Merge pull request #69 from thecodingmachine/improve_welcome_screen
Improving welcome screen
This commit is contained in:
commit
e666fe3fa1
@ -9,7 +9,7 @@
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"prod": "tsc && node ./dist/server.js",
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"test": "ts-node node_modules/jasmine/bin/jasmine --config=jasmine.json",
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"lint": "node_modules/.bin/eslint src/ . --ext .ts",
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"fix": "node_modules/.bin/eslint src/ . --ext .ts"
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"fix": "node_modules/.bin/eslint --fix src/ . --ext .ts"
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},
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"repository": {
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"type": "git",
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BIN
front/dist/resources/fonts/arcade.png
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BIN
front/dist/resources/fonts/arcade.png
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Binary file not shown.
After Width: | Height: | Size: 3.8 KiB |
83
front/dist/resources/fonts/arcade.xml
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83
front/dist/resources/fonts/arcade.xml
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@ -0,0 +1,83 @@
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<?xml version="1.0"?>
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<font>
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<info face="Cosmic Avenger" size="32" bold="0" italic="0" charset="" unicode="1" stretchH="100" smooth="0" aa="1" padding="2,2,2,2" spacing="1,1" outline="0"/>
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<common lineHeight="32" base="32" scaleW="512" scaleH="512" pages="1" packed="0" alphaChnl="0" redChnl="4" greenChnl="4" blueChnl="4"/>
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<pages>
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<page id="0" file="arcade_0.png" />
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</pages>
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<chars count="73">
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<char id="116" x="483" y="99" width="28" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="117" x="211" y="0" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="119" x="99" y="33" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="120" x="132" y="33" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="121" x="429" y="33" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="122" x="462" y="33" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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</chars>
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</font>
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@ -24,6 +24,7 @@
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"scripts": {
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"start": "webpack-dev-server --open",
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"build": "webpack",
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"lint": "node_modules/.bin/eslint src/ . --ext .ts"
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"lint": "node_modules/.bin/eslint src/ . --ext .ts",
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"fix": "node_modules/.bin/eslint --fix src/ . --ext .ts"
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}
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}
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@ -1,7 +1,7 @@
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export class TextField extends Phaser.GameObjects.Text {
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export class TextField extends Phaser.GameObjects.BitmapText {
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constructor(scene: Phaser.Scene, x: number, y: number, text: string | string[]) {
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super(scene, x, y, text, { fontFamily: 'Arial', fontSize: "20px", color: '#ffffff'});
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super(scene, x, y, 'main_font', text, 8);
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this.scene.add.existing(this)
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}
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}
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}
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@ -1,25 +1,25 @@
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export class TextInput extends Phaser.GameObjects.Text {
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export class TextInput extends Phaser.GameObjects.BitmapText {
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private underLineLength = 10;
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private underLine: Phaser.GameObjects.Text;
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constructor(scene: Phaser.Scene, x: number, y: number) {
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super(scene, x, y, '', { fontFamily: 'Arial', fontSize: "20px", color: '#ffffff'});
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constructor(scene: Phaser.Scene, x: number, y: number, maxLength: number) {
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super(scene, x, y, 'main_font', '', 32);
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this.scene.add.existing(this);
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this.underLine = this.scene.add.text(x, y+1, '__________', { fontFamily: 'Arial', fontSize: "20px", color: '#ffffff'})
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this.underLine = this.scene.add.text(x, y+1, '_______', { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'})
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let keySpace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE);
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let keyBackspace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.BACKSPACE);
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this.scene.input.keyboard.on('keydown', (event: any) => {
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if (event.keyCode === 8 && this.text.length > 0) {
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this.deleteLetter();
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} else if (event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode < 90)) {
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} else if ((event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode <= 90)) && this.text.length < maxLength) {
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this.addLetter(event.key);
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}
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});
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}
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private deleteLetter() {
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this.text = this.text.substr(0, this.text.length - 1);
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if (this.underLine.text.length > this.underLineLength) {
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@ -40,4 +40,4 @@ export class TextInput extends Phaser.GameObjects.Text {
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}
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||||
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||||
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}
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}
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@ -1,13 +1,19 @@
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import {getPlayerAnimations, playAnimation, PlayerAnimationNames} from "../Player/Animation";
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import {ActiveEventList, UserInputEvent} from "../UserInput/UserInputManager";
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import {SpeechBubble} from "./SpeechBubble";
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import BitmapText = Phaser.GameObjects.BitmapText;
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export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
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private bubble: SpeechBubble;
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private playerName: BitmapText;
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||||
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constructor(scene: Phaser.Scene, x: number, y: number, texture: string, frame?: string | number) {
|
||||
constructor(scene: Phaser.Scene, x: number, y: number, texture: string, name: string, frame?: string | number) {
|
||||
super(scene, x, y, texture, frame);
|
||||
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this.playerName = new BitmapText(scene, x, y - 25, 'main_font', name, 8);
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this.playerName.setOrigin(0.5).setCenterAlign();
|
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scene.add.existing(this.playerName);
|
||||
|
||||
this.scene.sys.updateList.add(this);
|
||||
this.scene.sys.displayList.add(this);
|
||||
//this.setScale(2);
|
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@ -36,6 +42,7 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
|
||||
if(this.bubble) {
|
||||
this.bubble.moveBubble(this.x, this.y);
|
||||
}
|
||||
this.playerName.setPosition(this.x, this.y - 25);
|
||||
}
|
||||
|
||||
stop(){
|
||||
@ -46,7 +53,7 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
|
||||
say(text: string) {
|
||||
if (this.bubble) return;
|
||||
this.bubble = new SpeechBubble(this.scene, this, text)
|
||||
//todo make the buble destroy on player movement?
