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@ -3,20 +3,12 @@ import {ADMIN_API_TOKEN, ADMIN_API_URL, SECRET_KEY, URL_ROOM_STARTED} from "../E
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import { uuid } from 'uuidv4';
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import {HttpRequest, HttpResponse, TemplatedApp} from "uWebSockets.js";
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import {BaseController} from "./BaseController";
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import Axios from "axios";
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import {adminApi, AdminApiData} from "../Services/AdminApi";
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export interface TokenInterface {
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userUuid: string
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}
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interface AdminApiData {
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organizationSlug: string
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worldSlug: string
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roomSlug: string
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mapUrlStart: string
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userUuid: string
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}
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export class AuthenticateController extends BaseController {
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constructor(private App : TemplatedApp) {
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@ -51,13 +43,7 @@ export class AuthenticateController extends BaseController {
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let newUrl: string|null = null;
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if (organizationMemberToken) {
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if (!ADMIN_API_URL) {
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return res.status(401).send('No admin backoffice set!');
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}
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//todo: this call can fail if the corresponding world is not activated or if the token is invalid. Handle that case.
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const data = await Axios.get(ADMIN_API_URL+'/api/login-url/'+organizationMemberToken,
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{ headers: {"Authorization" : `${ADMIN_API_TOKEN}`} }
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).then((res): AdminApiData => res.data);
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const data = await adminApi.fetchMemberDataByToken(organizationMemberToken);
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userUuid = data.userUuid;
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mapUrlStart = data.mapUrlStart;
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@ -1,23 +1,14 @@
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import * as http from "http";
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import {MessageUserPosition, Point} from "../Model/Websocket/MessageUserPosition"; //TODO fix import by "_Model/.."
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import {ExSocketInterface} from "../Model/Websocket/ExSocketInterface"; //TODO fix import by "_Model/.."
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import Jwt, {JsonWebTokenError} from "jsonwebtoken";
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import Jwt from "jsonwebtoken";
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import {SECRET_KEY, MINIMUM_DISTANCE, GROUP_RADIUS, ALLOW_ARTILLERY} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..."
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import {World} from "../Model/World";
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import {GameRoom} from "../Model/GameRoom";
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import {Group} from "../Model/Group";
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import {User} from "../Model/User";
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import {isSetPlayerDetailsMessage,} from "../Model/Websocket/SetPlayerDetailsMessage";
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import {MessageUserJoined} from "../Model/Websocket/MessageUserJoined";
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import si from "systeminformation";
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import {Gauge} from "prom-client";
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import {TokenInterface} from "../Controller/AuthenticateController";
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import {isJoinRoomMessageInterface} from "../Model/Websocket/JoinRoomMessage";
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import {PointInterface} from "../Model/Websocket/PointInterface";
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import {isWebRtcSignalMessageInterface} from "../Model/Websocket/WebRtcSignalMessage";
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import {UserInGroupInterface} from "../Model/Websocket/UserInGroupInterface";
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import {isItemEventMessageInterface} from "../Model/Websocket/ItemEventMessage";
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import {uuid} from 'uuidv4';
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import {GroupUpdateInterface} from "_Model/Websocket/GroupUpdateInterface";
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import {Movable} from "../Model/Movable";
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import {
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PositionMessage,
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@ -42,14 +33,17 @@ import {
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SilentMessage,
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WebRtcSignalToClientMessage,
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WebRtcSignalToServerMessage,
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WebRtcStartMessage, WebRtcDisconnectMessage, PlayGlobalMessage
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WebRtcStartMessage,
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WebRtcDisconnectMessage,
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PlayGlobalMessage,
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} from "../Messages/generated/messages_pb";
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import {UserMovesMessage} from "../Messages/generated/messages_pb";
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import Direction = PositionMessage.Direction;
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import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils";
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import {App, HttpRequest, TemplatedApp, WebSocket} from "uWebSockets.js"
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import {HttpRequest, TemplatedApp} from "uWebSockets.js"
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import {parse} from "query-string";
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import {cpuTracker} from "../Services/CpuTracker";
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import {adminApi} from "../Services/AdminApi";
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function emitInBatch(socket: ExSocketInterface, payload: SubMessage): void {
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socket.batchedMessages.addPayload(payload);
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@ -71,7 +65,7 @@ function emitInBatch(socket: ExSocketInterface, payload: SubMessage): void {
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}
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export class IoSocketController {
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private Worlds: Map<string, World> = new Map<string, World>();
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private Worlds: Map<string, GameRoom> = new Map<string, GameRoom>();
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private sockets: Map<number, ExSocketInterface> = new Map<number, ExSocketInterface>();
