partey_workadventure/back/src/Controller/IoSocketController.ts

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import socketIO = require('socket.io');
import {Socket} from "socket.io";
import * as http from "http";
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import {MessageUserPosition, Point} from "../Model/Websocket/MessageUserPosition"; //TODO fix import by "_Model/.."
import {ExSocketInterface} from "../Model/Websocket/ExSocketInterface"; //TODO fix import by "_Model/.."
import Jwt, {JsonWebTokenError} from "jsonwebtoken";
import {SECRET_KEY, MINIMUM_DISTANCE, GROUP_RADIUS} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..."
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import {World} from "../Model/World";
import {Group} from "_Model/Group";
import {UserInterface} from "_Model/UserInterface";
import {SetPlayerDetailsMessage} from "_Model/Websocket/SetPlayerDetailsMessage";
import {MessageUserJoined} from "../Model/Websocket/MessageUserJoined";
import {MessageUserMoved} from "../Model/Websocket/MessageUserMoved";
import si from "systeminformation";
import {Gauge} from "prom-client";
import os from 'os';
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enum SockerIoEvent {
CONNECTION = "connection",
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DISCONNECT = "disconnect",
JOIN_ROOM = "join-room", // bi-directional
USER_POSITION = "user-position", // bi-directional
USER_MOVED = "user-moved", // From server to client
USER_LEFT = "user-left", // From server to client
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WEBRTC_SIGNAL = "webrtc-signal",
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WEBRTC_OFFER = "webrtc-offer",
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WEBRTC_START = "webrtc-start",
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WEBRTC_DISCONNECT = "webrtc-disconect",
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MESSAGE_ERROR = "message-error",
GROUP_CREATE_UPDATE = "group-create-update",
GROUP_DELETE = "group-delete",
SET_PLAYER_DETAILS = "set-player-details"
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}
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export class IoSocketController {
public readonly Io: socketIO.Server;
private Worlds: Map<string, World> = new Map<string, World>();
private sockets: Map<string, ExSocketInterface> = new Map<string, ExSocketInterface>();
private nbClientsGauge: Gauge<string>;
private nbClientsPerRoomGauge: Gauge<string>;
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constructor(server: http.Server) {
this.Io = socketIO(server);
this.nbClientsGauge = new Gauge({
name: 'workadventure_nb_sockets',
help: 'Number of connected sockets',
labelNames: [ 'host' ]
});
this.nbClientsPerRoomGauge = new Gauge({
name: 'workadventure_nb_clients_per_room',
help: 'Number of clients per room',
labelNames: [ 'host', 'room' ]
});
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// Authentication with token. it will be decoded and stored in the socket.
// Completely commented for now, as we do not use the "/login" route at all.
this.Io.use((socket: Socket, next) => {
if (!socket.handshake.query || !socket.handshake.query.token) {
return next(new Error('Authentication error'));
}
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if(this.searchClientByToken(socket.handshake.query.token)){
return next(new Error('Authentication error'));
}
Jwt.verify(socket.handshake.query.token, SECRET_KEY, (err: JsonWebTokenError, tokenDecoded: any) => {
if (err) {
return next(new Error('Authentication error'));
}
(socket as ExSocketInterface).token = tokenDecoded;
(socket as ExSocketInterface).userId = tokenDecoded.userId;
next();
});
});
this.ioConnection();
}
/**
*
* @param token
*/
searchClientByToken(token: string): ExSocketInterface | null {
const clients: Array<any> = Object.values(this.Io.sockets.sockets);
for (let i = 0; i < clients.length; i++) {
const client: ExSocketInterface = clients[i];
if (client.token !== token) {
continue
}
return client;
}
return null;
}
private sendUpdateGroupEvent(group: Group): void {
// Let's get the room of the group. To do this, let's get anyone in the group and find its room.
// Note: this is suboptimal
const userId = group.getUsers()[0].id;
const client: ExSocketInterface = this.searchClientByIdOrFail(userId);
const roomId = client.roomId;
this.Io.in(roomId).emit(SockerIoEvent.GROUP_CREATE_UPDATE, {
position: group.getPosition(),
groupId: group.getId()
});
}
private sendDeleteGroupEvent(uuid: string, lastUser: UserInterface): void {
// Let's get the room of the group. To do this, let's get anyone in the group and find its room.
const userId = lastUser.id;
const client: ExSocketInterface = this.searchClientByIdOrFail(userId);
const roomId = client.roomId;
this.Io.in(roomId).emit(SockerIoEvent.GROUP_DELETE, uuid);
}
ioConnection() {
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this.Io.on(SockerIoEvent.CONNECTION, (socket: Socket) => {
const client : ExSocketInterface = socket as ExSocketInterface;
this.sockets.set(client.userId, client);
// Let's log server load when a user joins
const srvSockets = this.Io.sockets.sockets;
this.nbClientsGauge.inc({ host: os.hostname() });
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console.log(new Date().toISOString() + ' A user joined (', Object.keys(srvSockets).length, ' connected users)');
si.currentLoad().then(data => console.log(' Current load: ', data.avgload));
si.currentLoad().then(data => console.log(' CPU: ', data.currentload, '%'));
// End log server load
/*join-rom event permit to join one room.
