show body parts previews
This commit is contained in:
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a22504b354
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7703a76689
@ -1,14 +1,12 @@
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<script lang="ts">
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import type { Game } from "../Phaser/Game/Game";
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import { chatVisibilityStore } from "../Stores/ChatStore";
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import { customCharacterSceneVisibleStore } from "../Stores/CustomCharacterStore";
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import { errorStore } from "../Stores/ErrorStore";
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import { loginSceneVisibleStore } from "../Stores/LoginSceneStore";
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import { enableCameraSceneVisibilityStore } from "../Stores/MediaStore";
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import { selectCharacterSceneVisibleStore } from "../Stores/SelectCharacterStore";
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import { selectCompanionSceneVisibleStore } from "../Stores/SelectCompanionStore";
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import Chat from "./Chat/Chat.svelte";
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import CustomCharacterScene from "./CustomCharacterScene/CustomCharacterScene.svelte";
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import EnableCameraScene from "./EnableCamera/EnableCameraScene.svelte";
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import LoginScene from "./Login/LoginScene.svelte";
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import MainLayout from "./MainLayout.svelte";
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@ -31,10 +29,6 @@
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<div>
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<SelectCharacterScene {game} />
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</div>
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{:else if $customCharacterSceneVisibleStore}
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<div>
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<CustomCharacterScene {game} />
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</div>
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{:else if $selectCompanionSceneVisibleStore}
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<div>
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<SelectCompanionScene {game} />
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@ -1,142 +0,0 @@
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<script lang="ts">
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import type { Game } from "../../Phaser/Game/Game";
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import { CustomizeScene, CustomizeSceneName } from "../../Phaser/Login/CustomizeScene";
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import { activeRowStore } from "../../Stores/CustomCharacterStore";
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import LL from "../../i18n/i18n-svelte";
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export let game: Game;
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const customCharacterScene = game.scene.getScene(CustomizeSceneName) as CustomizeScene;
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function selectLeft() {
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customCharacterScene.moveCursorHorizontally(-1);
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}
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function selectRight() {
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customCharacterScene.moveCursorHorizontally(1);
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}
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function selectUp() {
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customCharacterScene.moveCursorVertically(-1);
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}
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function selectDown() {
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customCharacterScene.moveCursorVertically(1);
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}
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function previousScene() {
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customCharacterScene.backToPreviousScene();
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}
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function finish() {
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customCharacterScene.nextSceneToCamera();
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}
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</script>
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<form class="customCharacterScene">
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<section class="text-center">
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<h2>{$LL.woka.customWoka.title()}</h2>
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</section>
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<section class="action action-move">
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<button
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class="customCharacterSceneButton customCharacterSceneButtonLeft nes-btn"
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on:click|preventDefault={selectLeft}
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>
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<
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</button>
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<button
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class="customCharacterSceneButton customCharacterSceneButtonRight nes-btn"
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on:click|preventDefault={selectRight}
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>
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>
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</button>