|
||||
//todo make the bubble destroy on player movement?
|
||||
setTimeout(() => {
|
||||
this.bubble.destroy();
|
||||
this.bubble = null;
|
||||
|
@ -19,14 +19,16 @@ export class GameManager {
|
||||
status: number;
|
||||
private ConnexionInstance: Connexion;
|
||||
private currentGameScene: GameScene;
|
||||
private playerName: string;
|
||||
SimplePeer : SimplePeerInterface;
|
||||
|
||||
constructor() {
|
||||
this.status = StatusGameManagerEnum.IN_PROGRESS;
|
||||
}
|
||||
|
||||
connect(email:string) {
|
||||
this.ConnexionInstance = new Connexion(email, this);
|
||||
|
||||
connect(name:string) {
|
||||
this.playerName = name;
|
||||
this.ConnexionInstance = new Connexion(name, this);
|
||||
return this.ConnexionInstance.createConnexion().then(() => {
|
||||
this.SimplePeer = new SimplePeer(this.ConnexionInstance);
|
||||
});
|
||||
@ -61,9 +63,13 @@ export class GameManager {
|
||||
}
|
||||
}
|
||||
|
||||
getPlayerName(): string {
|
||||
return this.playerName;
|
||||
}
|
||||
|
||||
pushPlayerPosition(event: HasMovedEvent) {
|
||||
this.ConnexionInstance.sharePosition(event.x, event.y, event.direction);
|
||||
}
|
||||
}
|
||||
|
||||
export const gameManager = new GameManager();
|
||||
export const gameManager = new GameManager();
|
||||
|
@ -61,11 +61,14 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
|
||||
'resources/characters/pipoya/Male 01-1.png',
|
||||
{ frameWidth: 32, frameHeight: 32 }
|
||||
);
|
||||
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||
|
||||
cypressAsserter.preloadFinished();
|
||||
}
|
||||
|
||||
//hook initialisation
|
||||
init(){}
|
||||
init() {
|
||||
}
|
||||
|
||||
//hook create scene
|
||||
create(): void {
|
||||
@ -162,6 +165,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
|
||||
this,
|
||||
this.startX,
|
||||
this.startY,
|
||||
this.GameManager.getPlayerName()
|
||||
);
|
||||
this.CurrentPlayer.initAnimation();
|
||||
|
||||
@ -254,6 +258,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
|
||||
this,
|
||||
MessageUserPosition.position.x,
|
||||
MessageUserPosition.position.y,
|
||||
'Foo'
|
||||
);
|
||||
player.initAnimation();
|
||||
this.MapPlayers.add(player);
|
||||
|
@ -3,20 +3,23 @@ import {TextField} from "../Components/TextField";
|
||||
import {TextInput} from "../Components/TextInput";
|
||||
import {ClickButton} from "../Components/ClickButton";
|
||||
import {GameSceneName} from "../Game/GameScene";
|
||||
import {SimplePeer} from "../../WebRtc/SimplePeer";
|
||||
import {Connexion} from "../../Connexion";
|
||||
import Image = Phaser.GameObjects.Image;
|
||||
|
||||
//todo: put this constants in a dedicated file
|
||||
export const LoginSceneName = "LoginScene";
|
||||
enum LoginTextures {
|
||||
playButton = "play_button",
|
||||
//playButton = "play_button",
|
||||
icon = "icon",
|
||||
mainFont = "main_font"
|
||||
}
|
||||
|
||||
export class LogincScene extends Phaser.Scene {
|
||||
private emailInput: TextInput;
|
||||
private nameInput: TextInput;
|
||||
private textField: TextField;
|
||||
private playButton: ClickButton;
|
||||
private infoTextField: TextField;
|
||||
private pressReturnField: TextField;
|
||||
private logo: Image;
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
@ -25,30 +28,51 @@ export class LogincScene extends Phaser.Scene {
|
||||
}
|
||||
|
||||
preload() {
|
||||
this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
|
||||
//this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
|
||||
this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
|
||||
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
|
||||
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||
}
|
||||
|
||||
create() {
|
||||
this.textField = new TextField(this, 10, 10, 'Enter your email:');
|
||||
this.emailInput = new TextInput(this, 10, 50);
