remove customize button if no body parts are available (#1952)
* remove customize button if no body parts are available * remove unused position field from PlayerTexturesCollection interface * removed unused label field * fix LocalUser test * little PlayerTextures class refactor * Fixing linting * Fixing missing Openapi packages in prod * Fixing back build Co-authored-by: Hanusiak Piotr <piotr@ltmp.co> Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
This commit is contained in:
parent
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commit
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2
.github/workflows/build-and-deploy.yml
vendored
2
.github/workflows/build-and-deploy.yml
vendored
@ -81,7 +81,7 @@ jobs:
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working-directory: messages
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- name: Build proto messages
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run: yarn run proto && yarn run copy-to-back
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run: yarn run proto && yarn run copy-to-back && yarn run json-copy-to-back
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working-directory: messages
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# docker
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@ -28,6 +28,8 @@ services:
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dockerfile: pusher/Dockerfile
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command: yarn run runprod
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volumes: []
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environment:
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ENABLE_OPENAPI_ENDPOINT: "false"
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back:
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image: 'wa-back-e2e'
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@ -2,6 +2,7 @@
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import type { Game } from "../../Phaser/Game/Game";
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import { SelectCharacterScene, SelectCharacterSceneName } from "../../Phaser/Login/SelectCharacterScene";
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import LL from "../../i18n/i18n-svelte";
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import { customizeAvailableStore } from "../../Stores/SelectCharacterSceneStore";
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export let game: Game;
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@ -40,11 +41,13 @@
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class="selectCharacterSceneFormSubmit nes-btn is-primary"
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on:click|preventDefault={cameraScene}>{$LL.woka.selectWoka.continue()}</button
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>
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<button
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type="submit"
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class="selectCharacterSceneFormCustomYourOwnSubmit nes-btn"
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on:click|preventDefault={customizeScene}>{$LL.woka.selectWoka.customize()}</button
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>
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{#if $customizeAvailableStore}
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<button
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type="submit"
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class="selectCharacterSceneFormCustomYourOwnSubmit nes-btn"
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on:click|preventDefault={customizeScene}>{$LL.woka.selectWoka.customize()}</button
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>
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{/if}
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</section>
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</form>
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@ -1,8 +1,6 @@
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import type { SignalData } from "simple-peer";
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import type { RoomConnection } from "./RoomConnection";
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import type { BodyResourceDescriptionInterface } from "../Phaser/Entity/PlayerTextures";
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import { PositionMessage_Direction } from "../Messages/ts-proto-generated/messages";
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import { CharacterLayer } from "../../../back/src/Model/Websocket/CharacterLayer";
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export interface PointInterface {
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x: number;
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@ -15,7 +15,14 @@ export function isUserNameValid(value: unknown): boolean {
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}
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export function areCharacterLayersValid(value: string[] | null): boolean {
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if (!value || !value.length) return false;
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if (!value || !value.length) {
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return false;
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}
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for (const layerName of value) {
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if (layerName.length === 0 || layerName === " ") {
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return false;
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}
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}
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return true;
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}
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@ -6,7 +6,6 @@ export interface BodyResourceDescriptionListInterface {
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export interface BodyResourceDescriptionInterface {
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id: string;
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label: string;
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img: string;
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level?: number;
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}
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@ -24,7 +23,7 @@ export const mapLayerToLevel = {
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accessory: 5,
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};
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enum PlayerTexturesKey {
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export enum PlayerTexturesKey {
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Accessory = "accessory",
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Body = "body",
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Clothes = "clothes",
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@ -43,7 +42,6 @@ interface PlayerTexturesCategory {
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interface PlayerTexturesCollection {
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name: string;
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position: number;
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textures: PlayerTexturesRecord[];
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}
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@ -54,43 +52,69 @@ interface PlayerTexturesRecord {
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}
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export class PlayerTextures {
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public static PLAYER_RESOURCES: BodyResourceDescriptionListInterface;