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</section>
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<section class="action">
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{#if $activeRowStore === 0}
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<button type="submit" class="customCharacterSceneFormBack nes-btn" on:click|preventDefault={previousScene}
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>{$LL.woka.customWoka.navigation.return()}</button
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>
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{/if}
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{#if $activeRowStore !== 0}
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<button type="submit" class="customCharacterSceneFormBack nes-btn" on:click|preventDefault={selectUp}
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>{$LL.woka.customWoka.navigation.back()}
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<img src="resources/objects/arrow_up_black.png" alt="" /></button
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>
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{/if}
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{#if $activeRowStore === 5}
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<button
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type="submit"
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class="customCharacterSceneFormSubmit nes-btn is-primary"
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on:click|preventDefault={finish}>{$LL.woka.customWoka.navigation.finish()}</button
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>
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{/if}
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{#if $activeRowStore !== 5}
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<button
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type="submit"
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class="customCharacterSceneFormSubmit nes-btn is-primary"
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on:click|preventDefault={selectDown}
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>{$LL.woka.customWoka.navigation.next()}
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<img src="resources/objects/arrow_down.png" alt="" /></button
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>
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{/if}
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</section>
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</form>
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<style lang="scss">
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@import "../../../style/breakpoints.scss";
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form.customCharacterScene {
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font-family: "Press Start 2P";
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pointer-events: auto;
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color: #ebeeee;
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section {
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margin: 10px;
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&.action {
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text-align: center;
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margin-top: 55vh;
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}
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h2 {
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font-family: "Press Start 2P";
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margin: 1px;
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}
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&.text-center {
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text-align: center;
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}
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button.customCharacterSceneButton {
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position: absolute;
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top: 33vh;
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margin: 0;
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}
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button.customCharacterSceneFormBack {
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color: #292929;
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}
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}
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button {
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font-family: "Press Start 2P";
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&.customCharacterSceneButtonLeft {
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left: 33vw;
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}
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&.customCharacterSceneButtonRight {
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right: 33vw;
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}
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}
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}
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@include media-breakpoint-up(md) {
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form.customCharacterScene button.customCharacterSceneButtonLeft {
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left: 5vw;
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}
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form.customCharacterScene button.customCharacterSceneButtonRight {
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right: 5vw;
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}
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}
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</style>
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@ -9,6 +9,15 @@ export enum CustomWokaBodyPart {
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Accessory = "Accessory",
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}
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export enum CustomWokaBodyPartOrder {
