fixed bug with animation not showing up to date state of the outfit

This commit is contained in:
Piotr 'pwh' Hanusiak 2022-03-17 15:49:05 +01:00
parent a3fcf2dc3f
commit 744c15920b
3 changed files with 28 additions and 7 deletions

View File

@ -79,6 +79,7 @@ export class CustomWokaPreviewer extends Phaser.GameObjects.Container {
}
public updateSprite(textureKey: string, bodyPart: CustomWokaBodyPart): void {
this.sprites[bodyPart].anims.stop();
this.sprites[bodyPart].setTexture(textureKey).setVisible(textureKey !== "");
if (textureKey === "") {
return;

View File

@ -28,8 +28,8 @@ export class WokaBodyPartSlot extends GridItem {
public readonly SIZE: number = 50;
constructor(scene: Phaser.Scene, x: number, y: number, config: WokaBodyPartSlotConfig) {
super(scene, undefined, { x, y });
constructor(scene: Phaser.Scene, x: number, y: number, config: WokaBodyPartSlotConfig, id?: number) {
super(scene, `${id}`, { x, y });
this.config = config;

View File

@ -24,6 +24,7 @@ import {
WokaBodyPartSlotConfig,
WokaBodyPartSlotEvent,
} from "../Components/CustomizeWoka/WokaBodyPartSlot";
import { DraggableGridEvent } from "@home-based-studio/phaser3-utils/lib/utils/gui/containers/grids/DraggableGrid";
export const CustomizeSceneName = "CustomizeScene";
@ -37,6 +38,7 @@ export class CustomizeScene extends AbstractCharacterScene {
private selectedLayers: number[] = [0, 1, 2, 3, 4, 5];
private containersRow: CustomizedCharacter[][] = [];
private layers: BodyResourceDescriptionInterface[][] = [];
private selectedBodyPartType?: CustomWokaBodyPart;
protected lazyloadingAttempt = true; //permit to update texture loaded after renderer
@ -96,7 +98,6 @@ export class CustomizeScene extends AbstractCharacterScene {
public create(): void {
this.isVertical = this.cameras.main.width / this.cameras.main.height < 0.75;
console.log(this.layers);
this.customWokaPreviewer = new CustomWokaPreviewer(this, 0, 0, this.getCustomWokaPreviewerConfig());
@ -128,7 +129,7 @@ export class CustomizeScene extends AbstractCharacterScene {
[CustomWokaBodyPart.Eyes]: new WokaBodyPartSlot(this, 0, 0, this.getDefaultWokaBodyPartSlotConfig()),
};
this.setPlayerCurrentOutfit();
this.refreshPlayerCurrentOutfit();
this.onResize();
@ -174,7 +175,7 @@ export class CustomizeScene extends AbstractCharacterScene {
this.scene.run(SelectCharacterSceneName);
}
private setPlayerCurrentOutfit(): void {
private refreshPlayerCurrentOutfit(): void {
let i = 0;
for (const layerItem of this.selectedLayers) {
const bodyPart = CustomWokaBodyPart[CustomWokaBodyPartOrder[i] as CustomWokaBodyPart];
@ -304,22 +305,31 @@ export class CustomizeScene extends AbstractCharacterScene {
this.randomizeOutfit();
this.clearGrid();
this.deselectAllSlots();
this.setPlayerCurrentOutfit();
this.refreshPlayerCurrentOutfit();
});
for (const bodyPart in CustomWokaBodyPart) {
const slot = this.bodyPartsSlots[bodyPart as CustomWokaBodyPart];
slot.on(WokaBodyPartSlotEvent.Clicked, (selected: boolean) => {
if (!selected) {
this.selectedBodyPartType = bodyPart as CustomWokaBodyPart;
this.deselectAllSlots();
slot.select(true);
this.populateGrid(bodyPart as CustomWokaBodyPart);
} else {
this.selectedBodyPartType = undefined;
slot.select(false);
this.clearGrid();
}
});
}
this.bodyPartsDraggableGrid.on(DraggableGridEvent.ItemClicked, (item: WokaBodyPartSlot) => {
this.bodyPartsDraggableGrid.getAllItems().forEach((slot) => (slot as WokaBodyPartSlot).select(false));
this.changeOutfitPart(Number(item.getId()));
this.refreshPlayerCurrentOutfit();
item.select(true);
});
}
private randomizeOutfit(): void {
@ -328,6 +338,13 @@ export class CustomizeScene extends AbstractCharacterScene {
}
}
private changeOutfitPart(index: number): void {
if (this.selectedBodyPartType === undefined) {
return;
}
this.selectedLayers[CustomWokaBodyPartOrder[this.selectedBodyPartType]] = index;
}
private populateGrid(bodyParts: CustomWokaBodyPart): void {
const slotDimension = (innerHeight * (this.isVertical ? 0.125 : 0.15)) / waScaleManager.getActualZoom();
const slotScale = slotDimension / this.customWokaPreviewer.SIZE;
@ -336,7 +353,9 @@ export class CustomizeScene extends AbstractCharacterScene {
this.bodyPartsDraggableGrid.clearAllItems();
for (let i = 0; i < bodyPartsLayer.length; i += 1) {
const slot = new WokaBodyPartSlot(this, 0, 0, this.getDefaultWokaBodyPartSlotConfig()).setScale(slotScale);
const slot = new WokaBodyPartSlot(this, 0, 0, this.getDefaultWokaBodyPartSlotConfig(), i).setScale(
slotScale
);
if (bodyParts === CustomWokaBodyPart.Body) {
slot.setBodyTexture(bodyPartsLayer[i].id);
slot.setImageTexture();
@ -348,6 +367,7 @@ export class CustomizeScene extends AbstractCharacterScene {
}
this.bodyPartsDraggableGrid.addItem(slot);
}
this.bodyPartsDraggableGrid.moveContentToBeginning();
}
private clearGrid(): void {