kharhamel
7a8765826e
FIX: fixed cleanup workflow
2021-04-27 16:51:57 +02:00
Kharhamel
c19201b636
Merge pull request #952 from thecodingmachine/restrictCD
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edited CD domain in deeployer config
2021-04-27 16:37:37 +02:00
kharhamel
ea009d912e
edited CD domain in deeployer config
2021-04-27 16:30:35 +02:00
Kharhamel
998e051a45
Merge pull request #940 from thecodingmachine/restrictCD
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FIX: the deploy action now only start when the label 'deploy' is applied to the PR
2021-04-27 15:49:15 +02:00
kharhamel
30cf078df5
FIX: the deploy action now only start when the label 'deploy' is applied to the PR
2021-04-26 18:33:03 +02:00
_Bastler
daa7ff5c19
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-04-26 16:08:04 +02:00
grégoire parant
4e09246c7f
Merge pull request #939 from thecodingmachine/develop
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Release 26/04/2021
2021-04-26 13:42:27 +02:00
David Négrier
ca628d9a90
Merge pull request #901 from thecodingmachine/text_display
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Adding the ability to display "Text" objects from Tiled
2021-04-26 11:30:34 +02:00
David Négrier
08ca95b143
Fixing WorkWrap
2021-04-26 11:28:15 +02:00
David Négrier
22cb41dc29
Adding the ability to display "Text" objects from Tiled
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I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.
However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.
This PR adds the ability to display this text.
Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-26 11:28:13 +02:00
David Négrier
e37ab7d8ad
Merge pull request #899 from thecodingmachine/Lurkars/map-group-layer-support
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Map group layer support (2)
2021-04-26 11:26:21 +02:00
David Négrier
6e5fa2c514
Initiating CHANGELOG file
2021-04-26 11:21:36 +02:00
David Négrier
6815fe7a0a
Added a new LayersIterator class
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This class iterates recursively over layers, flattening groups.
This enables us to simplify the code when we iterate layers. We can remove all recursive function calls in the GameScene code (it is delegated to the LayersIterator)
2021-04-26 11:21:34 +02:00
Lurkars
66b90be0da
remove redundancy
2021-04-26 11:20:28 +02:00
Lurkars
93b7b7bc91
removed redundancy, fix for startLayer
2021-04-26 11:20:28 +02:00
Lurkars
9b6be3466b
support for group layer of Tiled (excludes 'start' layer)
2021-04-26 11:20:28 +02:00
grégoire parant
f0d277af32
Nickname not centered in video-container ( #935 )
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* Nickname not centered in video-container
#823
2021-04-24 15:45:58 +02:00
Gregoire Parant
364c1d3e98
Merge branch 'master' into develop
2021-04-24 10:39:49 +02:00
grégoire parant
61c8830e24
Merge pull request #934 from thecodingmachine/HotFixStyleMessgae
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HotFix Fix style message displaying
2021-04-24 10:37:33 +02:00
Gregoire Parant
0c72378001
Fix style message displaying
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#926
2021-04-24 10:36:53 +02:00
grégoire parant
d9620c373f
Merge pull request #918 from thecodingmachine/newStartMobileScene
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Mobile started scene
2021-04-23 19:51:45 +02:00
Gregoire Parant
b934d3404f
Fix feedback WorkAdventure team
2021-04-23 19:29:43 +02:00
DESKTOP-FMM8UI0\CLV
b79d76fc2e
parameter soundConfig is now optionnal
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if user call mySound.play() the sound will be played with the base SoundConfig
2021-04-23 17:03:17 +02:00
DESKTOP-FMM8UI0\CLV
f8bab9ce6b