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private nbClientsGauge: Gauge<string>;
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private nbClientsPerRoomGauge: Gauge<string>;
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@ -100,32 +94,11 @@ export class IoSocketController {
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return true;
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}
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/**
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*
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* @param token
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*/
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/* searchClientByToken(token: string): ExSocketInterface | null {
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const clients: ExSocketInterface[] = Object.values(this.Io.sockets.sockets) as ExSocketInterface[];
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for (let i = 0; i < clients.length; i++) {
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const client = clients[i];
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if (client.token !== token) {
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continue
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}
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return client;
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}
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return null;
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}*/
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private async authenticate(req: HttpRequest): Promise<{ token: string, userUuid: string }> {
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//console.log(socket.handshake.query.token);
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const query = parse(req.getQuery());
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if (!query.token) {
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private async getUserUuidFromToken(token: unknown): Promise<string> {
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if (!token) {
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throw new Error('An authentication error happened, a user tried to connect without a token.');
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}
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const token = query.token;
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if (typeof(token) !== "string") {
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throw new Error('Token is expected to be a string');
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}
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@ -133,22 +106,15 @@ export class IoSocketController {
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if(token === 'test') {
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if (ALLOW_ARTILLERY) {
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return {
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token,
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userUuid: uuid()
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}
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return uuid();
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} else {
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throw new Error("In order to perform a load-testing test on this environment, you must set the ALLOW_ARTILLERY environment variable to 'true'");
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}
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}
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/*if(this.searchClientByToken(socket.handshake.query.token)){
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console.error('An authentication error happened, a user tried to connect while its token is already connected.');
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return next(new Error('Authentication error'));
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}*/
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const promise = new Promise<{ token: string, userUuid: string }>((resolve, reject) => {
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return new Promise<string>((resolve, reject) => {
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Jwt.verify(token, SECRET_KEY, {},(err, tokenDecoded) => {
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const tokenInterface = tokenDecoded as TokenInterface;
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if (err) {
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console.error('An authentication error happened, invalid JsonWebToken.', err);
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reject(new Error('An authentication error happened, invalid JsonWebToken. '+err.message));
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@ -159,25 +125,19 @@ export class IoSocketController {
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reject(new Error('Empty token found.'));
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return;
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}
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const tokenInterface = tokenDecoded as TokenInterface;
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if (!this.isValidToken(tokenInterface)) {
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reject(new Error('Authentication error, invalid token structure.'));
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return;
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}
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resolve({
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token,
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userUuid: tokenInterface.userUuid
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});
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resolve(tokenInterface.userUuid);
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});
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});
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return promise;
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}
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ioConnection() {
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this.app.ws('/*', {
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this.app.ws('/room', {
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/* Options */
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//compression: uWS.SHARED_COMPRESSOR,
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@ -197,7 +157,21 @@ export class IoSocketController {
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});
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try {
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const result = await this.authenticate(req);
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const query = parse(req.getQuery());
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const moderated = query.moderated || false;
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const roomId = query.roomId || null;
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const token = query.token;
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const userUuid = await this.getUserUuidFromToken(token);
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this.handleJoinRoom(client, message.getJoinroommessage() as JoinRoomMessage);
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const isGranted = await adminApi.memberIsGrantedAccessToRoom(client.userUuid, roomId);
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if (!isGranted) {
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throw Error('Client cannot acces this ressource.');
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}
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if (upgradeAborted.aborted) {
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console.log("Ouch! Client disconnected before we could upgrade it!");
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@ -209,8 +183,8 @@ export class IoSocketController {
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res.upgrade({
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// Data passed here is accessible on the "websocket" socket object.
