of user
|
||||
*/
|
||||
export const isSilentStore = writable(false);
|
||||
|
@ -1083,3 +1083,19 @@ div.action.danger p.action-body{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
div.is-silent {
|
||||
position: absolute;
|
||||
bottom: 40px;
|
||||
border-radius: 15px 15px 15px 15px;
|
||||
max-height: 20%;
|
||||
transition: right 350ms;
|
||||
right: -20vw;
|
||||
background-color: black;
|
||||
font-size: 20px;
|
||||
color: white;
|
||||
padding: 30px 20px;
|
||||
}
|
||||
div.is-silent.hide {
|
||||
right: 15px;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user