Merge pull request #25 from thecodingmachine/feature/back-players-proximity
Backend - compute proximity between players and create groups of close users
This commit is contained in:
commit
216a3008f4
@ -8,7 +8,8 @@
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"dev": "ts-node-dev --respawn --transpileOnly ./server.ts",
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"prod": "tsc && node ./dist/server.js",
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"test": "ts-node node_modules/jasmine/bin/jasmine --config=jasmine.json",
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"lint": "node_modules/.bin/eslint src/ . --ext .ts"
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"lint": "node_modules/.bin/eslint src/ . --ext .ts",
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"fix": "node_modules/.bin/eslint src/ . --ext .ts"
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},
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"repository": {
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"type": "git",
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148
back/position-test.js
Normal file
148
back/position-test.js
Normal file
@ -0,0 +1,148 @@
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// Constants
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let MIN_DISTANCE = 12;
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let MAX_PER_GROUP = 3;
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let NB_USERS = 10;
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// Utils
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let rand = function(min, max) {
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min = Math.ceil(min);
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max = Math.floor(max);
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return Math.floor(Math.random() * (max - min + 1)) + min;
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};
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let compareDistances = function(distA, distB) {
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if (distA.distance < distB.distance) {
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return -1;
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}
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if (distA.distance > distB.distance) {
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return 1;
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}
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return 0;
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};
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let computeDistance = function (user1, user2) {
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return Math.sqrt(Math.pow(user2.X - user1.X, 2) + Math.pow(user2.Y - user1.Y, 2));
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};
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// Test Data
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let users = [];
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for(let i = 1; i <= NB_USERS; i++) {
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let user = {};
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user.id = rand(0,99999);
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user.X = rand(0, 40);
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user.Y = rand(0, 40);
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users.push(user);
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}
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// Compute distance between each user
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let getDistanceOfEachUser = function(users) {
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let i = 0;
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let distances = [];
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users.forEach(function(user1, key1) {
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users.forEach(function(user2, key2) {
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if(key1 < key2) {
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let distanceObj = {};
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distanceObj.distance = computeDistance(user1, user2);
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distanceObj.first = user1;
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distanceObj.second = user2;
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distances[i] = distanceObj;
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i++;
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}
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});
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});
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return distances;
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};
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// Organise groups
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let createGroups = function(distances) {
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let i = 0;
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let groups = [];
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let alreadyInAGroup = [];
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for(let j = 0; j < distances.length; j++) {
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let dist = distances[j];
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if(dist.distance <= MIN_DISTANCE) {
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if(typeof groups[i] === 'undefined') {
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groups[i] = [];
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}
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if(groups[i].indexOf(dist.first) === -1 && typeof alreadyInAGroup[dist.first.id] === 'undefined') {
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if(groups[i].length > 1) {
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// if group is not empty we check current user can be added in the group according to its distance to the others already in it
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for(let l = 0; l < groups[i].length; l++) {
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let userTotest = groups[i][l];
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if(computeDistance(dist.first, userTotest) <= MIN_DISTANCE) {
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groups[i].push(dist.first);
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alreadyInAGroup[dist.first.id] = true;
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break;
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}
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}
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} else {
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groups[i].push(dist.first);
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alreadyInAGroup[dist.first.id] = true;
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}
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}
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if(groups[i].length === MAX_PER_GROUP) {
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i++; // on créé un nouveau groupe
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if(i > (NB_USERS / MAX_PER_GROUP)) {
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console.log('There is no room left for user ID : ' + dist.second.id + ' !');
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break;
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}
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continue;
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}
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if(groups[i].indexOf(dist.second) === -1 && typeof alreadyInAGroup[dist.second.id] === 'undefined') {
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if(groups[i].length > 1) {
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// if group is not empty we check current user can be added in the group according to its distance to the others already in it
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for(let l = 0; l < groups[i].length; l++) {
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let userTotest = groups[i][l];
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if(computeDistance(dist.second, userTotest) <= MIN_DISTANCE) {
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groups[i].push(dist.second);
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alreadyInAGroup[dist.second.id] = true;
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break;
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}
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}
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} else {
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groups[i].push(dist.second);
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alreadyInAGroup[dist.second.id] = true;
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}
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}
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}
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}
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return groups;
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};
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let distances = getDistanceOfEachUser(users);
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// ordonner par distance pour prioriser l'association en groupe des utilisateurs les plus proches
