Commit Graph

1027 Commits

Author SHA1 Message Date
grégoire parant
900c53f499
Update icon message and profile (#1504)
- Add new icon profil pixel
 - Add new icon message pixel
 - Migrate message icon in svelt menu

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-10-06 15:36:42 +02:00
grégoire parant
358d9a79d3
Add condition Hash for start layer (#1506)
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-10-05 23:34:18 +02:00
grégoire parant
908b78fdda
HotFix mandatory login with ADMIN openid connexion (#1503)
Before anonymous connexion, we must get the details of the map and permit to check mandatory connexion and redirect user to login page.

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-10-05 18:59:26 +02:00
grégoire parant
b33e271d2e
Merge pull request #1499 from thecodingmachine/develop
Release 1.5.3
2021-10-04 20:54:13 +02:00
Kharhamel
02108ce977 FIX: fixes for the emnote menu 2021-10-04 14:43:19 +02:00
Kharhamel
ce26294250 FIX: initPositionFromLayerName will now prioritize its target layer rather than the start layer 2021-09-24 11:54:19 +02:00
GRL78
3f1c5246f8
TO MERGE : Contact page from Admin or Environment Variable (#1401)
* Contact page from Admin or Environment Variable

* Get contact page from admin by pusher

* Changes requested

* Modify contactPageStore management

* documentation environment variables

Co-authored-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-21 20:24:53 +02:00
Kharhamel
8b099e5725 FIX: added another catch case for default model 2021-09-21 14:29:15 +02:00
Gregoire Parant
3f954d273c Merge branch 'master' into develop
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-21 02:37:56 +02:00
grégoire parant
e77d4dda84
Update favicon and logo to deploy new design (#1475)
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-20 22:42:15 +02:00
Lurkars
781c69387c fix wrong font name 2021-09-20 15:22:54 +02:00
Lurkars
7922de10ff Merge branch 'develop' of github.com:thecodingmachine/workadventure into twemojiEmoteMenuSvelte 2021-09-16 18:12:51 +02:00
Kharhamel
483191c521
Merge pull request #1458 from thecodingmachine/posthog
FEATURE: added posthog as new analytics tool
2021-09-16 15:24:27 +02:00
Kharhamel
2e111aa13a FEATURE: added posthog as new analytics tool 2021-09-16 15:16:10 +02:00
David Négrier
801ec3bf4c Turn off audio on exit
If an exit zone is overlapping an audio zone, when exiting, the audio is stopped.
We do this by actually triggering the fact that a user should "leave" all active zones when exiting.
2021-09-15 15:28:55 +02:00
David Négrier
d26325d8dc Fixing silent zone not respected when exiting Jitsi
Now, when a silent zone is adjacent to a Jitsi, it is enforced, even after leaving the Jitsi zone
2021-09-15 11:16:23 +02:00
Lurkars
91bc524e06 disable controls 2021-09-14 08:50:43 +02:00
Lurkars
beed50874b fix emotemenu on open jitsi rooms 2021-09-13 19:16:47 +02:00
Lurkars
3080e1fdc7 improvements on svelte store + handling 2021-09-12 11:11:52 +02:00
TabascoEye
94517c0f4b
add the possibilities of "onaction" and message to new "openTab" property 2021-09-10 23:17:04 +02:00
Lurkars
e553392d9d move twemoji menu to svelte 2021-09-10 16:57:21 +02:00
Lurkars
d23820227e Merge branch 'twemojiEmoteMenu' of github.com:Lurkars/workadventure into twemojiEmoteMenuSvelte 2021-09-10 14:58:49 +02:00
Lurkars
36df585a5e fix wrong layer names after re-enter room 2021-09-09 08:47:38 +02:00
kharhamel
4160235b92 ran pretty on the front 2021-09-06 14:31:59 +02:00
grégoire parant
4f0bb95a38
Emote silent zone (#1342)
* Add an emote when the user is in silent zone

