remove customize button if no body parts are available
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@ -2,6 +2,7 @@
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import type { Game } from "../../Phaser/Game/Game";
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import { SelectCharacterScene, SelectCharacterSceneName } from "../../Phaser/Login/SelectCharacterScene";
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import LL from "../../i18n/i18n-svelte";
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import { customizeAvailableStore } from "../../Stores/SelectCharacterSceneStore";
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export let game: Game;
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@ -40,11 +41,13 @@
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class="selectCharacterSceneFormSubmit nes-btn is-primary"
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on:click|preventDefault={cameraScene}>{$LL.woka.selectWoka.continue()}</button
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>
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<button
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type="submit"
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class="selectCharacterSceneFormCustomYourOwnSubmit nes-btn"
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on:click|preventDefault={customizeScene}>{$LL.woka.selectWoka.customize()}</button
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>
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{#if $customizeAvailableStore}
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<button
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type="submit"
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class="selectCharacterSceneFormCustomYourOwnSubmit nes-btn"
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on:click|preventDefault={customizeScene}>{$LL.woka.selectWoka.customize()}</button
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>
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{/if}
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</section>
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</form>
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@ -88,6 +88,9 @@ export class PlayerTextures {
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private getMappedResources(category: PlayerTexturesCategory): BodyResourceDescriptionListInterface {
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const resources: BodyResourceDescriptionListInterface = {};
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if (!category) {
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return {};
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}
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for (const collection of category.collections) {
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for (const texture of collection.textures) {
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resources[texture.id] = { id: texture.id, label: texture.name, img: texture.url };
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@ -15,6 +15,7 @@ import { waScaleManager } from "../Services/WaScaleManager";
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import { analyticsClient } from "../../Administration/AnalyticsClient";
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import { isMediaBreakpointUp } from "../../Utils/BreakpointsUtils";
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import { PUSHER_URL } from "../../Enum/EnvironmentVariable";
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import { customizeAvailableStore } from "../../Stores/SelectCharacterSceneStore";
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//todo: put this constants in a dedicated file
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export const SelectCharacterSceneName = "SelectCharacterScene";
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@ -78,6 +79,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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}
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create() {
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customizeAvailableStore.set(this.isCustomizationAvailable());
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selectCharacterSceneVisibleStore.set(true);
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this.events.addListener("wake", () => {
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waScaleManager.saveZoom();
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@ -295,4 +297,13 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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//move position of user
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this.moveUser();
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}
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private isCustomizationAvailable(): boolean {
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for (const layer of PlayerTextures.LAYERS) {
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if (Object.keys(layer).length > 0) {
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return true;
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}
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}
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return false;
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}
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}
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3
front/src/Stores/SelectCharacterSceneStore.ts
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3
front/src/Stores/SelectCharacterSceneStore.ts
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@ -0,0 +1,3 @@
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import { writable } from "svelte/store";
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export const customizeAvailableStore = writable(false);
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