Commit Graph

234 Commits

Author SHA1 Message Date
Hanusiak Piotr
642d3bb301 Changed the way WOKA's are stored 2021-12-04 15:36:11 +01:00
Hanusiak Piotr
2ea54fd243 use Prettier to fix style issues 2021-12-04 15:36:11 +01:00
Hanusiak Piotr
913a07350d little cleanup, added reject for Character snapshot 2021-12-04 15:36:11 +01:00
Hanusiak Piotr
f4ce82481e avatar as a menu button 2021-12-04 15:36:11 +01:00
Hanusiak Piotr
b8eeb3c8ab saving players avatar textures to the texturesManager 2021-12-04 15:36:11 +01:00
_Bastler
e796503810 latest dev 2021-11-24 16:29:14 +01:00
Alexis Faizeau
5c3036e18b Display a default skin on remote player entity 2021-11-24 15:43:01 +01:00
_Bastler
e43e1d8463 Merge branch 'develop' of github.com:thecodingmachine/workadventure 2021-11-16 10:56:33 +01:00
_Bastler
72e7f1bdd5 Merge branch 'develop' of github.com:thecodingmachine/workadventure 2021-11-10 19:31:44 +01:00
Alexis Faizeau
624593e425 Implement twemoji on emote 2021-11-10 16:55:20 +01:00
_Bastler
0d811db668 latest dev 2021-11-05 18:44:33 +01:00
_Bastler
07a02d9f16 Merge branch 'develop' of github.com:thecodingmachine/workadventure 2021-10-27 19:17:23 +02:00
David Négrier
1efcbb4529
Merge pull request #1521 from thecodingmachine/change-player-depth
Change character depth to 0
2021-10-25 15:11:09 +02:00
_Bastler
b74e122409 Merge branch 'develop' of github.com:thecodingmachine/workadventure 2021-10-18 14:57:20 +02:00
Alexis Faizeau
c13839ce8d Display the real sprite direction on character loaded 2021-10-15 16:35:42 +02:00
Alexis Faizeau
cdf4023928 Change character depth to 0 2021-10-14 17:32:27 +02:00
_Bastler
f25cb6a3ba Merge branch 'develop' of github.com:thecodingmachine/workadventure 2021-10-04 20:57:12 +02:00
Kharhamel
02108ce977 FIX: fixes for the emnote menu 2021-10-04 14:43:19 +02:00
_Bastler
d305a91ffd Merge branch 'develop' of github.com:thecodingmachine/workadventure 2021-09-21 19:47:56 +02:00
Kharhamel
8b099e5725 FIX: added another catch case for default model 2021-09-21 14:29:15 +02:00
_Bastler
0164d24329 Merge branch 'develop' of github.com:thecodingmachine/workadventure 2021-09-20 16:25:25 +02:00
Lurkars
781c69387c fix wrong font name 2021-09-20 15:22:54 +02:00
_Bastler
49bd6f8a1c Merge branch 'develop' of github.com:thecodingmachine/workadventure 2021-09-20 15:17:30 +02:00
_Bastler
0067a8edc2 fix external resources for twemoji 2021-09-14 11:44:45 +02:00
_Bastler
bb3b58d8bf Twemoji Svelte 2021-09-10 17:06:46 +02:00
Lurkars
e553392d9d move twemoji menu to svelte 2021-09-10 16:57:21 +02:00
Lurkars
d23820227e Merge branch 'twemojiEmoteMenu' of github.com:Lurkars/workadventure into twemojiEmoteMenuSvelte 2021-09-10 14:58:49 +02:00
_Bastler
64613b076e Merge branch 'develop' of github.com:thecodingmachine/workadventure 2021-09-06 18:49:47 +02:00
_Bastler
f320184d23 latest dev 2021-09-06 18:36:31 +02:00
kharhamel
4160235b92 ran pretty on the front 2021-09-06 14:31:59 +02:00
grégoire parant
4f0bb95a38
Emote silent zone (#1342)
* Add an emote when the user is in silent zone

