2021-07-16 11:22:36 +02:00
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import "phaser";
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2020-04-03 14:56:21 +02:00
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import GameConfig = Phaser.Types.Core.GameConfig;
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2021-05-17 16:16:18 +02:00
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import "../style/index.scss";
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2021-03-18 12:37:05 +01:00
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2021-07-16 11:22:36 +02:00
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import { DEBUG_MODE, isMobile } from "./Enum/EnvironmentVariable";
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import { LoginScene } from "./Phaser/Login/LoginScene";
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import { ReconnectingScene } from "./Phaser/Reconnecting/ReconnectingScene";
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import { SelectCharacterScene } from "./Phaser/Login/SelectCharacterScene";
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import { SelectCompanionScene } from "./Phaser/Login/SelectCompanionScene";
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import { EnableCameraScene } from "./Phaser/Login/EnableCameraScene";
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import { CustomizeScene } from "./Phaser/Login/CustomizeScene";
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import WebFontLoaderPlugin from "phaser3-rex-plugins/plugins/webfontloader-plugin.js";
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import OutlinePipelinePlugin from "phaser3-rex-plugins/plugins/outlinepipeline-plugin.js";
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import { EntryScene } from "./Phaser/Login/EntryScene";
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import { coWebsiteManager } from "./WebRtc/CoWebsiteManager";
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import { MenuScene } from "./Phaser/Menu/MenuScene";
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import { localUserStore } from "./Connexion/LocalUserStore";
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import { ErrorScene } from "./Phaser/Reconnecting/ErrorScene";
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import { iframeListener } from "./Api/IframeListener";
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import { SelectCharacterMobileScene } from "./Phaser/Login/SelectCharacterMobileScene";
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import { HdpiManager } from "./Phaser/Services/HdpiManager";
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import { waScaleManager } from "./Phaser/Services/WaScaleManager";
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import { Game } from "./Phaser/Game/Game";
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import App from "./Components/App.svelte";
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import { HtmlUtils } from "./WebRtc/HtmlUtils";
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2021-06-22 16:35:57 +02:00
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import WebGLRenderer = Phaser.Renderer.WebGL.WebGLRenderer;
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2021-07-16 11:22:36 +02:00
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const { width, height } = coWebsiteManager.getGameSize();
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2020-04-07 20:41:35 +02:00
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2020-12-04 11:30:35 +01:00
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const valueGameQuality = localUserStore.getGameQualityValue();
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2021-07-16 11:22:36 +02:00
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const fps: Phaser.Types.Core.FPSConfig = {
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2020-11-25 01:19:19 +01:00
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/**
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* The minimum acceptable rendering rate, in frames per second.
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*/
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2020-11-27 16:24:07 +01:00
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min: valueGameQuality,
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2020-11-25 01:19:19 +01:00
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/**
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* The optimum rendering rate, in frames per second.
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*/
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2020-11-27 16:24:07 +01:00
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target: valueGameQuality,
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2020-11-25 01:19:19 +01:00
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/**
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* Use setTimeout instead of requestAnimationFrame to run the game loop.
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*/
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2021-04-21 10:37:20 +02:00
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forceSetTimeOut: false,
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2020-11-25 01:19:19 +01:00
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/**
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* Calculate the average frame delta from this many consecutive frame intervals.
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*/
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deltaHistory: 120,
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/**
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* The amount of frames the time step counts before we trust the delta values again.
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*/
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panicMax: 20,
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/**
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* Apply delta smoothing during the game update to help avoid spikes?