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public static COLOR_RESOURCES: BodyResourceDescriptionListInterface;
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public static EYES_RESOURCES: BodyResourceDescriptionListInterface;
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public static HAIR_RESOURCES: BodyResourceDescriptionListInterface;
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public static CLOTHES_RESOURCES: BodyResourceDescriptionListInterface;
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public static HATS_RESOURCES: BodyResourceDescriptionListInterface;
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public static ACCESSORIES_RESOURCES: BodyResourceDescriptionListInterface;
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public static LAYERS: BodyResourceDescriptionListInterface[];
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private PLAYER_RESOURCES: BodyResourceDescriptionListInterface = {};
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private COLOR_RESOURCES: BodyResourceDescriptionListInterface = {};
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private EYES_RESOURCES: BodyResourceDescriptionListInterface = {};
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private HAIR_RESOURCES: BodyResourceDescriptionListInterface = {};
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private CLOTHES_RESOURCES: BodyResourceDescriptionListInterface = {};
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private HATS_RESOURCES: BodyResourceDescriptionListInterface = {};
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private ACCESSORIES_RESOURCES: BodyResourceDescriptionListInterface = {};
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private LAYERS: BodyResourceDescriptionListInterface[] = [];
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public loadPlayerTexturesMetadata(metadata: PlayerTexturesMetadata): void {
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this.mapTexturesMetadataIntoResources(metadata);
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}
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private mapTexturesMetadataIntoResources(metadata: PlayerTexturesMetadata): void {
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PlayerTextures.PLAYER_RESOURCES = this.getMappedResources(metadata.woka);
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PlayerTextures.COLOR_RESOURCES = this.getMappedResources(metadata.body);
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PlayerTextures.EYES_RESOURCES = this.getMappedResources(metadata.eyes);
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PlayerTextures.HAIR_RESOURCES = this.getMappedResources(metadata.hair);
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PlayerTextures.CLOTHES_RESOURCES = this.getMappedResources(metadata.clothes);
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PlayerTextures.HATS_RESOURCES = this.getMappedResources(metadata.hat);
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PlayerTextures.ACCESSORIES_RESOURCES = this.getMappedResources(metadata.accessory);
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public getTexturesResources(key: PlayerTexturesKey): BodyResourceDescriptionListInterface {
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switch (key) {
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case PlayerTexturesKey.Accessory:
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return this.ACCESSORIES_RESOURCES;
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case PlayerTexturesKey.Body:
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return this.COLOR_RESOURCES;
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case PlayerTexturesKey.Clothes:
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return this.CLOTHES_RESOURCES;
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case PlayerTexturesKey.Eyes:
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return this.EYES_RESOURCES;
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case PlayerTexturesKey.Hair:
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return this.HAIR_RESOURCES;
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case PlayerTexturesKey.Hat:
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return this.HATS_RESOURCES;
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case PlayerTexturesKey.Woka:
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return this.PLAYER_RESOURCES;
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}
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}
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PlayerTextures.LAYERS = [
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PlayerTextures.COLOR_RESOURCES,
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PlayerTextures.EYES_RESOURCES,
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PlayerTextures.HAIR_RESOURCES,
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PlayerTextures.CLOTHES_RESOURCES,
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PlayerTextures.HATS_RESOURCES,
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PlayerTextures.ACCESSORIES_RESOURCES,
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public getLayers(): BodyResourceDescriptionListInterface[] {
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return this.LAYERS;
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}
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private mapTexturesMetadataIntoResources(metadata: PlayerTexturesMetadata): void {
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this.PLAYER_RESOURCES = this.getMappedResources(metadata.woka);
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this.COLOR_RESOURCES = this.getMappedResources(metadata.body);
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this.EYES_RESOURCES = this.getMappedResources(metadata.eyes);
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this.HAIR_RESOURCES = this.getMappedResources(metadata.hair);
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this.CLOTHES_RESOURCES = this.getMappedResources(metadata.clothes);
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this.HATS_RESOURCES = this.getMappedResources(metadata.hat);
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this.ACCESSORIES_RESOURCES = this.getMappedResources(metadata.accessory);
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this.LAYERS = [
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this.COLOR_RESOURCES,
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this.EYES_RESOURCES,
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this.HAIR_RESOURCES,
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this.CLOTHES_RESOURCES,
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this.HATS_RESOURCES,
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this.ACCESSORIES_RESOURCES,
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];
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}
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private getMappedResources(category: PlayerTexturesCategory): BodyResourceDescriptionListInterface {
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const resources: BodyResourceDescriptionListInterface = {};
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if (!category) {
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return {};
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}
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for (const collection of category.collections) {
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for (const texture of collection.textures) {
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resources[texture.id] = { id: texture.id, label: texture.name, img: texture.url };
