latest dev

This commit is contained in:
_Bastler 2021-09-06 18:36:31 +02:00
parent 22ff1cc82e
commit f320184d23
32 changed files with 618 additions and 237 deletions

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@ -1,6 +1,6 @@
<script lang="typescript">
import {requestedScreenSharingState, screenSharingAvailableStore} from "../Stores/ScreenSharingStore";
import {requestedCameraState, requestedMicrophoneState} from "../Stores/MediaStore";
import { requestedScreenSharingState, screenSharingAvailableStore } from "../Stores/ScreenSharingStore";
import { isSilentStore, requestedCameraState, requestedMicrophoneState } from "../Stores/MediaStore";
import monitorImg from "./images/monitor.svg";
import monitorCloseImg from "./images/monitor-close.svg";
import cinemaImg from "./images/cinema.svg";
@ -9,9 +9,10 @@
import microphoneCloseImg from "./images/microphone-close.svg";
import layoutPresentationImg from "./images/layout-presentation.svg";
import layoutChatImg from "./images/layout-chat.svg";
import {layoutModeStore} from "../Stores/StreamableCollectionStore";
import {LayoutMode} from "../WebRtc/LayoutManager";
import {peerStore} from "../Stores/PeerStore";
import { layoutModeStore } from "../Stores/StreamableCollectionStore";
import { LayoutMode } from "../WebRtc/LayoutManager";
import { peerStore } from "../Stores/PeerStore";
import { onDestroy } from "svelte";
function screenSharingClick(): void {
if ($requestedScreenSharingState === true) {
@ -44,37 +45,47 @@
$layoutModeStore = LayoutMode.Presentation;
}
}
let isSilent: boolean;
const unsubscribeIsSilent = isSilentStore.subscribe(value => {
isSilent = value;
});
onDestroy(unsubscribeIsSilent);
</script>
<div>
<div class="btn-cam-action">
<div class="btn-layout nes-btn is-dark" on:click={switchLayoutMode} class:hide={$peerStore.size === 0}>
<div class="btn-cam-action">
<div class="btn-layout nes-btn is-dark" on:click={switchLayoutMode} class:hide={$peerStore.size===0}>
{#if $layoutModeStore === LayoutMode.Presentation }
<img src={layoutPresentationImg} style="padding: 2px" alt="Switch to mosaic mode">
<img src={layoutPresentationImg} style="padding: 2px" alt="Switch to mosaic mode">
{:else}
<img src={layoutChatImg} style="padding: 2px" alt="Switch to presentation mode">
<img src={layoutChatImg} style="padding: 2px" alt="Switch to presentation mode">
{/if}
</div>
<div class="btn-micro nes-btn is-dark" on:click={microphoneClick} class:disabled={!$requestedMicrophoneState}>
{#if $requestedMicrophoneState}
<img src={microphoneImg} alt="Turn on microphone">
<div class="btn-micro nes-btn is-dark" on:click={microphoneClick} class:disabled={!$requestedMicrophoneState ||
isSilent}>
{#if $requestedMicrophoneState && !isSilent}
<img src={microphoneImg} alt="Turn on microphone">
{:else}
<img src={microphoneCloseImg} alt="Turn off microphone">
<img src={microphoneCloseImg} alt="Turn off microphone">
{/if}
</div>
<div class="btn-video nes-btn is-dark" on:click={cameraClick} class:disabled={!$requestedCameraState}>
{#if $requestedCameraState}
<img src={cinemaImg} alt="Turn on webcam">
<div class="btn-video nes-btn is-dark" on:click={cameraClick} class:disabled={!$requestedCameraState ||
isSilent}>
{#if $requestedCameraState && !isSilent}
<img src={cinemaImg} alt="Turn on webcam">
{:else}
<img src={cinemaCloseImg} alt="Turn off webcam">
<img src={cinemaCloseImg} alt="Turn off webcam">
{/if}
</div>
<div class="btn-monitor nes-btn is-dark" on:click={screenSharingClick} class:hide={!$screenSharingAvailableStore} class:enabled={$requestedScreenSharingState}>
{#if $requestedScreenSharingState}
<img src={monitorImg} alt="Start screen sharing">
<div class="btn-monitor nes-btn is-dark" on:click={screenSharingClick} class:hide={!$screenSharingAvailableStore
|| isSilent} class:enabled={$requestedScreenSharingState}>
{#if $requestedScreenSharingState && !isSilent}
<img src={monitorImg} alt="Start screen sharing">
{:else}
<img src={monitorCloseImg} alt="Stop screen sharing">
<img src={monitorCloseImg} alt="Stop screen sharing">
{/if}
</div>
</div>
</div>
</div>

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@ -1,13 +1,17 @@
<script lang="typescript">
import {gameManager} from "../../Phaser/Game/GameManager";
import {SelectCompanionScene, SelectCompanionSceneName} from "../../Phaser/Login/SelectCompanionScene";
import {menuIconVisiblilityStore, menuVisiblilityStore} from "../../Stores/MenuStore";
import {menuIconVisiblilityStore, menuVisiblilityStore, userIsConnected} from "../../Stores/MenuStore";
import {selectCompanionSceneVisibleStore} from "../../Stores/SelectCompanionStore";
import {LoginScene, LoginSceneName} from "../../Phaser/Login/LoginScene";
import {loginSceneVisibleStore} from "../../Stores/LoginSceneStore";
import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore";
import {SelectCharacterScene, SelectCharacterSceneName} from "../../Phaser/Login/SelectCharacterScene";
//import {connectionManager} from "../../Connexion/ConnectionManager";
import {connectionManager} from "../../Connexion/ConnectionManager";
import {PROFILE_URL} from "../../Enum/EnvironmentVariable";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {EnableCameraScene, EnableCameraSceneName} from "../../Phaser/Login/EnableCameraScene";
import {enableCameraSceneVisibilityStore} from "../../Stores/MediaStore";
function disableMenuStores(){
@ -33,22 +37,50 @@
gameManager.leaveGame(SelectCharacterSceneName,new SelectCharacterScene());
}
function logOut(){
disableMenuStores();
loginSceneVisibleStore.set(true);
connectionManager.logout();
}
function getProfileUrl(){
return PROFILE_URL + `?token=${localUserStore.getAuthToken()}`;
}
function openEnableCameraScene(){
disableMenuStores();
enableCameraSceneVisibilityStore.showEnableCameraScene();
gameManager.leaveGame(EnableCameraSceneName,new EnableCameraScene());
}
//TODO: Uncomment when login will be completely developed
/*function clickLogin() {
connectionManager.loadOpenIDScreen();
}*/
</script>
<div class="customize-main">
<!-- <section>
<button type="button" class="nes-btn" on:click|preventDefault={openEditNameScene}>Edit Name</button>
</section> -->
{#if $userIsConnected}
<section>
{#if PROFILE_URL != undefined}
<iframe title="profile" src="{getProfileUrl()}"></iframe>
{/if}
</section>
<section>
<button type="button" class="nes-btn" on:click|preventDefault={logOut}>Log out</button>
</section>
{:else}
<section>
<a type="button" class="nes-btn" href="/login">Sing in</a>
</section>
{/if}
<section>
<!-- <button type="button" class="nes-btn" on:click|preventDefault={openEditNameScene}>Edit Name</button> -->
<button type="button" class="nes-btn is-rounded" on:click|preventDefault={openEditSkinScene}>Edit Skin</button>
<button type="button" class="nes-btn" on:click|preventDefault={openEditCompanionScene}>Edit Companion</button>
</section>
<section>
<button type="button" class="nes-btn" on:click|preventDefault={openEditCompanionScene}>Edit Companion</button>
<button type="button" class="nes-btn" on:click|preventDefault={openEnableCameraScene}>Setup camera</button>
</section>
<!-- <section>
<button type="button" class="nes-btn is-primary" on:click|preventDefault={clickLogin}>Login</button>
@ -63,6 +95,12 @@
align-items: center;
margin-bottom: 20px;
iframe{
width: 100%;
height: 50vh;
border: none;
}
button {
height: 50px;
width: 250px;

