gparant
b467adece9
Minor update floor0 and floor1
2020-05-14 21:00:52 +02:00
gparant
787e1c463c
Media webrtcA
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- Update peerConnexion manage
- Add muted microphone logo
- Add icon user
- Sound when user enter in room webrtc
2020-05-14 20:39:30 +02:00
gparant
517d3981d1
Minor changes map floor 0
2020-05-13 22:36:34 +02:00
David Négrier
2e34b76a77
Merge pull request #111 from thecodingmachine/new-floor0
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New map floor0
2020-05-13 22:28:17 +02:00
David Négrier
11972555ee
More detailed error log to debug disconnect issue
2020-05-13 22:11:05 +02:00
gparant
b4e720b00a
New map floor0
2020-05-13 22:09:02 +02:00
gparant
ec297e3912
Auto-reconnect
2020-05-13 20:22:42 +02:00
David Négrier
23a12ea652
Merge pull request #99 from thecodingmachine/map_history
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Adding support for history API
2020-05-13 11:03:49 +02:00
David Négrier
59ee78275e
Removing limitation to allow up to 4 players in a group
2020-05-13 09:39:48 +02:00
David Négrier
faadacddb6
Redirecting to the correct map after login screen based on URL provided
2020-05-13 00:06:58 +02:00
David Négrier
256fa51e24
Catching errors in socket callbacks
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Catching errors in socket callbacks to avoid having the server crashing when an error occurs.
2020-05-12 11:49:55 +02:00
gparant
b50f28176e
Minor update layer position in map floor0 and floor1
2020-05-12 02:01:18 +02:00
David Négrier
872fa8c750
Fixing exit points
2020-05-12 00:38:24 +02:00
David Négrier
cf49f7de00
Merge branch 'master' of github.com:thecodingmachine/workadventure into map-v1
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# Conflicts:
# back/src/Assets/Maps/Floor0/floor0.json
2020-05-12 00:24:05 +02:00
NIP
98e73582c8
Add KEN office to the map
2020-05-11 23:42:10 +02:00
David Négrier
0daddb3669
Merge pull request #93 from thecodingmachine/fix-recette-grp
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Fix recette GRP
2020-05-11 22:59:22 +02:00
gparant
7ccd84d941
Fix depth error in the first floor
2020-05-11 21:16:14 +02:00
gparant
bd2ffde4c4
Fix CI lint
2020-05-11 20:55:17 +02:00
gparant
c41e88370d
Fix position layer in map lyon
2020-05-11 20:53:23 +02:00
David Négrier
98628957a4
Refactoring "exit" to allow multiple maps
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Adding several layers named "exit" causes issues with Phaser 3.
This PR makes any possible layer being an exit layer (it only depends on the exitUrl property)
Also, fixing start position (it takes into account the layer width now)
2020-05-11 18:49:20 +02:00
William
e9d3a7d169
use start and exit layers on map
2020-05-11 14:00:15 +02:00
gparant
099961b818
Delete params not used
2020-05-11 13:19:48 +02:00
gparant
e35c188854
Fix update world back end and deleting group in front end
2020-05-11 13:17:02 +02:00
gparant
45370e6391
Fix exit tile map of floot1
2020-05-11 00:32:37 +02:00
gparant
f4af824cf9
Fix error mapping refresh in back & the end of this feature development
2020-05-10 23:49:08 +02:00
gparant
8b9c36e3be
Refactor leave and join room
2020-05-10 19:54:41 +02:00
gparant
8a91190d8c
Change to update world by scene and room id
2020-05-10 19:45:17 +02:00
gparant
58b65030bd
Fix feedback @moufmouf strategy of maps managing by back.
2020-05-10 18:34:55 +02:00
gparant
69777ad1cb
Remove middleware to secure access API.
2020-05-10 17:31:27 +02:00
grégoire parant
bdea7e49d1
Update back/src/Controller/MapController.ts
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Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2020-05-10 14:48:58 +02:00
grégoire parant
929bb37728
Update back/src/Controller/MapController.ts
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Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2020-05-10 14:48:34 +02:00
gparant
5f11b065e1
Permit to dissociate data by room
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- Update share room id.
- Join room when a scene is loaded.
- Add a room in constant variable.
2020-05-10 13:58:32 +02:00
gparant
27c6034661
Manage multi scene
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- Create position and check if user is in position to switch in the next scene.
- When scene is load, we load all scene in the layer of name "exit".
- Layer "exit" of map.json have a parametter "exitSceneKey" to identify next scene.
- Add layer "start", the player could start in the scene on the object present in the layer of name "start".
2020-05-09 21:28:50 +02:00
gparant
fb8d9bf9a8
Multi Scene in back end
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- Change maps url to get maps
- Change GameScene to create scene with file since back end
- Change LoginScene to upload scene and start game
2020-05-09 19:41:21 +02:00
gparant
7f989cfd23
Add maps in back
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- Add all map json in back
- Create middleware to check authentification user
- Create controllers to get map
- Create access to get all files in folder Assets/Maps
2020-05-09 17:50:47 +02:00
gparant
6dc309db34
Fix manage webrtc room id
2020-05-08 21:17:52 +02:00
David Négrier
c59d693f6e
Merge pull request #83 from thecodingmachine/cleanup_rename_frame
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Cleanup: renaming "frame" to "character"
2020-05-08 16:21:16 +02:00
David Négrier
e4824fe34d
Merge pull request #81 from thecodingmachine/display_groups
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Adding the display of a circle around the group
2020-05-08 16:20:56 +02:00
David Négrier
8e9c1cac1e
Renaming frame in tests
2020-05-08 15:20:49 +02:00
David Négrier
492196b333
Cleanup: renaming "frame" to "character"
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The "frame" variable actually contains a string pointing to the character selected.
It has nothing to do with a frame which is usually a particular image in an animation.
I'm renaming the variable accross the application to avoid confusion.
2020-05-08 15:18:22 +02:00
gparant
802d710006
Fix lint tsc
2020-05-08 11:58:09 +02:00
gparant
41f5b5a1f6
Fix shares information to enter into Webrtc room.
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- Refactor share position in world class.
- Update selects a client to send information about connecting WebRtc room.
2020-05-08 11:54:47 +02:00
gparant
16cf33755c
Fix webrtc back
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- Add refuse to join if webrtc room have 4 players.
2020-05-08 11:16:49 +02:00
David Négrier
02e6b50b16
Adding the display of a circle around the group
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This PR adds the display of a circle around groups. This is useful to view where you need to go to speak to someone but also to debug.
Note: implementation is suboptimal, relying on a "graphics" object that is known to be slow. In the future, we need to use a circle as a sprite instead.
2020-05-08 00:35:36 +02:00
gparant
6a4aca723f
Fix CI
2020-05-06 02:17:07 +02:00
gparant
5a6415607d
Send event and play animation with user frame
2020-05-06 01:50:01 +02:00
gparant
b51ce51847
Fix unit test
2020-05-04 08:44:07 +02:00
gparant
03bda7ddd5
Fix CI
2020-05-04 01:54:49 +02:00
gparant
b65e37c468
Name of map users
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- Add name on user
- Delete NonPlayer class not used
2020-05-03 22:24:14 +02:00
David Négrier
b260dc32b5
Merge from master
2020-05-03 18:04:01 +02:00