fixed bug with animation not showing up to date state of the outfit
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@ -79,6 +79,7 @@ export class CustomWokaPreviewer extends Phaser.GameObjects.Container {
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}
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public updateSprite(textureKey: string, bodyPart: CustomWokaBodyPart): void {
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this.sprites[bodyPart].anims.stop();
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this.sprites[bodyPart].setTexture(textureKey).setVisible(textureKey !== "");
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if (textureKey === "") {
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return;
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@ -28,8 +28,8 @@ export class WokaBodyPartSlot extends GridItem {
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public readonly SIZE: number = 50;
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constructor(scene: Phaser.Scene, x: number, y: number, config: WokaBodyPartSlotConfig) {
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super(scene, undefined, { x, y });
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constructor(scene: Phaser.Scene, x: number, y: number, config: WokaBodyPartSlotConfig, id?: number) {
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super(scene, `${id}`, { x, y });
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this.config = config;
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@ -24,6 +24,7 @@ import {
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WokaBodyPartSlotConfig,
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WokaBodyPartSlotEvent,
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} from "../Components/CustomizeWoka/WokaBodyPartSlot";
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import { DraggableGridEvent } from "@home-based-studio/phaser3-utils/lib/utils/gui/containers/grids/DraggableGrid";
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export const CustomizeSceneName = "CustomizeScene";
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@ -37,6 +38,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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private selectedLayers: number[] = [0, 1, 2, 3, 4, 5];
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private containersRow: CustomizedCharacter[][] = [];
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private layers: BodyResourceDescriptionInterface[][] = [];
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private selectedBodyPartType?: CustomWokaBodyPart;
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protected lazyloadingAttempt = true; //permit to update texture loaded after renderer
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@ -96,7 +98,6 @@ export class CustomizeScene extends AbstractCharacterScene {
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public create(): void {
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this.isVertical = this.cameras.main.width / this.cameras.main.height < 0.75;
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console.log(this.layers);
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this.customWokaPreviewer = new CustomWokaPreviewer(this, 0, 0, this.getCustomWokaPreviewerConfig());
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@ -128,7 +129,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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[CustomWokaBodyPart.Eyes]: new WokaBodyPartSlot(this, 0, 0, this.getDefaultWokaBodyPartSlotConfig()),
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};
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this.setPlayerCurrentOutfit();
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this.refreshPlayerCurrentOutfit();
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this.onResize();
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@ -174,7 +175,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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this.scene.run(SelectCharacterSceneName);
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}
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private setPlayerCurrentOutfit(): void {
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private refreshPlayerCurrentOutfit(): void {
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let i = 0;
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for (const layerItem of this.selectedLayers) {
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const bodyPart = CustomWokaBodyPart[CustomWokaBodyPartOrder[i] as CustomWokaBodyPart];
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@ -304,22 +305,31 @@ export class CustomizeScene extends AbstractCharacterScene {
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this.randomizeOutfit();
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this.clearGrid();
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this.deselectAllSlots();
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this.setPlayerCurrentOutfit();
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this.refreshPlayerCurrentOutfit();
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});
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for (const bodyPart in CustomWokaBodyPart) {
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const slot = this.bodyPartsSlots[bodyPart as CustomWokaBodyPart];
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slot.on(WokaBodyPartSlotEvent.Clicked, (selected: boolean) => {
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if (!selected) {
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this.selectedBodyPartType = bodyPart as CustomWokaBodyPart;
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this.deselectAllSlots();
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slot.select(true);
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this.populateGrid(bodyPart as CustomWokaBodyPart);
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} else {
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this.selectedBodyPartType = undefined;
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slot.select(false);
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this.clearGrid();
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}
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});
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}
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this.bodyPartsDraggableGrid.on(DraggableGridEvent.ItemClicked, (item: WokaBodyPartSlot) => {
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this.bodyPartsDraggableGrid.getAllItems().forEach((slot) => (slot as WokaBodyPartSlot).select(false));
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this.changeOutfitPart(Number(item.getId()));
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this.refreshPlayerCurrentOutfit();
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item.select(true);
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});
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}
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private randomizeOutfit(): void {
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@ -328,6 +338,13 @@ export class CustomizeScene extends AbstractCharacterScene {
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}
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}
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private changeOutfitPart(index: number): void {
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if (this.selectedBodyPartType === undefined) {
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return;
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}
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this.selectedLayers[CustomWokaBodyPartOrder[this.selectedBodyPartType]] = index;
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}
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private populateGrid(bodyParts: CustomWokaBodyPart): void {
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const slotDimension = (innerHeight * (this.isVertical ? 0.125 : 0.15)) / waScaleManager.getActualZoom();
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const slotScale = slotDimension / this.customWokaPreviewer.SIZE;
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@ -336,7 +353,9 @@ export class CustomizeScene extends AbstractCharacterScene {
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this.bodyPartsDraggableGrid.clearAllItems();
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for (let i = 0; i < bodyPartsLayer.length; i += 1) {
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const slot = new WokaBodyPartSlot(this, 0, 0, this.getDefaultWokaBodyPartSlotConfig()).setScale(slotScale);
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const slot = new WokaBodyPartSlot(this, 0, 0, this.getDefaultWokaBodyPartSlotConfig(), i).setScale(
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slotScale
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);
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if (bodyParts === CustomWokaBodyPart.Body) {
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slot.setBodyTexture(bodyPartsLayer[i].id);
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slot.setImageTexture();
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@ -348,6 +367,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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}
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this.bodyPartsDraggableGrid.addItem(slot);
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}
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this.bodyPartsDraggableGrid.moveContentToBeginning();
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}
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private clearGrid(): void {
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