* Update silent icon strategy

* Update strategy for silent zone

 - Add svelte store
 - Show silent zone indication and replace camera

This update permit to hide silent zone when user is in Jitsi discussion

* Fix css silent zone

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-05 18:36:22 +02:00
grégoire parant
d2b8d7dc04
Active authentication Oauth (#1377)
* Active authentication Oauth

 - Google authentication
 - GitHub authentication
 - Linkedin authentication

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Finish connexion et get user info connexion

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Fix lint error

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Change the expires token for 30 days

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update connexion stratgey

 - Set last room when it will be created and not when connexion is openned
 - Add '/login' end point permit to logout and open iframe to log user
 - Add logout feature permit to logout in front

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Implement logout and revoke token with hydra

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Fix pull develop conflict

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Profile url (#1399)

* Create function that permit to get profile URL

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Continue profil user

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Add menu and logout button

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update last room use

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Profile callback permit to get url profile setting from admin

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Finish profile show

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Delete profileUrl will be not use today

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Correct lint

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update size of iframe

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Delete console log

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update feedback ARP

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-05 18:17:49 +02:00
grégoire parant
a0d863569b
WIP: Bypass camera scene (#1337)
* Set new local camera setup variable

* Finish by pass video settings

 - TODO add button to update camera settings

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Merge branch 'develop' into jumpVideoCamera

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

# Conflicts:
#	front/src/Connexion/LocalUserStore.ts
#	front/src/Phaser/Components/Loader.ts
#	front/src/Phaser/Game/GameManager.ts
#	front/src/Phaser/Login/EnableCameraScene.ts

* Add menu to open enable camera scene

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Finish jump camera setup

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-04 21:31:36 +02:00
kharhamel
ba5fa06306 FIX: fixed a circular dependancy in stores by rewriting createPeerStore() and createScreenSharingPeerStore() 2021-09-03 17:16:31 +02:00
David Négrier
86858a176e
Merge pull request #1406 from thecodingmachine/fix/recursive_variables
Allowing variables nested in group layers
2021-09-02 18:37:27 +02:00
David Négrier
68a4772627 Allowing variables nested in group layers
Up until this commit, variables nested in object layers inside group layers where not found by the front nor the back.
This PR changes analysis so that variables can be detected.
2021-09-02 18:05:55 +02:00
Kharhamel
8d2da6bdc7
Merge pull request #1405 from jonnytest1/opentab2
openTabPropertyKey (create new props in own file)
2021-09-02 17:19:20 +02:00
jonny
606e9093e1 renamed 2021-09-01 18:16:31 +02:00
Kharhamel
095a486621
Merge pull request #1402 from thecodingmachine/betterMEdiaStore
FEATURE: improved the mediaStore code to disable tracks instead of deleting them
2021-09-01 17:30:59 +02:00
kharhamel
52fe79df47 FEATURE: improved the mediaStore code to disable tracks instead of deleting them 2021-09-01 17:14:05 +02:00
jonny
0272e4f691 merged in develop again 2021-09-01 14:55:29 +02:00
jonny
7971daa27f openTabPropertyKey (create new props in own file) 2021-09-01 14:50:48 +02:00
Kharhamel
ad60993b9a
Merge pull request #1398 from tabascoeye/develop
add possibility to set size of coWebsite and Jitsis via map property
2021-09-01 14:42:41 +02:00
GRL78
19baf7f582
fix ReportMenu (#1397) 2021-09-01 10:11:12 +02:00
TabascoEye
da03e60de4
Update GameScene.ts
typo fixed
2021-08-30 19:42:18 +02:00
¯\_(ツ)_/¯
ae3e2a09d9 add possibility to set size of coWebsite and Jitsis via map property 2021-08-30 19:32:02 +02:00
David Négrier
d2816220eb
Merge pull request #1395 from thecodingmachine/triggerOnSetLayer
Properties changed via the Iframe API now trigger changes directly
2021-08-27 17:41:58 +02:00
David Négrier
4536a63e69 Properties changed via the Iframe API now trigger changes directly
Changes performed in WA.room.setPropertyLayer now have a real-time impact.
If the property is changed on a layer the current player is on, the changes will be triggered.
2021-08-27 15:05:14 +02:00
GRL78
7c956d1481
REVIEW : Migration Menu and Report Menu in Svelte (#1363)
* WIP: svelte menu