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distances.sort(compareDistances);
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let groups = createGroups(distances);
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// Compute distance between each user of a already existing group
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let checkGroupDistance = function(groups) {
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for(let i = 0; i < groups.length; i++) {
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let group = groups[i];
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group.forEach(function(user1, key1) {
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group.forEach(function(user2, key2) {
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if(key1 < key2) {
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let distance = computeDistance(user1, user2);
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if(distance > MIN_DISTANCE) {
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// TODO : message a user1 et user2
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}
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}
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});
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});
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}
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};
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console.log(users);
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console.log(distances);
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console.log(groups);
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@ -87,7 +87,8 @@ export class IoSocketController{
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//Hydrate and manage error
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hydrateMessageReceive(message : string) : MessageUserPosition | Error{
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try {
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return new MessageUserPosition(message);
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let data = JSON.parse(message);
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return new MessageUserPosition(data);
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}catch (err) {
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//TODO log error
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return new Error(err);
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7
back/src/Model/Distance.ts
Normal file
7
back/src/Model/Distance.ts
Normal file
@ -0,0 +1,7 @@
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import {MessageUserPosition} from "../Model/Websocket/MessageUserPosition";
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export interface Distance {
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distance: number,
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first: MessageUserPosition,
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second: MessageUserPosition,
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}
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73
back/src/Model/Group.ts
Normal file
73
back/src/Model/Group.ts
Normal file
@ -0,0 +1,73 @@
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import {MessageUserPosition} from "./Websocket/MessageUserPosition";
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import { World } from "./World";
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import { UserInterface } from "./UserInterface";
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export class Group {
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static readonly MAX_PER_GROUP = 4;
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private users: UserInterface[];
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private connectCallback: (user1: string, user2: string) => void;
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private disconnectCallback: (user1: string, user2: string) => void;
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constructor(users: UserInterface[], connectCallback: (user1: string, user2: string) => void, disconnectCallback: (user1: string, user2: string) => void) {
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this.users = [];
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this.connectCallback = connectCallback;
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this.disconnectCallback = disconnectCallback;
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users.forEach((user: UserInterface) => {
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this.join(user);
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});
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}
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getUsers(): UserInterface[] {
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return this.users;
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}
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isFull(): boolean {
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return this.users.length >= Group.MAX_PER_GROUP;
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}
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join(user: UserInterface): void
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{
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// Broadcast on the right event
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this.users.forEach((groupUser: UserInterface) => {
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this.connectCallback(user.id, groupUser.id);
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});
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this.users.push(user);
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user.group = this;
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}
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isPartOfGroup(user: UserInterface): boolean
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{
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return this.users.indexOf(user) !== -1;
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}
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isStillIn(user: UserInterface): boolean
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{
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if(!this.isPartOfGroup(user)) {
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return false;
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}
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let stillIn = true;
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for(let i = 0; i <= this.users.length; i++) {
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let userInGroup = this.users[i];
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let distance = World.computeDistance(user, userInGroup);
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if(distance > World.MIN_DISTANCE) {
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stillIn = false;
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break;
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}
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}
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return stillIn;
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}
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removeFromGroup(users: UserInterface[]): void
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{
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for(let i = 0; i < users.length; i++){
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let user = users[i];
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const index = this.users.indexOf(user, 0);
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if (index > -1) {
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this.users.splice(index, 1);
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}
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}
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}
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}
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8
back/src/Model/UserInterface.ts
Normal file
8
back/src/Model/UserInterface.ts
Normal file
@ -0,0 +1,8 @@
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import { Group } from "./Group";
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import { PointInterface } from "./Websocket/PointInterface";
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export interface UserInterface {
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id: string,
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group?: Group,
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position: PointInterface
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}
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@ -2,8 +2,7 @@ export class Message {
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userId: string;
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roomId: string;
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constructor(message: string) {
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let data = JSON.parse(message);
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constructor(data: any) {
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if(!data.userId || !data.roomId){
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throw Error("userId or roomId cannot be null");
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}