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url: req.getUrl(),
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token: result.token,
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userUuid: result.userUuid
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token,
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userUuid
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},
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/* Spell these correctly */
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req.getHeader('sec-websocket-key'),
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@ -250,13 +224,11 @@ export class IoSocketController {
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console.log(new Date().toISOString() + ' A user joined (', this.sockets.size, ' connected users)');
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},
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message: (ws, arrayBuffer, isBinary) => {
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message: (ws, arrayBuffer, isBinary): void => {
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const client = ws as ExSocketInterface;
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const message = ClientToServerMessage.deserializeBinary(new Uint8Array(arrayBuffer));
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if (message.hasJoinroommessage()) {
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this.handleJoinRoom(client, message.getJoinroommessage() as JoinRoomMessage);
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} else if (message.hasViewportmessage()) {
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if (message.hasViewportmessage()) {
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this.handleViewport(client, message.getViewportmessage() as ViewportMessage);
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} else if (message.hasUsermovesmessage()) {
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this.handleUserMovesMessage(client, message.getUsermovesmessage() as UserMovesMessage);
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@ -333,26 +305,22 @@ export class IoSocketController {
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console.warn(message);
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}
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private handleJoinRoom(Client: ExSocketInterface, message: JoinRoomMessage): void {
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private async handleJoinRoom(client: ExSocketInterface, message: JoinRoomMessage): Promise<void> {
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try {
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/*if (!isJoinRoomMessageInterface(message.toObject())) {
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console.log(message.toObject())
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this.emitError(Client, 'Invalid JOIN_ROOM message received: ' + message.toObject().toString());
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return;
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}*/
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const roomId = message.getRoomid();
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if (Client.roomId === roomId) {
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if (client.roomId === roomId) {
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return;
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}
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//leave previous room
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//this.leaveRoom(Client); // Useless now, there is only one room per connection
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//join new previous room
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const world = this.joinRoom(Client, roomId, ProtobufUtils.toPointInterface(message.getPosition() as PositionMessage));
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const gameRoom = await this.joinRoom(client, roomId, ProtobufUtils.toPointInterface(message.getPosition() as PositionMessage));
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const things = world.setViewport(Client, (message.getViewport() as ViewportMessage).toObject());
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const things = gameRoom.setViewport(client, (message.getViewport() as ViewportMessage).toObject());
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const roomJoinedMessage = new RoomJoinedMessage();
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@ -382,7 +350,7 @@ export class IoSocketController {
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}
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}
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for (const [itemId, item] of world.getItemsState().entries()) {
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for (const [itemId, item] of gameRoom.getItemsState().entries()) {
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const itemStateMessage = new ItemStateMessage();
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itemStateMessage.setItemid(itemId);
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itemStateMessage.setStatejson(JSON.stringify(item));
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@ -393,8 +361,8 @@ export class IoSocketController {
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setRoomjoinedmessage(roomJoinedMessage);
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if (!Client.disconnecting) {
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Client.send(serverToClientMessage.serializeBinary().buffer, true);
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if (!client.disconnecting) {
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client.send(serverToClientMessage.serializeBinary().buffer, true);
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}
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} catch (e) {
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console.error('An error occurred on "join_room" event');
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@ -600,7 +568,7 @@ export class IoSocketController {
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if(Client.roomId){
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try {
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//user leave previous world
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const world: World | undefined = this.Worlds.get(Client.roomId);
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const world: GameRoom | undefined = this.Worlds.get(Client.roomId);
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if (world) {
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world.leave(Client);
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if (world.isEmpty()) {
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@ -616,17 +584,17 @@ export class IoSocketController {
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}
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}
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private joinRoom(Client : ExSocketInterface, roomId: string, position: PointInterface): World {
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private joinRoom(client : ExSocketInterface, roomId: string, position: PointInterface): GameRoom {
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//join user in room
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//Client.join(roomId);