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*/
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2021-07-16 11:22:36 +02:00
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smoothStep: false,
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};
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2020-11-27 16:24:07 +01:00
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2021-01-25 11:18:48 +01:00
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// the ?phaserMode=canvas parameter can be used to force Canvas usage
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2021-01-25 12:02:00 +01:00
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const params = new URLSearchParams(document.location.search.substring(1));
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const phaserMode = params.get("phaserMode");
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2021-01-25 11:18:48 +01:00
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let mode: number;
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switch (phaserMode) {
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2021-07-16 11:22:36 +02:00
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case "auto":
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2021-01-25 11:18:48 +01:00
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case null:
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mode = Phaser.AUTO;
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break;
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case "canvas":
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mode = Phaser.CANVAS;
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break;
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case "webgl":
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mode = Phaser.WEBGL;
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break;
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default:
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throw new Error('phaserMode parameter must be one of "auto", "canvas" or "webgl"');
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}
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2021-07-16 11:22:36 +02:00
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const hdpiManager = new HdpiManager(640 * 480, 196 * 196);
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const { game: gameSize, real: realSize } = hdpiManager.getOptimalGameSize({ width, height });
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2021-01-25 11:18:48 +01:00
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2020-04-03 14:56:21 +02:00
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const config: GameConfig = {
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type: mode,
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2020-08-11 22:32:55 +02:00
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title: "WorkAdventure",
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2021-05-04 11:29:37 +02:00
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scale: {
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parent: "game",
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width: gameSize.width,
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height: gameSize.height,
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zoom: realSize.width / gameSize.width,
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autoRound: true,
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resizeInterval: 999999999999,
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},
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scene: [
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EntryScene,
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2021-04-23 03:59:14 +02:00
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LoginScene,
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isMobile() ? SelectCharacterMobileScene : SelectCharacterScene,
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2021-05-05 11:01:11 +02:00
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SelectCompanionScene,
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EnableCameraScene,
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ReconnectingScene,
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ErrorScene,
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CustomizeScene,
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MenuScene,
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2021-06-01 11:07:52 +02:00
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],
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//resolution: window.devicePixelRatio / 2,
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2020-11-25 01:19:19 +01:00
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fps: fps,
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2020-12-04 11:30:35 +01:00
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dom: {
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createContainer: true,
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2020-12-04 11:30:35 +01:00
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},
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2021-02-02 12:04:50 +01:00
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render: {
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pixelArt: true,
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roundPixels: true,
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antialias: false,
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2021-02-02 12:04:50 +01:00
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},
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plugins: {
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global: [
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{
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key: "rexWebFontLoader",
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plugin: WebFontLoaderPlugin,
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start: true,
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},
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],
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2021-05-26 17:07:07 +02:00
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},
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2020-04-11 18:17:36 +02:00
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physics: {
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2020-04-12 16:12:08 +02:00
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default: "arcade",
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arcade: {
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2020-11-25 00:47:21 +01:00
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debug: DEBUG_MODE,
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2021-07-16 11:22:36 +02:00
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},
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2020-07-15 23:44:01 +02:00
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},
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2021-04-23 17:25:17 +02:00
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// Instruct systems with 2 GPU to choose the low power one. We don't need that extra power and we want to save battery
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powerPreference: "low-power",
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2020-07-15 23:44:01 +02:00
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callbacks: {
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2021-07-16 11:22:36 +02:00
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postBoot: (game) => {
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// Install rexOutlinePipeline only if the renderer is WebGL.
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const renderer = game.renderer;
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2021-01-13 18:39:28 +01:00
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if (renderer instanceof WebGLRenderer) {
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2021-07-16 11:22:36 +02:00
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game.plugins.install("rexOutlinePipeline", OutlinePipelinePlugin, true);
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}
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2021-07-16 11:22:36 +02:00
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},
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},
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2020-04-03 14:56:21 +02:00
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};
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2021-04-23 13:29:23 +02:00
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//const game = new Phaser.Game(config);
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const game = new Game(config);
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2020-04-03 18:41:06 +02:00
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2021-05-18 09:20:38 +02:00
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waScaleManager.setGame(game);
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2021-05-04 11:29:37 +02:00
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2021-07-16 11:22:36 +02:00
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window.addEventListener("resize", function (event) {
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2021-03-18 15:05:15 +01:00
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coWebsiteManager.resetStyle();
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2021-05-04 11:29:37 +02:00
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waScaleManager.applyNewSize();
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2020-08-13 18:21:48 +02:00
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});
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2020-11-27 16:24:07 +01:00
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2021-03-18 15:05:15 +01:00
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coWebsiteManager.onResize.subscribe(() => {
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2021-05-04 11:29:37 +02:00
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waScaleManager.applyNewSize();
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2020-05-13 16:17:58 +02:00
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});
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2021-03-04 19:00:00 +01:00
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iframeListener.init();
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2021-05-11 17:37:21 +02:00
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const app = new App({
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2021-07-16 11:22:36 +02:00
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target: HtmlUtils.getElementByIdOrFail("svelte-overlay"),
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2021-05-31 12:06:11 +02:00
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props: {
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game: game,
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},
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});
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2021-07-16 11:22:36 +02:00
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export default app;
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