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@ -27,9 +27,8 @@ export class Point implements PointInterface{
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export class MessageUserPosition extends Message{
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position: PointInterface;
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constructor(message: string) {
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super(message);
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let data = JSON.parse(message);
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constructor(data: any) {
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super(data);
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this.position = new Point(data.position.x, data.position.y, data.position.direction);
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}
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@ -42,4 +41,4 @@ export class MessageUserPosition extends Message{
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})
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);
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}
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}
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}
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210
back/src/Model/World.ts
Normal file
210
back/src/Model/World.ts
Normal file
@ -0,0 +1,210 @@
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import {MessageUserPosition, Point} from "./Websocket/MessageUserPosition";
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import {PointInterface} from "./Websocket/PointInterface";
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import {Group} from "./Group";
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import {Distance} from "./Distance";
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import {UserInterface} from "./UserInterface";
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export class World {
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static readonly MIN_DISTANCE = 160;
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// Users, sorted by ID
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private users: Map<string, UserInterface>;
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private groups: Group[];
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private connectCallback: (user1: string, user2: string) => void;
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private disconnectCallback: (user1: string, user2: string) => void;
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constructor(connectCallback: (user1: string, user2: string) => void, disconnectCallback: (user1: string, user2: string) => void)
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{
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this.users = new Map<string, UserInterface>();
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this.groups = [];
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this.connectCallback = connectCallback;
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this.disconnectCallback = disconnectCallback;
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}
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public join(userPosition: MessageUserPosition): void {
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this.users.set(userPosition.userId, {
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id: userPosition.userId,
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position: userPosition.position
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});
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}
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public updatePosition(userPosition: MessageUserPosition): void {
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let context = this;
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let user = this.users.get(userPosition.userId);
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if(typeof user === 'undefined') {
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return;
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}
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user.position.x = userPosition.position.x;
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user.position.y = userPosition.position.y;
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if (typeof user.group === 'undefined') {
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// If the user is not part of a group:
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// should he join a group?
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let closestUser: UserInterface|null = this.searchClosestAvailableUser(user);
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if (closestUser !== null) {
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// Is the closest user part of a group?
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if (typeof closestUser.group === 'undefined') {
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let group: Group = new Group([
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user,
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closestUser
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], this.connectCallback, this.disconnectCallback);
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} else {
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closestUser.group.join(user);
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}
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}
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}
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// TODO : vérifier qu'ils ne sont pas déja dans un groupe plein
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}
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/**
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* Looks for the closest user that is:
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* - close enough (distance <= MIN_DISTANCE)
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* - not in a group OR in a group that is not full
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*/
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private searchClosestAvailableUser(user: UserInterface): UserInterface|null
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{
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/*
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let sortedUsersByDistance: UserInteface[] = Array.from(this.users.values()).sort((user1: UserInteface, user2: UserInteface): number => {
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let distance1 = World.computeDistance(user, user1);
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let distance2 = World.computeDistance(user, user2);
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return distance1 - distance2;
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});
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// The first element should be the current user (distance 0). Let's remove it.
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if (sortedUsersByDistance[0] === user) {
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sortedUsersByDistance.shift();
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}
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for(let i = 0; i < sortedUsersByDistance.length; i++) {
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let currentUser = sortedUsersByDistance[i];
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let distance = World.computeDistance(currentUser, user);
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if(distance > World.MIN_DISTANCE) {
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return;
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}
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}
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*/
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let usersToBeGroupedWith: Distance[] = [];
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let minimumDistanceFound: number = World.MIN_DISTANCE;
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let matchingUser: UserInterface | null = null;
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this.users.forEach(function(currentUser, userId) {
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if(currentUser === user) {
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return;
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}
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let distance = World.computeDistance(user, currentUser); // compute distance between peers.
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if(distance <= minimumDistanceFound) {
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if (typeof currentUser.group === 'undefined' || !currentUser.group.isFull()) {
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// We found a user we can bind to.
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minimumDistanceFound = distance;
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matchingUser = currentUser;
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return;
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}
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/*
|
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if(context.groups.length > 0) {
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context.groups.forEach(group => {
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if(group.isPartOfGroup(userPosition)) { // Is the user in a group ?