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this.nbClientsPerRoomGauge.inc({ room: roomId });
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Client.roomId = roomId;
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Client.position = position;
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client.roomId = roomId;
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client.position = position;
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//check and create new world for a room
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let world = this.Worlds.get(roomId)
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if(world === undefined){
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world = new World((user1: User, group: Group) => {
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world = new GameRoom((user1: User, group: Group) => {
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this.joinWebRtcRoom(user1, group);
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}, (user1: User, group: Group) => {
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this.disConnectedUser(user1, group);
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@ -689,10 +657,10 @@ export class IoSocketController {
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// Dispatch groups position to newly connected user
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world.getGroups().forEach((group: Group) => {
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this.emitCreateUpdateGroupEvent(Client, group);
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this.emitCreateUpdateGroupEvent(client, group);
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});
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//join world
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world.join(Client, Client.position);
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world.join(client, client.position);
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return world;
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}
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@ -882,7 +850,7 @@ export class IoSocketController {
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}
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public getWorlds(): Map<string, World> {
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public getWorlds(): Map<string, GameRoom> {
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return this.Worlds;
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}
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}
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@ -1,12 +1,10 @@
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import {MessageUserPosition, Point} from "./Websocket/MessageUserPosition";
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import {PointInterface} from "./Websocket/PointInterface";
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import {Group} from "./Group";
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import {Distance} from "./Distance";
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import {User} from "./User";
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import {ExSocketInterface} from "_Model/Websocket/ExSocketInterface";
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import {PositionInterface} from "_Model/PositionInterface";
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import {Identificable} from "_Model/Websocket/Identificable";
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import {EntersCallback, LeavesCallback, MovesCallback, Zone} from "_Model/Zone";
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import {EntersCallback, LeavesCallback, MovesCallback} from "_Model/Zone";
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import {PositionNotifier} from "./PositionNotifier";
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import {ViewportInterface} from "_Model/Websocket/ViewportMessage";
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import {Movable} from "_Model/Movable";
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@ -14,7 +12,7 @@ import {Movable} from "_Model/Movable";
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export type ConnectCallback = (user: User, group: Group) => void;
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export type DisconnectCallback = (user: User, group: Group) => void;
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export class World {
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export class GameRoom {
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private readonly minDistance: number;
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private readonly groupRadius: number;
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@ -123,7 +121,7 @@ export class World {
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} else {
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// If the user is part of a group:
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// should he leave the group?
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const distance = World.computeDistanceBetweenPositions(user.getPosition(), user.group.getPosition());
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const distance = GameRoom.computeDistanceBetweenPositions(user.getPosition(), user.group.getPosition());
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if (distance > this.groupRadius) {
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this.leaveGroup(user);
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}
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@ -199,53 +197,19 @@ export class World {
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return;
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}
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const distance = World.computeDistance(user, currentUser); // compute distance between peers.
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const distance = GameRoom.computeDistance(user, currentUser); // compute distance between peers.
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if(distance <= minimumDistanceFound && distance <= this.minDistance) {
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minimumDistanceFound = distance;
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matchingItem = currentUser;
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}
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/*if (typeof currentUser.group === 'undefined' || !currentUser.group.isFull()) {
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// We found a user we can bind to.
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return;
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}*/
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/*
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if(context.groups.length > 0) {
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context.groups.forEach(group => {
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if(group.isPartOfGroup(userPosition)) { // Is the user in a group ?
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if(group.isStillIn(userPosition)) { // Is the user leaving the group ? (is the user at more than max distance of each player)
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// Should we split the group? (is each player reachable from the current player?)
