_Bastler
64a3731bfb
merge dev, apply partey changes
2021-04-13 15:21:21 +02:00
PizZaKatZe
633bdfcaff
Always enable virtual joystick
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Keeps 'toggle fullscreen' as a separate game setting.
2021-04-13 02:00:06 +02:00
PizZaKatZe
340caaff32
Make virtual joystick transparent
2021-04-13 02:00:05 +02:00
PizZaKatZe
9c9d262782
Make movement speed depend on joystick force
2021-04-13 02:00:05 +02:00
PizZaKatZe
e713120434
Reposition joystick (thx @TabascoEye)
2021-04-13 02:00:04 +02:00
PizZaKatZe
c3230bc2b3
Integrate virtual joystick
2021-04-13 02:00:03 +02:00
PizZaKatZe
e75fb9a6a9
Add touch support to companion selection scene
2021-04-13 02:00:02 +02:00
PizZaKatZe
edd4e9e95d
Add touch support for Jitsi and website triggers
2021-04-13 00:23:40 +02:00
¯\_(ツ)_/¯
aab65298aa
Add touch support to character customization screen
2021-04-13 00:23:40 +02:00
PizZaKatZe
e807350279
Add touch input support to login scenes (thx @TabscoEye)
2021-04-13 00:23:37 +02:00
PizZaKatZe
c7dcaec940
Make login text input field touch capable (thx @TabscoEye)
2021-04-13 00:19:06 +02:00
Kharhamel
8cdf572685
Merge pull request #870 from joberthel/feature/player-companion
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Added companion (pet) to player
2021-04-12 18:11:07 +02:00
Kharhamel
29d43d7776
Merge pull request #878 from thecodingmachine/localStorageGhost
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FIX: improved the validation from localstorage for username and characterLayers
2021-04-12 14:56:51 +02:00
kharhamel
8e467f3e10
FIX: improved the validation from localstorage for username and characterLayers
2021-04-12 14:48:00 +02:00
David Négrier
3dd2a634a0
Allowing loading HTTP local resources from a HTTPS endpoint.
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By default, maps are loaded in HTTPS if WorkAdventure is running in HTTPS, and in HTTP is WorkAdventure is running in HTTP.
Also, if WorkAdventure is running in HTTP and map loading fails, we try map loading in HTTPS (useful when we are working on WorkAdventure locally and want to load a map on a secure domain).
This commit adds the last combination: If WorkAdventure is running in HTTPS, and map loading fails in HTTPS **AND** if the map URL is targetting "localhost", "*.localhost" or "127.0.0.1", then we attempt to load the resource in HTTP.
Why?
"localhost" is considered secure context by modern browsers. So even if a page is loaded in HTTPS, it can load resources from any secure context (including localhost in HTTP).
This means that from "https://play.workadventu.re ", I can now test a map running locally on my machine (served by a classic webserver without any certificate).
This change should make map testing easier, since map developers will not have to install the whole WorkAdventure project to test their map locally.
2021-04-11 14:56:03 +02:00
David Négrier
728fd4779c
Dynamically fetching correct version and generating declarations only for npm lib
2021-04-11 11:32:56 +02:00
David Négrier
0f7ac7ba8b
Added empty .npmignore to override .gitignore
2021-04-10 19:14:36 +02:00
David Négrier
6acf0ff047
Creating a dedicated package for iframe API typings
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If users are willing to use Typescript to develop scripts for maps, they will need typings for the `WA` object.
This commit creates a new package (@workadventure/iframe-api-typings) that contains only the `iframe_api.d.ts` file.
The file is generated from the build of the front and isolated in this package.