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Body = 0,
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Eyes = 1,
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Hair = 2,
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Clothes = 3,
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Hat = 4,
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Accessory = 5,
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}
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export interface CustomWokaPreviewerConfig {
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color: number;
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borderThickness: number;
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@ -33,20 +42,22 @@ export class CustomWokaPreviewer extends Phaser.GameObjects.Container {
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this.config = config;
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this.sprites = {
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[CustomWokaBodyPart.Accessory]: this.scene.add.sprite(this.config.bodyPartsOffsetX, 0, ""),
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[CustomWokaBodyPart.Body]: this.scene.add.sprite(this.config.bodyPartsOffsetX, 0, ""),
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[CustomWokaBodyPart.Clothes]: this.scene.add.sprite(this.config.bodyPartsOffsetX, 0, ""),
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[CustomWokaBodyPart.Eyes]: this.scene.add.sprite(this.config.bodyPartsOffsetX, 0, ""),
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[CustomWokaBodyPart.Hair]: this.scene.add.sprite(this.config.bodyPartsOffsetX, 0, ""),
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[CustomWokaBodyPart.Hat]: this.scene.add.sprite(this.config.bodyPartsOffsetX, 0, ""),
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[CustomWokaBodyPart.Accessory]: this.scene.add
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.sprite(this.config.bodyPartsOffsetX, 0, "")
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.setVisible(false),
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[CustomWokaBodyPart.Body]: this.scene.add.sprite(this.config.bodyPartsOffsetX, 0, "").setVisible(false),
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[CustomWokaBodyPart.Clothes]: this.scene.add.sprite(this.config.bodyPartsOffsetX, 0, "").setVisible(false),
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[CustomWokaBodyPart.Eyes]: this.scene.add.sprite(this.config.bodyPartsOffsetX, 0, "").setVisible(false),
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[CustomWokaBodyPart.Hair]: this.scene.add.sprite(this.config.bodyPartsOffsetX, 0, "").setVisible(false),
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[CustomWokaBodyPart.Hat]: this.scene.add.sprite(this.config.bodyPartsOffsetX, 0, "").setVisible(false),
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};
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this.updateSprite("accessory1", CustomWokaBodyPart.Accessory);
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this.updateSprite("body1", CustomWokaBodyPart.Body);
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this.updateSprite("clothes4", CustomWokaBodyPart.Clothes);
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this.updateSprite("eyes5", CustomWokaBodyPart.Eyes);
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this.updateSprite("hair3", CustomWokaBodyPart.Hair);
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this.updateSprite("hat2", CustomWokaBodyPart.Hat);
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// this.updateSprite("accessory1", CustomWokaBodyPart.Accessory);
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// this.updateSprite("body1", CustomWokaBodyPart.Body);
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// this.updateSprite("clothes4", CustomWokaBodyPart.Clothes);
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// this.updateSprite("eyes5", CustomWokaBodyPart.Eyes);
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// this.updateSprite("hair3", CustomWokaBodyPart.Hair);
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// this.updateSprite("hat2", CustomWokaBodyPart.Hat);
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this.background = this.scene.add.graphics();
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this.drawBackground();
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@ -74,36 +85,12 @@ export class CustomWokaPreviewer extends Phaser.GameObjects.Container {
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this.moving = moving;
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}
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private drawBackground(): void {
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this.background.clear();
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this.background.fillStyle(0xffffff);
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this.background.lineStyle(this.config.borderThickness, 0xadafbc);
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this.background.fillRect(-this.SIZE / 2, -this.SIZE / 2, this.SIZE, this.SIZE);
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this.background.strokeRect(-this.SIZE / 2, -this.SIZE / 2, this.SIZE, this.SIZE);
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}
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private animate(): void {
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for (const bodyPartKey in this.sprites) {
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const sprite = this.sprites[bodyPartKey as CustomWokaBodyPart];
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if (!sprite.anims) {
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console.error("ANIMS IS NOT DEFINED!!!");
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return;
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}
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const textureKey = sprite.texture.key;
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if (
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this.moving &&