View File

@ -1,6 +1,6 @@
<script lang="typescript">
import {obtainedMediaConstraintStore} from "../Stores/MediaStore";
import {localStreamStore} from "../Stores/MediaStore";
import {localStreamStore, isSilentStore} from "../Stores/MediaStore";
import SoundMeterWidget from "./SoundMeterWidget.svelte";
import {onDestroy} from "svelte";
import {srcObject} from "./Video/utils";
@ -17,14 +17,25 @@
onDestroy(unsubscribe);
let isSilent: boolean;
const unsubscribeIsSilent = isSilentStore.subscribe(value => {
isSilent = value;
});
onDestroy(unsubscribeIsSilent);
</script>
<div>
<div class="video-container nes-container is-rounded is-dark div-myCamVideo" class:hide={!$obtainedMediaConstraintStore.video}>
<div class="video-container nes-container is-rounded is-dark div-myCamVideo" class:hide={!$obtainedMediaConstraintStore.video || isSilent}>
{#if $localStreamStore.type === "success" && $localStreamStore.stream}
<video class="myCamVideo" use:srcObject={stream} autoplay muted playsinline></video>
<SoundMeterWidget stream={stream}></SoundMeterWidget>
{/if}
</div>
<div class="is-silent" class:hide={isSilent}>
Silent zone
</div>
</div>

View File

@ -7,6 +7,8 @@ import { localUserStore } from "./LocalUserStore";
import { CharacterTexture, LocalUser } from "./LocalUser";
import { Room } from "./Room";
import { _ServiceWorker } from "../Network/ServiceWorker";
import { loginSceneVisibleIframeStore } from "../Stores/LoginSceneStore";
import { userIsConnected } from "../Stores/MenuStore";
class ConnectionManager {
private localUser!: LocalUser;
@ -15,6 +17,7 @@ class ConnectionManager {
private reconnectingTimeout: NodeJS.Timeout | null = null;
private _unloading: boolean = false;
private authToken: string | null = null;
private _currentRoom: Room | null = null;
private serviceWorker?: _ServiceWorker;
@ -30,9 +33,9 @@ class ConnectionManager {
}
/**
* @return Promise<void>
* TODO fix me to be move in game manager
*/
public loadOpenIDScreen(): Promise<void> {
public loadOpenIDScreen() {
const state = localUserStore.generateState();
const nonce = localUserStore.generateNonce();
@ -49,21 +52,32 @@ class ConnectionManager {
localUserStore.setAuthToken(null);
//TODO refactor this and don't realise previous call
return Axios.get(loginUrl)
.then(() => {
window.location.assign(loginUrl);
})
.catch((err) => {
console.error(err, "We don't have URL to regenerate authentication user");
//TODO show modal login
window.location.reload();
});
//TODO fix me to redirect this URL by pusher
if (!this._currentRoom || !this._currentRoom.iframeAuthentication) {
loginSceneVisibleIframeStore.set(false);
return null;
}
const redirectUrl = `${this._currentRoom.iframeAuthentication}?state=${state}&nonce=${nonce}`;
window.location.assign(redirectUrl);
return redirectUrl;
}
public logout() {
/**
* Logout
*/
public async logout() {
//user logout, set connected store for menu at false
userIsConnected.set(false);
//Logout user in pusher and hydra
const token = localUserStore.getAuthToken();
const { authToken } = await Axios.get(`${PUSHER_URL}/logout-callback`, { params: { token } }).then(
(res) => res.data
);
localUserStore.setAuthToken(null);
window.location.reload();
//Go on login page can permit to clear token and start authentication process
window.location.assign("/login");
}
/**
@ -72,8 +86,13 @@ class ConnectionManager {
public async initGameConnexion(): Promise<Room> {
const connexionType = urlManager.getGameConnexionType();
this.connexionType = connexionType;
let room: Room | null = null;
if (connexionType === GameConnexionTypes.jwt) {
this._currentRoom = null;
if (connexionType === GameConnexionTypes.login) {
//TODO clear all cash and redirect on login scene (iframe)
localUserStore.setAuthToken(null);
this._currentRoom = await Room.createRoom(new URL(localUserStore.getLastRoomUrl()));
urlManager.pushRoomIdToUrl(this._currentRoom);
} else if (connexionType === GameConnexionTypes.jwt) {
const urlParams = new URLSearchParams(window.location.search);
const code = urlParams.get("code");
const state = urlParams.get("state");
@ -83,24 +102,15 @@ class ConnectionManager {
if (!code) {
throw "No Auth code provided";
}
const nonce = localUserStore.getNonce();
const { authToken } = await Axios.get(`${PUSHER_URL}/login-callback`, { params: { code, nonce } }).then(
(res) => res.data
);
localUserStore.setAuthToken(authToken);
this.authToken = authToken;
let roomPath: string;
roomPath = window.location.protocol + "//" + window.location.host + START_ROOM_URL;
const lastRoomUrl = localUserStore.getLastRoomUrl();
if (lastRoomUrl != undefined && lastRoomUrl != "") {
roomPath = lastRoomUrl;
localUserStore.setCode(code);
try {
await this.checkAuthUserConnexion();
} catch (err) {
console.error(err);
this.loadOpenIDScreen();
}
room = await Room.createRoom(new URL(roomPath));
urlManager.pushRoomIdToUrl(room);
this._currentRoom = await Room.createRoom(new URL(localUserStore.getLastRoomUrl()));
urlManager.pushRoomIdToUrl(this._currentRoom);
} else if (connexionType === GameConnexionTypes.register) {
//@deprecated
const organizationMemberToken = urlManager.getOrganizationToken();
@ -114,7 +124,7 @@ class ConnectionManager {
const roomUrl = data.roomUrl;
room = await Room.createRoom(
this._currentRoom = await Room.createRoom(
new URL(
window.location.protocol +
"//" +
@ -124,7 +134,7 @@ class ConnectionManager {
window.location.hash
)
);
urlManager.pushRoomIdToUrl(room);
urlManager.pushRoomIdToUrl(this._currentRoom);
} else if (
connexionType === GameConnexionTypes.organization ||
connexionType === GameConnexionTypes.anonymous ||
@ -134,13 +144,18 @@ class ConnectionManager {
//todo: add here some kind of warning if authToken has expired.
if (!this.authToken) {
await this.anonymousLogin();
// this.loadOpenIDScreen();
} else {
try {
await this.checkAuthUserConnexion();
} catch (err) {
console.error(err);
}
}
this.localUser = localUserStore.getLocalUser() as LocalUser; //if authToken exist in localStorage then localUser cannot be null
let roomPath: string;
if (connexionType === GameConnexionTypes.empty) {
roomPath = window.location.protocol + "//" + window.location.host + START_ROOM_URL;
roomPath = localUserStore.getLastRoomUrl();
//get last room path from cache api
try {
const lastRoomUrl = await localUserStore.getLastRoomUrlCacheApi();
@ -161,13 +176,13 @@ class ConnectionManager {
}
//get detail map for anonymous login and set texture in local storage
room = await Room.createRoom(new URL(roomPath));
if (room.textures != undefined && room.textures.length > 0) {
this._currentRoom = await Room.createRoom(new URL(roomPath));
if (this._currentRoom.textures != undefined && this._currentRoom.textures.length > 0) {
//check if texture was changed
if (this.localUser.textures.length === 0) {
this.localUser.textures = room.textures;
this.localUser.textures = this._currentRoom.textures;
} else {
room.textures.forEach((newTexture) => {
this._currentRoom.textures.forEach((newTexture) => {
const alreadyExistTexture = this.localUser.textures.find((c) => newTexture.id === c.id);
if (this.localUser.textures.findIndex((c) => newTexture.id === c.id) !== -1) {
return;
@ -178,12 +193,12 @@ class ConnectionManager {
localUserStore.saveUser(this.localUser);
}
}
if (room == undefined) {
if (this._currentRoom == undefined) {
return Promise.reject(new Error("Invalid URL"));
}
this.serviceWorker = new _ServiceWorker();
return Promise.resolve(room);
return Promise.resolve(this._currentRoom);
}
public async anonymousLogin(isBenchmark: boolean = false): Promise<void> {
@ -238,9 +253,6 @@ class ConnectionManager {
});
connection.onConnect((connect: OnConnectInterface) => {
//save last room url connected
localUserStore.setLastRoomUrl(roomUrl);
resolve(connect);
});
}).catch((err) => {
@ -260,6 +272,34 @@ class ConnectionManager {
get getConnexionType() {
return this.connexionType;
}
async checkAuthUserConnexion() {
//set connected store for menu at false
userIsConnected.set(false);
const state = localUserStore.getState();
const code = localUserStore.getCode();
if (!state || !localUserStore.verifyState(state)) {
throw "Could not validate state!";
}
if (!code) {
throw "No Auth code provided";
}
const nonce = localUserStore.getNonce();
const token = localUserStore.getAuthToken();
const { authToken } = await Axios.get(`${PUSHER_URL}/login-callback`, { params: { code, nonce, token } }).then(
(res) => res.data
);
localUserStore.setAuthToken(authToken);
this.authToken = authToken;
//user connected, set connected store for menu at true
userIsConnected.set(true);
}
get currentRoom() {
return this._currentRoom;
}
}
export const connectionManager = new ConnectionManager();

