Commit Graph

4264 Commits

Author SHA1 Message Date
David Négrier 53b184e82b Adding support for custom logos
The admin can now set custom logos for the login scene and for the loading screen.
2022-03-15 18:16:56 +01:00
David Négrier 79db6c8f3b Fixing a race condition in Jitsi
When setting the name, in rare cases, Jitsi was not initialized yet and setting the name would cause a JS error.
We are now waiting for Jitsi to be properly initialized before setting the name.
2022-03-15 17:50:56 +01:00
David Négrier b959ce7a6d Migrating some promises to Deferred objects to simplify the code. 2022-03-15 13:51:36 +01:00
David Négrier 153bffd521 Wait for main character to be loaded to display the GameScene
This change makes sure the character of the current player is fully loaded before we display the game scene.
Otherwise, you could have a glitch for 0.5-2 seconds between the GameScene being displayed and the actual character being displayed.
2022-03-15 13:51:36 +01:00
David Négrier 3988559d2a Removing old unused images
Just a bit of cleanup!
2022-03-15 13:51:10 +01:00
Piotr 'pwh' Hanusiak 43bac6c5cf get rid of zoom factor 2022-03-15 11:31:01 +01:00
David Négrier b6b6c7f15f Adding error case when texture is empty 2022-03-14 14:28:42 +01:00
David Négrier 52b5027702 Adding source maps to production build. 2022-03-14 13:55:30 +01:00
David Négrier 352f144e97 Merge pull request #1963 from thecodingmachine/develop
Deploy 2022-03-14
2022-03-14 13:01:10 +01:00
Alexis Faizeau f4fd686699 Change names of woka textures 2022-03-14 12:58:33 +01:00
Piotr Hanusiak d4dcd0d5ce Actions menu api (#1862)
* wip

* wip

* random action on click

* removing actions

* register single key per command use

* change removeActionsMenu action name

* fixed actions menu not hiding content properly:

* actions menu fix

* added mock Block Player action

* ActionsMenu buttons styling

* added displaying priority for menu actions

* moved utils actionMenu features to the UI

* import as a type:

* more object oriented style for API

* removed registered actions from RemotePlayer instance

* readme update

* Fixing typos / Improving wording

* added instructions on AlterActionsMenu test map

Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2022-03-14 10:15:10 +01:00
Lurkars 55db6a9b12 apply textures on openid login, fix pusher errors on woka list (#1961)
* apply textures on openid login, fix pusher errors on woka list

* remove logging

* Returning a HTTP 400 id roomUrl parameter not set

Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2022-03-14 10:14:35 +01:00
David Négrier 6f4c3a89cd Improving openapi doc 2022-03-14 09:57:56 +01:00
David Négrier 6540f15c5b Refactoring Woka management (#1810)
* Wrap websockets with HyperExpress

* Add endpoints on pusher to resolve wokas

* getting textures urls from pusher

* Adding OpenAPI documentation for the pusher.

The pusher now exposes a "/openapi" endpoint and a "/swagger-ui/" endpoint.

* revert FRONT_URL

* playerTextures metadata is being loaded via Phaser.Loader

* fetch textures every time character or customize scene is open

* Heavy changes: refactoring the pusher to always send the textures (and the front to accept them)

* Sending character layer details to admin

* Cleaning commented code

* Fixing regex

* Fix woka endpoints on pusher

* Change error wording on pusher

* Working on integration of the woka-list with the new admin endpoint.

* Switching from "name" to "id" in texture object + using zod for woka/list validation

* Add position on default woka data

* Remove async on pusher option method

* Fix woka list url

* add options for /register

* Fxiing loading the Woka list

* Actually returning something in logout-callback

* Copying messages to back too

* remove customize button if no body parts are available (#1952)

* remove customize button if no body parts are available

* remove unused position field from PlayerTexturesCollection interface

* removed unused label field

* fix LocalUser test

* little PlayerTextures class refactor

* Fixing linting

* Fixing missing Openapi packages in prod

* Fixing back build

Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>

* Add returns on pusher endpoints

Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: Piotr Hanusiak <wacneg@gmail.com>
2022-03-11 17:02:58 +01:00
Alexis Faizeau 36646cbdbe Add returns on pusher endpoints 2022-03-11 16:26:45 +01:00
Piotr 'pwh' Hanusiak 9644512d68 different animations for previewer 2022-03-11 16:05:39 +01:00
Piotr 'pwh' Hanusiak 6d50d15630 different approach for displaying preview 2022-03-11 15:21:51 +01:00
Piotr Hanusiak 2a73400f7c remove customize button if no body parts are available (#1952)
* remove customize button if no body parts are available