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(!sprite.anims.currentAnim || sprite.anims.currentAnim.key !== this.animationDirection)
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) {
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sprite.play(textureKey + "-" + this.animationDirection + "-" + PlayerAnimationTypes.Walk, true);
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} else if (!this.moving) {
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sprite.anims.play(textureKey + "-" + this.animationDirection + "-" + PlayerAnimationTypes.Idle, true);
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}
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}
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}
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public updateSprite(textureKey: string, bodyPart: CustomWokaBodyPart): void {
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this.sprites[bodyPart].setTexture(textureKey);
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this.sprites[bodyPart].setTexture(textureKey).setVisible(textureKey !== "");
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console.log(this.sprites[bodyPart].texture.key);
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if (textureKey === "") {
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return;
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}
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getPlayerAnimations(textureKey).forEach((d) => {
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this.scene.anims.create({
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key: d.key,
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@ -125,4 +112,35 @@ export class CustomWokaPreviewer extends Phaser.GameObjects.Container {
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public getAnimationDirection(): PlayerAnimationDirections {
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return this.animationDirection;
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}
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private drawBackground(): void {
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this.background.clear();
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this.background.fillStyle(0xffffff);
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this.background.lineStyle(this.config.borderThickness, 0xadafbc);
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this.background.fillRect(-this.SIZE / 2, -this.SIZE / 2, this.SIZE, this.SIZE);
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this.background.strokeRect(-this.SIZE / 2, -this.SIZE / 2, this.SIZE, this.SIZE);
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}
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private animate(): void {
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for (const bodyPartKey in this.sprites) {
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const sprite = this.sprites[bodyPartKey as CustomWokaBodyPart];
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if (!sprite.anims) {
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console.error("ANIMS IS NOT DEFINED!!!");
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return;
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}
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const textureKey = sprite.texture.key;
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if (textureKey === "__MISSING") {
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continue;
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}
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if (
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this.moving &&
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(!sprite.anims.currentAnim || sprite.anims.currentAnim.key !== this.animationDirection)
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) {
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sprite.play(textureKey + "-" + this.animationDirection + "-" + PlayerAnimationTypes.Walk, true);
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} else if (!this.moving) {
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sprite.anims.play(textureKey + "-" + this.animationDirection + "-" + PlayerAnimationTypes.Idle, true);
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}
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}
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}
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}
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@ -37,15 +37,13 @@ export class WokaBodyPartSlot extends GridItem {
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.rectangle(0, 0, this.SIZE, this.SIZE, this.config.color)
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.setStrokeStyle(this.config.borderThickness, this.config.borderColor);
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this.bodyImage = this.scene.add.image(
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offsetX,
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offsetY,
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config.bodyImageKey ?? `body${Math.floor(Math.random() * 33) + 1}`
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);
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this.bodyImage = this.scene.add
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.image(offsetX, offsetY, config.bodyImageKey ?? "")
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.setVisible(config.imageKey !== undefined);
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this.image = this.scene.add
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.image(offsetX, offsetY, config.imageKey ?? "")
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.setVisible(config.imageKey !== undefined);
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.setVisible(config.bodyImageKey !== undefined);
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this.setSize(this.SIZE + this.config.borderThickness, this.SIZE + this.config.borderThickness);
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@ -59,14 +57,22 @@ export class WokaBodyPartSlot extends GridItem {