* temp

* temp

* New menu svelte

* Migration of report menu in svelte

* Migration of registerCustomMenu for Menu in Svelte
Refactor subMenuStore
Suppression of old MenuScene and ReportMenu

* Suppression of HTML files that aren't use anymore

* fix deeployer

* First pass on css

* First pass on css

* Second pass on css and reportMenu

* Second pass on css and reportMenu

* Second pass on css and reportMenu

* Third pass on css and reportMenu

* Correction following test

* Contact page only if environment variable exist

* Update service worker

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Change requested

* Change requested

Co-authored-by: kharhamel <oognic@gmail.com>
Co-authored-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-08-26 12:01:07 +02:00
David Négrier
8c43c2e6e8 Rollback on createPromise switched to public 2021-08-23 18:54:00 +02:00
GRL
ad95fa5e11 Execute scripts of the map after creating gameScene 2021-08-23 18:53:59 +02:00
GRL
c2b3d23ec0 Player return a the same position when after editing his profile (same as reconnection) 2021-08-20 09:49:37 +02:00
GRL
0c796dff90 Player return a the same position when after editing his profile 2021-08-19 17:22:16 +02:00
David Négrier
8a64491952 Improving popup
If a popup message is empty, only the buttons will be displayed (not the container)

Unrelated: the Sound.play method in the API now accepts 0 arguments.
2021-08-18 11:53:41 +02:00
David Négrier
06be65c12f
Merge pull request #1368 from thecodingmachine/fix_zone_enter_exit
Fixing enter/leave event not properly sent on adjacent zones
2021-08-17 10:08:51 +02:00
David Négrier
1d45bab46d Fixing enter/leave event not properly sent on adjacent zones
On adjacent zones, the zone leave event was not properly triggered when leaving a zone for the zone next to it.
Closes #1366
2021-08-17 10:04:11 +02:00
GRL
d2413896c7 GameManager has an attribute scenePlugin 2021-08-16 11:50:09 +02:00
grégoire parant
02a21209ec
Exit scene acess denied detected (#1369)
* Add auth token user to get right in admin and check if user have right

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update error show

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-08-15 08:51:35 +02:00
Gregoire Parant
af613f5b5b Merge branch 'master' into develop 2021-08-06 15:53:33 +02:00
GRL78
e0fb31fc58
WIP: Migrate AudioManager in Svelte (#1325)
* Migrate AudioManager in Svelte

* use import type when needed
2021-08-06 09:11:17 +02:00
David Négrier
ac282db1ac Removing pointless console.log 2021-08-05 17:21:55 +02:00
David Négrier
6b9b999996 Making embedded iframes scriptable using the WA.room.website namespace. 2021-08-05 12:37:05 +02:00
David Négrier
5bb29e99ba Adding a "allowApi" property to authorize the API in a website. 2021-08-05 12:30:07 +02:00
David Négrier
ce3c53ae3f Adding the ability to inject websites directly inside maps
This PR adds the ability to inject a website INSIDE a map (as an iframe inside a Phaser HTML object)
The iFrame will be rendered transparently, unless you set a background-color on the body, which opens a number of cool possibilities.