* remove unused position field from PlayerTexturesCollection interface

* removed unused label field

* fix LocalUser test

* little PlayerTextures class refactor

* Fixing linting

* Fixing missing Openapi packages in prod

* Fixing back build

Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2022-03-11 14:30:00 +01:00
Piotr 'pwh' Hanusiak 138e8aece4 better woka preview, wip 2022-03-11 13:36:55 +01:00
David Négrier 46f16f1422 Copying messages to back too 2022-03-11 12:02:45 +01:00
David Négrier 4ebb25e6ea Merge branch 'develop' of github.com:thecodingmachine/workadventure into refactor_wokas 2022-03-11 11:55:30 +01:00
David Négrier f97681cef5 Actually returning something in logout-callback 2022-03-11 10:44:40 +01:00
David Négrier d3862a3afd Better e2e tests (#1959)
* Adding a timeout to wait for old map to be correctly loaded

* Adding an exception for E2E tests to load a local map as if it was remote.
2022-03-11 10:29:42 +01:00
Hanusiak Piotr 9f823506b9 little PlayerTextures class refactor 2022-03-10 16:18:47 +01:00
Hanusiak Piotr a8cd37bcf9 well-known values wip 2022-03-10 15:34:19 +01:00
Hanusiak Piotr 767e3b94e3 fix compilation error 2022-03-10 13:19:23 +01:00
Hanusiak Piotr 5a8cba24fa much cleaner approach to group lock update 2022-03-10 12:20:53 +01:00
Hanusiak Piotr 060cdf3310 fix LocalUser test 2022-03-10 09:50:41 +01:00
Hanusiak Piotr b3e896d9fc removed unused label field 2022-03-10 09:24:31 +01:00
Hanusiak Piotr 3a5aa3c3c5 cr fixes #1 wip 2022-03-09 16:51:11 +01:00
Hanusiak Piotr fb05037594 remove unused position field from PlayerTexturesCollection interface 2022-03-09 14:11:15 +01:00
Hanusiak Piotr e5095db048 remove customize button if no body parts are available 2022-03-09 12:45:04 +01:00
David Négrier 674c5bdeb8 Fxiing loading the Woka list 2022-03-09 11:22:33 +01:00
Piotr Hanusiak 0196eae055 async call for recalculating tiles costs (#1890)
* async call for recalculating tiles costs

* fixed setWalkingCostGrid still being a blocking process

* set exits tiles cost from the start

* removed typing error from code

Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
2022-03-08 16:28:54 +01:00
Hanusiak Piotr 3760b9c4ad add options for /register 2022-03-08 15:52:48 +01:00
Lukas 7b26d16868 lazy load EmoteMenu (#1938) 2022-03-08 11:56:34 +01:00
Lukas 2938aba484 Multi-platform images (#1924)
* base front production image on official nginx

* build multi-platform docker images

* build message types outside docker

* set docker build context to path

* build message types before running e2e tests

* add build for arm/v7

* remove build for arm/v7

* increase yarn network timeout

* set front port to 80

* add git labels to images

https://github.com/docker/build-push-action/blob/master/UPGRADE.md#tags-with-ref-and-git-labels

* add images input

* Adding back commented code in the Dockerfile (the protobuf message building).

This way, when node-grpc supports ARM64, we can uncomment the code again.

Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
Co-authored-by: Lukas Hass @lukashass
2022-03-08 11:21:17 +01:00
David Négrier 7114be9a65 Merge pull request #1947 from thecodingmachine/parallel-build
Using parallel build in end to end tests
2022-03-07 19:02:18 +01:00
David Négrier 79aa417d10 Merge pull request #1946 from thecodingmachine/electron
Marking Electron app as alpha
2022-03-07 18:50:55 +01:00
David Négrier 560be9b0d6 Using parallel build in end to end tests
The docker-compose build used in E2E tests was running builds sequentially.
This is an attempt to run the builds in parallel to optimize the E2E startup time.
Before this commit, the "Start WorkAdventure" step takes 7m11 on GitHub
2022-03-07 18:50:17 +01:00
David Négrier 07a4df8ad4 Importing Window object back in Iframe API 2022-03-07 18:35:17 +01:00
David Négrier ace7a684dc Adding "alpha" to the window Title 2022-03-07 18:10:26 +01:00
Alexis Faizeau 9300b05335 Fix woka list url 2022-03-04 10:52:32 +01:00
Hanusiak Piotr 3c74b2b554 remove obsolete check 2022-03-03 15:21:44 +01:00
Hanusiak Piotr ba612c49ed fix GameRoom text 2022-03-03 14:47:42 +01:00
Anton Bracke 4535a8ae96 Merge remote-tracking branch 'upstream/develop' into electron 2022-03-03 14:43:33 +01:00
Hanusiak Piotr 363b906cb8 group circles with color fill 2022-03-03 14:36:16 +01:00
Hanusiak Piotr 5706e5c416 remove console logs 2022-03-03 12:31:17 +01:00
Hanusiak Piotr a0535ed4a8 Updating GroupDescriptors on LockGroupMessage 2022-03-03 12:22:16 +01:00
Hanusiak Piotr a0205bf682 cleanup 2022-03-02 17:00:43 +01:00