* Update silent icon strategy

* Update strategy for silent zone

 - Add svelte store
 - Show silent zone indication and replace camera

This update permit to hide silent zone when user is in Jitsi discussion

* Fix css silent zone

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-05 18:36:22 +02:00
_Bastler
9e459748bf Merge branch 'develop' of github.com:thecodingmachine/workadventure 2021-09-01 12:05:30 +02:00
GRL78
19baf7f582
fix ReportMenu (#1397) 2021-09-01 10:11:12 +02:00
_Bastler
3c52bb3dd4 Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-07-28 08:25:52 +02:00
Stefan Weil
64065b2798
Fix some typos (found by codespell) (#1316)
Signed-off-by: Stefan Weil <sw@weilnetz.de>
2021-07-27 14:29:09 +02:00
_Bastler
39561b315c Twemoji Picker 2021-07-21 18:54:43 +02:00
Lurkars
f43deff626 use emote button 2021-07-21 09:41:22 +02:00
Lurkars
83bd19c8dc Merge branch 'develop' of github.com:thecodingmachine/workadventure into twemojiEmoteMenu 2021-07-20 16:27:49 +02:00
_Bastler
304c3e8906 Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-07-13 16:48:34 +02:00
kharhamel
3cfbcc6b02 FEATURE: migrated the chat window to svelte 2021-07-07 18:07:58 +02:00
_Bastler
ee1e4c1910 merge dev 2021-06-29 20:21:00 +02:00
David Négrier
8f3d9277ac Merging master into develop 2021-06-29 18:39:43 +02:00
_Bastler
086243b92f twemoji emote menu 2021-06-29 09:52:13 +02:00
Lurkars
c264364752 Twemoji Emote Menu 2021-06-29 08:37:01 +02:00
_Bastler
ab20a074fe Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-06-24 09:47:16 +02:00
David Négrier
1ef1a1cb22 Removing useless import 2021-06-22 17:47:54 +02:00
David Négrier
dc0f3feabf Putting an outline on the character name
In the future, we might want to put an outline on the whole character body but this is harder as the body is actually a container and so we would need to turn this container into a sprite first.
2021-06-22 17:15:18 +02:00
_Bastler
39dbd56207 Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-06-15 08:18:39 +02:00
David Négrier
f16514db21
Merge pull request #1177 from thecodingmachine/bugfix/1167
Making code more robust regarding scene being null in Character class
2021-06-14 16:54:12 +02:00
David Négrier
dcd44f283f Making code more robust regarding scene being null in Character class
Not sure how this can happen but it does.
Closes #1167
2021-06-14 16:40:33 +02:00
David Négrier
e3ee66527a Fixing bug slowing down the CustomizeScene a lot
By forcing the containers to be updated only in the "update" method, we seem to be solving some bugs regarding the way sprites are handled.
There is still an issue though. Some times, for some reasons, the update list seems to be growing a lot.
The more we click the left/right arrow to choose a character, the slower it gets (but with this commit, it does not lock anymore)
2021-06-14 16:32:09 +02:00
_Bastler
7a10f4ecb6 Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-06-08 16:46:32 +02:00
kharhamel
dd45996f9c FIX: improved the visit card, cleanup the code 2021-06-08 16:39:22 +02:00
Kharhamel
e2295d2419
Merge pull request #1133 from thecodingmachine/disableVisitCard
FIX: the visit card feature can now be disabled client side
2021-06-07 19:12:37 +02:00
kharhamel
1264b286b2 FIX: trying to start a emote after a scene is desotryed should not crash the game 2021-06-07 15:11:54 +02:00
kharhamel
26f21fe6e4 FIX: the visit card feature can now be disabled client side 2021-06-07 15:01:21 +02:00
_Bastler
f24a547814 merge dev 2021-06-04 08:53:45 +02:00
kharhamel
c5f3cfe87c FEATURE: clicking on another player show a contact card when possible 2021-06-03 17:58:21 +02:00
kharhamel
12da6ddd6c FEATURE: improved the display of player names, with the font-family 'Press start 2P' and gray outlines 2021-05-28 15:33:10 +02:00
_Bastler
ae67f43a7e add iro 2021-05-28 13:57:00 +02:00
_Bastler
05e18e0568 merge betterNameText 2021-05-26 20:31:33 +02:00
kharhamel
595c5ca64d now use custom emotes with tweens instead of transistions 2021-05-25 16:37:24 +02:00
kharhamel
d93b30f982 improved radial menu 2021-05-19 18:11:51 +02:00
kharhamel
35b37a6a88 Added a radial menu to run emotes 2021-05-19 15:17:50 +02:00
kharhamel
a1d52b4265 FEATURE: added the possibility toplay emotes 2021-05-19 15:17:03 +02:00
David Négrier
4d4f845b9e Setting "importsNotUsedAsValues": "error"
Turning the "importsNotUsedAsValues" TS config value to "error".
This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler).