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@ -1,5 +1,6 @@
import { areCharacterLayersValid, isUserNameValid, LocalUser } from "./LocalUser";
import { v4 as uuidv4 } from "uuid";
import { START_ROOM_URL } from "../Enum/EnvironmentVariable";
const playerNameKey = "playerName";
const selectedPlayerKey = "selectedPlayer";
@ -17,6 +18,8 @@ const authToken = "authToken";
const state = "state";
const nonce = "nonce";
const notification = "notificationPermission";
const code = "code";
const cameraSetup = "cameraSetup";
const cacheAPIIndex = "workavdenture-cache";
@ -125,7 +128,9 @@ class LocalUserStore {
});
}
getLastRoomUrl(): string {
return localStorage.getItem(lastRoomUrl) ?? "";
return (
localStorage.getItem(lastRoomUrl) ?? window.location.protocol + "//" + window.location.host + START_ROOM_URL
);
}
getLastRoomUrlCacheApi(): Promise<string | undefined> {
return caches.open(cacheAPIIndex).then((cache) => {
@ -160,19 +165,32 @@ class LocalUserStore {
verifyState(value: string): boolean {
const oldValue = localStorage.getItem(state);
localStorage.removeItem(state);
return oldValue === value;
}
getState(): string | null {
return localStorage.getItem(state);
}
generateNonce(): string {
const newNonce = uuidv4();
localStorage.setItem(nonce, newNonce);
return newNonce;
}
getNonce(): string | null {
const oldValue = localStorage.getItem(nonce);
localStorage.removeItem(nonce);
return oldValue;
return localStorage.getItem(nonce);
}
setCode(value: string): void {
localStorage.setItem(code, value);
}
getCode(): string | null {
return localStorage.getItem(code);
}
setCameraSetup(cameraId: string) {
localStorage.setItem(cameraSetup, cameraId);
}
getCameraSetup(): { video: unknown; audio: unknown } | undefined {
const cameraSetupValues = localStorage.getItem(cameraSetup);
return cameraSetupValues != undefined ? JSON.parse(cameraSetupValues) : undefined;
}
}

View File

@ -14,6 +14,8 @@ export interface RoomRedirect {
export class Room {
public readonly id: string;
public readonly isPublic: boolean;
private _authenticationMandatory: boolean = false;
private _iframeAuthentication?: string;
private _mapUrl: string | undefined;
private _textures: CharacterTexture[] | undefined;
private instance: string | undefined;
@ -101,6 +103,8 @@ export class Room {
console.log("Map ", this.id, " resolves to URL ", data.mapUrl);
this._mapUrl = data.mapUrl;
this._textures = data.textures;
this._authenticationMandatory = data.authenticationMandatory || false;
this._iframeAuthentication = data.iframeAuthentication;
return new MapDetail(data.mapUrl, data.textures);
}
@ -186,4 +190,12 @@ export class Room {
}
return this._mapUrl;
}
get authenticationMandatory(): boolean {
return this._authenticationMandatory;
}
get iframeAuthentication(): string | undefined {
return this._iframeAuthentication;
}
}

View File

@ -78,6 +78,11 @@ export class RoomConnection implements RoomConnection {
*
* @param token A JWT token containing the email of the user
* @param roomUrl The URL of the room in the form "https://example.com/_/[instance]/[map_url]" or "https://example.com/@/[org]/[event]/[map]"
* @param name
* @param characterLayers
* @param position
* @param viewport
* @param companion
*/
public constructor(
token: string | null,
@ -218,7 +223,7 @@ export class RoomConnection implements RoomConnection {
worldFullMessageStream.onMessage();
this.closed = true;
} else if (message.hasTokenexpiredmessage()) {
connectionManager.loadOpenIDScreen();
connectionManager.logout();
this.closed = true; //technically, this isn't needed since loadOpenIDScreen() will do window.location.assign() but I prefer to leave it for consistency
} else if (message.hasWorldconnexionmessage()) {
worldFullMessageStream.onMessage(message.getWorldconnexionmessage()?.getMessage());

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@ -19,6 +19,7 @@ export const MAX_PER_GROUP = parseInt(process.env.MAX_PER_GROUP || "4");
export const DISPLAY_TERMS_OF_USE = process.env.DISPLAY_TERMS_OF_USE == "true";
export const NODE_ENV = process.env.NODE_ENV || "development";
export const CONTACT_URL = process.env.CONTACT_URL || undefined;
export const PROFILE_URL = process.env.PROFILE_URL || undefined;
export const isMobile = (): boolean => window.innerWidth <= 800 || window.innerHeight <= 600;

View File

@ -70,3 +70,9 @@ export const addLoader = (scene: Phaser.Scene): void => {
}
});
};
export const removeLoader = (scene: Phaser.Scene): void => {
if (scene.load.textureManager.exists(LogoNameIndex)) {
scene.load.textureManager.remove(LogoNameIndex);
}
};