Needs to be done: allowing the iframe API in those iframes.
2021-08-05 12:30:05 +02:00
David Négrier
570110f831 Fixing openWebsiteTriggerMessage not hidden when moving out of zone. 2021-08-05 12:07:12 +02:00
David Négrier
bc1c6a4986 Refactoring displayActionMessage signature. Now accepting an options object. This should allow for more options in the future. 2021-08-05 12:02:00 +02:00
David Négrier
87e4367455 Refactoring layoutManagerActionStore. It now supports an uuid field.
layoutManagerVisibilityStore is now a derived field from layoutManagerActionStore.
2021-08-05 11:19:28 +02:00
David Négrier
92fee33b64 Merge branch 'develop' of github.com:thecodingmachine/workadventure into trigger-message-refv3 2021-08-05 09:24:05 +02:00
David Négrier
d1e5d57459 Changing the method name from "triggerMessage" to "displayActionMessage".
Generally speaking, I like to call the message at the bottom an "action message".
And things can "trigger" it, but in the case of a method that actually proactively displays the message, I find "displayActionMessage" to be a better name.

Also, removing package-lock files and improving code style
2021-08-05 09:17:33 +02:00
Gregoire Parant
190007a21f Fix joystick postion
- Aply new size after open and close iframe and permit to keep the good position of the joystick on the WorkAdventure screen
2021-08-04 18:07:04 +02:00
David Négrier
4713010929 Merge branch 'develop' of github.com:thecodingmachine/workadventure into trigger-message-refv3 2021-08-03 19:01:16 +02:00
GRL
2d8098b06d Merge branch 'develop' of github.com:thecodingmachine/workadventure into layoutManagerSvelte 2021-08-03 11:40:51 +02:00
GRL
1436b15328 Migrate layoutManager in Svelte 2021-08-03 11:13:08 +02:00
Gregoire Parant
14b4229019 Merge branch 'develop' into GlobalMessageToWorld
# Conflicts:
#	CHANGELOG.md
#	front/src/Api/Events/IframeEvent.ts
#	front/src/Components/App.svelte
#	pusher/src/Services/SocketManager.ts
2021-08-02 23:07:39 +02:00
Gregoire Parant
2480d13f58 Merge branch 'master' into develop 2021-08-02 22:26:34 +02:00
Gregoire Parant
f2d382681b Merge branch 'develop' into loadTileset
# Conflicts:
#	CHANGELOG.md
#	front/src/Phaser/Game/GameScene.ts
2021-08-02 22:16:05 +02:00
Gregoire Parant
7bd444ade9 Revert "Squashed commit of the following:"
This reverts commit c177f0a1b3.
2021-08-02 22:13:10 +02:00
Gregoire Parant
c177f0a1b3 Squashed commit of the following:
commit 41748a4036
Merge: 3b1d4d63 4991a70b
Author: grégoire parant <g.parant@thecodingmachine.com>
Date:   Mon Aug 2 21:38:37 2021 +0200

    Merge pull request #1327 from thecodingmachine/hotFixErrorCardBack

    Fix error generated

commit 4991a70bba
Author: Gregoire Parant <g.parant@thecodingmachine.com>
Date:   Mon Aug 2 21:34:03 2021 +0200

    Fix error generated

    Don't generate error if file is Invalid

commit 3b1d4d630c
Merge: f52b4598 02e5860e
Author: grégoire parant <g.parant@thecodingmachine.com>
Date:   Mon Aug 2 21:03:18 2021 +0200

    Merge pull request #1326 from thecodingmachine/HotFixCreateMapFeature

    Hot fix create map feature

commit 02e5860e43
Author: Gregoire Parant <g.parant@thecodingmachine.com>
Date:   Mon Aug 2 20:59:13 2021 +0200

    HotFix redirect on production domain of WorkAdventure

     - Update domain `ADMIN_URL` by `workadventu.re`

commit f52b459872
Merge: 3d657b4a 3ab069d6
Author: grégoire parant <g.parant@thecodingmachine.com>
Date:   Mon Aug 2 11:23:16 2021 +0200

    Merge pull request #1324 from thecodingmachine/develop

    Release v1.4.11

commit 3ab069d650
Merge: 2b748138 9d4ffe54
Author: Kharhamel <Kharhamel@users.noreply.github.com>
Date:   Fri Jul 30 15:51:07 2021 +0200

