gparant
69777ad1cb
Remove middleware to secure access API.
2020-05-10 17:31:27 +02:00
grégoire parant
bdea7e49d1
Update back/src/Controller/MapController.ts
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Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2020-05-10 14:48:58 +02:00
grégoire parant
929bb37728
Update back/src/Controller/MapController.ts
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Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2020-05-10 14:48:34 +02:00
gparant
5f11b065e1
Permit to dissociate data by room
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- Update share room id.
- Join room when a scene is loaded.
- Add a room in constant variable.
2020-05-10 13:58:32 +02:00
gparant
27c6034661
Manage multi scene
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- Create position and check if user is in position to switch in the next scene.
- When scene is load, we load all scene in the layer of name "exit".
- Layer "exit" of map.json have a parametter "exitSceneKey" to identify next scene.
- Add layer "start", the player could start in the scene on the object present in the layer of name "start".
2020-05-09 21:28:50 +02:00
gparant
fb8d9bf9a8
Multi Scene in back end
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- Change maps url to get maps
- Change GameScene to create scene with file since back end
- Change LoginScene to upload scene and start game
2020-05-09 19:41:21 +02:00
gparant
7f989cfd23
Add maps in back
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- Add all map json in back
- Create middleware to check authentification user
- Create controllers to get map
- Create access to get all files in folder Assets/Maps
2020-05-09 17:50:47 +02:00
gparant
6dc309db34
Fix manage webrtc room id
2020-05-08 21:17:52 +02:00
David Négrier
c59d693f6e
Merge pull request #83 from thecodingmachine/cleanup_rename_frame
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Cleanup: renaming "frame" to "character"
2020-05-08 16:21:16 +02:00
David Négrier
e4824fe34d
Merge pull request #81 from thecodingmachine/display_groups
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Adding the display of a circle around the group
2020-05-08 16:20:56 +02:00
David Négrier
8e9c1cac1e
Renaming frame in tests
2020-05-08 15:20:49 +02:00
David Négrier
492196b333
Cleanup: renaming "frame" to "character"
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The "frame" variable actually contains a string pointing to the character selected.
It has nothing to do with a frame which is usually a particular image in an animation.
I'm renaming the variable accross the application to avoid confusion.
2020-05-08 15:18:22 +02:00
gparant
802d710006
Fix lint tsc
2020-05-08 11:58:09 +02:00
gparant
41f5b5a1f6
Fix shares information to enter into Webrtc room.
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- Refactor share position in world class.
- Update selects a client to send information about connecting WebRtc room.
2020-05-08 11:54:47 +02:00
gparant
16cf33755c
Fix webrtc back
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- Add refuse to join if webrtc room have 4 players.
2020-05-08 11:16:49 +02:00
David Négrier
02e6b50b16
Adding the display of a circle around the group
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This PR adds the display of a circle around groups. This is useful to view where you need to go to speak to someone but also to debug.
Note: implementation is suboptimal, relying on a "graphics" object that is known to be slow. In the future, we need to use a circle as a sprite instead.
2020-05-08 00:35:36 +02:00
gparant
6a4aca723f
Fix CI
2020-05-06 02:17:07 +02:00
gparant
5a6415607d
Send event and play animation with user frame
2020-05-06 01:50:01 +02:00
gparant
b51ce51847
Fix unit test
2020-05-04 08:44:07 +02:00
gparant
03bda7ddd5
Fix CI
2020-05-04 01:54:49 +02:00
gparant
b65e37c468
Name of map users
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- Add name on user
- Delete NonPlayer class not used
2020-05-03 22:24:14 +02:00
David Négrier
b260dc32b5
Merge from master
2020-05-03 18:04:01 +02:00
David Négrier
d9fd2f7d5a
Merge branch 'master' of github.com:thecodingmachine/workadventure into event_group
2020-05-03 17:53:05 +02:00
David Négrier
9c32c930a0
Merge
2020-05-03 17:47:54 +02:00
David Négrier
bf723b2e30
Reducing connection distance and group radius
2020-05-03 17:46:26 +02:00
David Négrier
3b27f8b000
Making the group radius distinct from the minimum distance to connect 2 players
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Also, changed default settings from 160px for Group Radius to 120px
(minimum distance to connect 2 players remains 160px)
2020-05-03 16:57:17 +02:00
gparant
c48073b908
Fix update callback
2020-05-03 16:30:22 +02:00
gparant
372f938bbb
Connect and Disconnect event.
2020-05-03 16:28:18 +02:00
David Négrier
dcc9725abd
Improving test
2020-05-03 16:22:42 +02:00
gparant
8357f9b8c2
Merge branch 'event_group' into webrtc
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# Conflicts:
# back/src/Model/Group.ts
# back/src/Model/World.ts
2020-05-03 16:18:05 +02:00
David Négrier
58565a7f45
Refactoring events to connect/disconnect a user to a group
2020-05-03 16:08:04 +02:00
gparant
bae03fb1cf
Fix CI
2020-05-02 23:48:33 +02:00
gparant
fdb40ec3e2
Fix webrtc multi
2020-05-02 20:46:02 +02:00
gparant
aff77fe074
Merge remote-tracking branch 'github.com/master' into webrtc
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# Conflicts:
# back/src/Model/Group.ts
# back/src/Model/World.ts
2020-05-02 00:36:04 +02:00
gparant
c7f8f92e85
Fix webrtc
2020-05-02 00:31:44 +02:00
David Négrier
d72741ce0c
Fixing linting
2020-05-01 23:48:30 +02:00
gparant
e06b20fe96
Update video style and start peer connexion
2020-05-01 21:15:00 +02:00
David Négrier
c778afcbca
Adding support for leaving the group if the socket is closed
2020-04-29 23:18:42 +02:00
David Négrier
bf0fa516d4
First working version with disconnection
2020-04-29 23:12:55 +02:00
David Négrier
2a8e3ea323
Switching connection to a barycenter approach
2020-04-29 22:41:48 +02:00
David Négrier
5ffc5a420e
Merge branch 'feature/back-players-proximity' into barycenter_based_groups
2020-04-29 22:06:37 +02:00
gparant
2bfa57b0ba
Merge world and webrtc conexion
2020-04-29 01:40:32 +02:00
gparant
3151113db3
Merge branch 'master' into webrtc
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# Conflicts:
# back/src/Model/Websocket/MessageUserPosition.ts
2020-04-29 00:05:16 +02:00
David Négrier
abeac558fd
Adding TODO comment
2020-04-28 23:23:50 +02:00
David Négrier
7da8a6138f
Adding a (failing test) for disconnecting users
2020-04-28 23:01:56 +02:00
David Négrier
9d2f96b348
Manually fixing a weird lint bug in eslint
2020-04-28 22:40:54 +02:00
David Négrier
7dc3d9d836
Merge
2020-04-28 22:31:54 +02:00
gparant
881bb04eb0
Implement Distance Merge Request
2020-04-27 00:44:25 +02:00
gparant
c907048c12
Merge branch 'feature/back-players-proximity' into webrtc
2020-04-26 23:34:35 +02:00
gparant
9730df2295
Merge branch 'master' into feature/back-players-proximity
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# Conflicts:
# back/src/Model/Websocket/MessageUserPosition.ts
2020-04-26 23:31:40 +02:00