GRL
17261dfab6
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-05-26 10:58:25 +02:00
GRL
c8e2416e08
documentation of getCurrentUser, getCurrentRoom and on working with group layer
2021-05-26 10:41:33 +02:00
Kharhamel
177f0eb053
Merge pull request #863 from thecodingmachine/emote
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FEATURE: added the possibility to play emotes
2021-05-26 10:26:13 +02:00
_Bastler
058006a285
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-05-25 20:44:23 +02:00
GRL
b4fa38bf8c
Merge remote-tracking branch 'origin/metadataScriptingApi' into metadataScriptingApi
2021-05-25 17:21:12 +02:00
GRL
a5cb93541a
correction from code review
2021-05-25 17:21:02 +02:00
kharhamel
595c5ca64d
now use custom emotes with tweens instead of transistions
2021-05-25 16:37:24 +02:00
GRL78
7c44d747de
Apply suggestions from code review
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Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2021-05-25 11:02:25 +02:00
David Négrier
2814a95a74
Merge pull request #1081 from thecodingmachine/disable_tsx_for_maps
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Removing parsing of TSX files in "maps" container
2021-05-25 10:51:52 +02:00
David Négrier
4d18e0ceb4
Removing parsing of TSX files in "maps" container
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The TSX extension is used by Typescript (for JSX like files) but ALSO by Tiled (for tilesets).
We don't need the Typescript TSX files so this PR is preventing Typescript from parsing those files in the "maps" container.
2021-05-25 10:43:01 +02:00
GRL
d4bc999c54
pause loading tileset on fly
2021-05-25 10:15:56 +02:00
GRL
36f0cd1a23
Revert "pause for loading tileset on the fly"
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This reverts commit a3165a0540
.
2021-05-25 10:11:27 +02:00
GRL
343ad6ea96
Revert "preparation for merge with metadataScriptApi"
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This reverts commit b18b2fe0e3
.
2021-05-25 10:11:25 +02:00
GRL
a7b09e91ba
Revert "Merge branch 'update-game-tiles' into metadataScriptingApi"
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This reverts commit 428625e61b
, reversing
changes made to a3165a0540
.
2021-05-25 10:09:58 +02:00
GRL
428625e61b
Merge branch 'update-game-tiles' into metadataScriptingApi
2021-05-25 09:54:00 +02:00
GRL
b18b2fe0e3
preparation for merge with metadataScriptApi
2021-05-25 09:50:59 +02:00
GRL
a3165a0540
pause for loading tileset on the fly
2021-05-25 09:39:04 +02:00
GRL
d0aaa0620d
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-05-25 09:24:26 +02:00
DESKTOP-FMM8UI0\CLV
0c3b9ccfbf
Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into SoundInMapScript
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# Conflicts:
# front/src/Api/IframeListener.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/iframe_api.ts
# maps/Tuto/scriptTuto.js
# maps/Village/Village.json
2021-05-21 17:45:26 +02:00
GRL
1110f4fb7f
Revert "Merge branch 'update-game-tiles' into metadataScriptingApi"
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This reverts commit 796a9418d3
, reversing
changes made to 3506063e65
.