View File

@ -1,29 +1,30 @@
import {PlayerAnimationDirections, PlayerAnimationTypes} from "../Player/Animation";
import {SpeechBubble} from "./SpeechBubble";
import { PlayerAnimationDirections, PlayerAnimationTypes } from "../Player/Animation";
import { SpeechBubble } from "./SpeechBubble";
import Text = Phaser.GameObjects.Text;
import Container = Phaser.GameObjects.Container;
import Sprite = Phaser.GameObjects.Sprite;
import {TextureError} from "../../Exception/TextureError";
import {Companion} from "../Companion/Companion";
import type {GameScene} from "../Game/GameScene";
import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
import {waScaleManager} from "../Services/WaScaleManager";
import { TextureError } from "../../Exception/TextureError";
import { Companion } from "../Companion/Companion";
import type { GameScene } from "../Game/GameScene";
import { DEPTH_INGAME_TEXT_INDEX } from "../Game/DepthIndexes";
import { waScaleManager } from "../Services/WaScaleManager";
import type OutlinePipelinePlugin from "phaser3-rex-plugins/plugins/outlinepipeline-plugin.js";
import { isSilentStore } from "../../Stores/MediaStore";
const playerNameY = - 25;
const playerNameY = -25;
interface AnimationData {
key: string;
frameRate: number;
repeat: number;
frameModel: string; //todo use an enum
frames : number[]
frames: number[];
}
const interactiveRadius = 35;
export abstract class Character extends Container {
private bubble: SpeechBubble|null = null;
private bubble: SpeechBubble | null = null;
private readonly playerName: Text;
public PlayerValue: string;
public sprites: Map<string, Sprite>;
@ -35,32 +36,38 @@ export abstract class Character extends Container {
private emoteTween: Phaser.Tweens.Tween|null = null;
scene: GameScene;
constructor(scene: GameScene,
x: number,
y: number,
texturesPromise: Promise<string[]>,
name: string,
direction: PlayerAnimationDirections,
moving: boolean,
frame: string | number,
isClickable: boolean,
companion: string|null,
companionTexturePromise?: Promise<string>
constructor(
scene: GameScene,
x: number,
y: number,
texturesPromise: Promise<string[]>,
name: string,
direction: PlayerAnimationDirections,
moving: boolean,
frame: string | number,
isClickable: boolean,
companion: string | null,
companionTexturePromise?: Promise<string>
) {
super(scene, x, y/*, texture, frame*/);
super(scene, x, y /*, texture, frame*/);
this.scene = scene;
this.PlayerValue = name;
this.invisible = true
this.invisible = true;
this.sprites = new Map<string, Sprite>();
//textures are inside a Promise in case they need to be lazyloaded before use.
texturesPromise.then((textures) => {
this.addTextures(textures, frame);
this.invisible = false
})
this.invisible = false;
});
this.playerName = new Text(scene, 0, playerNameY, name, {fontFamily: '"Press Start 2P"', fontSize: '8px', strokeThickness: 2, stroke: "#000"});
this.playerName = new Text(scene, 0, playerNameY, name, {
fontFamily: '"Press Start 2P"',
fontSize: "8px",
strokeThickness: 2,
stroke: "#000",
});
this.playerName.setOrigin(0.5).setDepth(DEPTH_INGAME_TEXT_INDEX);
this.add(this.playerName);
@ -71,18 +78,17 @@ export abstract class Character extends Container {
useHandCursor: true,
});
this.on('pointerover',() => {
this.on("pointerover", () => {
this.getOutlinePlugin()?.add(this.playerName, {
thickness: 2,
outlineColor: 0xffff00
outlineColor: 0xffff00,
});
this.scene.markDirty();
});
this.on('pointerout',() => {
this.on("pointerout", () => {
this.getOutlinePlugin()?.remove(this.playerName);
this.scene.markDirty();
})
});
}
scene.add.existing(this);
@ -97,38 +103,38 @@ export abstract class Character extends Container {
this.playAnimation(direction, moving);
if (typeof companion === 'string') {
if (typeof companion === "string") {
this.addCompanion(companion, companionTexturePromise);
}
}
private getOutlinePlugin(): OutlinePipelinePlugin|undefined {
return this.scene.plugins.get('rexOutlinePipeline') as unknown as OutlinePipelinePlugin|undefined;
private getOutlinePlugin(): OutlinePipelinePlugin | undefined {
return this.scene.plugins.get("rexOutlinePipeline") as unknown as OutlinePipelinePlugin | undefined;
}
public addCompanion(name: string, texturePromise?: Promise<string>): void {
if (typeof texturePromise !== 'undefined') {
if (typeof texturePromise !== "undefined") {
this.companion = new Companion(this.scene, this.x, this.y, name, texturePromise);
}
}
public addTextures(textures: string[], frame?: string | number): void {
for (const texture of textures) {
if(this.scene && !this.scene.textures.exists(texture)){
throw new TextureError('texture not found');
if (this.scene && !this.scene.textures.exists(texture)) {
throw new TextureError("texture not found");
}
const sprite = new Sprite(this.scene, 0, 0, texture, frame);
this.add(sprite);
this.getPlayerAnimations(texture).forEach(d => {
this.getPlayerAnimations(texture).forEach((d) => {
this.scene.anims.create({
key: d.key,
frames: this.scene.anims.generateFrameNumbers(d.frameModel, {frames: d.frames}),
frames: this.scene.anims.generateFrameNumbers(d.frameModel, { frames: d.frames }),
frameRate: d.frameRate,
repeat: d.repeat
repeat: d.repeat,
});
})
});
// Needed, otherwise, animations are not handled correctly.
if(this.scene) {
if (this.scene) {
this.scene.sys.updateList.add(sprite);
}
this.sprites.set(texture, sprite);
@ -136,68 +142,77 @@ export abstract class Character extends Container {
}
private getPlayerAnimations(name: string): AnimationData[] {
return [{
key: `${name}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Walk}`,
frameModel: name,
frames: [0, 1, 2, 1],
frameRate: 10,
repeat: -1
}, {
key: `${name}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Walk}`,
frameModel: name,
frames: [3, 4, 5, 4],
frameRate: 10,
repeat: -1
}, {
key: `${name}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Walk}`,
frameModel: name,
frames: [6, 7, 8, 7],
frameRate: 10,
repeat: -1
}, {
key: `${name}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Walk}`,
frameModel: name,
frames: [9, 10, 11, 10],
frameRate: 10,
repeat: -1
},{
key: `${name}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Idle}`,
frameModel: name,
frames: [1],
frameRate: 10,
repeat: 1
}, {
key: `${name}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Idle}`,
frameModel: name,
frames: [4],
frameRate: 10,
repeat: 1
}, {
key: `${name}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Idle}`,
frameModel: name,
frames: [7],
frameRate: 10,
repeat: 1
}, {
key: `${name}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Idle}`,
frameModel: name,
frames: [10],
frameRate: 10,
repeat: 1
}];
return [
{
key: `${name}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Walk}`,
frameModel: name,
frames: [0, 1, 2, 1],
frameRate: 10,
repeat: -1,
},
{
key: `${name}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Walk}`,
frameModel: name,
frames: [3, 4, 5, 4],
frameRate: 10,
repeat: -1,
},
{
key: `${name}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Walk}`,
frameModel: name,
frames: [6, 7, 8, 7],
frameRate: 10,
repeat: -1,
},
{
key: `${name}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Walk}`,
frameModel: name,
frames: [9, 10, 11, 10],
frameRate: 10,
repeat: -1,
},
{
key: `${name}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Idle}`,
frameModel: name,
frames: [1],
frameRate: 10,
repeat: 1,
},
{
key: `${name}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Idle}`,
frameModel: name,
frames: [4],
frameRate: 10,
repeat: 1,
},
{
key: `${name}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Idle}`,
frameModel: name,
frames: [7],
frameRate: 10,
repeat: 1,
},
{
key: `${name}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Idle}`,
frameModel: name,
frames: [10],
frameRate: 10,
repeat: 1,
},
];
}
protected playAnimation(direction : PlayerAnimationDirections, moving: boolean): void {
protected playAnimation(direction: PlayerAnimationDirections, moving: boolean): void {
if (this.invisible) return;
for (const [texture, sprite] of this.sprites.entries()) {
if (!sprite.anims) {
console.error('ANIMS IS NOT DEFINED!!!');
console.error("ANIMS IS NOT DEFINED!!!");
return;
}
if (moving && (!sprite.anims.currentAnim || sprite.anims.currentAnim.key !== direction)) {
sprite.play(texture+'-'+direction+'-'+PlayerAnimationTypes.Walk, true);
sprite.play(texture + "-" + direction + "-" + PlayerAnimationTypes.Walk, true);
} else if (!moving) {
sprite.anims.play(texture + '-' + direction + '-'+PlayerAnimationTypes.Idle, true);
sprite.anims.play(texture + "-" + direction + "-" + PlayerAnimationTypes.Idle, true);
}
}
}
@ -205,7 +220,7 @@ export abstract class Character extends Container {
protected getBody(): Phaser.Physics.Arcade.Body {
const body = this.body;
if (!(body instanceof Phaser.Physics.Arcade.Body)) {
throw new Error('Container does not have arcade body');
throw new Error("Container does not have arcade body");
}
return body;
}
@ -216,16 +231,20 @@ export abstract class Character extends Container {
body.setVelocity(x, y);
// up or down animations are prioritized over left and right
if (body.velocity.y < 0) { //moving up
if (body.velocity.y < 0) {
//moving up
this.lastDirection = PlayerAnimationDirections.Up;
this.playAnimation(PlayerAnimationDirections.Up, true);
} else if (body.velocity.y > 0) { //moving down
} else if (body.velocity.y > 0) {
//moving down
this.lastDirection = PlayerAnimationDirections.Down;
this.playAnimation(PlayerAnimationDirections.Down, true);
} else if (body.velocity.x > 0) { //moving right
} else if (body.velocity.x > 0) {
//moving right
this.lastDirection = PlayerAnimationDirections.Right;
this.playAnimation(PlayerAnimationDirections.Right, true);
} else if (body.velocity.x < 0) { //moving left
} else if (body.velocity.x < 0) {
//moving left
this.lastDirection = PlayerAnimationDirections.Left;
this.playAnimation(PlayerAnimationDirections.Left, true);
}
@ -237,32 +256,39 @@ export abstract class Character extends Container {
}
}
stop(){
stop() {
this.getBody().setVelocity(0, 0);
this.playAnimation(this.lastDirection, false);
}
say(text: string) {
if (this.bubble) return;
this.bubble = new SpeechBubble(this.scene, this, text)
this.bubble = new SpeechBubble(this.scene, this, text);
setTimeout(() => {
if (this.bubble !== null) {
this.bubble.destroy();
this.bubble = null;
}
}, 3000)
}, 3000);
}
destroy(): void {
for (const sprite of this.sprites.values()) {
if(this.scene) {
if (this.scene) {
this.scene.sys.updateList.remove(sprite);
}
}
this.list.forEach(objectContaining => objectContaining.destroy())
this.list.forEach((objectContaining) => objectContaining.destroy());
super.destroy();
}
isSilent() {
isSilentStore.set(true);
}
noSilent() {
isSilentStore.set(false);
}
playEmote(emote: string) {
this.cancelPreviousEmote();
@ -284,11 +310,11 @@ export abstract class Character extends Container {
alpha: 1,
y: emoteY,
},
ease: 'Power2',
ease: "Power2",
duration: 500,
onComplete: () => {
this.startPulseTransition(emoteY, scalingFactor);
}
},
});
}
@ -297,7 +323,7 @@ export abstract class Character extends Container {
targets: this.emote,
props: {
y: emoteY * 1.3,
scale: scalingFactor * 1.1
scale: scalingFactor * 1.1,
},
duration: 250,
yoyo: true,
@ -305,7 +331,7 @@ export abstract class Character extends Container {
completeDelay: 200,
onComplete: () => {
this.startExitTransition(emoteY);
}
},
});
}
@ -316,11 +342,11 @@ export abstract class Character extends Container {
alpha: 0,
y: 2 * emoteY,
},
ease: 'Power2',
ease: "Power2",
duration: 500,
onComplete: () => {
this.destroyEmote();
}
},
});
}
@ -328,7 +354,7 @@ export abstract class Character extends Container {
if (!this.emote) return;
this.emoteTween?.remove();
this.destroyEmote()
this.destroyEmote();
}
private destroyEmote() {

