David Négrier
492196b333
Cleanup: renaming "frame" to "character"
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The "frame" variable actually contains a string pointing to the character selected.
It has nothing to do with a frame which is usually a particular image in an animation.
I'm renaming the variable accross the application to avoid confusion.
2020-05-08 15:18:22 +02:00
David Négrier
ddbd4f4c06
Merge pull request #80 from thecodingmachine/display_groups
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Fixing "none" animation does not exist log
2020-05-08 00:33:41 +02:00
David Négrier
05fbcad252
Fixing "none" animation does not exist log
2020-05-07 23:33:21 +02:00
David Négrier
8fb9053412
Merge pull request #76 from thecodingmachine/feature/login-page
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Feature/login page
2020-05-06 09:47:44 +02:00
gparant
3ec167ee44
Merge branch 'master' into feature/login-page
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# Conflicts:
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Login/LogincScene.ts
2020-05-06 02:20:28 +02:00
gparant
6a4aca723f
Fix CI
2020-05-06 02:17:07 +02:00
gparant
ebbe60f10f
Delete comment
2020-05-06 02:13:00 +02:00
gparant
b12d762ffe
Fix to add frame of player user
2020-05-06 02:12:37 +02:00
gparant
4e04357b71
Merge branch 'refactoring_messages' into feature/login-page
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# Conflicts:
# front/src/Phaser/Player/Player.ts
2020-05-06 01:58:04 +02:00
gparant
5a6415607d
Send event and play animation with user frame
2020-05-06 01:50:01 +02:00
David Négrier
86abdfe30b
Only sending move events if the player actually moved
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If the player did not move a pixel (and if it did not change direction), then do not send an event to save bandwidth and processing.
2020-05-04 23:11:59 +02:00
David Négrier
587caf968c
Merge pull request #77 from thecodingmachine/e2efix
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Fixing Cypress tests
2020-05-04 18:48:03 +02:00
David Négrier
ad3484285b
Fixing Cypress tests
2020-05-04 18:38:04 +02:00
gparant
b51ce51847
Fix unit test
2020-05-04 08:44:07 +02:00
gparant
03bda7ddd5
Fix CI
2020-05-04 01:54:49 +02:00
gparant
58a1a8a3c9
Add select player in login page
2020-05-04 01:48:14 +02:00
gparant
b65e37c468
Name of map users
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- Add name on user
- Delete NonPlayer class not used
2020-05-03 22:24:14 +02:00
David Négrier
8355a89dc5
Fixing master deployment
2020-05-03 18:51:25 +02:00
David Négrier
e666fe3fa1
Merge pull request #69 from thecodingmachine/improve_welcome_screen
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Improving welcome screen
2020-05-03 18:21:24 +02:00
David Négrier
b260dc32b5
Merge from master
2020-05-03 18:04:01 +02:00
David Négrier
591ce585c5
Merge pull request #72 from thecodingmachine/event_group
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Refactoring events to connect/disconnect a user to a group
2020-05-03 18:02:12 +02:00
David Négrier
d9fd2f7d5a
Merge branch 'master' of github.com:thecodingmachine/workadventure into event_group
2020-05-03 17:53:05 +02:00
David Négrier
5f320102bb
Merge pull request #73 from thecodingmachine/groupradius
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Making the group radius distinct from the minimum distance to connect 2 players
2020-05-03 17:52:46 +02:00
David Négrier
9c32c930a0
Merge
2020-05-03 17:47:54 +02:00
David Négrier
bf723b2e30
Reducing connection distance and group radius
2020-05-03 17:46:26 +02:00
David Négrier
58f29a8250
Merge pull request #70 from thecodingmachine/webrtc
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Webrtc
2020-05-03 17:38:44 +02:00
gparant
fb255140e5
Add feature to mute or switch off cam
2020-05-03 17:19:42 +02:00
David Négrier
3b27f8b000
Making the group radius distinct from the minimum distance to connect 2 players
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Also, changed default settings from 160px for Group Radius to 120px
(minimum distance to connect 2 players remains 160px)
2020-05-03 16:57:17 +02:00
gparant
c48073b908
Fix update callback
2020-05-03 16:30:22 +02:00
gparant
372f938bbb
Connect and Disconnect event.
2020-05-03 16:28:18 +02:00
David Négrier
dcc9725abd
Improving test
2020-05-03 16:22:42 +02:00
gparant
8357f9b8c2
Merge branch 'event_group' into webrtc
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# Conflicts:
# back/src/Model/Group.ts
# back/src/Model/World.ts
2020-05-03 16:18:05 +02:00
David Négrier
58565a7f45
Refactoring events to connect/disconnect a user to a group
2020-05-03 16:08:04 +02:00
David Négrier
df5b183cba
Merge
2020-05-03 15:51:16 +02:00
David Négrier
c4f1aa1811
Removing comment
2020-05-03 15:31:20 +02:00
David Négrier
76b745ebea
Putting the name in GameManager rather than passing it from scene to scene.
2020-05-03 15:29:40 +02:00
David Négrier
5601e5e134
Adding login method back for future use in LogincScene
2020-05-03 15:18:15 +02:00
gparant
85ab0a231f
Fix style cam
2020-05-03 14:29:45 +02:00
gparant
bae03fb1cf
Fix CI
2020-05-02 23:48:33 +02:00
gparant
0d6ce5e6e9
Merge branch 'master' into webrtc
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# Conflicts:
# front/src/Phaser/Player/Player.ts
2020-05-02 20:51:49 +02:00
gparant
fdb40ec3e2
Fix webrtc multi
2020-05-02 20:46:02 +02:00
Kharhamel
dcaf9a8e46
Merge pull request #71 from thecodingmachine/improveAnims
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used Phaser's event system to remove the dependency of Player on Connexion
2020-05-02 17:36:51 +02:00
kharhamel
ad65de75fd
used the vent system to remove the dependency of Player on Connexion
2020-05-02 16:56:36 +02:00
gparant
aff77fe074
Merge remote-tracking branch 'github.com/master' into webrtc
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# Conflicts:
# back/src/Model/Group.ts
# back/src/Model/World.ts
2020-05-02 00:36:04 +02:00
gparant
c7f8f92e85
Fix webrtc
2020-05-02 00:31:44 +02:00
David Négrier
d72741ce0c
Fixing linting
2020-05-01 23:48:30 +02:00
David Négrier
0c04d4305b
Displaying the name of a player above its head (names are not passed through the network yet)
2020-05-01 23:38:09 +02:00
David Négrier
42ddd8b858
Changed font from text
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Input name can only be 4 characters long
Passing name to next scene
2020-05-01 23:19:51 +02:00
David Négrier
85f84517f6
Adding logo in the bottom right corner and placing help text in function of height
2020-05-01 22:23:41 +02:00
David Négrier
d2f94e9406
Merge pull request #68 from thecodingmachine/improveAnims
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reenabled diagonal movement
2020-05-01 22:03:06 +02:00