partey_workadventure/front/src/Phaser/Entity/PlayableCaracter.ts

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import {PlayerAnimationNames} from "../Player/Animation";
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import {SpeechBubble} from "./SpeechBubble";
import BitmapText = Phaser.GameObjects.BitmapText;
export const PLAYER_RESOURCES: Array<any> = [
{name: "male1", img: "resources/characters/pipoya/Male 01-1.png", x: 32, y: 32},
{name: "male2", img: "resources/characters/pipoya/Male 02-2.png", x: 64, y: 32},
{name: "male3", img: "resources/characters/pipoya/Male 03-4.png", x: 96, y: 32},
{name: "male4", img: "resources/characters/pipoya/Male 09-1.png", x: 128, y: 32},
{name: "male5", img: "resources/characters/pipoya/Male 10-3.png", x: 32, y: 64},
{name: "male6", img: "resources/characters/pipoya/Male 17-2.png", x: 64, y: 64},
{name: "male7", img: "resources/characters/pipoya/Male 18-1.png", x: 96, y: 64},
{name: "male8", img: "resources/characters/pipoya/Male 16-4.png", x: 128, y: 64},
{name: "Female1", img: "resources/characters/pipoya/Female 01-1.png", x: 32, y: 96},
{name: "Female2", img: "resources/characters/pipoya/Female 02-2.png", x: 64, y: 96},
{name: "Female3", img: "resources/characters/pipoya/Female 03-4.png", x: 96, y: 96},
{name: "Female4", img: "resources/characters/pipoya/Female 09-1.png", x: 128, y: 96},
{name: "Female5", img: "resources/characters/pipoya/Female 10-3.png", x: 32, y: 128},
{name: "Female6", img: "resources/characters/pipoya/Female 17-2.png", x: 64, y: 128},
{name: "Female7", img: "resources/characters/pipoya/Female 18-1.png", x: 96, y: 128},
{name: "Female8", img: "resources/characters/pipoya/Female 16-4.png", x: 128, y: 128}
];
export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
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private bubble: SpeechBubble;
private playerName: BitmapText;
public PlayerValue: string;
public PlayerTexture: string;
constructor(scene: Phaser.Scene, x: number, y: number, texture: string, name: string, frame?: string | number) {
super(scene, x, y, texture, frame);
this.PlayerValue = name;
this.PlayerTexture = texture;
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this.playerName = new BitmapText(scene, x, y - 25, 'main_font', name, 8);
this.playerName.setOrigin(0.5).setCenterAlign();
scene.add.existing(this.playerName);
this.scene.sys.updateList.add(this);
this.scene.sys.displayList.add(this);
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//this.setScale(2);
this.scene.physics.world.enableBody(this);
this.setImmovable(true);
this.setCollideWorldBounds(true);
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this.setSize(16, 16); //edit the hitbox to better match the caracter model
this.setOffset(8, 16);
}
move(x: number, y: number) {
this.setVelocity(x, y);
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//up or down animationss are prioritized over left and right
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if (this.body.velocity.y < 0) { //moving up
this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkUp}`, true);
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} else if (this.body.velocity.y > 0) { //moving down
this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkDown}`, true);
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} else if (this.body.velocity.x > 0) { //moving right
this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkRight}`, true);
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} else if (this.body.velocity.x < 0) { //moving left
this.anims.playReverse(`${this.PlayerTexture}-${PlayerAnimationNames.WalkLeft}`, true);
}
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if (this.bubble) {
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this.bubble.moveBubble(this.x, this.y);
}
this.updatePlayerNamePosition(this.x, this.y);
}
updatePlayerNamePosition(x: number, y: number){
this.playerName.setPosition(x, y - 25);
}
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stop(){
this.setVelocity(0, 0);
this.anims.stop();
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}
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say(text: string) {
if (this.bubble) return;
this.bubble = new SpeechBubble(this.scene, this, text)
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//todo make the bubble destroy on player movement?
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setTimeout(() => {
this.bubble.destroy();
this.bubble = null;
}, 3000)
}
destroy(fromScene?: boolean): void {
super.destroy(fromScene);
this.playerName.destroy();
}
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}