Commit Graph

2365 Commits

Author SHA1 Message Date
PizZaKatZe
c3230bc2b3 Integrate virtual joystick 2021-04-13 02:00:03 +02:00
PizZaKatZe
e75fb9a6a9 Add touch support to companion selection scene 2021-04-13 02:00:02 +02:00
PizZaKatZe
5462af0dc7 Fix first login with empty local storage
During first login on a new domain the local storage is empty. This led
to a TypeError and hence blank black screen.
2021-04-13 01:58:32 +02:00
PizZaKatZe
edd4e9e95d Add touch support for Jitsi and website triggers 2021-04-13 00:23:40 +02:00
¯\_(ツ)_/¯
aab65298aa Add touch support to character customization screen 2021-04-13 00:23:40 +02:00
PizZaKatZe
e807350279 Add touch input support to login scenes (thx @TabscoEye) 2021-04-13 00:23:37 +02:00
PizZaKatZe
c7dcaec940 Make login text input field touch capable (thx @TabscoEye) 2021-04-13 00:19:06 +02:00
Gregoire Parant
270cdb5c82 Button "CREATE MAP" must redirect user on production server 2021-04-12 20:44:29 +02:00
Gregoire Parant
1693819b6a HotFix Share Form height 2021-04-12 20:23:00 +02:00
grégoire parant
2a6221afe2
Merge pull request #889 from thecodingmachine/HotFixStyle
HotFix style WorkAdventure
2021-04-12 19:30:06 +02:00
Gregoire Parant
6a08ca656f Add TODO 2021-04-12 18:26:36 +02:00
Gregoire Parant
4fc9a12b95 HotFix style WorkAdventure 2021-04-12 18:17:04 +02:00
Kharhamel
8cdf572685
Merge pull request #870 from joberthel/feature/player-companion
Added companion (pet) to player
2021-04-12 18:11:07 +02:00
Kharhamel
29d43d7776
Merge pull request #878 from thecodingmachine/localStorageGhost
FIX: improved the validation from localstorage for username and characterLayers
2021-04-12 14:56:51 +02:00
kharhamel
8e467f3e10 FIX: improved the validation from localstorage for username and characterLayers 2021-04-12 14:48:00 +02:00
David Négrier
5ad7787cd5
Merge pull request #887 from thecodingmachine/develop
Deploy 2021-04-11
2021-04-11 21:31:54 +02:00
David Négrier
34a0fc5014
Merge pull request #886 from thecodingmachine/npm_package_for_iframe_api_typings
Allowing loading HTTP local resources from a HTTPS endpoint.
2021-04-11 21:25:42 +02:00
David Négrier
3dd2a634a0 Allowing loading HTTP local resources from a HTTPS endpoint.
By default, maps are loaded in HTTPS if WorkAdventure is running in HTTPS, and in HTTP is WorkAdventure is running in HTTP.
Also, if WorkAdventure is running in HTTP and map loading fails, we try map loading in HTTPS (useful when we are working on WorkAdventure locally and want to load a map on a secure domain).

This commit adds the last combination: If WorkAdventure is running in HTTPS, and map loading fails in HTTPS **AND** if the map URL is targetting "localhost", "*.localhost" or "127.0.0.1", then we attempt to load the resource in HTTP.

Why?

"localhost" is considered secure context by modern browsers. So even if a page is loaded in HTTPS, it can load resources from any secure context (including localhost in HTTP).

This means that from "https://play.workadventu.re", I can now test a map running locally on my machine (served by a classic webserver without any certificate).
This change should make map testing easier, since map developers will not have to install the whole WorkAdventure project to test their map locally.
2021-04-11 14:56:03 +02:00
David Négrier
5beefcd274
Merge pull request #885 from thecodingmachine/npm_package_for_iframe_api_typings
Creating a dedicated package for iframe API typings
2021-04-11 11:38:50 +02:00
David Négrier
728fd4779c Dynamically fetching correct version and generating declarations only for npm lib 2021-04-11 11:32:56 +02:00
David Négrier
0f7ac7ba8b Added empty .npmignore to override .gitignore 2021-04-10 19:14:36 +02:00
David Négrier
6acf0ff047 Creating a dedicated package for iframe API typings
If users are willing to use Typescript to develop scripts for maps, they will need typings for the `WA` object.
This commit creates a new package (@workadventure/iframe-api-typings) that contains only the `iframe_api.d.ts` file.