message :
userId : user identification
roomId: room identification
position: position of user in map
x: user x position on map
y: user y position on map
*/
socket.on(SockerIoEvent.JOIN_ROOM, (message: any, answerFn): void => {
try {
const roomId = message.roomId;
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if (typeof(roomId) !== 'string') {
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socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Expected roomId as a string.'});
return;
}
const position = this.hydratePositionReceive(message.position);
if (position instanceof Error) {
socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: position.message});
return;
}
const Client = (socket as ExSocketInterface);
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if (Client.roomId === roomId) {
return;
}
//leave previous room
this.leaveRoom(Client);
//join new previous room
const world = this.joinRoom(Client, roomId, position);
//add function to refresh position user in real time.
//this.refreshUserPosition(Client);
const messageUserJoined = new MessageUserJoined(Client.userId, Client.name, Client.character, Client.position);
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socket.to(roomId).emit(SockerIoEvent.JOIN_ROOM, messageUserJoined);
// The answer shall contain the list of all users of the room with their positions:
const listOfUsers = Array.from(world.getUsers(), ([key, user]) => {
const player = this.searchClientByIdOrFail(user.id);
return new MessageUserPosition(user.id, player.name, player.character, player.position);
});
answerFn(listOfUsers);
} catch (e) {
console.error('An error occurred on "join_room" event');
console.error(e);
}
});
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socket.on(SockerIoEvent.USER_POSITION, (message: any): void => {
try {
const position = this.hydratePositionReceive(message);
if (position instanceof Error) {
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socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: position.message});
return;
}
const Client = (socket as ExSocketInterface);
// sending to all clients in room except sender
Client.position = position;
// update position in the world
const world = this.Worlds.get(Client.roomId);
if (!world) {
console.error("Could not find world with id '", Client.roomId, "'");
return;
}
world.updatePosition(Client, position);
socket.to(Client.roomId).emit(SockerIoEvent.USER_MOVED, new MessageUserMoved(Client.userId, Client.position));
} catch (e) {
console.error('An error occurred on "user_position" event');
console.error(e);
}
});
socket.on(SockerIoEvent.WEBRTC_SIGNAL, (data: any) => {
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//send only at user
const client = this.sockets.get(data.receiverId);
if (client === undefined) {
console.warn("While exchanging a WebRTC signal: client with id ", data.receiverId, " does not exist. This might be a race condition.");
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return;
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}
return client.emit(SockerIoEvent.WEBRTC_SIGNAL, data);
});
socket.on(SockerIoEvent.WEBRTC_OFFER, (data: any) => {
//send only at user
const client = this.sockets.get(data.receiverId);
if (client === undefined) {
console.warn("While exchanging a WebRTC offer: client with id ", data.receiverId, " does not exist. This might be a race condition.");
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return;
}
client.emit(SockerIoEvent.WEBRTC_OFFER, data);
});
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socket.on(SockerIoEvent.DISCONNECT, () => {
const Client = (socket as ExSocketInterface);
try {
//leave room
this.leaveRoom(Client);
//leave webrtc room
//socket.leave(Client.webRtcRoomId);
//delete all socket information
delete Client.webRtcRoomId;
delete Client.roomId;
delete Client.token;
delete Client.position;
} catch (e) {
console.error('An error occurred on "disconnect"');
console.error(e);
}
this.sockets.delete(Client.userId);
// Let's log server load when a user leaves
const srvSockets = this.Io.sockets.sockets;
this.nbClientsGauge.dec({ host: os.hostname() });
console.log('A user left (', Object.keys(srvSockets).length, ' connected users)');
si.currentLoad().then(data => console.log('Current load: ', data.avgload));
si.currentLoad().then(data => console.log('CPU: ', data.currentload, '%'));
// End log server load
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});
// Let's send the user id to the user
socket.on(SockerIoEvent.SET_PLAYER_DETAILS, (playerDetails: SetPlayerDetailsMessage, answerFn) => {
const Client = (socket as ExSocketInterface);
Client.name = playerDetails.name;
Client.character = playerDetails.character;
answerFn(Client.userId);
});
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});
}
searchClientByIdOrFail(userId: string): ExSocketInterface {
const client: ExSocketInterface|undefined = this.sockets.get(userId);
if (client === undefined) {
throw new Error("Could not find user with id " + userId);
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}
return client;
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}
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leaveRoom(Client : ExSocketInterface){
// leave previous room and world
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if(Client.roomId){
Client.to(Client.roomId).emit(SockerIoEvent.USER_LEFT, Client.userId);
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//user leave previous world
const world : World|undefined = this.Worlds.get(Client.roomId);
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if(world){
world.leave(Client);
}
//user leave previous room
