Commit Graph

47 Commits

Author SHA1 Message Date
David Négrier
c9fa9b9a92 Migrating away from the notion of public/private URL in WorkAdventure Github repository
The notion of public/private repositories (with /_/ and /@/ URLs) is specific to the SAAS version of WorkAdventure.
It would be better to avoid leaking the organization/world/room structure of the private SAAS URLs inside the WorkAdventure Github project.

Rather than sending http://admin_host/api/map?organizationSlug=...&worldSlug=...&roomSlug=...., we are now sending /api/map&playUri=...
where playUri is the full URL of the current game.
This allows the backend to act as a complete router.
The front (and the pusher) will be able to completely ignore the specifics of URL building (with /@/ and /_/ URLs, etc...)
Those details will live only in the admin server, which is way cleaner (and way more powerful).
2021-07-15 17:07:47 +02:00
kharhamel
dd45996f9c FIX: improved the visit card, cleanup the code 2021-06-08 16:39:22 +02:00
kharhamel
a1d52b4265 FEATURE: added the possibility toplay emotes 2021-05-19 15:17:03 +02:00
Gregoire Parant
a7398fa851 Fix ci 2021-01-15 05:12:23 +01:00
Gregoire Parant
b1f8522c05 Create ban feature by admin console 2021-01-15 03:19:58 +01:00
David Négrier
bd38dd5ede Fixing unit tests in back 2020-12-08 18:37:15 +01:00
David Négrier
5d188e51b2 Cleanup of useless files 2020-12-04 17:26:12 +01:00
David Négrier
c8434dfd4c Renaming test file 2020-10-22 16:14:32 +02:00
arp
75d9ed8dfa implemented the admin websocket
now send data
2020-10-19 14:23:50 +02:00
arp
a6a51caa93 now fetch the tags from the admin into the nodejs back 2020-10-14 16:50:42 +02:00
arp
032facb75f lint fixes 2020-10-09 17:21:46 +02:00
arp
0b78eb6277 temp 2020-10-06 15:37:00 +02:00
David Négrier
a37557dd4b Fixing tests 2020-09-29 16:27:41 +02:00
David Négrier
23cea1c835 Migrating position notification into the User class 2020-09-25 15:25:06 +02:00
David Négrier
e9ca8721a6 Migrating userId to "int32" to save some space and adding userMoves message in protobuf 2020-09-18 13:57:38 +02:00
David Négrier
f6458a8335 Removing useless group callbacks at the World level 2020-09-16 16:13:47 +02:00
David Négrier
7410cc8a4b Fixing tests 2020-09-16 16:10:20 +02:00
David Négrier
f5f9dcac04 Making groups part of zones 2020-09-16 16:06:43 +02:00
David Négrier
d24ec0bd75 Plugin PositionNotifier into the main application. 2020-09-15 16:21:41 +02:00
David Négrier
f8d462b0d7 Fixing "any" type 2020-09-15 10:10:35 +02:00
David Négrier
9b702c75e3 Adding batched messages + the notion of notifier / zones (not plugged in the system yet) 2020-09-15 10:06:11 +02:00
David Négrier
ac0b7a7361 Turning let into const where applicable 2020-06-09 15:54:54 +02:00
Gregoire Parant
57e8c0261c Fix test socket 2020-05-23 16:32:14 +02:00
David Négrier
57adc6b21c Cleaning up tests 2020-05-16 15:58:20 +02:00
David Négrier
3b6ace03fa Getting rid of roomId in Message class (this is not needed since all messages sent are for the room we are currently in) 2020-05-16 00:19:27 +02:00
David Négrier
cdfa9acf01 JoinRoom now ONLY sends the roomId. 2020-05-15 23:24:04 +02:00
David Négrier
7e00d61f94 Fixing test 2020-05-15 23:17:58 +02:00
David Négrier
4de552437d Completely getting rid of "userid"
Previously, userid was generated by the "/login" route and passed along.
This commit completely removes the uuid "userid" (and disables the LoginController too and any Jwt check).

"userid" is replaced by the "socket id" of the connection.
So a user is now identified using a socket id, which is unique for a given connection.
2020-05-14 23:20:43 +02:00
David Négrier
c59d693f6e
Merge pull request #83 from thecodingmachine/cleanup_rename_frame
Cleanup: renaming "frame" to "character"
2020-05-08 16:21:16 +02:00
David Négrier
8e9c1cac1e Renaming frame in tests 2020-05-08 15:20:49 +02:00
David Négrier
492196b333 Cleanup: renaming "frame" to "character"
The "frame" variable actually contains a string pointing to the character selected.
It has nothing to do with a frame which is usually a particular image in an animation.

I'm renaming the variable accross the application to avoid confusion.
2020-05-08 15:18:22 +02:00
David Négrier
02e6b50b16 Adding the display of a circle around the group
This PR adds the display of a circle around groups. This is useful to view where you need to go to speak to someone but also to debug.

Note: implementation is suboptimal, relying on a "graphics" object that is known to be slow. In the future, we need to use a circle as a sprite instead.
2020-05-08 00:35:36 +02:00
gparant
6a4aca723f Fix CI 2020-05-06 02:17:07 +02:00
gparant
5a6415607d Send event and play animation with user frame 2020-05-06 01:50:01 +02:00
gparant
b51ce51847 Fix unit test 2020-05-04 08:44:07 +02:00
gparant
03bda7ddd5 Fix CI 2020-05-04 01:54:49 +02:00
David Négrier
d9fd2f7d5a Merge branch 'master' of github.com:thecodingmachine/workadventure into event_group 2020-05-03 17:53:05 +02:00
David Négrier
9c32c930a0 Merge 2020-05-03 17:47:54 +02:00
David Négrier
3b27f8b000 Making the group radius distinct from the minimum distance to connect 2 players
Also, changed default settings from 160px for Group Radius to 120px
(minimum distance to connect 2 players remains 160px)
2020-05-03 16:57:17 +02:00
David Négrier
dcc9725abd Improving test 2020-05-03 16:22:42 +02:00
David Négrier
58565a7f45 Refactoring events to connect/disconnect a user to a group 2020-05-03 16:08:04 +02:00
David Négrier
bf0fa516d4 First working version with disconnection 2020-04-29 23:12:55 +02:00
David Négrier
7da8a6138f Adding a (failing test) for disconnecting users 2020-04-28 23:01:56 +02:00
David MAECHLER
4bc23ede90 unit test on connect is working, lets start the worst .... 2020-04-09 23:26:19 +02:00
David MAECHLER
e3b0f99f04 blocked on some logic...WIP commit 2020-04-08 20:40:44 +02:00
David MAECHLER
fbfc208129 BIG WIP of refactoring my work in TS 2020-04-07 10:08:04 +02:00
kharhamel
ded19549c7 added jasmine in the back 2020-04-06 15:48:19 +02:00