independent parts preview
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@ -10,12 +10,12 @@ export enum CustomWokaBodyPart {
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}
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export enum CustomWokaBodyPartOrder {
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Body = 0,
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Eyes = 1,
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Hair = 2,
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Clothes = 3,
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Hat = 4,
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Accessory = 5,
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Body,
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Eyes,
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Hair,
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Clothes,
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Hat,
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Accessory,
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}
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export interface CustomWokaPreviewerConfig {
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@ -87,7 +87,6 @@ export class CustomWokaPreviewer extends Phaser.GameObjects.Container {
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public updateSprite(textureKey: string, bodyPart: CustomWokaBodyPart): void {
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this.sprites[bodyPart].setTexture(textureKey).setVisible(textureKey !== "");
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console.log(this.sprites[bodyPart].texture.key);
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if (textureKey === "") {
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return;
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}
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@ -46,6 +46,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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}
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public preload(): void {
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this.input.dragDistanceThreshold = 10;
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const wokaMetadataKey = "woka-list";
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this.cache.json.remove(wokaMetadataKey);
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// FIXME: window.location.href is wrong. We need the URL of the main room (so we need to apply any redirect before!)
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@ -335,33 +336,17 @@ export class CustomizeScene extends AbstractCharacterScene {
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this.input.keyboard.on("keydown-R", () => {
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this.randomizeOutfit();
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this.setPlayerCurrentOutfit();
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});
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}
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private randomizeOutfit(): void {
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this.customWokaPreviewer.updateSprite(
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this.layers[0][Math.floor(Math.random() * this.layers[0].length)].id,
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CustomWokaBodyPart.Body
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);
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this.customWokaPreviewer.updateSprite(
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this.layers[1][Math.floor(Math.random() * this.layers[1].length)].id,
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CustomWokaBodyPart.Eyes
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);
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this.customWokaPreviewer.updateSprite(
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this.layers[2][Math.floor(Math.random() * this.layers[2].length)].id,
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CustomWokaBodyPart.Hair
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);
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this.customWokaPreviewer.updateSprite(
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this.layers[3][Math.floor(Math.random() * this.layers[3].length)].id,
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CustomWokaBodyPart.Clothes
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);
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this.customWokaPreviewer.updateSprite(
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this.layers[4][Math.floor(Math.random() * this.layers[4].length)].id,
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CustomWokaBodyPart.Hat
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);
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this.customWokaPreviewer.updateSprite(
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this.layers[5][Math.floor(Math.random() * this.layers[5].length)].id,
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CustomWokaBodyPart.Accessory
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);
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for (let i = 0; i < 6; i += 1) {
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this.selectedLayers[i] = Math.floor(Math.random() * this.layers[i].length);
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this.customWokaPreviewer.updateSprite(
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this.layers[i][Math.floor(Math.random() * this.layers[i].length)].id,
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CustomWokaBodyPart[CustomWokaBodyPartOrder[i] as CustomWokaBodyPart]
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);
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}
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}
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}
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