This is necessary because the iframe_api.js file is supposed to always be loaded from WorkAdventure directly (and there is no @workadventure/iframe-api package and there will never be one)
2021-04-10 18:50:46 +02:00
Johannes Berthel
8d4e0c3e88
added companion compatibility with phaser 3.54.0
2021-04-09 18:30:30 +02:00
David Négrier
d80681c40b
Merge branch 'develop' into FTUEPopup
2021-04-09 17:40:26 +02:00
DESKTOP-FMM8UI0\CLV
2c84d9a07d
position of popups changed
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clear log in gameScene
2021-04-09 16:34:01 +02:00
DESKTOP-FMM8UI0\CLV
46cc7b3b3b
add pannels
2021-04-09 14:35:15 +02:00
Johannes Berthel
32784d6775
Merge branch 'develop' into feature/player-companion
2021-04-08 23:37:36 +02:00
Johannes Berthel
73e515c236
don't show companion scene after first refresh
2021-04-08 18:42:05 +02:00
Johannes Berthel
2438470088
fixed rectangle resize issue
2021-04-06 20:31:08 +02:00
Johannes Berthel
fb90111cdf
refactored companion selection scene
2021-04-06 20:12:10 +02:00
Johannes Berthel
187e21eed9
load texture inside game scene instead inside of inside companion class
2021-04-06 19:10:18 +02:00
Johannes Berthel
e5a196a42b
implemented feedback
2021-04-06 18:54:45 +02:00
Johannes Berthel
7c6b73efdb
don't show companion selection during first connexion flow
2021-04-06 18:36:46 +02:00
grégoire parant
575c1a9f23
Merge pull request #861 from joberthel/fix/use-selected-video-quality
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Use selected video quality during webcam initialization
2021-04-06 15:08:03 +02:00
Johannes Berthel
6c512fb7cd
fixed linting
2021-04-03 00:18:08 +02:00
Johannes Berthel
8c35860f2a
show select companion scene after customize scene
2021-04-02 23:49:25 +02:00
Johannes Berthel
4aa082d83b
Merge branch 'develop' into feature/player-companion
2021-04-02 23:40:30 +02:00
Johannes Berthel
3187520e7b
companion behaviour fine tuning
2021-04-02 23:36:06 +02:00
Johannes Berthel
38c06ce8ff
navigate from select character scene to select companion scene
2021-04-02 23:17:04 +02:00
Johannes Berthel
6ee4889773
added change companion button to menu
2021-04-02 23:13:03 +02:00
Johannes Berthel
52303c0bd6
added select companion scene
2021-04-02 23:00:51 +02:00
Johannes Berthel
4cfce15695
only remove listener if scene was not already destroyed
2021-04-02 21:29:45 +02:00
Johannes Berthel
e4d324e5fa
removed unused import
2021-04-02 21:26:42 +02:00
Johannes Berthel
fc3a503bcf
don't fail if companion texture is not found
2021-04-02 21:26:24 +02:00
Johannes Berthel
c07079051a
transmit companion to remote players
2021-04-02 21:21:11 +02:00
Johannes Berthel
2ad712807b
add companion only on local player
2021-04-02 17:14:34 +02:00
kharhamel
88cc15cd02
FEATURE: editing a room in the admin trigger a refresh system
2021-04-02 15:22:02 +02:00
Johannes Berthel
5a91e15580
add companion to remote player
2021-04-01 18:51:51 +02:00
David Négrier
8529037493
Merge pull request #864 from thecodingmachine/singledomain
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Adding support for single domain deployments
2021-04-01 09:04:26 +02:00
Johannes Berthel
80a5d2e30e
added random companion to player
2021-04-01 00:33:05 +02:00
kharhamel
a30923ceae
FEATURE: improved the fullscreen and close buttons to be in the aside element
2021-03-31 18:39:51 +02:00
David Négrier
adf2e60d54
Fixing issue with double slash in websocket URL
2021-03-31 17:50:27 +02:00
David Négrier
e166c69b58
Fixing reading of the relative URL in RommConnection
2021-03-31 16:38:51 +02:00
David Négrier
11a1428c89
Fixing broken live-reload
2021-03-31 16:20:21 +02:00