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this.scene.add.existing(this);
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}
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public setBodyTexture(textureKey: string, frame?: string | number): void {
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this.bodyImage.setTexture(textureKey, frame);
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public setTextures(bodyTextureKey?: string, imageTextureKey?: string): void {
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this.setBodyTexture(bodyTextureKey);
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this.setImageTexture(imageTextureKey);
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}
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public setBodyTexture(textureKey?: string, frame?: string | number): void {
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this.bodyImage.setVisible(textureKey !== undefined && textureKey !== "");
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if (textureKey) {
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this.bodyImage.setTexture(textureKey, frame);
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}
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}
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public setImageTexture(textureKey?: string, frame?: string | number): void {
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this.image.setVisible(textureKey !== undefined || textureKey !== "");
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this.image.setVisible(textureKey !== undefined && textureKey !== "");
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if (textureKey) {
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this.bodyImage.setTexture(textureKey, frame);
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this.image.setTexture(textureKey, frame);
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}
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}
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@ -7,15 +7,14 @@ import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures"
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import { AbstractCharacterScene } from "./AbstractCharacterScene";
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import { areCharacterLayersValid } from "../../Connexion/LocalUser";
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import { SelectCharacterSceneName } from "./SelectCharacterScene";
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import { activeRowStore } from "../../Stores/CustomCharacterStore";
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import { waScaleManager } from "../Services/WaScaleManager";
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import { CustomizedCharacter } from "../Entity/CustomizedCharacter";
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import { get } from "svelte/store";
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import { analyticsClient } from "../../Administration/AnalyticsClient";
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import { isMediaBreakpointUp } from "../../Utils/BreakpointsUtils";
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import { PUSHER_URL } from "../../Enum/EnvironmentVariable";
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import {
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CustomWokaBodyPart,
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CustomWokaBodyPartOrder,
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CustomWokaPreviewer,
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CustomWokaPreviewerConfig,
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} from "../Components/CustomizeWoka/CustomWokaPreviewer";
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@ -25,21 +24,18 @@ import { WokaBodyPartSlot, WokaBodyPartSlotConfig } from "../Components/Customiz
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export const CustomizeSceneName = "CustomizeScene";
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export class CustomizeScene extends AbstractCharacterScene {
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private Rectangle!: Phaser.GameObjects.Rectangle;
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private customWokaPreviewer!: CustomWokaPreviewer;
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private bodyPartsDraggableGridBackground!: Phaser.GameObjects.Rectangle;
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private bodyPartsDraggableGridForeground!: Phaser.GameObjects.Rectangle;
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private bodyPartsDraggableGrid!: DraggableGrid;
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private bodyPartsSlots!: Record<CustomWokaBodyPart, WokaBodyPartSlot>;
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private selectedLayers: number[] = [0];
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private selectedLayers: number[] = [0, 1, 2, 3, 4, 5];
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private containersRow: CustomizedCharacter[][] = [];
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private layers: BodyResourceDescriptionInterface[][] = [];
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protected lazyloadingAttempt = true; //permit to update texture loaded after renderer
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private moveHorizontally: number = 0;
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private moveVertically: number = 0;
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private loader: Loader;
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constructor() {
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@ -96,33 +92,9 @@ export class CustomizeScene extends AbstractCharacterScene {
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const isVertical = isMediaBreakpointUp("md");
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this.Rectangle = this.add.rectangle(
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this.cameras.main.worldView.x + this.cameras.main.width / 2,