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// This is needed if
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// A <==> B <==> C <===> D
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// becomes A <==> B <=====> C <> D
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// If C moves right, the distance between B and C is too great and we must form 2 groups
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}
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} else {
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// If the user is in no group
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// Is there someone in a group close enough and with room in the group ?
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}
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});
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} else {
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// Aucun groupe n'existe donc je stock les users assez proches de moi
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let dist: Distance = {
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distance: distance,
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first: userPosition,
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second: user // TODO: convertir en messageUserPosition
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}
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usersToBeGroupedWith.push(dist);
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}
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*/
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});
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this.groups.forEach((group: Group) => {
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if (group.isFull()) {
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return;
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}
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const distance = World.computeDistanceBetweenPositions(user.getPosition(), group.getPosition());
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const distance = GameRoom.computeDistanceBetweenPositions(user.getPosition(), group.getPosition());
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if(distance <= minimumDistanceFound && distance <= this.groupRadius) {
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minimumDistanceFound = distance;
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matchingItem = group;
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@ -275,66 +239,7 @@ export class World {
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return this.itemsState;
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}
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/*getDistancesBetweenGroupUsers(group: Group): Distance[]
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{
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let i = 0;
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let users = group.getUsers();
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let distances: Distance[] = [];
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users.forEach(function(user1, key1) {
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users.forEach(function(user2, key2) {
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if(key1 < key2) {
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distances[i] = {
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distance: World.computeDistance(user1, user2),
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first: user1,
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second: user2
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};
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i++;
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}
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});
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});
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distances.sort(World.compareDistances);
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return distances;
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}
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filterGroup(distances: Distance[], group: Group): void
|
||||
{
|
||||
let users = group.getUsers();
|
||||
let usersToRemove = false;
|
||||
let groupTmp: MessageUserPosition[] = [];
|
||||
distances.forEach(dist => {
|
||||
if(dist.distance <= World.MIN_DISTANCE) {
|
||||
let users = [dist.first];
|
||||
let usersbis = [dist.second]
|
||||
groupTmp.push(dist.first);
|
||||
groupTmp.push(dist.second);
|
||||
} else {
|
||||
usersToRemove = true;
|
||||
}
|
||||
});
|
||||
|
||||
if(usersToRemove) {
|
||||
// Detecte le ou les users qui se sont fait sortir du groupe
|
||||
let difference = users.filter(x => !groupTmp.includes(x));
|
||||
|
||||
// TODO : Notify users un difference that they have left the group
|
||||
}
|
||||
|
||||
let newgroup = new Group(groupTmp);
|
||||
this.groups.push(newgroup);
|
||||
}
|
||||
|
||||
private static compareDistances(distA: Distance, distB: Distance): number
|
||||
{
|
||||
if (distA.distance < distB.distance) {
|
||||
return -1;
|
||||
}
|
||||
if (distA.distance > distB.distance) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}*/
|
||||
|
||||
setViewport(socket : Identificable, viewport: ViewportInterface): Movable[] {
|
||||
const user = this.users.get(socket.userId);
|
||||
if(typeof user === 'undefined') {
|
@ -1,7 +1,6 @@
|
||||
import { World, ConnectCallback, DisconnectCallback } from "./World";
|
||||
import { ConnectCallback, DisconnectCallback } from "./GameRoom";
|
||||
import { User } from "./User";
|
||||
import {PositionInterface} from "_Model/PositionInterface";
|
||||
import {uuid} from "uuidv4";
|
||||
import {Movable} from "_Model/Movable";
|
||||
import {PositionNotifier} from "_Model/PositionNotifier";
|
||||
|
||||
|
36
back/src/Services/AdminApi.ts
Normal file
36
back/src/Services/AdminApi.ts
Normal file
@ -0,0 +1,36 @@
|
||||
import {ADMIN_API_TOKEN, ADMIN_API_URL} from "../Enum/EnvironmentVariable";
|
||||
import Axios from "axios";
|
||||
|
||||
export interface AdminApiData {
|
||||
organizationSlug: string
|
||||
worldSlug: string
|
||||
roomSlug: string
|
||||
mapUrlStart: string
|
||||
userUuid: string
|
||||
}
|
||||
|
||||
class AdminApi {
|
||||
|
||||
async fetchMemberDataByToken(organizationMemberToken: string): Promise<AdminApiData> {
|
||||
if (!ADMIN_API_URL) {
|
||||
return Promise.reject('No admin backoffice set!');
|
||||
}
|
||||
//todo: this call can fail if the corresponding world is not activated or if the token is invalid. Handle that case.
