* Improvment circle discussion
- Change to lissen start event of WebRTC connection
* Update help allow navigator and waring message
- Show warning message.
- Use help camera allow setting to show modal and help user.
- Change feature to show the modal only when user have need the information on allow navigator access
* Create soud for video discussion
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.
However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.
This PR adds the ability to display this text.
Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
This class iterates recursively over layers, flattening groups.
This enables us to simplify the code when we iterate layers. We can remove all recursive function calls in the GameScene code (it is delegated to the LayersIterator)
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.
However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.
This PR adds the ability to display this text.
Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
By default, maps are loaded in HTTPS if WorkAdventure is running in HTTPS, and in HTTP is WorkAdventure is running in HTTP.
Also, if WorkAdventure is running in HTTP and map loading fails, we try map loading in HTTPS (useful when we are working on WorkAdventure locally and want to load a map on a secure domain).
This commit adds the last combination: If WorkAdventure is running in HTTPS, and map loading fails in HTTPS **AND** if the map URL is targetting "localhost", "*.localhost" or "127.0.0.1", then we attempt to load the resource in HTTP.
Why?
"localhost" is considered secure context by modern browsers. So even if a page is loaded in HTTPS, it can load resources from any secure context (including localhost in HTTP).
This means that from "https://play.workadventu.re", I can now test a map running locally on my machine (served by a classic webserver without any certificate).
This change should make map testing easier, since map developers will not have to install the whole WorkAdventure project to test their map locally.
In "alone" mode (or single-player mode), WorkAdventure does not connect to the server at all.
In order to enter the "alone" mode, you need to add "?alone=true" to the URL.
"alone" mode can be useful for tutorials (First Time User Experience) where you want to explain how WorkAdventure works without being disturbed by other users.
In a development environment, we often run in HTTP.
The problem is that WorkAdventure will attempt to load maps using the HTTP protocol (even if the map is on a remote server that is available only in HTTPS).
This commit adds a "fallback". If we are in HTTP (so in a development environment) and if the map fails to load correctly, we will try again, but in HTTPS.
This allows development environment to load maps hosted on a HTTPS enabled server easily.
This feature allows to add a "jitsiUrl" property in the map.
As a result, you can use for a given Jitsi room a custom instance of Jitsi.
Using "jitsiUrl" will only work with public Jitsi instances (authentication is not supported when "jitsiUrl" property is provided)
The Jitsi external_api.js script is now lazily loaded.
* 'develop' of https://github.com/thecodingmachine/workadventure:
Trying to enable back connection on admin from develop, knowing that the develop certificate is broken. Fixing priority.
Trying to enable back connection on admin from develop, knowing that the develop certificate is broken
Revert "Adding back admin in develop branch CI"
Adding back admin in develop branch CI
Fixing GA tag not included in play domain
FEATURE: better implementation of the admin global message
Fix ci
Update private access
Allow URLs relative to map base in iframe / openWebsite
# Conflicts:
# front/src/Phaser/Game/GameScene.ts