2020-05-19 19:11:12 +02:00
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import {GameScene} from "./GameScene";
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2020-05-08 00:35:36 +02:00
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import {
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2020-06-22 18:42:54 +02:00
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StartMapInterface
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2020-05-24 23:14:12 +02:00
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} from "../../Connection";
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2020-06-22 11:58:07 +02:00
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import Axios from "axios";
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import {API_URL} from "../../Enum/EnvironmentVariable";
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2020-04-10 12:54:05 +02:00
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2020-05-02 16:54:52 +02:00
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export interface HasMovedEvent {
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direction: string;
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2020-05-22 22:59:43 +02:00
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moving: boolean;
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2020-05-02 16:54:52 +02:00
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x: number;
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y: number;
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}
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2020-04-07 20:41:35 +02:00
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2020-04-27 15:03:05 +02:00
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export class GameManager {
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2020-05-03 15:29:40 +02:00
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private playerName: string;
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2020-07-28 15:53:44 +02:00
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private characterLayers: string[];
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2020-04-07 20:41:35 +02:00
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2020-07-28 15:53:44 +02:00
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public setPlayerName(name: string): void {
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2020-05-03 15:29:40 +02:00
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this.playerName = name;
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2020-07-28 15:53:44 +02:00
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}
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public setCharacterUserSelected(characterUserSelected : string): void {
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this.characterLayers = [characterUserSelected];
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}
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public setCharacterLayers(layers: string[]) {
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this.characterLayers = layers;
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2020-04-10 12:54:05 +02:00
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}
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2020-06-22 11:58:07 +02:00
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loadStartMap() : Promise<StartMapInterface> {
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return Axios.get(`${API_URL}/start-map`)
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.then((res) => {
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return res.data;
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}).catch((err) => {
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console.error(err);
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throw err;
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});
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2020-05-09 19:41:21 +02:00
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}
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2020-05-03 15:29:40 +02:00
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getPlayerName(): string {
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return this.playerName;
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}
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2020-05-03 15:51:16 +02:00
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2020-05-08 15:18:22 +02:00
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getCharacterSelected(): string {
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2020-07-28 15:53:44 +02:00
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return this.characterLayers[0];
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2020-05-06 01:50:01 +02:00
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}
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2020-05-23 17:27:49 +02:00
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loadMap(mapUrl: string, scene: Phaser.Scenes.ScenePlugin, instance: string): string {
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2020-06-09 23:13:26 +02:00
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const sceneKey = GameScene.getMapKeyByUrl(mapUrl);
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2020-05-11 23:26:40 +02:00
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2020-06-09 23:13:26 +02:00
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const gameIndex = scene.getIndex(sceneKey);
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2020-05-11 23:26:40 +02:00
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if(gameIndex === -1){
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2020-06-09 23:13:26 +02:00
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const game : Phaser.Scene = GameScene.createFromUrl(mapUrl, instance);
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2020-05-11 23:26:40 +02:00
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scene.add(sceneKey, game, false);
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}
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return sceneKey;
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}
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2020-04-26 17:54:56 +02:00
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}
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2020-05-03 15:29:40 +02:00
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export const gameManager = new GameManager();
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