Why this change?
This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
2021-05-12 09:13:25 +02:00
David Négrier
3b5f105daf Setting the dirty state automatically when there is an animation frame 2021-05-06 15:38:22 +02:00
Johannes Berthel
8d4e0c3e88 added companion compatibility with phaser 3.54.0 2021-04-09 18:30:30 +02:00
Johannes Berthel
187e21eed9 load texture inside game scene instead inside of inside companion class 2021-04-06 19:10:18 +02:00
Johannes Berthel
c07079051a transmit companion to remote players 2021-04-02 21:21:11 +02:00
Johannes Berthel
2ad712807b add companion only on local player 2021-04-02 17:14:34 +02:00
Johannes Berthel
5a91e15580 add companion to remote player 2021-04-01 18:51:51 +02:00
kharhamel
fe8c75610d FIX: player anims correctly stop on the idle frame 2021-03-11 16:21:02 +01:00
MisterErwin
511cd99e22
Fix offsets of SpeechBubble.ts
Since some recent optimizations, they are being added on top of the player, which makes the offset redundant.
2021-02-13 14:04:28 +01:00
kharhamel
0c892e0243 FEATURE: implemented a client side blacklist 2021-02-12 19:15:24 +01:00
Gregoire Parant
45b355f780 Refactor lazy loading 2021-01-26 15:21:23 +01:00
Gregoire Parant
e2695c58af Verify existing texture 2021-01-26 09:16:39 +01:00
Gregoire Parant
232ac6d5d1 Error lazy loading
Update loader custom characters
2021-01-24 18:00:30 +01:00
Gregoire Parant
d93a8da828 Fix custom character lazy loading 2021-01-24 15:57:47 +01:00
kharhamel
fd29826556 fixed a crash linked to incorrect textureDescriptors 2021-01-14 14:47:02 +01:00
Gregoire Parant
512be7acd2 New basic characters 2021-01-13 16:46:24 +01:00
Gregoire Parant
f8d4b696e8 Customise characters with admin console
- Add new characters choise
 - Display on 3 line of 6 pers
 - Add custom characters from admin console wilth level -1
2021-01-12 13:19:51 +01:00
kharhamel
472fbb1de0 All player textures are now lazy-loaded 2021-01-08 11:44:41 +01:00
kharhamel
3ce8427378 fixed a game crashed because of lack of animations and improved the character class 2021-01-07 12:46:13 +01:00
kharhamel
1359fbe977 updated phaser to version 3.51 and fixed the BC 2021-01-06 15:00:54 +01:00
Gregoire Parant
323fa6abba Create exception error 2020-12-18 14:30:46 +01:00
Gregoire Parant
f5dd5efc0e Manage Local Storage customers player error 2020-12-18 13:56:25 +01:00
yourcoke
8ff24c38b0
added: engelbert hose + mask 2020-11-24 20:23:20 +01:00
yourcoke
bbd3d9efae
added: hoodies 2020-11-21 15:46:04 +01:00
yourcoke
f5e41cc285
added: pride shirt 2020-11-20 15:56:58 +01:00
yourcoke
62f13f6b30
added: mate bottle accessorie 2020-11-20 11:49:08 +01:00
yourcoke
a6c8132f0a
added: tinfoil hat1 2020-11-20 10:59:22 +01:00
David Négrier
78a4bf3189 Adding custom character textures 2020-10-20 17:42:36 +02:00
David Négrier
c75f1edc40 Merge branch 'develop' of github.com:thecodingmachine/workadventure into player-report
# Conflicts:
#	back/src/Controller/AuthenticateController.ts
2020-10-15 18:01:44 +02:00
David Négrier
c59a335a1a Removing useless resource 2020-10-15 18:00:34 +02:00
arp
67a9bd2520 improved textField component and allowed 8 caracter names 2020-10-15 14:23:39 +02:00
Gregoire Parant
dbaf44e814 Change report flag
- Add icon on video
- Permit to have a modal with comment
2020-10-13 19:56:42 +02:00
Gregoire Parant
aeced0c648 create message to report 2020-10-12 11:22:41 +02:00
Gregoire Parant
c63fb6ed6f Add image to report and to teleport player 2020-10-06 23:56:27 +02:00
arp
af4611ed29 rewrote the login workflow 2020-09-25 19:23:33 +02:00
David Négrier
e9ca8721a6 Migrating userId to "int32" to save some space and adding userMoves message in protobuf 2020-09-18 13:57:38 +02:00
David Négrier
24fb605f50 Switching to definitely assigned parameters
This allows us to go in "full strict mode" (yeah!)