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this.cameras.main.worldView.y + this.cameras.main.height / 3,
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32,
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33
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);
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this.Rectangle.setStrokeStyle(2, 0xffffff);
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this.createCustomizeLayer(0, 0, 0);
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this.createCustomizeLayer(0, 0, 1);
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this.createCustomizeLayer(0, 0, 2);
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this.createCustomizeLayer(0, 0, 3);
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this.createCustomizeLayer(0, 0, 4);
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this.createCustomizeLayer(0, 0, 5);
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this.moveLayers();
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const customCursorPosition = localUserStore.getCustomCursorPosition();
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if (customCursorPosition) {
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activeRowStore.set(customCursorPosition.activeRow);
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this.selectedLayers = customCursorPosition.selectedLayers;
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this.moveLayers();
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this.updateSelectedLayer();
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}
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this.customWokaPreviewer = new CustomWokaPreviewer(this, 0, 0, this.getCustomWokaPreviewerConfig());
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this.bodyPartsDraggableGridBackground = this.add.rectangle(0, 0, 485, 165, 0xf9f9f9);
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this.bodyPartsDraggableGrid = new DraggableGrid(this, {
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position: { x: 0, y: 0 },
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maskPosition: { x: 0, y: 0 },
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@ -136,9 +108,10 @@ export class CustomizeScene extends AbstractCharacterScene {
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},
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spacing: 5,
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debug: {
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showDraggableSpace: true,
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showDraggableSpace: false,
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},
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});
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this.bodyPartsDraggableGridForeground = this.add.rectangle(0, 0, 485, 165, 0xffffff, 0);
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this.bodyPartsSlots = {
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[CustomWokaBodyPart.Hair]: new WokaBodyPartSlot(
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@ -179,6 +152,8 @@ export class CustomizeScene extends AbstractCharacterScene {
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),
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};
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this.setPlayerCurrentOutfit();
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this.onResize();
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this.bindEventHandlers();
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@ -186,37 +161,10 @@ export class CustomizeScene extends AbstractCharacterScene {
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public update(time: number, dt: number): void {
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this.customWokaPreviewer.update();
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if (this.lazyloadingAttempt) {
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this.moveLayers();
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this.doMoveCursorHorizontally(this.moveHorizontally);
|
||||
this.lazyloadingAttempt = false;
|
||||
}
|
||||
|
||||
if (this.moveHorizontally !== 0) {
|
||||
this.doMoveCursorHorizontally(this.moveHorizontally);
|
||||
this.moveHorizontally = 0;
|
||||
}
|
||||
if (this.moveVertically !== 0) {
|
||||
this.doMoveCursorVertically(this.moveVertically);
|
||||
this.moveVertically = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public moveCursorHorizontally(index: number): void {
|
||||
this.moveHorizontally = index;
|
||||
}
|
||||
|
||||
public moveCursorVertically(index: number): void {
|
||||
this.moveVertically = index;
|
||||
}
|
||||
|
||||
public onResize(): void {
|
||||
const isVertical = this.cameras.main.width / this.cameras.main.height < 0.75;
|
||||
this.moveLayers();
|
||||
|
||||
this.Rectangle.x = this.cameras.main.worldView.x + this.cameras.main.width / 2;
|
||||
this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 3;
|
||||
|
||||
this.handleCustomWokaPreviewerOnResize(isVertical);
|
||||
this.handleBodyPartSlotsOnResize(isVertical);
|
||||
@ -250,25 +198,42 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
this.scene.run(SelectCharacterSceneName);
|
||||
}
|
||||
|
||||
private setPlayerCurrentOutfit(): void {
|
||||
let i = 0;
|
||||
for (const layerItem of this.selectedLayers) {
|
||||
const bodyPart = CustomWokaBodyPart[CustomWokaBodyPartOrder[i] as CustomWokaBodyPart];
|
||||
this.customWokaPreviewer.updateSprite(this.layers[i][layerItem].id, bodyPart);
|
||||
this.bodyPartsSlots[bodyPart].setTextures(
|
||||
this.layers[CustomWokaBodyPartOrder.Body][this.selectedLayers[CustomWokaBodyPartOrder.Body]].id,
|
||||
this.layers[i][layerItem].id
|
||||
);
|
||||
i += 1;
|
||||
}
|
||||
}
|
||||
|
||||
private handleCustomWokaPreviewerOnResize(isVertical: boolean): void {
|
||||
const slotDimension =
|
||||
Math.min(innerWidth * (isVertical ? 0.2 : 0.15), innerHeight * (isVertical ? 0.2 : 0.15)) /
|
||||
waScaleManager.getActualZoom();
|
||||
|
||||
const boxDimension =
|
||||
Math.min(innerWidth * (isVertical ? 0.4 : 0.3), innerHeight * (isVertical ? 0.4 : 0.3)) /
|
||||