|
||||
const res = await Axios.get(ADMIN_API_URL+'/api/login-url/'+organizationMemberToken,
|
||||
{ headers: {"Authorization" : `${ADMIN_API_TOKEN}`} }
|
||||
)
|
||||
return res.data;
|
||||
}
|
||||
|
||||
async memberIsGrantedAccessToRoom(memberId: string, roomId: string): Promise<boolean> {
|
||||
if (!ADMIN_API_URL) {
|
||||
return Promise.reject('No admin backoffice set!');
|
||||
}
|
||||
const res = await Axios.get(ADMIN_API_URL+'/api/member/'+memberId+'/is-granted-access/'+roomId,
|
||||
{ headers: {"Authorization" : `${ADMIN_API_TOKEN}`} }
|
||||
)
|
||||
return res.data === true;
|
||||
}
|
||||
}
|
||||
|
||||
export const adminApi = new AdminApi();
|
@ -1,5 +1,5 @@
|
||||
import "jasmine";
|
||||
import {World, ConnectCallback, DisconnectCallback } from "../src/Model/World";
|
||||
import {GameRoom, ConnectCallback, DisconnectCallback } from "_Model/GameRoom";
|
||||
import {Point} from "../src/Model/Websocket/MessageUserPosition";
|
||||
import { Group } from "../src/Model/Group";
|
||||
import {PositionNotifier} from "../src/Model/PositionNotifier";
|
||||
|
@ -1,5 +1,5 @@
|
||||
import "jasmine";
|
||||
import {World, ConnectCallback, DisconnectCallback } from "../src/Model/World";
|
||||
import {GameRoom, ConnectCallback, DisconnectCallback } from "_Model/GameRoom";
|
||||
import {Point} from "../src/Model/Websocket/MessageUserPosition";
|
||||
import { Group } from "../src/Model/Group";
|
||||
import {ExSocketInterface} from "_Model/Websocket/ExSocketInterface";
|
||||
@ -21,7 +21,7 @@ describe("World", () => {
|
||||
|
||||
}
|
||||
|
||||
const world = new World(connect, disconnect, 160, 160, () => {}, () => {}, () => {});
|
||||
const world = new GameRoom(connect, disconnect, 160, 160, () => {}, () => {}, () => {});
|
||||
|
||||
world.join(createMockUser(1), new Point(100, 100));
|
||||
|
||||
@ -48,7 +48,7 @@ describe("World", () => {
|
||||
|
||||
}
|
||||
|
||||
const world = new World(connect, disconnect, 160, 160, () => {}, () => {}, () => {});
|
||||
const world = new GameRoom(connect, disconnect, 160, 160, () => {}, () => {}, () => {});
|
||||
|
||||
world.join(createMockUser(1), new Point(100, 100));
|
||||
|
||||
@ -77,7 +77,7 @@ describe("World", () => {
|
||||
disconnectCallNumber++;
|
||||
}
|
||||
|
||||
const world = new World(connect, disconnect, 160, 160, () => {}, () => {}, () => {});
|
||||
const world = new GameRoom(connect, disconnect, 160, 160, () => {}, () => {}, () => {});
|
||||
|
||||
world.join(createMockUser(1), new Point(100, 100));
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user