2020-04-27 15:03:05 +02:00
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import {GameScene} from "./GameScene";
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2020-04-07 20:41:35 +02:00
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import {ROOM} from "../../Enum/EnvironmentVariable"
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2020-04-12 13:57:00 +02:00
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import {Connexion, ConnexionInterface, ListMessageUserPositionInterface} from "../../Connexion";
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2020-04-26 19:59:51 +02:00
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import {SimplePeerInterface, SimplePeer} from "../../WebRtc/SimplePeer";
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2020-04-29 00:01:37 +02:00
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import {LogincScene} from "../Login/LogincScene";
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2020-04-10 12:54:05 +02:00
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export enum StatusGameManagerEnum {
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IN_PROGRESS = 1,
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CURRENT_USER_CREATED = 2
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}
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2020-04-07 20:41:35 +02:00
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2020-05-02 16:54:52 +02:00
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export interface HasMovedEvent {
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direction: string;
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x: number;
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y: number;
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2020-05-06 01:50:01 +02:00
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frame: string;
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2020-05-02 16:54:52 +02:00
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}
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2020-04-07 20:41:35 +02:00
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2020-04-27 15:03:05 +02:00
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export class GameManager {
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2020-04-10 12:54:05 +02:00
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status: number;
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2020-04-26 17:54:56 +02:00
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private ConnexionInstance: Connexion;
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2020-04-27 15:03:05 +02:00
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private currentGameScene: GameScene;
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2020-05-03 15:29:40 +02:00
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private playerName: string;
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2020-04-26 19:59:51 +02:00
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SimplePeer : SimplePeerInterface;
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2020-05-06 01:50:01 +02:00
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private frameUserSelected: string;
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2020-04-07 20:41:35 +02:00
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constructor() {
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2020-04-10 12:54:05 +02:00
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this.status = StatusGameManagerEnum.IN_PROGRESS;
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2020-04-07 20:41:35 +02:00
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}
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2020-05-03 15:29:40 +02:00
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2020-05-06 01:50:01 +02:00
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connect(name: string, frameUserSelected : string) {
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2020-05-03 15:29:40 +02:00
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this.playerName = name;
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2020-05-06 01:50:01 +02:00
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this.frameUserSelected = frameUserSelected;
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2020-05-03 15:29:40 +02:00
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this.ConnexionInstance = new Connexion(name, this);
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2020-05-06 01:50:01 +02:00
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return this.ConnexionInstance.createConnexion(frameUserSelected).then(() => {
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2020-05-02 16:54:52 +02:00
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this.SimplePeer = new SimplePeer(this.ConnexionInstance);
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2020-04-29 00:01:37 +02:00
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});
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2020-04-10 12:54:05 +02:00
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}
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2020-04-27 15:03:05 +02:00
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setCurrentGameScene(gameScene: GameScene) {
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this.currentGameScene = gameScene;
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2020-04-07 20:41:35 +02:00
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}
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2020-04-27 15:03:05 +02:00
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2020-04-10 12:54:05 +02:00
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/**
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* Permit to create player in started room
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*/
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createCurrentPlayer(): void {
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2020-04-13 13:42:21 +02:00
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//Get started room send by the backend
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2020-04-27 15:03:05 +02:00
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this.currentGameScene.createCurrentPlayer(this.ConnexionInstance.userId);
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2020-04-10 12:54:05 +02:00
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this.status = StatusGameManagerEnum.CURRENT_USER_CREATED;
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}
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/**
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* Share position in game
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* @param ListMessageUserPosition
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*/
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shareUserPosition(ListMessageUserPosition: ListMessageUserPositionInterface): void {
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if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
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return;
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}
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try {
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2020-04-27 15:03:05 +02:00
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this.currentGameScene.shareUserPosition(ListMessageUserPosition.listUsersPosition)
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2020-04-10 12:54:05 +02:00
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} catch (e) {
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console.error(e);
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}
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2020-04-07 20:41:35 +02:00
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}
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2020-05-03 15:29:40 +02:00
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getPlayerName(): string {
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return this.playerName;
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}
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2020-05-03 15:51:16 +02:00
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2020-05-06 01:50:01 +02:00
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getFrameSelected(): string {
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return this.frameUserSelected;
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}
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2020-05-02 16:54:52 +02:00
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pushPlayerPosition(event: HasMovedEvent) {
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2020-05-06 01:50:01 +02:00
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this.ConnexionInstance.sharePosition(event.x, event.y, event.frame, event.direction);
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2020-05-02 16:54:52 +02:00
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}
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2020-04-26 17:54:56 +02:00
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}
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2020-05-03 15:29:40 +02:00
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export const gameManager = new GameManager();
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