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if(group.isStillIn(userPosition)) { // Is the user leaving the group ? (is the user at more than max distance of each player)
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// Should we split the group? (is each player reachable from the current player?)
|
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// This is needed if
|
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// A <==> B <==> C <===> D
|
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// becomes A <==> B <=====> C <> D
|
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// If C moves right, the distance between B and C is too great and we must form 2 groups
|
||||
|
||||
}
|
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} else {
|
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// If the user is in no group
|
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// Is there someone in a group close enough and with room in the group ?
|
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}
|
||||
});
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|
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} else {
|
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// Aucun groupe n'existe donc je stock les users assez proches de moi
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let dist: Distance = {
|
||||
distance: distance,
|
||||
first: userPosition,
|
||||
second: user // TODO: convertir en messageUserPosition
|
||||
}
|
||||
usersToBeGroupedWith.push(dist);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
}, this.users);
|
||||
|
||||
return matchingUser;
|
||||
}
|
||||
|
||||
public static computeDistance(user1: UserInterface, user2: UserInterface): number
|
||||
{
|
||||
return Math.sqrt(Math.pow(user2.position.x - user1.position.x, 2) + Math.pow(user2.position.y - user1.position.y, 2));
|
||||
}
|
||||
|
||||
/*getDistancesBetweenGroupUsers(group: Group): Distance[]
|
||||
{
|
||||
let i = 0;
|
||||
let users = group.getUsers();
|
||||
let distances: Distance[] = [];
|
||||
users.forEach(function(user1, key1) {
|
||||
users.forEach(function(user2, key2) {
|
||||
if(key1 < key2) {
|
||||
distances[i] = {
|
||||
distance: World.computeDistance(user1, user2),
|
||||
first: user1,
|
||||
second: user2
|
||||
};
|
||||
i++;
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
distances.sort(World.compareDistances);
|
||||
|
||||
return distances;
|
||||
}
|
||||
|
||||
filterGroup(distances: Distance[], group: Group): void
|
||||
{
|
||||
let users = group.getUsers();
|
||||
let usersToRemove = false;
|
||||
let groupTmp: MessageUserPosition[] = [];
|
||||
distances.forEach(dist => {
|
||||
if(dist.distance <= World.MIN_DISTANCE) {
|
||||
let users = [dist.first];
|
||||
let usersbis = [dist.second]
|
||||
groupTmp.push(dist.first);
|
||||
groupTmp.push(dist.second);
|
||||
} else {
|
||||
usersToRemove = true;
|
||||
}
|
||||
});
|
||||
|
||||
if(usersToRemove) {
|
||||
// Detecte le ou les users qui se sont fait sortir du groupe
|
||||
let difference = users.filter(x => !groupTmp.includes(x));
|
||||
|
||||
// TODO : Notify users un difference that they have left the group
|
||||
}
|
||||
|
||||
let newgroup = new Group(groupTmp);
|
||||
this.groups.push(newgroup);
|
||||
}
|
||||
|
||||
private static compareDistances(distA: Distance, distB: Distance): number
|
||||
{
|
||||
if (distA.distance < distB.distance) {
|
||||
return -1;
|
||||
}
|
||||
if (distA.distance > distB.distance) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}*/
|
||||
}
|
@ -3,27 +3,27 @@ import {Message} from "../src/Model/Websocket/Message";
|
||||
|
||||
describe("Message Model", () => {
|
||||
it("should find userId and roomId", () => {
|
||||
let message = JSON.stringify({userId: "test1", roomId: "test2"});
|
||||
let message = {userId: "test1", roomId: "test2"};
|
||||
let messageObject = new Message(message);
|
||||
expect(messageObject.userId).toBe("test1");
|
||||
