2020-04-03 14:56:21 +02:00
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import 'phaser';
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import GameConfig = Phaser.Types.Core.GameConfig;
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2021-05-17 16:16:18 +02:00
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import "../style/index.scss";
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2021-03-18 12:37:05 +01:00
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2021-05-05 17:11:03 +02:00
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import {DEBUG_MODE, isMobile} from "./Enum/EnvironmentVariable";
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2020-05-24 23:14:12 +02:00
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import {LoginScene} from "./Phaser/Login/LoginScene";
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2020-05-23 15:43:26 +02:00
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import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
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2020-05-25 23:26:27 +02:00
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import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
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2021-04-02 23:00:51 +02:00
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import {SelectCompanionScene} from "./Phaser/Login/SelectCompanionScene";
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2020-06-23 12:24:36 +02:00
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import {EnableCameraScene} from "./Phaser/Login/EnableCameraScene";
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2020-07-28 11:06:08 +02:00
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import {CustomizeScene} from "./Phaser/Login/CustomizeScene";
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2021-05-26 17:07:07 +02:00
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import WebFontLoaderPlugin from 'phaser3-rex-plugins/plugins/webfontloader-plugin.js';
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2020-10-12 18:59:49 +02:00
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import {EntryScene} from "./Phaser/Login/EntryScene";
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2020-10-27 16:59:12 +01:00
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import {coWebsiteManager} from "./WebRtc/CoWebsiteManager";
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2020-12-04 11:30:35 +01:00
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import {MenuScene} from "./Phaser/Menu/MenuScene";
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import {localUserStore} from "./Connexion/LocalUserStore";
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2021-01-17 20:34:35 +01:00
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import {ErrorScene} from "./Phaser/Reconnecting/ErrorScene";
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2021-03-04 19:00:00 +01:00
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import {iframeListener} from "./Api/IframeListener";
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2021-04-23 03:59:14 +02:00
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import { SelectCharacterMobileScene } from './Phaser/Login/SelectCharacterMobileScene';
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2021-05-04 11:29:37 +02:00
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import {HdpiManager} from "./Phaser/Services/HdpiManager";
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import {waScaleManager} from "./Phaser/Services/WaScaleManager";
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2021-04-23 13:29:23 +02:00
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import {Game} from "./Phaser/Game/Game";
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2021-05-11 17:37:21 +02:00
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import App from './Components/App.svelte';
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import {HtmlUtils} from "./WebRtc/HtmlUtils";
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2020-08-13 18:21:48 +02:00
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2020-10-27 16:59:12 +01:00
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const {width, height} = coWebsiteManager.getGameSize();
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2020-04-07 20:41:35 +02:00
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2020-12-04 11:30:35 +01:00
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const valueGameQuality = localUserStore.getGameQualityValue();
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2020-11-25 01:19:19 +01:00
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const fps : Phaser.Types.Core.FPSConfig = {
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/**
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* The minimum acceptable rendering rate, in frames per second.
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*/
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2020-11-27 16:24:07 +01:00
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min: valueGameQuality,
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2020-11-25 01:19:19 +01:00
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/**
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* The optimum rendering rate, in frames per second.
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*/
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2020-11-27 16:24:07 +01:00
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target: valueGameQuality,
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2020-11-25 01:19:19 +01:00
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/**
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* Use setTimeout instead of requestAnimationFrame to run the game loop.
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*/
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2021-04-21 10:37:20 +02:00
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forceSetTimeOut: false,
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2020-11-25 01:19:19 +01:00
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/**
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* Calculate the average frame delta from this many consecutive frame intervals.
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*/
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deltaHistory: 120,
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/**
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* The amount of frames the time step counts before we trust the delta values again.
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*/
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panicMax: 20,
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/**
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* Apply delta smoothing during the game update to help avoid spikes?
