2021-03-11 16:13:05 +01:00
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import {PlayerAnimationDirections, PlayerAnimationTypes} from "../Player/Animation";
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2020-04-12 19:35:51 +02:00
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import {SpeechBubble} from "./SpeechBubble";
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2020-05-01 23:38:09 +02:00
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import BitmapText = Phaser.GameObjects.BitmapText;
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2020-07-28 17:43:33 +02:00
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import Container = Phaser.GameObjects.Container;
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import Sprite = Phaser.GameObjects.Sprite;
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2020-12-18 14:30:46 +01:00
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import {TextureError} from "../../Exception/TextureError";
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2021-04-01 18:51:51 +02:00
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import {Companion} from "../Companion/Companion";
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2021-03-31 11:21:06 +02:00
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import {getEmoteAnimName} from "../Game/EmoteManager";
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const playerNameY = - 25;
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2020-04-12 16:12:08 +02:00
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2020-06-04 18:54:34 +02:00
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interface AnimationData {
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key: string;
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frameRate: number;
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repeat: number;
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frameModel: string; //todo use an enum
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frames : number[]
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}
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2020-07-28 17:43:33 +02:00
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export abstract class Character extends Container {
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private bubble: SpeechBubble|null = null;
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2020-05-22 22:59:43 +02:00
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private readonly playerName: BitmapText;
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2020-05-06 01:50:01 +02:00
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public PlayerValue: string;
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2020-07-28 17:43:33 +02:00
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public sprites: Map<string, Sprite>;
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private lastDirection: PlayerAnimationDirections = PlayerAnimationDirections.Down;
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2020-10-12 11:22:41 +02:00
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//private teleportation: Sprite;
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2021-01-07 17:11:22 +01:00
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private invisible: boolean;
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public companion?: Companion;
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private emote: Phaser.GameObjects.Sprite | null = null;
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2020-04-12 16:12:08 +02:00
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2020-06-04 18:54:34 +02:00
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constructor(scene: Phaser.Scene,
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x: number,
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y: number,
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texturesPromise: Promise<string[]>,
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name: string,
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direction: PlayerAnimationDirections,
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moving: boolean,
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frame?: string | number
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) {
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2020-07-28 17:43:33 +02:00
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super(scene, x, y/*, texture, frame*/);
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2021-01-07 12:43:21 +01:00
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this.PlayerValue = name;
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2021-01-07 17:11:22 +01:00
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this.invisible = true
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this.sprites = new Map<string, Sprite>();
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2021-01-07 17:11:22 +01:00
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//textures are inside a Promise in case they need to be lazyloaded before use.
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texturesPromise.then((textures) => {
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this.addTextures(textures, frame);
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this.invisible = false
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})
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2020-04-12 16:12:08 +02:00
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2020-10-12 11:22:41 +02:00
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/*this.teleportation = new Sprite(scene, -20, -10, 'teleportation', 3);
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2020-10-06 23:56:27 +02:00
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this.teleportation.setInteractive();
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this.teleportation.visible = false;
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this.teleportation.on('pointerup', () => {
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this.report.visible = false;
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this.teleportation.visible = false;
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});
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2020-10-12 11:22:41 +02:00
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this.add(this.teleportation);*/
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2020-10-06 23:56:27 +02:00
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2021-03-31 11:21:06 +02:00
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this.playerName = new BitmapText(scene, 0, playerNameY, 'main_font', name, 7);
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2020-05-11 19:16:36 +02:00
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this.playerName.setOrigin(0.5).setCenterAlign().setDepth(99999);
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2021-01-07 12:43:21 +01:00
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this.add(this.playerName);
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2020-05-01 23:38:09 +02:00
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2020-07-28 17:43:33 +02:00
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scene.add.existing(this);
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2020-04-13 13:42:21 +02:00
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this.scene.physics.world.enableBody(this);
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this.getBody().setImmovable(true);
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this.getBody().setCollideWorldBounds(true);
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this.setSize(16, 16);
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this.getBody().setSize(16, 16); //edit the hitbox to better match the character model
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this.getBody().setOffset(0, 8);
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2020-05-08 17:35:40 +02:00
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this.setDepth(-1);
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2020-05-12 11:49:55 +02:00
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2020-06-04 18:54:34 +02:00
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this.playAnimation(direction, moving);
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}