View File

@ -11,10 +11,10 @@ export class EmoteManager {
if(actor) {
actor.playEmote(event.emote);
}
})
});
}
destroy() {
this.subscription.unsubscribe();
}
}
}

View File

@ -19,6 +19,7 @@ export class GameManager {
private characterLayers: string[] | null;
private companion: string | null;
private startRoom!: Room;
private cameraSetup?: { video: unknown; audio: unknown };
currentGameSceneName: string | null = null;
// Note: this scenePlugin is the scenePlugin of the EntryScene. We should always provide a key in methods called on this scenePlugin.
private scenePlugin!: Phaser.Scenes.ScenePlugin;
@ -27,6 +28,7 @@ export class GameManager {
this.playerName = localUserStore.getName();
this.characterLayers = localUserStore.getCharacterLayers();
this.companion = localUserStore.getCompanion();
this.cameraSetup = localUserStore.getCameraSetup();
}
public async init(scenePlugin: Phaser.Scenes.ScenePlugin): Promise<string> {
@ -39,12 +41,17 @@ export class GameManager {
this.playerName = res.headers['bstlyusername'];
}
if (!this.playerName) {
//If player name was not set show login scene with player name
//If Room si not public and Auth was not set, show login scene to authenticate user (OpenID - SSO - Anonymous)
if (!this.playerName || (this.startRoom.authenticationMandatory && !localUserStore.getAuthToken())) {
return LoginSceneName;
} else if (!this.characterLayers || !this.characterLayers.length) {
return SelectCharacterSceneName;
} else {
} else if (this.cameraSetup == undefined) {
return EnableCameraSceneName;
} else {
this.activeMenuSceneAndHelpCameraSettings();
return this.startRoom.key;
}
}
@ -90,7 +97,14 @@ export class GameManager {
public goToStartingMap(): void {
console.log("starting " + (this.currentGameSceneName || this.startRoom.key));
this.scenePlugin.start(this.currentGameSceneName || this.startRoom.key);
this.activeMenuSceneAndHelpCameraSettings();
}
/**
* @private
* @return void
*/
private activeMenuSceneAndHelpCameraSettings(): void {
if (
!localUserStore.getHelpCameraSettingsShown() &&
(!get(requestedMicrophoneState) || !get(requestedCameraState))
@ -137,6 +151,10 @@ export class GameManager {
if (this.currentGameSceneName === null) throw "No current scene id set!";
return this.scenePlugin.get(this.currentGameSceneName) as GameScene;
}
public get currentStartedRoom() {
return this.startRoom;
}
}
export const gameManager = new GameManager();