2021-05-21 16:24:48 +02:00
GRL
796a9418d3
Merge branch 'update-game-tiles' into metadataScriptingApi
2021-05-21 15:56:35 +02:00
GRL
3506063e65
first step on loading a tileset from a script
2021-05-20 17:09:10 +02:00
GRL
2f9cc393a7
Implementation of getTag of the current user
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documentation of getTag
Adding map for test of getTag
2021-05-20 10:57:36 +02:00
GRL
96545c618a
Adding maps for test metadata
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Documentation of metadata functions/methods
2021-05-20 08:58:05 +02:00
kharhamel
d93b30f982
improved radial menu
2021-05-19 18:11:51 +02:00
kharhamel
35b37a6a88
Added a radial menu to run emotes
2021-05-19 15:17:50 +02:00
kharhamel
a1d52b4265
FEATURE: added the possibility toplay emotes
2021-05-19 15:17:03 +02:00
GRL
ce0a72c6ce
Merge branch 'menu-command-api' of github.com:jonnytest1/workadventure into metadataScriptingApi
2021-05-19 09:36:11 +02:00
GRL
b509471140
documentation
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documentation of onPlayerMove
documentation of getMap
documentation of getGameState
2021-05-18 17:05:16 +02:00
_Bastler
aa0e3d5190
fix html
2021-05-18 16:02:51 +02:00
Lurkars
451fa7dcd7
Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop
2021-05-18 15:57:40 +02:00
GRL
aa78bf44ef
implementation of DataLayerEvent
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update GetGameState to add nickname to the returned data
update GameMap to separate phaserLayer and mapLayer
2021-05-18 15:41:16 +02:00
_Bastler
f2d8035abe
fix z-index
2021-05-18 15:29:23 +02:00
GRL
201fcf6afa
Merge branch 'gamestate-api-read' of github.com:jonnytest1/workadventure into metadataScriptingApi
2021-05-18 15:18:35 +02:00
_Bastler
5538a511c7
merge latest dev
2021-05-18 15:04:35 +02:00
Kharhamel
b57a9957a3
Merge pull request #1058 from thecodingmachine/fixAxiosErrors
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FIX: rejected map axios promises are now catched
2021-05-18 12:12:49 +02:00
GRL
2ee62c9e9e
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-05-18 11:50:03 +02:00
kharhamel
20ec609535
FIX: rejected map axios promises are now catched
2021-05-18 11:45:07 +02:00
GRL
3edfd5b285
GameState is now save in cache
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HasPlayerMoved is send when the player is actually moving on the map every 200ms.
2021-05-18 11:33:16 +02:00
David Négrier
2ea731beeb
Merge pull request #1057 from thecodingmachine/physics_flag
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Making sure Physics is not enabled several times
2021-05-18 10:26:32 +02:00
David Négrier
c9eb5691b5
Merge pull request #1045 from thecodingmachine/svelte
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Installing Svelte in front container
2021-05-18 10:25:54 +02:00
David Négrier
127a4759ac
Merge branch 'develop' of github.com:thecodingmachine/workadventure into menu-command-api
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# Conflicts:
# front/src/Api/Events/IframeEvent.ts
# front/src/Api/IframeListener.ts
# front/src/iframe_api.ts
2021-05-18 10:16:44 +02:00
_Bastler
d133bf17ea
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-05-18 09:54:08 +02:00
David Négrier
9b68faac0e
Fixing JSDoc
2021-05-18 09:53:54 +02:00
David Négrier
4f10dd491c
Merge pull request #1056 from thecodingmachine/dirty_on_resize
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Set a global dirty flag on resize
2021-05-18 09:45:51 +02:00
David Négrier
6128f1e431
Making sure Physics is not enabled several times
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As part of an energy saving measure, we started disabling physics when the character is not moving and enabling physics again only when the character moves.
However, we enabled Physics on each frame the characeter was moving.
As a result, the Physics system would run several times, slowly slowing the computer down.
This fixes this issue by adding a flag to only enable Physics once.
2021-05-18 09:42:01 +02:00
David Négrier
24dfa2703d
Set a global dirty flag on resize
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This adds a global "Dirty" flag at the Game level and sets it each time the ScaleManager is modified.
This fixes a bug where the game was not redrawn when a CoWebsite was opening/closing.
2021-05-18 09:20:38 +02:00
_Bastler
2b6e8ff8ba
upgrade latest dev
2021-05-18 08:27:52 +02:00
_Bastler
777987600f
update
2021-05-18 07:58:47 +02:00
_Bastler
bfb6b118cd
Merge remote-tracking branch 'origin/develop' into dev_main_merge
2021-05-17 17:18:08 +02:00