    Merge pull request #1323 from thecodingmachine/openIDPoc

    FIX: bomp the node version of pusher

commit 9d4ffe542c
Author: kharhamel <oognic@gmail.com>
Date:   Fri Jul 30 15:50:30 2021 +0200

    FIX: bomp the node version of pusher

commit 2b7481383f
Merge: 74975ac9 9c803a69
Author: Kharhamel <Kharhamel@users.noreply.github.com>
Date:   Fri Jul 30 15:48:56 2021 +0200

    Merge pull request #1251 from thecodingmachine/openIDPoc

    POC for the openID connect

commit 9c803a69ff
Author: kharhamel <oognic@gmail.com>
Date:   Tue Jul 27 16:37:01 2021 +0200

    FEATURE: users can now login via an openID client

commit 74975ac9d8
Merge: 315fe7ca ebdcf880
Author: Kharhamel <Kharhamel@users.noreply.github.com>
Date:   Fri Jul 30 14:54:33 2021 +0200

    Merge pull request #1322 from thecodingmachine/improveCapacityWarning

    FEATURE: improved the room capacity warning visuals

commit ebdcf8804d
Author: kharhamel <oognic@gmail.com>
Date:   Fri Jul 30 14:08:27 2021 +0200

    added admin link to the warning container

commit 41ac51f291
Author: kharhamel <oognic@gmail.com>
Date:   Thu Jul 29 18:02:36 2021 +0200

    FEATURE: improved the room capacity warning visuals

commit 315fe7ca82
Author: David Négrier <d.negrier@thecodingmachine.com>
Date:   Thu Jul 29 17:49:51 2021 +0200

    Adding a "font-family" property for text objects. (#1311)

    - Tiled displays your system fonts.
    - Computers have different sets of fonts. Therefore, browsers never rely on system fonts
    - Which means if you select a font in Tiled, it is quite unlikely it will render properly in WorkAdventure

    To circumvent this problem, in your text object in Tiled, you can now add an additional property: `font-family`.

    The `font-family` property can contain any "web-font" that can be loaded by your browser.

    This allows us to use the "Press Start 2P" 8px font in text objects, which renders way better than the default "Sans serif" font of your browser.

commit 7ffe564e8e
Author: GRL78 <80678534+GRL78@users.noreply.github.com>
Date:   Thu Jul 29 17:42:16 2021 +0200

    Graphic upgrade of the global message console (#1287)

    * Graphic upgrade of the global message console
    Fix: error if LoginScene doesn't exist

    * Rework graphic of global message console

    * Rework graphic of global message console

    * Remove console.log

commit 2a1af2a131
Author: grégoire parant <g.parant@thecodingmachine.com>
Date:   Thu Jul 29 16:42:31 2021 +0200

    PWA service workers (#1319)

    * PWA services worker

    - [x] Register service worker of PWA to install WorkAdventure application on desktop and mobile
    - [x] Create webpage specifique for PWA
    - [ ] Add register service to save and redirect on a card
    - [ ] Add possibilities to install PWA for one World (with register token if existing)