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*/
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smoothStep: false
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}
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2020-11-27 16:24:07 +01:00
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2021-01-25 11:18:48 +01:00
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// the ?phaserMode=canvas parameter can be used to force Canvas usage
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2021-01-25 12:02:00 +01:00
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const params = new URLSearchParams(document.location.search.substring(1));
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const phaserMode = params.get("phaserMode");
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2021-01-25 11:18:48 +01:00
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let mode: number;
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switch (phaserMode) {
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case 'auto':
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case null:
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mode = Phaser.AUTO;
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break;
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case 'canvas':
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mode = Phaser.CANVAS;
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break;
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case 'webgl':
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mode = Phaser.WEBGL;
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break;
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default:
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throw new Error('phaserMode parameter must be one of "auto", "canvas" or "webgl"');
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}
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2021-05-04 14:08:40 +02:00
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const hdpiManager = new HdpiManager(640*480, 196*196);
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2021-05-04 11:29:37 +02:00
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const { game: gameSize, real: realSize } = hdpiManager.getOptimalGameSize({width, height});
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2021-01-25 11:18:48 +01:00
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2020-04-03 14:56:21 +02:00
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const config: GameConfig = {
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type: mode,
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2020-08-11 22:32:55 +02:00
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title: "WorkAdventure",
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scale: {
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parent: "game",
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width: gameSize.width,
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height: gameSize.height,
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zoom: realSize.width / gameSize.width,
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autoRound: true,
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resizeInterval: 999999999999
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},
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scene: [EntryScene,
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LoginScene,
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isMobile() ? SelectCharacterMobileScene : SelectCharacterScene,
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2021-05-05 11:01:11 +02:00
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SelectCompanionScene,
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EnableCameraScene,
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ReconnectingScene,
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ErrorScene,
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CustomizeScene,
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MenuScene,
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2021-06-01 11:07:52 +02:00
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],
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//resolution: window.devicePixelRatio / 2,
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2020-11-25 01:19:19 +01:00
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fps: fps,
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2020-12-04 11:30:35 +01:00
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dom: {
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createContainer: true
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},
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2021-02-02 12:04:50 +01:00
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render: {
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pixelArt: true,
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roundPixels: true,
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antialias: false
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},
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plugins: {
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global: [{
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key: 'rexWebFontLoader',
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plugin: WebFontLoaderPlugin,
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start: true
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}]
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},
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2020-04-11 18:17:36 +02:00
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physics: {
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2020-04-12 16:12:08 +02:00
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default: "arcade",
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arcade: {
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2020-11-25 00:47:21 +01:00
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debug: DEBUG_MODE,
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2020-04-12 16:12:08 +02:00
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}
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2020-07-15 23:44:01 +02:00
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},
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2021-04-23 17:25:17 +02:00
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// Instruct systems with 2 GPU to choose the low power one. We don't need that extra power and we want to save battery
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powerPreference: "low-power",
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2020-07-15 23:44:01 +02:00
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callbacks: {
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postBoot: game => {
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// Commented out to try to fix MacOS bug
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/*const renderer = game.renderer;
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2021-01-13 18:39:28 +01:00
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if (renderer instanceof WebGLRenderer) {
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renderer.pipelines.add(OutlinePipeline.KEY, new OutlinePipeline(game));
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2021-01-27 11:18:07 +01:00
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}*/
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2020-07-15 23:44:01 +02:00
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}
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2020-04-12 16:12:08 +02:00
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}
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2020-04-03 14:56:21 +02:00
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};
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2021-04-23 13:29:23 +02:00
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//const game = new Phaser.Game(config);
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const game = new Game(config);
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2020-04-03 18:41:06 +02:00
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2021-05-18 09:20:38 +02:00
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waScaleManager.setGame(game);
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2021-05-04 11:29:37 +02:00
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2020-04-26 17:54:56 +02:00
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window.addEventListener('resize', function (event) {
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2021-03-18 15:05:15 +01:00
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coWebsiteManager.resetStyle();
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2021-05-04 11:29:37 +02:00
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waScaleManager.applyNewSize();
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2020-08-13 18:21:48 +02:00
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});
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2020-11-27 16:24:07 +01:00
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2021-03-18 15:05:15 +01:00
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coWebsiteManager.onResize.subscribe(() => {
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waScaleManager.applyNewSize();
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2020-05-13 16:17:58 +02:00
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});
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2021-03-04 19:00:00 +01:00
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iframeListener.init();
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2021-05-11 17:37:21 +02:00
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const app = new App({
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2021-05-12 18:32:55 +02:00
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target: HtmlUtils.getElementByIdOrFail('svelte-overlay'),
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2021-05-31 12:06:11 +02:00
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props: {
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game: game
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},
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2021-05-11 17:37:21 +02:00
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})
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export default app
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