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2021-04-06 19:10:18 +02:00
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public addCompanion(name: string, texturePromise?: Promise<string>): void {
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if (typeof texturePromise !== 'undefined') {
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this.companion = new Companion(this.scene, this.x, this.y, name, texturePromise);
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}
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2020-06-04 18:54:34 +02:00
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}
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2020-10-20 16:39:23 +02:00
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public addTextures(textures: string[], frame?: string | number): void {
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for (const texture of textures) {
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2020-12-18 14:30:46 +01:00
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if(!this.scene.textures.exists(texture)){
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throw new TextureError('texture not found');
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}
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2020-10-20 16:39:23 +02:00
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const sprite = new Sprite(this.scene, 0, 0, texture, frame);
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sprite.setInteractive({useHandCursor: true});
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this.add(sprite);
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this.getPlayerAnimations(texture).forEach(d => {
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this.scene.anims.create({
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key: d.key,
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frames: this.scene.anims.generateFrameNumbers(d.frameModel, {frames: d.frames}),
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2020-10-20 16:39:23 +02:00
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frameRate: d.frameRate,
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repeat: d.repeat
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});
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})
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// Needed, otherwise, animations are not handled correctly.
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2020-12-18 13:56:25 +01:00
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if(this.scene) {
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this.scene.sys.updateList.add(sprite);
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}
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2020-10-20 16:39:23 +02:00
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this.sprites.set(texture, sprite);
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}
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}
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private getPlayerAnimations(name: string): AnimationData[] {
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return [{
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key: `${name}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Walk}`,
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frameModel: name,
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frames: [0, 1, 2, 1],
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frameRate: 10,
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repeat: -1
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}, {
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key: `${name}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Walk}`,
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frameModel: name,
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frames: [3, 4, 5, 4],
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frameRate: 10,
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repeat: -1
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}, {
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key: `${name}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Walk}`,
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frameModel: name,
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frames: [6, 7, 8, 7],
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frameRate: 10,
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repeat: -1
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}, {
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key: `${name}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Walk}`,
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frameModel: name,
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frames: [9, 10, 11, 10],
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frameRate: 10,
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repeat: -1
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},{
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key: `${name}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Idle}`,
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frameModel: name,
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frames: [1],
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frameRate: 10,
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repeat: 1
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}, {
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key: `${name}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Idle}`,
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frameModel: name,
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frames: [4],
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frameRate: 10,
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repeat: 1
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}, {
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key: `${name}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Idle}`,
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frameModel: name,
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frames: [7],
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frameRate: 10,
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repeat: 1
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}, {
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key: `${name}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Idle}`,
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frameModel: name,
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frames: [10],
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frameRate: 10,
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repeat: 1
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}];
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}
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protected playAnimation(direction : PlayerAnimationDirections, moving: boolean): void {
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2021-01-07 17:11:22 +01:00
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if (this.invisible) return;
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2020-07-28 17:43:33 +02:00
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for (const [texture, sprite] of this.sprites.entries()) {
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if (!sprite.anims) {
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console.error('ANIMS IS NOT DEFINED!!!');
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return;
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}
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if (moving && (!sprite.anims.currentAnim || sprite.anims.currentAnim.key !== direction)) {
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sprite.play(texture+'-'+direction+'-'+PlayerAnimationTypes.Walk, true);
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2020-07-28 17:43:33 +02:00
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} else if (!moving) {
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sprite.anims.play(texture + '-' + direction + '-'+PlayerAnimationTypes.Idle, true);
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2020-07-28 17:43:33 +02:00
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}
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2020-06-10 15:43:22 +02:00
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}