    * Finish PWA strategy to load last map visited

    * Fix feedback @Kharhamel

    * Fix feedback @Kharhamel
2021-08-02 22:06:24 +02:00
Gregoire Parant
02e5860e43 HotFix redirect on production domain of WorkAdventure
- Update domain `ADMIN_URL` by `workadventu.re`
2021-08-02 20:59:13 +02:00
kharhamel
9c803a69ff FEATURE: users can now login via an openID client 2021-07-30 15:43:46 +02:00
Kharhamel
74975ac9d8
Merge pull request #1322 from thecodingmachine/improveCapacityWarning
FEATURE: improved the room capacity warning visuals
2021-07-30 14:54:33 +02:00
kharhamel
ebdcf8804d added admin link to the warning container 2021-07-30 14:50:11 +02:00
GRL
bd96a32d5b Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld 2021-07-30 09:38:28 +02:00
kharhamel
41ac51f291 FEATURE: improved the room capacity warning visuals 2021-07-29 18:27:53 +02:00
GRL
6ac25d344b Use const 2021-07-29 17:56:28 +02:00
David Négrier
315fe7ca82
Adding a "font-family" property for text objects. (#1311)
- Tiled displays your system fonts.
- Computers have different sets of fonts. Therefore, browsers never rely on system fonts
- Which means if you select a font in Tiled, it is quite unlikely it will render properly in WorkAdventure

To circumvent this problem, in your text object in Tiled, you can now add an additional property: `font-family`.

The `font-family` property can contain any "web-font" that can be loaded by your browser.

This allows us to use the "Press Start 2P" 8px font in text objects, which renders way better than the default "Sans serif" font of your browser.
2021-07-29 17:49:51 +02:00
GRL78
7ffe564e8e
Graphic upgrade of the global message console (#1287)
* Graphic upgrade of the global message console
Fix: error if LoginScene doesn't exist

* Rework graphic of global message console

* Rework graphic of global message console

* Remove console.log
2021-07-29 17:42:16 +02:00
GRL
eb8404ac91 Initialise iframeListener in preload
Add documentation and CHANGELOG
2021-07-29 15:53:27 +02:00
GRL
5f7361156b Merge branch 'develop' of github.com:thecodingmachine/workadventure into loadTileset 2021-07-29 15:35:32 +02:00
GRL
897a01bb79 Loading a tileset create a new GameMap 2021-07-29 14:14:40 +02:00
GRL
73d589ad11 Load a json file that describe a tileset in Tile format.
Then add it to the tilemap of the GameScene
Then add if to the GameMap
2021-07-28 18:03:19 +02:00
Gregoire Parant
4b4356e7ff Merge branch 'master' into develop 2021-07-28 12:37:14 +02:00
Stefan Weil
64065b2798
Fix some typos (found by codespell) (#1316)
Signed-off-by: Stefan Weil <sw@weilnetz.de>
2021-07-27 14:29:09 +02:00
grégoire parant
fc9865e273
HotFix position WOKA (#1317)
- Fix the moving position when a user enters in "custom your own" with custom WOKA loaded from admin
2021-07-27 14:28:00 +02:00
David Négrier
cdd61bdb2c Merging with develop 2021-07-23 16:41:38 +02:00
David Négrier
3d5c222957 Reverting changes regarding single quotes 2021-07-23 14:59:56 +02:00
GRL
ba6e6235d6 Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld 2021-07-23 14:10:43 +02:00
David Négrier
2aba6b1c27 Fixing loop when setting variables
Setting a variable would makes the application enter in an infinite loop of events (between all the scripts and the back)
This fix makes sure a variable does not emit any event if it is changed to a value it already has.
2021-07-23 11:51:01 +02:00
GRL
68ff1b9e17 Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld 2021-07-22 16:26:01 +02:00
GRL
9e16bfc366 playGlobalMessage are receive as adminRoomMessage
Suppression of GlobalMessageManager and TypeMessage
Migrating message to svelte
2021-07-22 16:14:27 +02:00
David Négrier
31811ab906 Improve docblock 2021-07-22 11:24:30 +02:00
David Négrier
f435cecfdc Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata 2021-07-21 15:37:53 +02:00
Lurkars
9d518eded8 Merge branch 'develop' of github.com:thecodingmachine/workadventure into twemojiEmoteMenu 2021-07-21 11:56:36 +02:00
Lurkars
d43202d90d fix userInput 2021-07-21 10:17:46 +02:00
Lurkars
f43deff626 use emote button 2021-07-21 09:41:22 +02:00
grégoire parant
b336e3b08a
Delete logo TCM on Error scene (#1297) 2021-07-20 16:45:24 +02:00
Lurkars
83bd19c8dc Merge branch 'develop' of github.com:thecodingmachine/workadventure into twemojiEmoteMenu 2021-07-20 16:27:49 +02:00
GRL78
697f316780
In SelectCharacterScene, if custom character not loaded then select the first character (#1284) 2021-07-19 17:06:36 +02:00
GRL78
9432c82386
Change address mail to contact us (#1282) 2021-07-19 17:05:23 +02:00
David Négrier
dbd5b80636 Adding support for "readableBy" and "writableBy" in back
This means that we are now loading maps from server side.
2021-07-19 10:16:43 +02:00
GRL
0d3c697add Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld 2021-07-19 10:01:13 +02:00
Kharhamel
d8176c2f8d
Merge pull request #1291 from thecodingmachine/chatTweak
FEATURE: chat tweak
2021-07-16 15:49:36 +02:00
kharhamel
f840034d9c FEATURE: chat tweak 2021-07-16 14:25:59 +02:00
David Négrier
5c7ea7b258 Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata 2021-07-16 11:22:36 +02:00
David Négrier
c9fa9b9a92 Migrating away from the notion of public/private URL in WorkAdventure Github repository
The notion of public/private repositories (with /_/ and /@/ URLs) is specific to the SAAS version of WorkAdventure.
It would be better to avoid leaking the organization/world/room structure of the private SAAS URLs inside the WorkAdventure Github project.