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resources[texture.id] = { id: texture.id, img: texture.url };
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}
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}
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return resources;
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@ -98,5 +122,5 @@ export class PlayerTextures {
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}
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export const OBJECTS: BodyResourceDescriptionInterface[] = [
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{ id: "teleportation", label: "Teleport", img: "resources/objects/teleportation.png" },
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{ id: "teleportation", img: "resources/objects/teleportation.png" },
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];
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@ -1,6 +1,6 @@
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import LoaderPlugin = Phaser.Loader.LoaderPlugin;
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import type { CharacterTexture } from "../../Connexion/LocalUser";
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import { BodyResourceDescriptionInterface, mapLayerToLevel, PlayerTextures } from "./PlayerTextures";
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import { BodyResourceDescriptionInterface, mapLayerToLevel, PlayerTextures, PlayerTexturesKey } from "./PlayerTextures";
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import CancelablePromise from "cancelable-promise";
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export interface FrameConfig {
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@ -8,9 +8,12 @@ export interface FrameConfig {
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frameHeight: number;
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}
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export const loadAllLayers = (load: LoaderPlugin): BodyResourceDescriptionInterface[][] => {
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export const loadAllLayers = (
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load: LoaderPlugin,
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playerTextures: PlayerTextures
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): BodyResourceDescriptionInterface[][] => {
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const returnArray: BodyResourceDescriptionInterface[][] = [];
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PlayerTextures.LAYERS.forEach((layer) => {
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playerTextures.getLayers().forEach((layer) => {
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const layerArray: BodyResourceDescriptionInterface[] = [];
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Object.values(layer).forEach((textureDescriptor) => {
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layerArray.push(textureDescriptor);
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@ -20,8 +23,11 @@ export const loadAllLayers = (load: LoaderPlugin): BodyResourceDescriptionInterf
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});
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return returnArray;
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};
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export const loadAllDefaultModels = (load: LoaderPlugin): BodyResourceDescriptionInterface[] => {
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const returnArray = Object.values(PlayerTextures.PLAYER_RESOURCES);
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export const loadAllDefaultModels = (
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load: LoaderPlugin,
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playerTextures: PlayerTextures
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): BodyResourceDescriptionInterface[] => {
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const returnArray = Object.values(playerTextures.getTexturesResources(PlayerTexturesKey.Woka));
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returnArray.forEach((playerResource: BodyResourceDescriptionInterface) => {
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load.spritesheet(playerResource.id, playerResource.img, { frameWidth: 32, frameHeight: 32 });
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});
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@ -1,12 +1,8 @@
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import { ResizableScene } from "./ResizableScene";
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import { localUserStore } from "../../Connexion/LocalUserStore";
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import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
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import { BodyResourceDescriptionInterface, PlayerTexturesKey } from "../Entity/PlayerTextures";
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import { loadWokaTexture } from "../Entity/PlayerTexturesLoadingManager";
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import type { CharacterTexture } from "../../Connexion/LocalUser";
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import type CancelablePromise from "cancelable-promise";
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import { PlayerTextures } from "../Entity/PlayerTextures";
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import { Loader } from "../Components/Loader";
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import { CustomizeSceneName } from "./CustomizeScene";
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export abstract class AbstractCharacterScene extends ResizableScene {
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protected playerTextures: PlayerTextures;
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@ -17,7 +13,7 @@ export abstract class AbstractCharacterScene extends ResizableScene {
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}
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loadCustomSceneSelectCharacters(): Promise<BodyResourceDescriptionInterface[]> {
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const textures = PlayerTextures.PLAYER_RESOURCES;
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const textures = this.playerTextures.getTexturesResources(PlayerTexturesKey.Woka);
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const promises: CancelablePromise<BodyResourceDescriptionInterface>[] = [];
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if (textures) {
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for (const texture of Object.values(textures)) {
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@ -32,7 +28,7 @@ export abstract class AbstractCharacterScene extends ResizableScene {
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loadSelectSceneCharacters(): Promise<BodyResourceDescriptionInterface[]> {
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const promises: CancelablePromise<BodyResourceDescriptionInterface>[] = [];
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for (const textures of PlayerTextures.LAYERS) {
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for (const textures of this.playerTextures.getLayers()) {
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for (const texture of Object.values(textures)) {
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if (texture.level !== -1) {
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continue;
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@ -74,7 +74,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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})
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.catch((e) => console.error(e));