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Enter your name:');
|
||||
this.textField.setOrigin(0.5).setCenterAlign()
|
||||
this.nameInput = new TextInput(this, this.game.renderer.width / 2 - 64, 70, 4);
|
||||
|
||||
let x = this.game.renderer.width / 2;
|
||||
let y = this.game.renderer.height / 2;
|
||||
this.playButton = new ClickButton(this, x, y, LoginTextures.playButton, this.login.bind(this));
|
||||
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 130, 'Press enter to start');
|
||||
this.pressReturnField.setOrigin(0.5).setCenterAlign()
|
||||
|
||||
//let x = this.game.renderer.width / 2;
|
||||
//let y = this.game.renderer.height / 2;
|
||||
//this.playButton = new ClickButton(this, x, y, LoginTextures.playButton, this.login.bind(this));
|
||||
|
||||
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
|
||||
this.add.existing(this.logo);
|
||||
|
||||
let infoText = "Commands: \n - Arrows or Z,Q,S,D to move\n - SHIFT to run";
|
||||
this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText);
|
||||
|
||||
this.input.keyboard.on('keyup-ENTER', () => {
|
||||
let name = this.nameInput.getText();
|
||||
if (name === '') {
|
||||
return
|
||||
}
|
||||
return this.login(name);
|
||||
});
|
||||
|
||||
let infoText = "Commandes de base: \n - Z,Q,S,D (ou les flèches de direction) pour bouger\n - SHIFT pour accélerer";
|
||||
this.infoTextField = new TextField(this, 10, 300, infoText);
|
||||
}
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
|
||||
if (this.nameInput.getText() == '') {
|
||||
this.pressReturnField.setVisible(false);
|
||||
} else {
|
||||
this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
|
||||
}
|
||||
}
|
||||
|
||||
async login() {
|
||||
let email = this.emailInput.text;
|
||||
if (!email) return;
|
||||
gameManager.connect(email).then(() => {
|
||||
private async login(name: string) {
|
||||
gameManager.connect(name).then(() => {
|
||||
this.scene.start(GameSceneName);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,13 +6,13 @@ import {MessageUserPositionInterface} from "../../Connexion";
|
||||
import {playAnimation} from "../Player/Animation";
|
||||
|
||||
export class NonPlayer extends PlayableCaracter {
|
||||
|
||||
|
||||
isFleeing: boolean = false;
|
||||
fleeingDirection:any = null //todo create a vector class
|
||||
|
||||
constructor(scene: Phaser.Scene, x: number, y: number) {
|
||||
super(scene, x, y, Textures.Player, 1);
|
||||
this.setSize(32, 32); //edit the hitbox to better match the caracter model
|
||||
|
||||
constructor(scene: Phaser.Scene, x: number, y: number, name: string) {
|
||||
super(scene, x, y, Textures.Player, name, 1);
|
||||
this.setSize(32, 32); //edit the hitbox to better match the character model
|
||||
}
|
||||
|
||||
|
||||
@ -26,15 +26,15 @@ export class NonPlayer extends PlayableCaracter {
|
||||
if (this.isFleeing) return;
|
||||
this.say("Don't touch me!");
|
||||
this.isFleeing = true;
|
||||
|
||||
|
||||
setTimeout(() => {
|
||||
this.say("Feww, I escaped.");
|
||||
this.isFleeing = false
|
||||
this.fleeingDirection = null
|
||||
}, 3000);
|
||||
|
||||
let vectorX = this.x - player.x;
|
||||
|
||||
let vectorX = this.x - player.x;
|
||||
let vectorY = this.y - player.y;
|
||||
this.fleeingDirection = {x: vectorX, y: vectorY}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,9 +33,10 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
|
||||
Scene: GameSceneInterface,
|
||||
x: number,
|
||||
y: number,
|
||||
name: string,
|
||||
PlayerValue: string = Textures.Player
|
||||
) {
|
||||
super(Scene, x, y, PlayerValue, 1);
|
||||
super(Scene, x, y, PlayerValue, name, 1);
|
||||
|
||||
//create input to move
|
||||
this.userInputManager = new UserInputManager(Scene);
|
||||
|
Loading…
Reference in New Issue
Block a user