Map Village with all the tilesSets
2021-04-23 15:39:45 +02:00
DESKTOP-FMM8UI0\CLV
f03f8076f3
Sound in Script Done
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Fom script user can load, play and stop sound
2021-04-23 15:35:34 +02:00
David Négrier
4f4f499d47
Making alone mode more robust
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This fixes a number of issues where the game was attempting to access a non existing connection (in alone mode)
2021-04-23 13:44:04 +02:00
Gregoire Parant
f11e936143
Refactoring & fix feedback WorkAdventure
2021-04-23 03:59:14 +02:00
Gregoire Parant
8e52b8597c
Merge branch 'develop' into newStartMobileScene
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# Conflicts:
# front/src/Phaser/Login/EnableCameraScene.ts
# front/src/Phaser/Login/LoginScene.ts
# front/src/Phaser/Login/SelectCharacterScene.ts
# front/src/Phaser/Login/SelectCompanionScene.ts
2021-04-22 23:36:21 +02:00
Gregoire Parant
d7f00b505a
Update Companion Scene for mobile
2021-04-22 13:10:23 +02:00
Gregoire Parant
3697ddabfa
Fix responsive Camera Settings
2021-04-22 11:47:59 +02:00
Gregoire Parant
3df32de83b
Update camera and adapte for mobile
2021-04-22 11:26:35 +02:00
Kharhamel
1251cbdc76
Merge pull request #925 from thecodingmachine/touchZones
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FIX: use phaser Zones instead of rectangles objects to create tap zones
2021-04-22 10:28:28 +02:00
Gregoire Parant
0a04f5d631
Finish select character scene and custom character scene
2021-04-22 02:29:13 +02:00
kharhamel
c8ba3d8ab9
FIX: use phaser Zones instead of rectangles objects to create tap zones
2021-04-21 18:27:33 +02:00
kharhamel
6a2326c4b3
WIP: testing new resolution config
2021-04-21 18:04:00 +02:00
DESKTOP-FMM8UI0\CLV
517c0e86cb
Can play Sound from a map script
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add sound in the TutoMap
2021-04-21 16:47:19 +02:00
David Négrier
f9f6abe7b3
Switching setTimeout to false
2021-04-21 10:37:20 +02:00
David Négrier
84bd5eff50
Bump Phaser version
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This reverts commit f2c3d6f158
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Also, updates all dependencies to their latest allowed version.
# Conflicts:
# front/package.json
# front/yarn.lock
2021-04-21 10:35:38 +02:00
_Bastler
e03cf9dc26
trigger + audioplayer improvements
2021-04-21 07:44:12 +02:00
Gregoire Parant
78d888ffaf
Update menu mobile
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- Add mobile style share modal
- Add mobile style settings modal
- Add menu mobile style
2021-04-21 00:53:45 +02:00
_Bastler
d55e6e9c84
Merge branch 'mobile_support' into partey
2021-04-20 21:50:05 +02:00
Gregoire Parant
20e0a2553e
Update cowebsite mobile style
2021-04-20 21:11:05 +02:00
Gregoire Parant
30c1825abd
Update syle mobile
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- update my video side
- update user video side
- update button video cam and microphone side
2021-04-20 19:54:37 +02:00
Gregoire Parant
09d5e0b689
Fix center select name modal
2021-04-20 18:58:19 +02:00
Gregoire Parant
2c862fe7e7
Refactor Login Scene
2021-04-20 18:49:42 +02:00
DESKTOP-FMM8UI0\CLV
676dbcc9d0
Map village with new WA Office and features presented
2021-04-20 16:56:48 +02:00
Kharhamel
5dc2f0ac47
Merge pull request #898 from thecodingmachine/touchZoom
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FEATURE: add the ability to zoom in and out using touch screen
2021-04-20 14:51:08 +02:00
kharhamel
341b048d6c
improved the visuals of the joystick
2021-04-20 14:26:52 +02:00
_Bastler
6156f9e4d6
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-04-20 11:12:05 +02:00
kharhamel
415d8f9466
the joystick is now visible only when pointer is down
2021-04-20 10:52:06 +02:00