View File

@ -37,7 +37,7 @@ import { localUserStore } from "../../Connexion/LocalUserStore";
import { HtmlUtils } from "../../WebRtc/HtmlUtils";
import { mediaManager } from "../../WebRtc/MediaManager";
import { SimplePeer } from "../../WebRtc/SimplePeer";
import { addLoader } from "../Components/Loader";
import { addLoader, removeLoader } from "../Components/Loader";
import { OpenChatIcon, openChatIconName } from "../Components/OpenChatIcon";
import { lazyLoadPlayerCharacterTextures, loadCustomTexture } from "../Entity/PlayerTexturesLoadingManager";
import { RemotePlayer } from "../Entity/RemotePlayer";
@ -93,6 +93,7 @@ import { userIsAdminStore } from "../../Stores/GameStore";
import { layoutManagerActionStore } from "../../Stores/LayoutManagerStore";
import { EmbeddedWebsiteManager } from "./EmbeddedWebsiteManager";
import { GameMapPropertiesListener } from "./GameMapPropertiesListener";
import type { RadialMenuItem } from "../Components/RadialMenu";
export interface GameSceneInitInterface {
initPosition: PointInterface | null;
@ -291,8 +292,11 @@ export class GameScene extends DirtyScene {
}
//once preloading is over, we don't want loading errors to crash the game, so we need to disable this behavior after preloading.
console.error("Error when loading: ", file);
if (this.preloading) {
//remove loader in progress
removeLoader(this);
//display an error scene
this.scene.start(ErrorSceneName, {
title: "Network error",
subTitle: "An error occurred while loading resource:",
@ -850,8 +854,10 @@ export class GameScene extends DirtyScene {
this.gameMap.onPropertyChange("silent", (newValue, oldValue) => {
if (newValue === undefined || newValue === false || newValue === "") {
this.connection?.setSilent(false);
this.CurrentPlayer.noSilent();
} else {
this.connection?.setSilent(true);
this.CurrentPlayer.isSilent();
}
});
this.gameMap.onPropertyChange("playAudio", (newValue, oldValue, allProps) => {
@ -1294,7 +1300,9 @@ export class GameScene extends DirtyScene {
if (!targetRoom.isEqual(this.room)) {
if (this.scene.get(targetRoom.key) === null) {
console.error("next room not loaded", targetRoom.key);
return;
// Try to load next dame room from exit URL
// The policy of room can to be updated during a session and not load before
await this.loadNextGameFromExitUrl(targetRoom.key);
}
this.cleanupClosingScene();
this.scene.stop();

View File

@ -1,7 +1,7 @@
import type { RoomConnection } from "../../Connexion/RoomConnection";
import { iframeListener } from "../../Api/IframeListener";
import type { GameMap } from "./GameMap";
import type {ITiledMapLayer, ITiledMapObject, ITiledMapObjectLayer} from "../Map/ITiledMap";
import type { ITiledMapLayer, ITiledMapObject, ITiledMapObjectLayer } from "../Map/ITiledMap";
interface Variable {
defaultValue: unknown;

View File

@ -1,6 +1,7 @@
import { gameManager } from "../Game/GameManager";
import { ResizableScene } from "./ResizableScene";
import { enableCameraSceneVisibilityStore } from "../../Stores/MediaStore";
import { localUserStore } from "../../Connexion/LocalUserStore";
export const EnableCameraSceneName = "EnableCameraScene";

View File

@ -1,7 +1,9 @@
import { gameManager } from "../Game/GameManager";
import { SelectCharacterSceneName } from "./SelectCharacterScene";
import { ResizableScene } from "./ResizableScene";
import { loginSceneVisibleStore } from "../../Stores/LoginSceneStore";
import { loginSceneVisibleIframeStore, loginSceneVisibleStore } from "../../Stores/LoginSceneStore";
import { localUserStore } from "../../Connexion/LocalUserStore";
import { connectionManager } from "../../Connexion/ConnectionManager";
import { gameManager } from "../Game/GameManager";
export const LoginSceneName = "LoginScene";
@ -18,6 +20,16 @@ export class LoginScene extends ResizableScene {
preload() {}
create() {
loginSceneVisibleIframeStore.set(false);
//If authentication is mandatory, push authentication iframe
if (
localUserStore.getAuthToken() == undefined &&
gameManager.currentStartedRoom &&
gameManager.currentStartedRoom?.authenticationMandatory
) {
connectionManager.loadOpenIDScreen();
loginSceneVisibleIframeStore.set(true);
}
loginSceneVisibleStore.set(true);
}

View File

@ -1,5 +1,3 @@
import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle;
import { addLoader } from "../Components/Loader";
import { gameManager } from "../Game/GameManager";
import { ResizableScene } from "./ResizableScene";

View File

@ -23,7 +23,7 @@ export class Player extends Character {
direction: PlayerAnimationDirections,
moving: boolean,
private userInputManager: UserInputManager,
companion: string|null,
companion: string | null,
companionTexturePromise?: Promise<string>
) {
super(Scene, x, y, texturesPromise, name, direction, moving, 1, true, companion, companionTexturePromise);
@ -37,7 +37,7 @@ export class Player extends Character {
this.emoteMenu.y = this.y;
}
};
this.scene.events.addListener('postupdate', this.updateListener);
this.scene.events.addListener("postupdate", this.updateListener);
}
moveUser(delta: number): void {
@ -73,14 +73,14 @@ export class Player extends Character {
if (x !== 0 || y !== 0) {
this.move(x, y);
this.emit(hasMovedEventName, {moving, direction, x: this.x, y: this.y});
this.emit(hasMovedEventName, { moving, direction, x: this.x, y: this.y });
} else if (this.wasMoving && moving) {
// slow joystick movement
this.move(0, 0);
this.emit(hasMovedEventName, {moving, direction: this.previousDirection, x: this.x, y: this.y});
this.emit(hasMovedEventName, { moving, direction: this.previousDirection, x: this.x, y: this.y });
} else if (this.wasMoving && !moving) {
this.stop();
this.emit(hasMovedEventName, {moving, direction: this.previousDirection, x: this.x, y: this.y});
this.emit(hasMovedEventName, { moving, direction: this.previousDirection, x: this.x, y: this.y });
}
if (direction !== null) {
@ -117,13 +117,20 @@ export class Player extends Character {
});
}
isSilent() {
super.isSilent();
}
noSilent() {
super.noSilent();
}
closeEmoteMenu(): void {
if (!this.emoteMenu) return;
this.emoteMenu.closePicker();
}
destroy() {
this.scene.events.removeListener('postupdate', this.updateListener);
this.scene.events.removeListener("postupdate", this.updateListener);
super.destroy();
}
}

View File

@ -0,0 +1,10 @@
export class MediaStreamConstraintsError extends Error {
static NAME = "MediaStreamConstraintsError";
constructor() {
super(
"Unable to access your camera or microphone. Your browser is too old. Please consider upgrading your browser or try using a recent version of Chrome."
);
this.name = MediaStreamConstraintsError.NAME;
}
}

View File

@ -1,3 +1,4 @@
import { writable } from "svelte/store";
export const loginSceneVisibleStore = writable(false);
export const loginSceneVisibleIframeStore = writable(false);