The file is generated from the build of the front and isolated in this package.
This is necessary because the iframe_api.js file is supposed to always be loaded from WorkAdventure directly (and there is no @workadventure/iframe-api package and there will never be one)
2021-04-10 18:50:46 +02:00
Johannes Berthel
8d4e0c3e88 added companion compatibility with phaser 3.54.0 2021-04-09 18:30:30 +02:00
David Négrier
a1f06ffbd5
Merge pull request #883 from ClementVieilly75/FTUEPopup
Ftue popup
2021-04-09 17:41:39 +02:00
David Négrier
d80681c40b
Merge branch 'develop' into FTUEPopup 2021-04-09 17:40:26 +02:00
DESKTOP-FMM8UI0\CLV
8720354c87 exit Url changed : tcm/workadventure/floor0 2021-04-09 16:39:37 +02:00
DESKTOP-FMM8UI0\CLV
2c84d9a07d position of popups changed
clear log in gameScene
2021-04-09 16:34:01 +02:00
DESKTOP-FMM8UI0\CLV
d52c983ab9 Merge branch 'FTUEPopup' of https://github.com/ClementVieilly75/workadventure into FTUEPopup 2021-04-09 14:35:20 +02:00
DESKTOP-FMM8UI0\CLV
46cc7b3b3b add pannels 2021-04-09 14:35:15 +02:00
Johannes Berthel
32784d6775 Merge branch 'develop' into feature/player-companion 2021-04-08 23:37:36 +02:00
David Négrier
f77a02f0cd
Merge pull request #881 from thecodingmachine/develop
Deploy 2021-04-08
2021-04-08 21:52:25 +02:00
Johannes Berthel
73e515c236 don't show companion scene after first refresh 2021-04-08 18:42:05 +02:00
David Négrier
fb6a529e4a
Merge pull request #879 from ClementVieilly75/FTUEPopup
map village + popUp go to page
2021-04-08 12:02:50 +02:00
David Négrier
34e89fa63e
Update maps/Village/scriptMapVillage.js 2021-04-08 12:02:14 +02:00
DESKTOP-FMM8UI0\CLV
0f4034854c Add closePopup function 2021-04-08 10:50:41 +02:00
DESKTOP-FMM8UI0\CLV
eb66ab3fdd Supp arrow white 2021-04-08 10:17:52 +02:00
DESKTOP-FMM8UI0\CLV
af69510bc8 Modif popup positions and add arrow 2021-04-08 09:41:53 +02:00
David Négrier
aac8cc8d67
Merge pull request #848 from thecodingmachine/develop
Deploy 2021-03-29
2021-04-07 15:24:13 +02:00
DESKTOP-FMM8UI0\CLV
39074511a4 map village + popUp go to page 2021-04-07 13:06:30 +02:00
Johannes Berthel
2438470088 fixed rectangle resize issue 2021-04-06 20:31:08 +02:00
Johannes Berthel
fb90111cdf refactored companion selection scene 2021-04-06 20:12:10 +02:00
Johannes Berthel
187e21eed9 load texture inside game scene instead inside of inside companion class 2021-04-06 19:10:18 +02:00
Johannes Berthel
e5a196a42b implemented feedback 2021-04-06 18:54:45 +02:00
Johannes Berthel
7c6b73efdb don't show companion selection during first connexion flow 2021-04-06 18:36:46 +02:00
grégoire parant
575c1a9f23
Merge pull request #861 from joberthel/fix/use-selected-video-quality
Use selected video quality during webcam initialization
2021-04-06 15:08:03 +02:00
Johannes Berthel
6c512fb7cd fixed linting 2021-04-03 00:18:08 +02:00
Johannes Berthel
8c35860f2a show select companion scene after customize scene 2021-04-02 23:49:25 +02:00
Johannes Berthel
4aa082d83b Merge branch 'develop' into feature/player-companion 2021-04-02 23:40:30 +02:00
Johannes Berthel
3187520e7b companion behaviour fine tuning 2021-04-02 23:36:06 +02:00
Johannes Berthel
38c06ce8ff navigate from select character scene to select companion scene 2021-04-02 23:17:04 +02:00