Rather than sending http://admin_host/api/map?organizationSlug=...&worldSlug=...&roomSlug=...., we are now sending /api/map&playUri=...
where playUri is the full URL of the current game.
This allows the backend to act as a complete router.
The front (and the pusher) will be able to completely ignore the specifics of URL building (with /@/ and /_/ URLs, etc...)
Those details will live only in the admin server, which is way cleaner (and way more powerful).
2021-07-15 17:07:47 +02:00
GRL
e43ea3aa5e Graphic upgrade of the global message console
Fix: error if LoginScene doesn't exist
2021-07-15 15:09:35 +02:00
kharhamel
3983d0c5bc FEATURE: improved the notification system 2021-07-13 16:54:11 +02:00
Kharhamel
41a1f56bd5
Merge pull request #1111 from thecodingmachine/svelteChat
FEATURE: migrated the chat window to svelte
2021-07-13 11:25:38 +02:00
GRL
f7127bfb5a Graphic upgrade 2 2021-07-13 11:05:34 +02:00
kharhamel
3cfbcc6b02 FEATURE: migrated the chat window to svelte 2021-07-07 18:07:58 +02:00
David Négrier
e65e8b2097 First version with variables that actually work 2021-07-07 17:17:28 +02:00
David Négrier
ae9af56661
Merge pull request #1264 from thecodingmachine/UpdateShowHideLayer
Show/Hide Layer now unset collision and can show/hide all the layer in a group layer
2021-07-07 17:15:41 +02:00
GRL
64c569c42f Add documentation and CHANGELOG
Modify error message
2021-07-07 17:06:23 +02:00
GRL
41c60579a6 Merge branch 'develop' of github.com:thecodingmachine/workadventure into UpdateSetTiles 2021-07-07 17:00:10 +02:00
GRL
e50292a2ba Add documentation
No second parameter
2021-07-07 16:58:54 +02:00
GRL
6f6ad949ca Merge branch 'develop' of github.com:thecodingmachine/workadventure into UpdateShowHideLayer 2021-07-07 16:34:36 +02:00
GRL
24811e0a31 SetProperty delete a property where tha value is undefined and load the map of exitUrl property 2021-07-07 14:59:40 +02:00
GRL
bef5e139c0 SetTiles can now set a tile to null so that there is no more tile. 2021-07-07 14:42:17 +02:00
GRL
d51ac45079 Show/Hide Layer now unset collision and can show/hide all the layer in a group layer 2021-07-07 14:26:53 +02:00
David Négrier
5116b82e77 Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata 2021-07-07 11:55:00 +02:00
David Négrier
34cb0ebf39 Users blocking now rely on UUID rather than ID
This way, if a user A blocks another user B, if user B refreshes the browser or leaves and re-enters the room, user B will still be blocked.
As a side effect, this allows us to completely remove the "sockets" property in the SocketManager on the Pusher.
2021-07-07 11:24:51 +02:00
David Négrier
19bd1045e1 Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata 2021-07-06 17:24:16 +02:00
David Négrier
46e6917df6 Adding a playersStore
The playerStore can be useful to get the details of a given player from its ID.
2021-07-06 17:13:08 +02:00
David Négrier
cb78ff333b Adding client side check of setVariable with writableBy property 2021-07-06 10:58:12 +02:00
David Négrier
0aa93543bc Adding warning if "template" object is used as a variable 2021-07-05 18:48:26 +02:00
David Négrier
bf17ad4567 Switching setVariable to a query and fixing error hangling in query mechanism 2021-07-05 18:29:34 +02:00
David Négrier
c30de8c6db Adding support for default variables values 2021-07-05 17:25:23 +02:00
David Négrier
62a4814961 Migrating WA.player.getCurrentUser and WA.room.getCurrentRoom to direct property access and WA.room.getMap 2021-07-05 11:53:33 +02:00
jonny
9bcdc9ba33 linter fixes 2021-07-02 19:05:03 +02:00
jonny
310e131a6e eslint restart 2021-07-02 19:03:34 +02:00
jonny
369d453455 Merge remote-tracking branch 'remotes/upstream/develop' into trigger-message-refv3 2021-07-02 18:49:22 +02:00
David Négrier
ea1460abaf Adding variables (on the front side for now) 2021-07-02 17:36:43 +02:00
David Négrier
280c59e6b5 Changing callback signature of registerAnswerer so that it can return a value and not necessarily a promise. 2021-07-02 17:26:28 +02:00
David Négrier
5b4a72ea1f Add new "query/answer" utility functions for the scripting API
So far, the scripting API was using events to communicate between WA and the iFrame.
But often, the scripting API might actually want to "ask" WA a question and wait for an answer.