See https://www.typescriptlang.org/docs/handbook/release-notes/typescript-2-7.html#strict-class-initialization
2020-08-07 23:39:06 +02:00
David Négrier
bc929615d1 Fixing problem when switching scenes with container 2020-07-29 11:42:18 +02:00
David Négrier
84529d6e99 Propagating customized sprites all over the game 2020-07-28 17:45:55 +02:00
David Perez
866985326b Fixing merge issue 2020-07-28 11:35:30 +02:00
David Perez
21d2a7939b custome characters 2020-07-28 11:24:34 +02:00
David Négrier
e2be99490b Finishing removing any reference to "any" in the front. 2020-06-19 16:36:40 +02:00
David Négrier
8348d13bfe Fixing use const instead of let 2020-06-19 14:30:34 +02:00
David Négrier
500dc83a85 Completely resetting GameScene on disconnect 2020-06-10 15:43:22 +02:00
David Négrier
b82b13e351 Finalizing strict mode fixes 2020-06-04 18:56:59 +02:00
David Négrier
6f69a62d4d More strict fixes 2020-06-04 18:56:59 +02:00
David Négrier
da0d9fed87 Adding a new SelectCharacterScene
Taking what was done in the LoginScene regarding character selection and putting it in its own scene.
Also, making character selection possible via the keyboard.
2020-05-25 23:26:27 +02:00
David Négrier
ab798b1c09 Changing the "Point" notion to add a notion of "moving" in addition to the notion of direction.
Also, refactoring JOIN_ROOM event to add complete position.
2020-05-22 23:04:45 +02:00
David Négrier
256fa51e24 Catching errors in socket callbacks
Catching errors in socket callbacks to avoid having the server crashing when an error occurs.
2020-05-12 11:49:55 +02:00
David Négrier
d51462abd4 Fixing typo 2020-05-11 19:19:42 +02:00
David Négrier
39f1952f94 Putting player names depth at a high depth to have them always visible 2020-05-11 19:16:36 +02:00
gparant
59127534ac Fix User depth
- Update strategy layers depth
 - Add depth to manager layers positions between all users
2020-05-08 17:35:40 +02:00
gparant
4e04357b71 Merge branch 'refactoring_messages' into feature/login-page
# Conflicts:
#	front/src/Phaser/Player/Player.ts
2020-05-06 01:58:04 +02:00
gparant
5a6415607d Send event and play animation with user frame 2020-05-06 01:50:01 +02:00
David Négrier
86abdfe30b Only sending move events if the player actually moved
If the player did not move a pixel (and if it did not change direction), then do not send an event to save bandwidth and processing.
2020-05-04 23:11:59 +02:00
gparant
58a1a8a3c9 Add select player in login page 2020-05-04 01:48:14 +02:00
gparant
b65e37c468 Name of map users
- Add name on user
 - Delete NonPlayer class not used
2020-05-03 22:24:14 +02:00
David Négrier
c4f1aa1811 Removing comment 2020-05-03 15:31:20 +02:00
David Négrier
d72741ce0c Fixing linting 2020-05-01 23:48:30 +02:00
David Négrier
0c04d4305b Displaying the name of a player above its head (names are not passed through the network yet) 2020-05-01 23:38:09 +02:00
kharhamel
dd0744387f reenabled diagonal movement 2020-04-30 19:36:28 +02:00
David Négrier
0d6c4032d5 Playing with zoom levels 2020-04-27 18:12:36 +02:00
gparant
ba3f0e07f8 Refactor sizing hitbox charactere 2020-04-13 16:53:19 +02:00
gparant
b391ee271a Fix move & stop player 2020-04-13 15:41:11 +02:00
gparant
48fe86634f Add feature to move bubble 2020-04-13 15:15:20 +02:00
gparant
01dbff7aee Merge branch 'interaction' into kharhamel-interaction
# Conflicts:
#	front/src/Phaser/Game/CameraManager.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/Phaser/Game/MapManager.ts
#	front/src/Phaser/Player/Player.ts
2020-04-13 13:42:21 +02:00
kharhamel
c51f5f4aa9 added som ebasic speech bubbles 2020-04-12 19:35:51 +02:00
kharhamel
05379c8001 the other playes now run away from the player on contact 2020-04-12 19:06:31 +02:00
kharhamel
6e27377b07 rewrote the app code to more easily allow for collisions 2020-04-12 16:12:08 +02:00