waScaleManager.getActualZoom();
|
||||
const boxScale = boxDimension / this.customWokaPreviewer.SIZE;
|
||||
|
||||
this.customWokaPreviewer.setScale(boxScale);
|
||||
this.customWokaPreviewer.setDisplaySize(boxDimension, boxDimension);
|
||||
this.customWokaPreviewer.x = this.cameras.main.worldView.x + this.cameras.main.width / 2;
|
||||
this.customWokaPreviewer.y = this.customWokaPreviewer.displayHeight * 0.5 + 10;
|
||||
this.customWokaPreviewer.y = isVertical
|
||||
? this.customWokaPreviewer.displayHeight * 0.5 + 20
|
||||
: slotDimension * 1.5 + 20;
|
||||
}
|
||||
|
||||
private handleBodyPartSlotsOnResize(isVertical: boolean): void {
|
||||
const slotDimension =
|
||||
Math.min(innerWidth * (isVertical ? 0.2 : 0.15), innerHeight * (isVertical ? 0.2 : 0.15)) /
|
||||
waScaleManager.getActualZoom();
|
||||
const slotScale = slotDimension / this.customWokaPreviewer.SIZE;
|
||||
|
||||
for (const part in this.bodyPartsSlots) {
|
||||
this.bodyPartsSlots[part as CustomWokaBodyPart].setScale(slotScale);
|
||||
this.bodyPartsSlots[part as CustomWokaBodyPart].setDisplaySize(slotDimension, slotDimension);
|
||||
}
|
||||
|
||||
const slotSize = this.bodyPartsSlots.Accessory.displayHeight;
|
||||
@ -306,23 +271,28 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
|
||||
private handleBodyPartsDraggableGridOnResize(isVertical: boolean): void {
|
||||
const gridHeight = (innerHeight * (isVertical ? 0.3 : 0.35)) / waScaleManager.getActualZoom();
|
||||
const gridWidth = (innerWidth * (isVertical ? 0.9 : 0.8)) / waScaleManager.getActualZoom();
|
||||
const gridWidth = (innerWidth * (isVertical ? 1 : 0.8)) / waScaleManager.getActualZoom();
|
||||
const gridPos = {
|
||||
x: this.cameras.main.worldView.x + this.cameras.main.width / 2,
|
||||
y: this.cameras.main.worldView.y + this.cameras.main.height - gridHeight * 0.5 - 10,
|
||||
y: this.cameras.main.worldView.y + this.cameras.main.height - gridHeight * 0.5,
|
||||
};
|
||||
|
||||
this.bodyPartsDraggableGridBackground.setPosition(gridPos.x, gridPos.y).setDisplaySize(gridWidth, gridHeight);
|
||||
this.bodyPartsDraggableGridForeground
|
||||
.setPosition(gridPos.x, gridPos.y)
|
||||
.setDisplaySize(gridWidth, gridHeight)
|
||||
.setStrokeStyle(4, 0xaaaaaa);
|
||||
this.bodyPartsDraggableGrid.changeDraggableSpacePosAndSize(gridPos, { x: gridWidth, y: gridHeight }, gridPos);
|
||||
|
||||
const slotDimension = (innerHeight * (isVertical ? 0.125 : 0.15)) / waScaleManager.getActualZoom();
|
||||
const slotScale = slotDimension / this.customWokaPreviewer.SIZE;
|
||||
|
||||
this.bodyPartsDraggableGrid.clearAllItems();
|
||||
for (let i = 0; i < 50; i += 1) {
|
||||
this.bodyPartsDraggableGrid.addItem(
|
||||
new WokaBodyPartSlot(this, 0, 0, this.getDefaultWokaBodyPartSlotConfig(isVertical)).setScale(slotScale)
|
||||
);
|
||||
}
|
||||
// this.bodyPartsDraggableGrid.clearAllItems();
|
||||
// for (let i = 0; i < 50; i += 1) {
|
||||
// this.bodyPartsDraggableGrid.addItem(
|
||||
// new WokaBodyPartSlot(this, 0, 0, this.getDefaultWokaBodyPartSlotConfig(isVertical)).setScale(slotScale)
|
||||
// );
|
||||
// }
|
||||
this.bodyPartsDraggableGrid.moveContentToBeginning();
|
||||
}
|
||||
|
||||
@ -363,14 +333,6 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
this.backToPreviousScene();
|
||||
});
|
||||
|
||||
// Note: the key bindings are not directly put on the moveCursorVertically or moveCursorHorizontally methods
|
||||
// because if 2 such events are fired close to one another, it makes the whole application crawl to a halt (for a reason I cannot
|
||||
// explain, the list of sprites managed by the update list become immense
|
||||
this.input.keyboard.on("keyup-RIGHT", () => (this.moveHorizontally = 1));
|
||||
this.input.keyboard.on("keyup-LEFT", () => (this.moveHorizontally = -1));
|
||||
this.input.keyboard.on("keyup-DOWN", () => (this.moveVertically = 1));
|
||||
this.input.keyboard.on("keyup-UP", () => (this.moveVertically = -1));
|
||||
|
||||
this.input.keyboard.on("keydown-R", () => {
|
||||
this.randomizeOutfit();
|
||||
});
|
||||
@ -402,115 +364,4 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
CustomWokaBodyPart.Accessory
|
||||
);
|
||||
}
|
||||
|
||||
private doMoveCursorHorizontally(index: number): void {
|
||||
this.selectedLayers[get(activeRowStore)] += index;
|
||||
if (this.selectedLayers[get(activeRowStore)] < 0) {
|
||||
this.selectedLayers[get(activeRowStore)] = 0;
|
||||
} else if (this.selectedLayers[get(activeRowStore)] > this.layers[get(activeRowStore)].length - 1) {
|
||||
this.selectedLayers[get(activeRowStore)] = this.layers[get(activeRowStore)].length - 1;
|
||||
}
|
||||
this.moveLayers();
|
||||
this.updateSelectedLayer();
|
||||
this.saveInLocalStorage();
|
||||
}
|
||||
|
||||
private doMoveCursorVertically(index: number): void {
|
||||
activeRowStore.set(get(activeRowStore) + index);
|
||||
if (get(activeRowStore) < 0) {
|
||||
activeRowStore.set(0);
|
||||
} else if (get(activeRowStore) > this.layers.length - 1) {
|
||||
activeRowStore.set(this.layers.length - 1);
|
||||
}
|
||||
this.moveLayers();
|
||||
this.saveInLocalStorage();
|
||||
}
|
||||
|
||||
private saveInLocalStorage() {
|
||||
localUserStore.setCustomCursorPosition(get(activeRowStore), this.selectedLayers);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param x, the layer's vertical position
|
||||
* @param y, the layer's horizontal position
|
||||
* @param layerNumber, index of the this.layers array
|
||||
* create the layer and display it on the scene
|
||||
*/
|
||||
private createCustomizeLayer(x: number, y: number, layerNumber: number): void {
|
||||
this.containersRow[layerNumber] = [];
|
||||
this.selectedLayers[layerNumber] = 0;
|
||||
let alpha = 0;
|
||||
let layerPosX = 0;
|
||||
for (let i = 0; i < this.layers[layerNumber].length; i++) {
|
||||
const container = this.generateCharacter(300 + x + layerPosX, y, layerNumber, i);
|
||||
|
||||
this.containersRow[layerNumber][i] = container;
|
||||
this.add.existing(container);
|
||||
layerPosX += 30;
|
||||
alpha += 0.1;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a character from the current selected items BUT replaces
|
||||
* one layer item with an item we pass in parameter.
