Piotr 'pwh' Hanusiak
f446918e42
start normally
2022-03-22 16:49:20 +01:00
Piotr 'pwh' Hanusiak
87034a453e
set starting parts on 0 indices
2022-03-22 14:39:47 +01:00
Piotr 'pwh' Hanusiak
11a262b178
make sure horizontal iPhoneX displays view properly
2022-03-22 13:37:41 +01:00
Piotr 'pwh' Hanusiak
d971c7e064
randomize and finish buttons
2022-03-22 11:56:22 +01:00
Piotr 'pwh' Hanusiak
2cf55cac7e
crispy pixels
2022-03-22 09:44:26 +01:00
Piotr 'pwh' Hanusiak
ccf897f320
fixing grid. wip
2022-03-21 16:44:51 +01:00
Piotr 'pwh' Hanusiak
a340c9bd96
simplification of resizing
2022-03-21 14:53:37 +01:00
Piotr 'pwh' Hanusiak
159bf0351f
fighting with not cripsy pixels when resizing
2022-03-21 12:38:12 +01:00
Piotr 'pwh' Hanusiak
9a7e5cae4c
populate grid on resize
2022-03-17 16:48:40 +01:00
Piotr 'pwh' Hanusiak
744c15920b
fixed bug with animation not showing up to date state of the outfit
2022-03-17 15:49:05 +01:00
Piotr 'pwh' Hanusiak
a3fcf2dc3f
populating grid
2022-03-17 13:58:54 +01:00
Piotr 'pwh' Hanusiak
701c5f65cd
independent parts preview
2022-03-17 11:58:12 +01:00
Piotr 'pwh' Hanusiak
7703a76689
show body parts previews
2022-03-17 11:03:04 +01:00
Piotr 'pwh' Hanusiak
a22504b354
fix bug with grid not showing starting positions on resize
2022-03-16 15:05:47 +01:00
Piotr 'pwh' Hanusiak
ac48a42903
further work on vertical layout
2022-03-16 14:05:35 +01:00
Piotr 'pwh' Hanusiak
fb020e22c7
entirely different approach to layout
2022-03-16 13:25:39 +01:00
Piotr 'pwh' Hanusiak
43bac6c5cf
get rid of zoom factor
2022-03-15 11:31:01 +01:00
Piotr 'pwh' Hanusiak
9644512d68
different animations for previewer
2022-03-11 16:05:39 +01:00
Piotr 'pwh' Hanusiak
6d50d15630
different approach for displaying preview
2022-03-11 15:21:51 +01:00
Piotr 'pwh' Hanusiak
138e8aece4
better woka preview, wip
2022-03-11 13:36:55 +01:00
Hanusiak Piotr
9f823506b9
little PlayerTextures class refactor
2022-03-10 16:18:47 +01:00
David Négrier
674c5bdeb8
Fxiing loading the Woka list
2022-03-09 11:22:33 +01:00
Alexis Faizeau
9300b05335
Fix woka list url
2022-03-04 10:52:32 +01:00
David Négrier
08fffab410
Switching from "name" to "id" in texture object + using zod for woka/list validation
2022-02-25 17:05:34 +01:00
David Négrier
378a95962a
Heavy changes: refactoring the pusher to always send the textures (and the front to accept them)
2022-02-23 21:13:11 +01:00
Hanusiak Piotr
d65fe0ee26
fetch textures every time character or customize scene is open
2022-02-23 19:53:55 +01:00
Hanusiak Piotr
27b7bb0dca
removed unnecessary wake event unregistering
2022-02-01 12:55:29 +01:00
Alexis Faizeau
0bf1acfefb
Improve game overlay UI
2022-01-27 16:34:58 +01:00
David Négrier
ab0f5e9837
Stopping sending literal errors
...
Errors now must be of "Error" type.
Rule added in eslint.
2022-01-06 10:52:06 +01:00
David Négrier
24baf5664c
All promises are now handled
2022-01-04 17:06:29 +01:00
David Négrier
7c6105d93a
Making the loader resizable
...
This way, if the window is resized while loading, the loading bar will stay in the middle
2021-11-24 15:21:07 +01:00
Gregoire Parant
ecc6321e17
Add new action post hog
...
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com >
2021-11-18 11:39:56 +01:00
GRL
d2413896c7
GameManager has an attribute scenePlugin
2021-08-16 11:50:09 +02:00
grégoire parant
fc9865e273
HotFix position WOKA ( #1317 )
...
- Fix the moving position when a user enters in "custom your own" with custom WOKA loaded from admin
2021-07-27 14:28:00 +02:00
David Négrier
8f3d9277ac
Merging master into develop
2021-06-29 18:39:43 +02:00
David Négrier
0afdbf7040
Fixing Svelte-check errors
2021-06-15 18:34:11 +02:00
kharhamel
c559b2104b
scene cleanup
2021-06-15 15:32:40 +02:00
GRL
09da69c24a
CustomizeScene buttons use moveHorizontally and moveVertically
2021-06-15 11:16:44 +02:00
David Négrier
e3ee66527a
Fixing bug slowing down the CustomizeScene a lot
...
By forcing the containers to be updated only in the "update" method, we seem to be solving some bugs regarding the way sprites are handled.
There is still an issue though. Some times, for some reasons, the update list seems to be growing a lot.
The more we click the left/right arrow to choose a character, the slower it gets (but with this commit, it does not lock anymore)
2021-06-14 16:32:09 +02:00
GRL
247d508d09
create PR to test iphone compatibility
2021-06-04 10:01:08 +02:00
grégoire parant
2b13b764b4
Public texture ( #1093 )
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* Public texture
- Front => Get texture when user connected on public method
- Front => Anonymous login will be make every connexion to get map details
- Pusher => `/anonymLogin` permit to get map details and public texture load in customize scene
* Improve texture local user
- Permit to keep previous texture get with 'register' link
* Texture public loading
- Texture will be load with Room class
- Fix issue on lazzy loading atttempt
* Remove async await useless
2021-06-03 13:07:52 +02:00
GRL
59d60f54fe
Save zoom level in the gameScene and restore it after the SelectCharacterScene and CustomizeScene
2021-06-02 18:01:36 +02:00
GRL
3d9e2ad49a
Save zoom level of the game and restore it when quitting the login scenes
...
SelectCompanionScene with zoom on mobile
2021-06-02 16:08:31 +02:00
GRL
5bd5245044
SelectCharacterScene and CustomCharacterScene mobile version
2021-06-02 12:00:35 +02:00
GRL
4923ce8b83
selectCharacterScene and customCharacterScene in svelte
2021-05-31 17:50:14 +02:00
GRL
1ac108a9b8
correction of resize select character and companion by David
2021-05-31 10:20:48 +02:00
David Négrier
4d4f845b9e
Setting "importsNotUsedAsValues": "error"
...
Turning the "importsNotUsedAsValues" TS config value to "error".
This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler).
Why this change?
This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
2021-05-12 09:13:25 +02:00
Gregoire Parant
62a6eabc88
Merge branch 'master' into develop
2021-05-07 00:07:43 +02:00
grégoire parant
0e32238505
HotFix custom WOKA ( #999 )
2021-05-06 19:58:08 +02:00
David Négrier
7ae66a63a4
Refactoring centering of DOM elements
2021-05-05 17:10:39 +02:00