Adding TODO comment
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@ -14,13 +14,13 @@ export class World {
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private connectCallback: (user1: string, user2: string) => void;
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private disconnectCallback: (user1: string, user2: string) => void;
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constructor(connectCallback: (user1: string, user2: string) => void, disconnectCallback: (user1: string, user2: string) => void)
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constructor(connectCallback: (user1: string, user2: string) => void, disconnectCallback: (user1: string, user2: string) => void)
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{
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this.users = new Map<string, UserInterface>();
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this.groups = [];
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this.connectCallback = connectCallback;
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this.disconnectCallback = disconnectCallback;
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}
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}
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public join(userPosition: MessageUserPosition): void {
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this.users.set(userPosition.userId, {
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@ -55,9 +55,17 @@ export class World {
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closestUser.group.join(user);
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}
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}
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} else {
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// If the user is part of a group:
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// should we split the group?
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// TODO: analyze the group of the user:
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// => take one user. "walk the tree of users, each branch being a link<MIN_DISTANCE"
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// If some users are not in the subgroup, take the other user and loop
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// At the end, we will have a list of subgroups. From this list, we can send disconnect messages
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}
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// TODO : vérifier qu'ils ne sont pas déja dans un groupe plein
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}
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/**
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@ -96,7 +104,7 @@ export class World {
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}
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let distance = World.computeDistance(user, currentUser); // compute distance between peers.
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if(distance <= minimumDistanceFound) {
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if (typeof currentUser.group === 'undefined' || !currentUser.group.isFull()) {
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@ -107,11 +115,11 @@ export class World {
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}
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/*
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if(context.groups.length > 0) {
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context.groups.forEach(group => {
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if(group.isPartOfGroup(userPosition)) { // Is the user in a group ?
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if(group.isStillIn(userPosition)) { // Is the user leaving the group ? (is the user at more than max distance of each player)
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// Should we split the group? (is each player reachable from the current player?)
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// This is needed if
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// A <==> B <==> C <===> D
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@ -136,7 +144,7 @@ export class World {
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}
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*/
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}
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}, this.users);
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return matchingUser;
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@ -164,7 +172,7 @@ export class World {
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}
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});
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});
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distances.sort(World.compareDistances);
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return distances;
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@ -190,7 +198,7 @@ export class World {
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// Detecte le ou les users qui se sont fait sortir du groupe
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let difference = users.filter(x => !groupTmp.includes(x));
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// TODO : Notify users un difference that they have left the group
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// TODO : Notify users un difference that they have left the group
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}
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let newgroup = new Group(groupTmp);
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@ -207,4 +215,4 @@ export class World {
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}
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return 0;
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}*/
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}
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}
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