|
||||
*
|
||||
* Current selected items are fetched from this.selectedLayers
|
||||
*
|
||||
* @param x,
|
||||
* @param y,
|
||||
* @param layerNumber, The selected layer number (0 for body...)
|
||||
* @param selectedItem, The number of the item select (0 for black body...)
|
||||
*/
|
||||
private generateCharacter(x: number, y: number, layerNumber: number, selectedItem: number) {
|
||||
return new CustomizedCharacter(this, x, y, this.getContainerChildren(layerNumber, selectedItem));
|
||||
}
|
||||
|
||||
private getContainerChildren(layerNumber: number, selectedItem: number): Array<string> {
|
||||
const children: Array<string> = new Array<string>();
|
||||
for (let j = 0; j <= layerNumber; j++) {
|
||||
if (j === layerNumber) {
|
||||
children.push(this.layers[j][selectedItem].id);
|
||||
} else {
|
||||
const layer = this.selectedLayers[j];
|
||||
if (layer === undefined) {
|
||||
continue;
|
||||
}
|
||||
children.push(this.layers[j][layer].id);
|
||||
}
|
||||
}
|
||||
return children;
|
||||
}
|
||||
|
||||
/**
|
||||
* Move the layer left, right, up and down and update the selected layer
|
||||
*/
|
||||
private moveLayers(): void {
|
||||
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
|
||||
const screenCenterY = this.cameras.main.worldView.y + this.cameras.main.height / 3;
|
||||
const screenWidth = this.game.renderer.width;
|
||||
const screenHeight = this.game.renderer.height;
|
||||
for (let i = 0; i < this.containersRow.length; i++) {
|
||||
for (let j = 0; j < this.containersRow[i].length; j++) {
|
||||
let selectedX = this.selectedLayers[i];
|
||||
if (selectedX === undefined) {
|
||||
selectedX = 0;
|
||||
}
|
||||
this.containersRow[i][j].x = screenCenterX + (j - selectedX) * 40;
|
||||
this.containersRow[i][j].y = screenCenterY + (i - get(activeRowStore)) * 40;
|
||||
const alpha1 = (Math.abs(selectedX - j) * 47 * 2) / screenWidth;
|
||||
const alpha2 = (Math.abs(get(activeRowStore) - i) * 49 * 2) / screenHeight;
|
||||
this.containersRow[i][j].setAlpha((1 - alpha1) * (1 - alpha2));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private updateSelectedLayer() {
|
||||
for (let i = 0; i < this.containersRow.length; i++) {
|
||||
for (let j = 0; j < this.containersRow[i].length; j++) {
|
||||
const children = this.getContainerChildren(i, j);
|
||||
this.containersRow[i][j].updateSprites(children);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,3 @@
|
||||
import { derived, writable, Writable } from "svelte/store";
|
||||
|
||||
export const customCharacterSceneVisibleStore = writable(false);
|
||||
|
||||
export const activeRowStore = writable(0);
|
||||
|
Loading…
Reference in New Issue
Block a user