View File

@ -9,6 +9,7 @@ import { WebviewOnOldIOS } from "./Errors/WebviewOnOldIOS";
import { gameOverlayVisibilityStore } from "./GameOverlayStoreVisibility";
import { peerStore } from "./PeerStore";
import { privacyShutdownStore } from "./PrivacyShutdownStore";
import { MediaStreamConstraintsError } from "./Errors/MediaStreamConstraintsError";
/**
* A store that contains the camera state requested by the user (on or off).
@ -255,6 +256,12 @@ export const mediaStreamConstraintsStore = derived(
video: currentVideoConstraint,
audio: currentAudioConstraint,
});
localUserStore.setCameraSetup(
JSON.stringify({
video: currentVideoConstraint,
audio: currentAudioConstraint,
})
);
return;
}
@ -413,7 +420,7 @@ export const localStreamStore = derived<Readable<MediaStreamConstraints>, LocalS
});
return;
} catch (e) {
if (constraints.video !== false) {
if (constraints.video !== false || constraints.audio !== false) {
console.info(
"Error. Unable to get microphone and/or camera access. Trying audio only.",
$mediaStreamConstraintsStore,
@ -425,7 +432,17 @@ export const localStreamStore = derived<Readable<MediaStreamConstraints>, LocalS
error: e,
});
// Let's try without video constraints
requestedCameraState.disableWebcam();
if (constraints.video !== false) {
requestedCameraState.disableWebcam();
}
if (constraints.audio !== false) {
requestedMicrophoneState.disableMicrophone();
}
} else if (!constraints.video && !constraints.audio) {
set({
type: "error",
error: new MediaStreamConstraintsError(),
});
} else {
console.info(
"Error. Unable to get microphone and/or camera access.",
@ -561,3 +578,8 @@ localStreamStore.subscribe((streamResult) => {
* A store containing the real active media is mobile
*/
export const obtainedMediaConstraintIsMobileStore = writable(false);
/**
* A store containing if user is silent, so if he is in silent zone. This permit to show et hide camera of user
*/
export const isSilentStore = writable(false);

View File

@ -6,6 +6,8 @@ import { CONTACT_URL } from "../Enum/EnvironmentVariable";
export const menuIconVisiblilityStore = writable(false);
export const menuVisiblilityStore = writable(false);
export const menuInputFocusStore = writable(false);
export const loginUrlStore = writable(false);
export const userIsConnected = writable(false);
let warningContainerTimeout: Timeout | null = null;
function createWarningContainerStore() {

View File

@ -2,6 +2,7 @@ import { writable } from "svelte/store";
import type { PlayerInterface } from "../Phaser/Game/PlayerInterface";
import type { RoomConnection } from "../Connexion/RoomConnection";
import { getRandomColor } from "../WebRtc/ColorGenerator";
import { localUserStore } from "../Connexion/LocalUserStore";
let idCount = 0;

View File

@ -1,4 +1,5 @@
import type { Room } from "../Connexion/Room";
import { localUserStore } from "../Connexion/LocalUserStore";
export enum GameConnexionTypes {
anonymous = 1,
@ -7,13 +8,16 @@ export enum GameConnexionTypes {
empty,
unknown,
jwt,
login,
}
//this class is responsible with analysing and editing the game's url
class UrlManager {
public getGameConnexionType(): GameConnexionTypes {
const url = window.location.pathname.toString();
if (url === "/jwt") {
if (url === "/login") {
return GameConnexionTypes.login;
} else if (url === "/jwt") {
return GameConnexionTypes.jwt;
} else if (url.includes("_/")) {
return GameConnexionTypes.anonymous;
@ -35,6 +39,8 @@ class UrlManager {
public pushRoomIdToUrl(room: Room): void {
if (window.location.pathname === room.id) return;
//Set last room visited! (connected or nor, must to be saved in localstorage and cache API)
localUserStore.setLastRoomUrl(room.key);
const hash = window.location.hash;
const search = room.search.toString();
history.pushState({}, "WorkAdventure", room.id + (search ? "?" + search : "") + hash);

View File

@ -12,6 +12,7 @@ import { gameOverlayVisibilityStore } from "../Stores/GameOverlayStoreVisibility
import { layoutManagerActionStore, layoutManagerVisibilityStore } from "../Stores/LayoutManagerStore";
import { get } from "svelte/store";
import { localUserStore } from "../Connexion/LocalUserStore";
import { MediaStreamConstraintsError } from "../Stores/Errors/MediaStreamConstraintsError";
export class MediaManager {
startScreenSharingCallBacks: Set<StartScreenSharingCallback> = new Set<StartScreenSharingCallback>();
@ -24,16 +25,17 @@ export class MediaManager {
constructor() {
localStreamStore.subscribe((result) => {
if (result.type === "error") {
console.error(result.error);
layoutManagerActionStore.addAction({
uuid: "cameraAccessDenied",
type: "warning",
message: "Camera access denied. Click here and check your browser permissions.",
callback: () => {
helpCameraSettingsVisibleStore.set(true);
},
userInputManager: this.userInputManager,
});
if (result.error.name !== MediaStreamConstraintsError.NAME) {
layoutManagerActionStore.addAction({
uuid: "cameraAccessDenied",
type: "warning",
message: "Camera access denied. Click here and check your browser permissions.",
callback: () => {
helpCameraSettingsVisibleStore.set(true);
},
userInputManager: this.userInputManager,
});
}
//remove it after 10 sec
setTimeout(() => {
layoutManagerActionStore.removeAction("cameraAccessDenied");

View File

@ -1094,3 +1094,19 @@ div.action.danger p.action-body {
}
}
}
div.is-silent {
position: absolute;
bottom: 40px;
border-radius: 15px 15px 15px 15px;
max-height: 20%;
transition: right 350ms;
right: -20vw;
background-color: black;
font-size: 20px;
color: white;
padding: 30px 20px;
}
div.is-silent.hide {
right: 15px;
}

View File

@ -7,6 +7,7 @@ import MiniCssExtractPlugin from "mini-css-extract-plugin";
import sveltePreprocess from "svelte-preprocess";
import ForkTsCheckerWebpackPlugin from "fork-ts-checker-webpack-plugin";
import NodePolyfillPlugin from "node-polyfill-webpack-plugin";
import { PROFILE_URL } from "./src/Enum/EnvironmentVariable";
const mode = process.env.NODE_ENV ?? "development";
const buildNpmTypingsForApi = !!process.env.BUILD_TYPINGS;
@ -191,6 +192,7 @@ module.exports = {
UPLOADER_URL: null,
ADMIN_URL: undefined,
CONTACT_URL: null,
PROFILE_URL: null,
DEBUG_MODE: null,
STUN_SERVER: null,
TURN_SERVER: null,