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this.layers = loadAllLayers(this.load);
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this.layers = loadAllLayers(this.load, this.playerTextures);
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this.lazyloadingAttempt = false;
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//this function must stay at the end of preload function
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@ -15,6 +15,7 @@ import { waScaleManager } from "../Services/WaScaleManager";
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import { analyticsClient } from "../../Administration/AnalyticsClient";
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import { isMediaBreakpointUp } from "../../Utils/BreakpointsUtils";
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import { PUSHER_URL } from "../../Enum/EnvironmentVariable";
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import { customizeAvailableStore } from "../../Stores/SelectCharacterSceneStore";
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//todo: put this constants in a dedicated file
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export const SelectCharacterSceneName = "SelectCharacterScene";
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@ -69,7 +70,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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this.lazyloadingAttempt = true;
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})
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.catch((e) => console.error(e));
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this.playerModels = loadAllDefaultModels(this.load);
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this.playerModels = loadAllDefaultModels(this.load, this.playerTextures);
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this.lazyloadingAttempt = false;
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//this function must stay at the end of preload function
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@ -78,6 +79,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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}
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create() {
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customizeAvailableStore.set(this.isCustomizationAvailable());
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selectCharacterSceneVisibleStore.set(true);
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this.events.addListener("wake", () => {
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waScaleManager.saveZoom();
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@ -295,4 +297,13 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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//move position of user
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this.moveUser();
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}
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private isCustomizationAvailable(): boolean {
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for (const layer of this.playerTextures.getLayers()) {
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if (Object.keys(layer).length > 0) {
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return true;
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}
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}
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return false;
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}
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}
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3
front/src/Stores/SelectCharacterSceneStore.ts
Normal file
3
front/src/Stores/SelectCharacterSceneStore.ts
Normal file
@ -0,0 +1,3 @@
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import { writable } from "svelte/store";
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export const customizeAvailableStore = writable(false);
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@ -13,7 +13,6 @@ export const isRegisterData = new tg.IsInterface()
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organizationMemberToken: tg.isNullable(tg.isString),
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mapUrlStart: tg.isString,
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userUuid: tg.isString,
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// textures: tg.isArray(isCharacterTexture),
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authToken: tg.isString,
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})
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.withOptionalProperties({
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"description": "",
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"main": "index.js",
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"scripts": {
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"tsc": "tsc",
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"tsc": "tsc && cp -rf ./data ./dist/",
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"dev": "ts-node-dev --respawn ./server.ts",
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"prod": "tsc && node --max-old-space-size=4096 ./dist/server.js",
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"prod": "tsc && cp -rf ./data ./dist/ && node --max-old-space-size=4096 ./dist/server.js",
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"runprod": "node --max-old-space-size=4096 ./dist/server.js",
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"profile": "tsc && node --prof ./dist/server.js",
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"test": "ts-node node_modules/jasmine/bin/jasmine --config=jasmine.json",
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@ -1,12 +1,11 @@
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import swaggerJsdoc from "swagger-jsdoc";
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import { BaseHttpController } from "./BaseHttpController";
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// @ts-ignore
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import LiveDirectory from "live-directory";
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import * as fs from "fs";
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export class SwaggerController extends BaseHttpController {
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routes() {
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this.app.get("/openapi", (req, res) => {
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// Let's load the module dynamically (it may not exist in prod because part of the -dev packages)
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const swaggerJsdoc = require("swagger-jsdoc");
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const options = {
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swaggerDefinition: {
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openapi: "3.0.0",
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@ -22,6 +21,8 @@ export class SwaggerController extends BaseHttpController {
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});
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// Create a LiveDirectory instance to virtualize directory with our assets
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// @ts-ignore
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const LiveDirectory = require("live-directory");
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const LiveAssets = new LiveDirectory({
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path: __dirname + "/../../node_modules/swagger-ui-dist", // We want to provide the system path to the folder. Avoid using relative paths.
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keep: {
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Reference in New Issue
Block a user