Client.leave(Client.roomId);
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this.nbClientsPerRoomGauge.dec({ host: os.hostname(), room: Client.roomId });
delete Client.roomId;
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}
}
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private joinRoom(Client : ExSocketInterface, roomId: string, position: Point): World {
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//join user in room
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Client.join(roomId);
this.nbClientsPerRoomGauge.inc({ host: os.hostname(), room: roomId });
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Client.roomId = roomId;
Client.position = position;
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//check and create new world for a room
let world = this.Worlds.get(roomId)
if(world === undefined){
world = new World((user1: string, group: Group) => {
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this.connectedUser(user1, group);
}, (user1: string, group: Group) => {
this.disConnectedUser(user1, group);
}, MINIMUM_DISTANCE, GROUP_RADIUS, (group: Group) => {
this.sendUpdateGroupEvent(group);
}, (groupUuid: string, lastUser: UserInterface) => {
this.sendDeleteGroupEvent(groupUuid, lastUser);
});
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this.Worlds.set(roomId, world);
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}
// Dispatch groups position to newly connected user
world.getGroups().forEach((group: Group) => {
Client.emit(SockerIoEvent.GROUP_CREATE_UPDATE, {
position: group.getPosition(),
groupId: group.getId()
});
});
//join world
world.join(Client, Client.position);
return world;
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}
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/**
*
* @param socket
* @param roomId
*/
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joinWebRtcRoom(socket: ExSocketInterface, roomId: string) {
if (socket.webRtcRoomId === roomId) {
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return;
}
socket.join(roomId);
socket.webRtcRoomId = roomId;
//if two persons in room share
if (this.Io.sockets.adapter.rooms[roomId].length < 2 /*|| this.Io.sockets.adapter.rooms[roomId].length >= 4*/) {
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return;
}
const clients: Array<ExSocketInterface> = (Object.values(this.Io.sockets.sockets) as Array<ExSocketInterface>)
.filter((client: ExSocketInterface) => client.webRtcRoomId && client.webRtcRoomId === roomId);
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//send start at one client to initialise offer webrtc
//send all users in room to create PeerConnection in front
clients.forEach((client: ExSocketInterface, index: number) => {
const clientsId = clients.reduce((tabs: Array<any>, clientId: ExSocketInterface, indexClientId: number) => {
if (!clientId.userId || clientId.userId === client.userId) {
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return tabs;
}
tabs.push({
userId: clientId.userId,
name: clientId.name,
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initiator: index <= indexClientId
});
return tabs;
}, []);
client.emit(SockerIoEvent.WEBRTC_START, {clients: clientsId, roomId: roomId});
});
}
//Hydrate and manage error
hydratePositionReceive(message: any): Point | Error {
try {
if (!message.x || !message.y || !message.direction || message.moving === undefined) {
return new Error("invalid point message sent");
}
return new Point(message.x, message.y, message.direction, message.moving);
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} catch (err) {
//TODO log error
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return new Error(err);
}
}
/** permit to share user position
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** users position will send in event 'user-position'
** The data sent is an array with information for each user :
[
{
userId: <string>,
roomId: <string>,
position: {
x : <number>,
y : <number>,
direction: <string>
}
},
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...
]
**/
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//connected user
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connectedUser(userId: string, group: Group) {
/*let Client = this.sockets.get(userId);
if (Client === undefined) {
return;
}*/
const Client = this.searchClientByIdOrFail(userId);
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this.joinWebRtcRoom(Client, group.getId());
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}
//disconnect user
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disConnectedUser(userId: string, group: Group) {
const Client = this.searchClientByIdOrFail(userId);
Client.to(group.getId()).emit(SockerIoEvent.WEBRTC_DISCONNECT, {
userId: userId
});
// Most of the time, sending a disconnect event to one of the players is enough (the player will close the connection
// which will be shut for the other player).
// However! In the rare case where the WebRTC connection is not yet established, if we close the connection on one of the player,
// the other player will try connecting until a timeout happens (during this time, the connection icon will be displayed for nothing).
// So we also send the disconnect event to the other player.
for (const user of group.getUsers()) {
Client.emit(SockerIoEvent.WEBRTC_DISCONNECT, {
userId: user.id
});
}
//disconnect webrtc room
if(!Client.webRtcRoomId){
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return;
}
Client.leave(Client.webRtcRoomId);
delete Client.webRtcRoomId;
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}
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}