We dealt with this by using 2 unrelated events (in a mostly painful way).

This commit adds a "queryWorkadventure" utility function in the iFrame API that allows us
to send a query, and to wait for an answer. The query and answer events have a unique ID to be
sure the answer matches the correct query.

On the WA side, a new `IframeListener.registerAnswerer` method can be used to register a possible answer.
2021-07-02 16:49:22 +02:00
GRL
8644389d7e remove unnecessary conversion type 2021-07-02 14:45:27 +02:00
GRL
c5b5326480 setProperty function doesn't set an empty array if property doesn't exist 2021-07-02 14:40:18 +02:00
GRL
e1611969ce Merge branch 'develop' of github.com:thecodingmachine/workadventure into jonnytest1-tiles-start-positions 2021-07-02 14:35:28 +02:00
GRL
01d02124d1 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-07-01 11:38:33 +02:00
David Négrier
8f3d9277ac Merging master into develop 2021-06-29 18:39:43 +02:00
GRL
95bd639124 More statement 2021-06-29 16:50:33 +02:00
Lurkars
c264364752 Twemoji Emote Menu 2021-06-29 08:37:01 +02:00
David Négrier
1e57028e6e Renaming changeTile to setTiles 2021-06-28 14:58:49 +02:00
GRL
ed84dacb9c Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-06-28 12:01:08 +02:00
GRL
b182a08ca2 correction from review 2021-06-28 09:33:13 +02:00
jonny
bbdf0a1289 fixed merge conflict 2021-06-25 18:20:16 +02:00
jonny
7f61e9addd Merge remote-tracking branch 'remotes/upstream/develop' into tiles-start-positions 2021-06-25 18:14:40 +02:00