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2020-07-28 17:43:33 +02:00
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}
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protected getBody(): Phaser.Physics.Arcade.Body {
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const body = this.body;
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if (!(body instanceof Phaser.Physics.Arcade.Body)) {
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throw new Error('Container does not have arcade body');
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2020-06-04 18:54:34 +02:00
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}
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2020-07-28 17:43:33 +02:00
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return body;
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2020-04-12 16:12:08 +02:00
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}
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2020-04-12 19:06:31 +02:00
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2020-05-06 01:50:01 +02:00
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move(x: number, y: number) {
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2020-07-28 17:43:33 +02:00
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const body = this.getBody();
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2020-04-12 19:06:31 +02:00
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2020-07-28 17:43:33 +02:00
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body.setVelocity(x, y);
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2020-04-12 19:06:31 +02:00
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2020-05-11 19:19:42 +02:00
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// up or down animations are prioritized over left and right
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2020-07-28 17:43:33 +02:00
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if (body.velocity.y < 0) { //moving up
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this.lastDirection = PlayerAnimationDirections.Up;
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this.playAnimation(PlayerAnimationDirections.Up, true);
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2020-07-28 17:43:33 +02:00
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} else if (body.velocity.y > 0) { //moving down
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this.lastDirection = PlayerAnimationDirections.Down;
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this.playAnimation(PlayerAnimationDirections.Down, true);
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2020-07-28 17:43:33 +02:00
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} else if (body.velocity.x > 0) { //moving right
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this.lastDirection = PlayerAnimationDirections.Right;
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this.playAnimation(PlayerAnimationDirections.Right, true);
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2020-07-28 17:43:33 +02:00
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} else if (body.velocity.x < 0) { //moving left
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this.lastDirection = PlayerAnimationDirections.Left;
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this.playAnimation(PlayerAnimationDirections.Left, true);
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2020-04-13 15:15:20 +02:00
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}
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2020-05-08 17:35:40 +02:00
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this.setDepth(this.y);
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2021-04-01 18:51:51 +02:00
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if (this.companion) {
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this.companion.setTarget(this.x, this.y, this.lastDirection);
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}
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2020-05-03 22:24:14 +02:00
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}
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2020-04-13 15:41:11 +02:00
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stop(){
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2020-07-28 17:43:33 +02:00
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this.getBody().setVelocity(0, 0);
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this.playAnimation(this.lastDirection, false);
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2020-04-13 15:41:11 +02:00
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}
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2020-04-27 18:12:36 +02:00
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2020-04-12 19:35:51 +02:00
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say(text: string) {
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if (this.bubble) return;
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this.bubble = new SpeechBubble(this.scene, this, text)
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setTimeout(() => {
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2020-06-04 18:11:07 +02:00
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if (this.bubble !== null) {
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this.bubble.destroy();
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this.bubble = null;
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}
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2020-04-12 19:35:51 +02:00
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}, 3000)
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}
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2020-05-03 22:24:14 +02:00
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2021-01-06 15:00:54 +01:00
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destroy(): void {
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2020-07-29 11:40:05 +02:00
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for (const sprite of this.sprites.values()) {
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2020-12-18 13:56:25 +01:00
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if(this.scene) {
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this.scene.sys.updateList.remove(sprite);
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}
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2020-07-29 11:40:05 +02:00
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}
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2021-03-31 11:21:06 +02:00
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this.list.forEach(objectContaining => objectContaining.destroy())
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2021-01-06 15:00:54 +01:00
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super.destroy();
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2021-03-31 11:21:06 +02:00
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}
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playEmote(emoteKey: string) {
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if (this.emote) return;
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this.playerName.setVisible(false);
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this.emote = new Sprite(this.scene, 0, -40, emoteKey, 1);
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this.emote.setDepth(99999);
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this.add(this.emote);
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this.scene.sys.updateList.add(this.emote);
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this.emote.play(getEmoteAnimName(emoteKey));
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this.emote.on(Phaser.Animations.Events.SPRITE_ANIMATION_COMPLETE, () => {
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this.emote?.destroy();
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this.emote = null;
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this.playerName.setVisible(true);
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});
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2020-05-03 22:24:14 +02:00
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}
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2020-04-27 18:12:36 +02:00
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}
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