David Négrier
a286d57a33
Merge pull request #61 from thecodingmachine/simplify
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first step in simplification: remove the concept of room in the front…
2020-04-29 17:11:22 +02:00
David Négrier
8d784008b8
Merge pull request #57 from thecodingmachine/characters
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Adding a huge collection of characters to play with
2020-04-28 22:51:24 +02:00
David Négrier
216a3008f4
Merge pull request #25 from thecodingmachine/feature/back-players-proximity
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Backend - compute proximity between players and create groups of close users
2020-04-28 22:49:31 +02:00
David Négrier
9d2f96b348
Manually fixing a weird lint bug in eslint
2020-04-28 22:40:54 +02:00
David Négrier
7dc3d9d836
Merge
2020-04-28 22:31:54 +02:00
David Négrier
edc1136401
Merge branch 'master' of github.com:thecodingmachine/workadventure into simplify
2020-04-27 22:39:46 +02:00
David Négrier
3b9eb73929
Adding a huge collection of characters to play with
2020-04-27 22:38:21 +02:00
David Négrier
cdd18fd5ac
Merge pull request #59 from thecodingmachine/map-v0
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Map v0: Resize chunksize from 16 to 32 pixels
2020-04-27 18:22:24 +02:00
David Négrier
0d6c4032d5
Playing with zoom levels
2020-04-27 18:12:36 +02:00
kharhamel
ee4a59578a
first step in simplification: remove the concept of room in the front end
2020-04-27 15:03:05 +02:00
Kharhamel
8bd4e81f48
Merge pull request #53 from Kharhamel/login
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Login screen
2020-04-27 13:02:16 +02:00
David Négrier
e7bbe29123
Merge branch 'master' of github.com:thecodingmachine/workadventure into map-v0
2020-04-26 21:48:57 +02:00
David Négrier
a3cabff445
Merge branch 'map-v0' of github.com:thecodingmachine/workadventure into map-v0
2020-04-26 21:48:42 +02:00
kharhamel
25ac579a90
prettier login page
2020-04-26 18:48:41 +02:00
kharhamel
d691b58d0b
basic login page with a text input and a click button
2020-04-26 17:54:56 +02:00
NIP
5b6c7a9b5f
Resize chunksize from 16 to 32 pixels
2020-04-26 11:46:00 +02:00
David Négrier
33bcbd4650
Merge pull request #44 from thecodingmachine/map-v0
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My first map representing TCM office grand floor without KEN office
2020-04-24 19:08:08 +02:00
David Négrier
f62b5d14ee
Merge pull request #51 from thecodingmachine/constant_speed
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Computing movement amount from framerate
2020-04-24 18:55:47 +02:00
David Négrier
6c6625fd41
Merge pull request #56 from thecodingmachine/enabling_https
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Enabling HTTPS in test deployment
2020-04-22 23:40:46 +02:00
David Négrier
6a349e3ef7
Switching tests on https too
2020-04-22 23:34:56 +02:00
David Négrier
321254bc2c
Fixing API link to HTTPS
2020-04-22 23:27:39 +02:00
David Négrier
312940761c
Enabling HTTPS in test deployment
2020-04-22 19:16:04 +02:00
David Négrier
a567cd2e11
Adapting deeployer to new format
2020-04-22 12:31:17 +02:00
David Négrier
46fcb86b28
Computing movement amount from framerate
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Depending on the amount of power a computer has, the framerate will not be the same.
Hence, the amount of movement of a user should be constant on each frame.
If a frame was slow to print, the movement should be higher to keep a constant speed.
This PR takes the framerate into account when moving the players.
2020-04-18 17:16:39 +02:00
NIP
91dd903904
Add new map with embed tileset
2020-04-17 18:39:54 +02:00
David Négrier
bccd2efc2e
Merge branch 'map-v0' of github.com:thecodingmachine/workadventure into map-v0
2020-04-16 22:44:44 +02:00
David Négrier
db605d100e
Merge
2020-04-16 22:44:31 +02:00
David Négrier
0f2e21e88e
Merge pull request #50 from thecodingmachine/e2e
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WIP: implemented basic e2e testing for k8s environment
2020-04-16 22:42:02 +02:00
David Négrier
c4b9c02d75
Removing E2E test from running in CI (it is run in K8S now)
2020-04-16 22:36:54 +02:00
NIP
95e51c7aa4
MERGE and add floorLayer
2020-04-16 21:55:34 +02:00
NIP
7e8283ddf0
Add floorLayer to the map
2020-04-16 21:37:31 +02:00
David Négrier
c0f2b890ef
Fixing bad file name
2020-04-16 00:13:40 +02:00
David Négrier
75941a5c68
Trying to change Cypress basu URL
2020-04-16 00:06:24 +02:00
David Négrier
9175682f32
Backporting master changes
2020-04-15 23:57:36 +02:00
David Négrier
84edc1a2c4
Running e2e tests on K8S environment
2020-04-15 23:54:55 +02:00
David Négrier
2037147d18
First working version of the office map! Yay!
2020-04-15 23:31:39 +02:00
David Négrier
258c792531
Merge pull request #48 from moufmouf/autoload_tiles
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Removing all reference to 'Tiles' constant in code
2020-04-15 23:13:14 +02:00
David Négrier
8ddd4656e6
Adding automatic loading of layers
2020-04-15 23:10:12 +02:00
David Négrier
5f118c2a4a
Removing all reference to 'Tiles' constant in code
2020-04-15 19:39:26 +02:00
David Négrier
1dd66b4998
Merging
2020-04-15 19:30:49 +02:00
David Négrier
b7220a6724
Merge pull request #47 from moufmouf/autoload_tiles
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Autoload tiles
2020-04-15 19:27:40 +02:00
David Négrier
482a344f45
Autoload tiles
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This commit adds a listener in the preload function that will be triggered as soon as the map is loaded.
This function will load the resources from the map (tilesets) defined in the map.
That way, we don't have to define manually the list of tiles that have to be loaded (at the expense of a slight delay in loading since we must wait for the map to be loaded to start loading the tiles).
2020-04-15 19:23:06 +02:00
kharhamel
935745b3b5
fixed the version mismatch of cypress between local and ci
2020-04-14 20:54:27 +02:00
kharhamel
5fb3968234
added artifact download
2020-04-14 20:42:57 +02:00
kharhamel
56093201fb
integrate it into the ci
2020-04-14 20:23:00 +02:00
kharhamel
a2ed7164e4
implemented basic e2e testing
2020-04-14 20:04:55 +02:00
NIP
c42dbc3f95
Fix JS issue regarding multiple tilesets
2020-04-13 21:24:48 +02:00
NIP
84f0420694
Change GameScene to import new png, change map name and add missing png files
2020-04-13 20:34:19 +02:00
grégoire parant
705617abe7
Merge pull request #45 from Kharhamel/camera
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Better camera code
2020-04-13 20:08:33 +02:00
NIP
f00d10d56a
Change calque names into game scene TS file
2020-04-13 20:05:13 +02:00