View File

@ -2,7 +2,7 @@ import { v4 } from "uuid";
import { HttpRequest, HttpResponse, TemplatedApp } from "uWebSockets.js";
import { BaseController } from "./BaseController";
import { adminApi } from "../Services/AdminApi";
import { jwtTokenManager } from "../Services/JWTTokenManager";
import { AuthTokenData, jwtTokenManager } from "../Services/JWTTokenManager";
import { parse } from "query-string";
import { openIDClient } from "../Services/OpenIDClient";
@ -17,6 +17,7 @@ export class AuthenticateController extends BaseController {
this.openIDCallback();
this.register();
this.anonymLogin();
this.profileCallback();
}
openIDLogin() {
@ -48,14 +49,31 @@ export class AuthenticateController extends BaseController {
res.onAborted(() => {
console.warn("/message request was aborted");
});
const { code, nonce } = parse(req.getQuery());
const { code, nonce, token } = parse(req.getQuery());
try {
//verify connected by token
if (token != undefined) {
try {
const authTokenData: AuthTokenData = jwtTokenManager.verifyJWTToken(token as string, false);
if (authTokenData.hydraAccessToken == undefined) {
throw Error("Token cannot to be check on Hydra");
}
await openIDClient.checkTokenAuth(authTokenData.hydraAccessToken);
res.writeStatus("200");
this.addCorsHeaders(res);
return res.end(JSON.stringify({ authToken: token }));
} catch (err) {
console.info("User was not connected", err);
}
}
//user have not token created, check data on hydra and create token
const userInfo = await openIDClient.getUserInfo(code as string, nonce as string);
const sub = userInfo.sub;
if (!sub) {
throw new Error("No sub in the response");
}
const authToken = jwtTokenManager.createAuthToken(sub);
const authToken = jwtTokenManager.createAuthToken(sub, userInfo.access_token);
res.writeStatus("200");
this.addCorsHeaders(res);
return res.end(JSON.stringify({ authToken }));
@ -63,6 +81,30 @@ export class AuthenticateController extends BaseController {
return this.errorToResponse(e, res);
}
});
// eslint-disable-next-line @typescript-eslint/no-misused-promises
this.App.get("/logout-callback", async (res: HttpResponse, req: HttpRequest) => {
res.onAborted(() => {
console.warn("/message request was aborted");
});
const { token } = parse(req.getQuery());
try {
const authTokenData: AuthTokenData = jwtTokenManager.verifyJWTToken(token as string, false);
if (authTokenData.hydraAccessToken == undefined) {
throw Error("Token cannot to be logout on Hydra");
}
await openIDClient.logoutUser(authTokenData.hydraAccessToken);
} catch (error) {
console.error("openIDCallback => logout-callback", error);
} finally {
res.writeStatus("200");
this.addCorsHeaders(res);
// eslint-disable-next-line no-unsafe-finally
return res.end();
}
});
}
//Try to login with an admin token
@ -136,4 +178,39 @@ export class AuthenticateController extends BaseController {
);
});
}
profileCallback() {
//eslint-disable-next-line @typescript-eslint/no-misused-promises
// @ts-ignore
// eslint-disable-next-line @typescript-eslint/no-misused-promises
this.App.get("/profile-callback", async (res: HttpResponse, req: HttpRequest) => {
res.onAborted(() => {
console.warn("/message request was aborted");
});
const { userIdentify, token } = parse(req.getQuery());
try {
//verify connected by token
if (token != undefined) {
try {
const authTokenData: AuthTokenData = jwtTokenManager.verifyJWTToken(token as string, false);
if (authTokenData.hydraAccessToken == undefined) {
throw Error("Token cannot to be check on Hydra");
}
await openIDClient.checkTokenAuth(authTokenData.hydraAccessToken);
//get login profile
res.writeStatus("302");
res.writeHeader("Location", adminApi.getProfileUrl(authTokenData.hydraAccessToken));
this.addCorsHeaders(res);
// eslint-disable-next-line no-unsafe-finally
return res.end();
} catch (error) {
return this.errorToResponse(error, res);
}
}
} catch (error) {
this.errorToResponse(error, res);
}
});
}
}

View File

@ -2,6 +2,7 @@ const SECRET_KEY = process.env.SECRET_KEY || "THECODINGMACHINE_SECRET_KEY";
const ALLOW_ARTILLERY = process.env.ALLOW_ARTILLERY ? process.env.ALLOW_ARTILLERY == "true" : false;
const API_URL = process.env.API_URL || "";
const ADMIN_API_URL = process.env.ADMIN_API_URL || "";
const ADMIN_URL = process.env.ADMIN_URL || "";
const ADMIN_API_TOKEN = process.env.ADMIN_API_TOKEN || "myapitoken";
const CPU_OVERHEAT_THRESHOLD = Number(process.env.CPU_OVERHEAT_THRESHOLD) || 80;
const JITSI_URL: string | undefined = process.env.JITSI_URL === "" ? undefined : process.env.JITSI_URL;
@ -19,6 +20,7 @@ export {
SECRET_KEY,
API_URL,
ADMIN_API_URL,
ADMIN_URL,
ADMIN_API_TOKEN,
ALLOW_ARTILLERY,
CPU_OVERHEAT_THRESHOLD,

View File

@ -1,4 +1,4 @@
import { ADMIN_API_TOKEN, ADMIN_API_URL } from "../Enum/EnvironmentVariable";
import { ADMIN_API_TOKEN, ADMIN_API_URL, ADMIN_URL } from "../Enum/EnvironmentVariable";
import Axios from "axios";
import { GameRoomPolicyTypes } from "_Model/PusherRoom";
import { CharacterTexture } from "./AdminApi/CharacterTexture";
@ -141,6 +141,15 @@ class AdminApi {
return data.data;
});
}
/*TODO add constant to use profile companny*/
getProfileUrl(accessToken: string): string {
if (!ADMIN_URL) {
throw new Error("No admin backoffice set!");
}
return ADMIN_URL + `/profile?token=${accessToken}`;
}
}
export const adminApi = new AdminApi();

View File

@ -6,13 +6,13 @@ import { adminApi, AdminBannedData } from "../Services/AdminApi";
export interface AuthTokenData {
identifier: string; //will be a email if logged in or an uuid if anonymous
hydraAccessToken?: string;
}
export const tokenInvalidException = "tokenInvalid";
class JWTTokenManager {
public createAuthToken(identifier: string) {
//TODO fix me 200d when ory authentication will be available
return Jwt.sign({ identifier }, SECRET_KEY, { expiresIn: "200d" });
public createAuthToken(identifier: string, hydraAccessToken?: string) {
return Jwt.sign({ identifier, hydraAccessToken }, SECRET_KEY, { expiresIn: "30d" });
}
public verifyJWTToken(token: string, ignoreExpiration: boolean = false): AuthTokenData {

View File

@ -1,4 +1,4 @@
import { Issuer, Client } from "openid-client";
import { Issuer, Client, IntrospectionResponse } from "openid-client";
import { OPID_CLIENT_ID, OPID_CLIENT_SECRET, OPID_CLIENT_ISSUER, FRONT_URL } from "../Enum/EnvironmentVariable";
const opidRedirectUri = FRONT_URL + "/jwt";
@ -31,13 +31,32 @@ class OpenIDClient {
});
}
public getUserInfo(code: string, nonce: string): Promise<{ email: string; sub: string }> {
public getUserInfo(code: string, nonce: string): Promise<{ email: string; sub: string; access_token: string }> {
return this.initClient().then((client) => {
return client.callback(opidRedirectUri, { code }, { nonce }).then((tokenSet) => {
return client.userinfo(tokenSet);
return client.userinfo(tokenSet).then((res) => {
return {
...res,
email: res.email as string,
sub: res.sub,
access_token: tokenSet.access_token as string,
};
});
});
});
}
public logoutUser(token: string): Promise<void> {
return this.initClient().then((client) => {
return client.revoke(token);
});
}
public checkTokenAuth(token: string): Promise<IntrospectionResponse> {
return this.initClient().then((client) => {
return client.userinfo(token);
});
}
}
export const openIDClient = new OpenIDClient();