expect(messageObject.roomId).toBe("test2");
|
||||
})
|
||||
|
||||
it("should expose a toJson method", () => {
|
||||
let message = JSON.stringify({userId: "test1", roomId: "test2"});
|
||||
let message = {userId: "test1", roomId: "test2"};
|
||||
let messageObject = new Message(message);
|
||||
expect(messageObject.toJson()).toEqual({userId: "test1", roomId: "test2"});
|
||||
})
|
||||
|
||||
it("should find throw error when no userId", () => {
|
||||
let message = JSON.stringify({roomId: "test2"});
|
||||
let message = {roomId: "test2"};
|
||||
expect(() => {
|
||||
let messageObject = new Message(message);
|
||||
}).toThrow(new Error("userId or roomId cannot be null"));
|
||||
})
|
||||
|
||||
it("should find throw error when no roomId", () => {
|
||||
let message = JSON.stringify({userId: "test1"});
|
||||
let message = {userId: "test1"};
|
||||
expect(() => {
|
||||
let messageObject = new Message(message);
|
||||
}).toThrow(new Error("userId or roomId cannot be null"));
|
||||
|
103
back/tests/WorldTest.ts
Normal file
103
back/tests/WorldTest.ts
Normal file
@ -0,0 +1,103 @@
|
||||
import "jasmine";
|
||||
import {Message} from "../src/Model/Websocket/Message";
|
||||
import {World} from "../src/Model/World";
|
||||
import {MessageUserPosition, Point} from "../src/Model/Websocket/MessageUserPosition";
|
||||
import { Group } from "../src/Model/Group";
|
||||
import {Distance} from "../src/Model//Distance";
|
||||
|
||||
describe("World", () => {
|
||||
it("should connect user1 and user2", () => {
|
||||
let connectCalled: boolean = false;
|
||||
let connect = (user1: string, user2: string): void => {
|
||||
connectCalled = true;
|
||||
}
|
||||
let disconnect = (user1: string, user2: string): void => {
|
||||
|
||||
}
|
||||
|
||||
let world = new World(connect, disconnect);
|
||||
|
||||
world.join(new MessageUserPosition({
|
||||
userId: "foo",
|
||||
roomId: 1,
|
||||
position: new Point(100, 100)
|
||||
}));
|
||||
|
||||
world.join(new MessageUserPosition({
|
||||
userId: "bar",
|
||||
roomId: 1,
|
||||
position: new Point(500, 100)
|
||||
}));
|
||||
|
||||
world.updatePosition(new MessageUserPosition({
|
||||
userId: "bar",
|
||||
roomId: 1,
|
||||
position: new Point(261, 100)
|
||||
}));
|
||||
|
||||
expect(connectCalled).toBe(false);
|
||||
|
||||
world.updatePosition(new MessageUserPosition({
|
||||
userId: "bar",
|
||||
roomId: 1,
|
||||
position: new Point(101, 100)
|
||||
}));
|
||||
|
||||
expect(connectCalled).toBe(true);
|
||||
|
||||
connectCalled = false;
|
||||
world.updatePosition(new MessageUserPosition({
|
||||
userId: "bar",
|
||||
roomId: 1,
|
||||
position: new Point(102, 100)
|
||||
}));
|
||||
expect(connectCalled).toBe(false);
|
||||
});
|
||||
/**
|
||||
it('Should return the distances between all users', () => {
|
||||
let connectCalled: boolean = false;
|
||||
let connect = (user1: string, user2: string): void => {
|
||||
connectCalled = true;
|
||||
}
|
||||
let disconnect = (user1: string, user2: string): void => {
|
||||
|
||||
}
|
||||
|
||||
let world = new World(connect, disconnect);
|
||||
let user1 = new MessageUserPosition({
|
||||
userId: "foo",
|
||||
roomId: 1,
|
||||
position: new Point(100, 100)
|
||||
});
|
||||
|
||||
world.join(user1);
|
||||
|
||||
let user2 = new MessageUserPosition({
|
||||
userId: "bar",
|
||||
roomId: 1,
|
||||
position: new Point(500, 100)
|
||||
});
|
||||
world.join(user2);
|
||||
|
||||
let user3 = new MessageUserPosition({
|
||||
userId: "baz",
|
||||
roomId: 1,
|
||||
position: new Point(101, 100)
|
||||
});
|
||||
|
||||
let user4 = new MessageUserPosition({
|
||||
userId: "buz",
|
||||
roomId: 1,
|
||||
position: new Point(105, 100)
|
||||
})
|
||||
|
||||
let group = new Group([user1, user2, user3, user4]);
|
||||
|
||||
let distances = world.getDistancesBetweenGroupUsers(group)
|
||||
|
||||
console.log(distances);
|
||||
|
||||
//expect(distances).toBe([]);
|
||||
})
|
||||
**/
|
||||
})
|
Loading…
Reference in New Issue
Block a user